Every way to put Heckler on a character. 4 options grant it to your own court outright, and 6 more can roll it up. See Heckler for what it does, all traits.
Who can get it
If the character fails any of these, the option that would grant it does not appear.
- the character must be at least 10
Born with it
- Min age 10
- On the childhood adjective roll
- Rolled for tribal characters
Children can also inherit it, as described on Trait Inheritance.
Pick this option 6
Choosing the option gives the character the trait.
- "When I next travel among the people of [city], I will find whoever was on those flutes for hours on end and offer a thorough critique."the option does: 25% chance next turn: becomes BitterGain trait: Heckler
- "Oh, no, I didn't mean it like that [character]! It's the height of flattery! Oh, sorry..."the option does: Gain trait: HecklerLeader relationship: Vengeful Against
- "I shall bind [character] to me and curse like a commoner."the option does: Gain trait: HecklerLeader relationship: Owes Favor To
- this branch: Gain trait: Heckler
- "[character] invented a spate of colorful curses while recovering and uses them to taunt our enemies."the option does: Gain trait: Heckler
- this branch: Gain trait: HecklerGain trait: Bitter
Pick this option, draw from a pool 4
The option draws one trait from a pool. Only traits the character can still take are in the draw, so your odds are one in the number still valid, and they improve as the character collects the rest of the pool.
- "True eloquence speaks not from mouth to ear, but from heart to heart."pool: Eloquent, Inspiring, Hecklerthe option does: Gain a random trait
- "A loud voice is most welcome on the field of battle."pool: Heckler, Bloodthirsty, Uncouththe option does: Gain a random trait
- "Encourage competition."pool: Heckler, Bitterthe option does: Gain a random traitArchetype becomes Orator
- "[character] will continue to benefit from their wisdom."pool: Tough, Heckler, Swiftthe option does: Gain a random trait