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📜 Religion Founded Them Events

14 events

← All story events Trigger Events that fire on the Religion Founded Them trigger.

How yield rewards scale ↗ turn

A yield reward like +40 Science +10/city ↗turn grows with your cities and the turn. You receive:

(base + per-city × your cities) × turn multiplier

  • Per-city adds that much for every city you own (the rival's cities for Steal-Research-style effects).
  • Turn multiplier is ×1 up to turn 60, then turn ÷ 60: ×1.5 at turn 90, ×2 at turn 120, ×3.3 at turn 200.

Each chip shows the ×1 (base) value. Hover a yield chip for a cities × turn table of the real reward. For example, +40 Science +10/city with 4 cities pays 80 in the early game, 120 at turn 90 and 160 at turn 120. The mission pages also have a live calculator. The game's "Tiny", "Small", "Average" and "Large" rewards are shown here as their real numbers.

⚠ Weights are not in-game odds. Each event also needs its character and empire conditions to hold, and some of those are hidden in game, so how often it really fires can differ a lot from its weight. Community tracking bears this out.

Art and Faith Religion Founded Them CM ✓
Once per game City ThemCity UsReligion WorldPlayer Them Not ContactedPlayer Us
As it opens, before you choose Make contact with the rival nation
  • ▸ Ban the sale of [rival] symbols.
    Remembered: Banned from importing our wares (-40 opinion for 40 turns)(no event currently keys off this)+4 Legitimacy
    grants
    BONUS_EVENTOPTION_CONTACT_ART_AND_FAITH_0
    Memory MEMORYPLAYER_STOPPED_IMPORTS
    BONUS_EVENTOPTION_CONTACT_ART_AND_FAITH_1
    iLegitimacy 4
    ◇ grants a memory no event uses
  • ▸ Allow them to trade freely in the city.
    +40–400 Culture (by city tier)-2 Legitimacy
    grants
    BONUS_CULTURE_GAIN_LARGE
    aaiCultureYield: CULTURE_WEAK[YIELD_CULTURE=40], CULTURE_DEVELOPING[YIELD_CULTURE=80], CULTURE_STRONG[YIELD_CULTURE=160], CULTURE_LEGENDARY[YIELD_CULTURE=400]
    BONUS_EVENTOPTION_CONTACT_ART_AND_FAITH_2
    iLegitimacy -2
  • ▸ Adopt the new fashion yourself.
    Remembered: Your people seem friendly (+40 opinion for 40 turns)(no event currently keys off this)-2 Legitimacy
    grants
    BONUS_EVENTOPTION_NEIGHBORS_OPTION_1
    Memory MEMORYPLAYER_NEIGHBORS_FRIENDLY
    BONUS_EVENTOPTION_CONTACT_ART_AND_FAITH_2
    iLegitimacy -2
    ◇ grants a memory no event uses

✎ Josh Unsworth

Christianity Founded Religion Founded Them CM ✓
Once per game ChristianityCity ThemPlayer UsPlayer Them
  • ▸ Ask the apostle to teach you more.
    Remembered: Gave support (+40 opinion for 40 turns)(no event currently keys off this)-2 Legitimacy
    grants
    BONUS_SUPPORTED_FAITH_YES
    Memory MEMORYRELIGION_SUPPORTED_FAITH
    BONUS_EVENTOPTION_FOUNDING_FAITH_THEM_YES
    iLegitimacy -2
    ◇ grants a memory no event uses
  • ▸ Arrest the apostle.
    Remembered: Refused support (-40 opinion for 40 turns)(no event currently keys off this)+2 Legitimacy
    grants
    BONUS_SUPPORTED_FAITH_NO
    Memory MEMORYRELIGION_REFUSED_SUPPORT
    BONUS_EVENTOPTION_SUPPORTING_THE_FAITH_OPTION_REFUSE
    iLegitimacy 2
    ◇ grants a memory no event uses

✎ Josh Unsworth

Christianity Founded one choice: You declare war on the rival nation Religion Founded Them CM ✓
Every 0 turns City ThemChristianityReligion StateUs Or ThemLeader UsPlayer Them
  • ▸ Wait and see how this progresses.
    +20 XP to the character
    grants
    BONUS_XP_CHARACTER_SMALL
    iXPCharacter 20
  • ▸ [religion] is the only true path.
    Remembered: Refused support (-40 opinion for 40 turns)(no event currently keys off this)Remembered: Gave support (+40 opinion for 40 turns)(no event currently keys off this)
    gated by
    PlayerSubject SUBJECT_PLAYER_ORTHODOXY
    grants
    BONUS_SUPPORTED_FAITH_NO
    Memory MEMORYRELIGION_REFUSED_SUPPORT
    BONUS_SUPPORTED_FAITH_YES
    Memory MEMORYRELIGION_SUPPORTED_FAITH
    ◇ grants a memory no event uses
  • ▸ Open our borders to the [religion] believers.
    Remembered: Gave support (+40 opinion for 40 turns)(no event currently keys off this)Remembered: Refused support (-40 opinion for 40 turns)(no event currently keys off this)
    gated by
    PlayerSubject SUBJECT_PLAYER_TOLERANCE
    grants
    BONUS_SUPPORTED_FAITH_YES
    Memory MEMORYRELIGION_SUPPORTED_FAITH
    BONUS_SUPPORTED_FAITH_NO
    Memory MEMORYRELIGION_REFUSED_SUPPORT
    ◇ grants a memory no event uses
  • ▸ This heresy must be met with war.
    Remembered: Declared War on us (-80 opinion for 40 turns)Remembered: Player Offer (5 turns)You declare war on the rival nationRemembered: Refused support (-40 opinion for 40 turns)(no event currently keys off this)Leader relationship: Influenced By
    gated by
    PlayerSubject SUBJECT_PLAYER_HOLY_WAR
    grants
    BONUS_DECLARE_WAR_PLAYER
    Memory MEMORYPLAYER_DECLARED_WAR
    DiplomacyPlayerFrom DIPLOMACY_WAR
    aeBonuses: BONUS_PLAYER_OFFER
    BONUS_SUPPORTED_FAITH_NO
    Memory MEMORYRELIGION_REFUSED_SUPPORT
    BONUS_LEADER_INFLUENCED_BY
    AddLeaderRelationship RELATIONSHIP_INFLUENCED_BY
    ◇ may enable: The Sword of Damocles

✎ Josh Unsworth

First Convert Religion Founded Them CM ✓ The Sacred and the Profane
Once per game City ThemLeader ThemCity UsZoroastrianismLeader Us
As it opens, before you choose Converts to the target religion
  • ▸ Invite followers of this miracle worker to settle in [city].
    +1 CitizenThe religion spreads to your cityRemembered (all families): Welcomed Zoroastrianism (-20 opinion for 40 turns)(no event currently keys off this)
    grants
    BONUS_ADD_CITIZEN_1
    iCitizens 1
    BONUS_EVENTOPTION_FIRST_CONVERT_OPTION_0_RELIGION
    iSpreadToSubject 2
    BONUS_EVENTOPTION_FIRST_CONVERT_OPTION_0_CHARACTER_1
    MemoryAllFamilies MEMORYFAMILY_FOREIGN_ZOROASTRIANISM
    ◇ grants a memory no event uses
  • ▸ Keep a wary distance from the [religion] [title].
    Leader relationship: Suspicious Of
    grants
    BONUS_LEADER_SUSPICIOUS_OF
    AddLeaderRelationship RELATIONSHIP_SUSPICIOUS_OF
  • ▸ [character] is too easily impressed.
    Leader relationship: Disappointed With+1 Discipline
    grants
    BONUS_LEADER_DISAPPOINTED_WITH
    AddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH
    BONUS_GAIN_DISCIPLINE_1
    aiRatings: RATING_DISCIPLINE=1

✎ Josh Unsworth

Judaism Founded Religion Founded Them CM ✓
Once per game JudaismCity ThemPlayer UsPlayer Them
  • ▸ Send the scribe back to learn more of their ways.
    Remembered: Gave support (+40 opinion for 40 turns)(no event currently keys off this)-2 Legitimacy
    grants
    BONUS_SUPPORTED_FAITH_YES
    Memory MEMORYRELIGION_SUPPORTED_FAITH
    BONUS_EVENTOPTION_FOUNDING_FAITH_THEM_YES
    iLegitimacy -2
    ◇ grants a memory no event uses
  • ▸ This is of no concern to [rival].
    Remembered: Refused support (-40 opinion for 40 turns)(no event currently keys off this)+2 Legitimacy
    grants
    BONUS_SUPPORTED_FAITH_NO
    Memory MEMORYRELIGION_REFUSED_SUPPORT
    BONUS_EVENTOPTION_SUPPORTING_THE_FAITH_OPTION_REFUSE
    iLegitimacy 2
    ◇ grants a memory no event uses

✎ Josh Unsworth

Judaism Founded one choice: You declare war on the rival nation Religion Founded Them CM ✓
Every 0 turns City ThemJudaismReligion StateUs Or ThemLeader UsPlayer Them
  • ▸ Wait and see how this progresses.
    +20 XP to the character
    grants
    BONUS_XP_CHARACTER_SMALL
    iXPCharacter 20
  • ▸ [religion] is the only true path.
    Remembered: Refused support (-40 opinion for 40 turns)(no event currently keys off this)Remembered: Gave support (+40 opinion for 40 turns)(no event currently keys off this)
    gated by
    PlayerSubject SUBJECT_PLAYER_ORTHODOXY
    grants
    BONUS_SUPPORTED_FAITH_NO
    Memory MEMORYRELIGION_REFUSED_SUPPORT
    BONUS_SUPPORTED_FAITH_YES
    Memory MEMORYRELIGION_SUPPORTED_FAITH
    ◇ grants a memory no event uses
  • ▸ Open our borders to the [religion] believers.
    Remembered: Gave support (+40 opinion for 40 turns)(no event currently keys off this)Remembered: Refused support (-40 opinion for 40 turns)(no event currently keys off this)
    gated by
    PlayerSubject SUBJECT_PLAYER_TOLERANCE
    grants
    BONUS_SUPPORTED_FAITH_YES
    Memory MEMORYRELIGION_SUPPORTED_FAITH
    BONUS_SUPPORTED_FAITH_NO
    Memory MEMORYRELIGION_REFUSED_SUPPORT
    ◇ grants a memory no event uses
  • ▸ This heresy must be met with war.
    Remembered: Declared War on us (-80 opinion for 40 turns)Remembered: Player Offer (5 turns)You declare war on the rival nationRemembered: Refused support (-40 opinion for 40 turns)(no event currently keys off this)Leader relationship: Influenced By
    gated by
    PlayerSubject SUBJECT_PLAYER_HOLY_WAR
    grants
    BONUS_DECLARE_WAR_PLAYER
    Memory MEMORYPLAYER_DECLARED_WAR
    DiplomacyPlayerFrom DIPLOMACY_WAR
    aeBonuses: BONUS_PLAYER_OFFER
    BONUS_SUPPORTED_FAITH_NO
    Memory MEMORYRELIGION_REFUSED_SUPPORT
    BONUS_LEADER_INFLUENCED_BY
    AddLeaderRelationship RELATIONSHIP_INFLUENCED_BY
    ◇ may enable: The Sword of Damocles

✎ Josh Unsworth

Manichaeism Founded Religion Founded Them CM ✓
Once per game ManichaeismCity ThemPlayer UsPlayer Them
  • ▸ Make contact with the [religion].
    Remembered: Gave support (+40 opinion for 40 turns)(no event currently keys off this)-2 Legitimacy
    grants
    BONUS_SUPPORTED_FAITH_YES
    Memory MEMORYRELIGION_SUPPORTED_FAITH
    BONUS_EVENTOPTION_FOUNDING_FAITH_THEM_YES
    iLegitimacy -2
    ◇ grants a memory no event uses
  • ▸ Pay them no heed.
    Remembered: Refused support (-40 opinion for 40 turns)(no event currently keys off this)+2 Legitimacy
    grants
    BONUS_SUPPORTED_FAITH_NO
    Memory MEMORYRELIGION_REFUSED_SUPPORT
    BONUS_EVENTOPTION_SUPPORTING_THE_FAITH_OPTION_REFUSE
    iLegitimacy 2
    ◇ grants a memory no event uses

✎ Josh Unsworth

Manichaeism Founded one choice: You declare war on the rival nation Religion Founded Them CM ✓
Every 0 turns City ThemManichaeismReligion StateUs Or ThemLeader UsPlayer Them
  • ▸ Wait and see how this progresses.
    +20 XP to the character
    grants
    BONUS_XP_CHARACTER_SMALL
    iXPCharacter 20
  • ▸ [religion] is the only true path.
    Remembered: Refused support (-40 opinion for 40 turns)(no event currently keys off this)Remembered: Gave support (+40 opinion for 40 turns)(no event currently keys off this)
    gated by
    PlayerSubject SUBJECT_PLAYER_ORTHODOXY
    grants
    BONUS_SUPPORTED_FAITH_NO
    Memory MEMORYRELIGION_REFUSED_SUPPORT
    BONUS_SUPPORTED_FAITH_YES
    Memory MEMORYRELIGION_SUPPORTED_FAITH
    ◇ grants a memory no event uses
  • ▸ Open our borders to the [religion] believers.
    Remembered: Gave support (+40 opinion for 40 turns)(no event currently keys off this)Remembered: Refused support (-40 opinion for 40 turns)(no event currently keys off this)
    gated by
    PlayerSubject SUBJECT_PLAYER_TOLERANCE
    grants
    BONUS_SUPPORTED_FAITH_YES
    Memory MEMORYRELIGION_SUPPORTED_FAITH
    BONUS_SUPPORTED_FAITH_NO
    Memory MEMORYRELIGION_REFUSED_SUPPORT
    ◇ grants a memory no event uses
  • ▸ This heresy must be met with war.
    Remembered: Declared War on us (-80 opinion for 40 turns)Remembered: Player Offer (5 turns)You declare war on the rival nationRemembered: Refused support (-40 opinion for 40 turns)(no event currently keys off this)Leader relationship: Influenced By
    gated by
    PlayerSubject SUBJECT_PLAYER_HOLY_WAR
    grants
    BONUS_DECLARE_WAR_PLAYER
    Memory MEMORYPLAYER_DECLARED_WAR
    DiplomacyPlayerFrom DIPLOMACY_WAR
    aeBonuses: BONUS_PLAYER_OFFER
    BONUS_SUPPORTED_FAITH_NO
    Memory MEMORYRELIGION_REFUSED_SUPPORT
    BONUS_LEADER_INFLUENCED_BY
    AddLeaderRelationship RELATIONSHIP_INFLUENCED_BY
    ◇ may enable: The Sword of Damocles

✎ Josh Unsworth

Nation of Faith one choice: The rival nation declares war on you Religion Founded Them CM ✓
Once per game City ThemCity UsReligion WorldPlayer Them Not ContactedPlayer Us
As it opens, before you choose Make contact with the rival nation
  • ▸ Invite them to visit [city].
    The religion spreads to your cityRemembered: Your initial gift (+40 opinion for 40 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_CONTACT_RELIGION_0
    iSpreadToSubject 1
    BONUS_EVENTOPTION_PLAYER_CONTACT_GIFT
    Memory MEMORYPLAYER_CONTACT_GIFT
    ◇ grants a memory no event uses
  • ▸ Keep the meeting civil, but that is all.
    (no gates or payload in XML)
  • ▸ We will not tolerate these foreign ways.
    +6 LegitimacyRemembered: Player Offer (5 turns)The rival nation declares war on you
    grants
    BONUS_PLAYER_WAR_LEGITIMACY
    DiplomacyPlayerTo DIPLOMACY_WAR
    iLegitimacy 6
    aeBonuses: BONUS_PLAYER_OFFER

✎ Josh Unsworth

The Church of Mani Religion Founded Them CM ✓ The Sacred and the Profane
50% to appear Once per game City ThemManichaeismManiLeader UsPlayer Them
  • ▸ Send scribes to inquire about these new teachings.
    Leader relationship: Influenced By+1 Wisdom-40Civics-10/city↗ turn
    grants
    BONUS_LEADER_INFLUENCED_BY
    AddLeaderRelationship RELATIONSHIP_INFLUENCED_BY
    BONUS_EVENTOPTION_THE_CHURCH_OF_MANI_THEM_ACCEPT_CHARACTER_1
    aeBonuses: BONUS_GAIN_WISDOM_1, BONUS_CIVICS_LOSS_SMALL
  • ▸ Refuse to give any aid to this new religion.
    Leader relationship: Disappointed With+60Civics+15/city↗ turn
    grants
    BONUS_LEADER_DISAPPOINTED_WITH
    AddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH
    BONUS_CIVICS_GAIN_AVERAGE
    aiGlobalYieldsBase: YIELD_CIVICS=60
    aiGlobalYieldsPer: YIELD_CIVICS=15
  • ▸ Decry the findings of this false prophet.
    Leader relationship: Estranged From+3 Legitimacy
    gated by
    PlayerSubject SUBJECT_PLAYER_STATE_RELIGION
    grants
    BONUS_LEADER_ESTRANGED_FROM
    AddLeaderRelationship RELATIONSHIP_ESTRANGED_FROM
    BONUS_EVENTOPTION_THE_CHURCH_OF_MANI_THEM_DECRY_CHARACTER_1
    iLegitimacy 3

✎ Josh Unsworth

Trouble on the Road Religion Founded Them CM ✓
Once per game City ThemCity UsReligion WorldPlayer Them Not ContactedPlayer Us
As it opens, before you choose Make contact with the rival nation
  • ▸ Send gifts of thanks to [rival].
    Remembered: Your initial gift (+40 opinion for 40 turns)(no event currently keys off this)-160Money-40/city↗ turn
    grants
    BONUS_EVENTOPTION_PLAYER_CONTACT_GIFT
    Memory MEMORYPLAYER_CONTACT_GIFT
    BONUS_MONEY_LOSS_AVERAGE
    aiGlobalYieldsBase: YIELD_MONEY=-160
    aiGlobalYieldsPer: YIELD_MONEY=-40
    ◇ grants a memory no event uses
  • ▸ Praise their bravery and heroism.
    Remembered: Your initial gift (+40 opinion for 40 turns)(no event currently keys off this)-3 Legitimacy
    grants
    BONUS_EVENTOPTION_PLAYER_CONTACT_GIFT
    Memory MEMORYPLAYER_CONTACT_GIFT
    BONUS_EVENTOPTION_CONTACT_TROUBLE_ON_THE_ROAD
    iLegitimacy -3
    ◇ grants a memory no event uses
  • ▸ Send a cursory message of gratitude.
    (no gates or payload in XML)

✎ Josh Unsworth

Zoroastrianism Founded Religion Founded Them CM ✓
Once per game ZoroastrianismCity ThemPlayer UsPlayer Them
  • ▸ [religion] sounds intriguing.
    Remembered: Gave support (+40 opinion for 40 turns)(no event currently keys off this)-2 Legitimacy
    grants
    BONUS_SUPPORTED_FAITH_YES
    Memory MEMORYRELIGION_SUPPORTED_FAITH
    BONUS_EVENTOPTION_FOUNDING_FAITH_THEM_YES
    iLegitimacy -2
    ◇ grants a memory no event uses
  • ▸ This is of no interest to [rival].
    Remembered: Refused support (-40 opinion for 40 turns)(no event currently keys off this)+2 Legitimacy
    grants
    BONUS_SUPPORTED_FAITH_NO
    Memory MEMORYRELIGION_REFUSED_SUPPORT
    BONUS_EVENTOPTION_SUPPORTING_THE_FAITH_OPTION_REFUSE
    iLegitimacy 2
    ◇ grants a memory no event uses

✎ Josh Unsworth

Zoroastrianism Founded one choice: You declare war on the rival nation Religion Founded Them CM ✓
Every 0 turns City ThemZoroastrianismReligion StateUs Or ThemLeader UsPlayer Them
  • ▸ Wait and see how this progresses.
    +20 XP to the character
    grants
    BONUS_XP_CHARACTER_SMALL
    iXPCharacter 20
  • ▸ [religion] is the only true path.
    Remembered: Refused support (-40 opinion for 40 turns)(no event currently keys off this)Remembered: Gave support (+40 opinion for 40 turns)(no event currently keys off this)
    gated by
    PlayerSubject SUBJECT_PLAYER_ORTHODOXY
    grants
    BONUS_SUPPORTED_FAITH_NO
    Memory MEMORYRELIGION_REFUSED_SUPPORT
    BONUS_SUPPORTED_FAITH_YES
    Memory MEMORYRELIGION_SUPPORTED_FAITH
    ◇ grants a memory no event uses
  • ▸ Open our borders to the [religion] believers.
    Remembered: Gave support (+40 opinion for 40 turns)(no event currently keys off this)Remembered: Refused support (-40 opinion for 40 turns)(no event currently keys off this)
    gated by
    PlayerSubject SUBJECT_PLAYER_TOLERANCE
    grants
    BONUS_SUPPORTED_FAITH_YES
    Memory MEMORYRELIGION_SUPPORTED_FAITH
    BONUS_SUPPORTED_FAITH_NO
    Memory MEMORYRELIGION_REFUSED_SUPPORT
    ◇ grants a memory no event uses
  • ▸ This heresy must be met with war.
    Remembered: Declared War on us (-80 opinion for 40 turns)Remembered: Player Offer (5 turns)You declare war on the rival nationRemembered: Refused support (-40 opinion for 40 turns)(no event currently keys off this)Leader relationship: Influenced By
    gated by
    PlayerSubject SUBJECT_PLAYER_HOLY_WAR
    grants
    BONUS_DECLARE_WAR_PLAYER
    Memory MEMORYPLAYER_DECLARED_WAR
    DiplomacyPlayerFrom DIPLOMACY_WAR
    aeBonuses: BONUS_PLAYER_OFFER
    BONUS_SUPPORTED_FAITH_NO
    Memory MEMORYRELIGION_REFUSED_SUPPORT
    BONUS_LEADER_INFLUENCED_BY
    AddLeaderRelationship RELATIONSHIP_INFLUENCED_BY
    ◇ may enable: The Sword of Damocles

✎ Josh Unsworth

[rival] Zealot Religion Founded Them CM ✓
Once per game City ThemLeader UsReligion WorldPlayer Them Not ContactedPlayer Us
As it opens, before you choose Make contact with the rival nation
  • ▸ Ask the zealot to teach you the ways of [religion].
    Converts to the target religionRemembered: Accepted our religious dignitaries (+40 opinion for 40 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_CONTACT_ZEALOT_0
    iConvertReligionSubject 1
    BONUS_EVENTOPTION_CONTACT_ZEALOT_1
    Memory MEMORYPLAYER_ACCEPTED_RELIGIOUS_DIGNITARIES
    ◇ grants a memory no event uses
  • ▸ Send him back to [rival] with gifts for their leader.
    Remembered: Your initial gift (+40 opinion for 40 turns)(no event currently keys off this)-160Money-40/city↗ turn
    grants
    BONUS_EVENTOPTION_PLAYER_CONTACT_GIFT
    Memory MEMORYPLAYER_CONTACT_GIFT
    BONUS_MONEY_LOSS_AVERAGE
    aiGlobalYieldsBase: YIELD_MONEY=-160
    aiGlobalYieldsPer: YIELD_MONEY=-40
    ◇ grants a memory no event uses
  • ▸ Take him hostage as leverage against [rival].
    Remembered: Held a noble hostage (+20 opinion for 40 turns)
    grants
    BONUS_EVENTOPTION_CONTACT_ZEALOT_2
    Memory MEMORYPLAYER_HOLD_HOSTAGE

✎ Josh Unsworth