Every way to put Carpenter on a character. 4 options grant it to your own court outright, and 18 more can roll it up. See Carpenter for what it does, all traits.
Who can get it
If the character fails any of these, the option that would grant it does not appear.
- the character must be at least 10
Born with it
- Min age 10
- On the childhood adjective roll
Children can also inherit it, as described on Trait Inheritance.
Pick this option 21
Choosing the option gives the character the trait.
- "Praise [character] progress with the city."the option does: +1 DisciplineGain trait: Carpenter
- "Carpenters make many things possible."the option does: Gain trait: Carpenter
- "I shall bind [character] to me and find peace in wood."the option does: Gain trait: CarpenterLeader relationship: Owes Favor To
- this branch: Gain trait: Carpenter
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- this branch: Gain trait: Carpenter
- this branch: Gain trait: Carpenter
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- this branch: Gain trait: Carpenter
- this branch: Gain trait: Carpenter
- this branch: Gain trait: Carpenter
- this branch: Gain trait: Carpenter
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- this branch: Gain trait: Carpenter
- "Build lumbermills to gather wood for shipbuilding."the option does: Progress ambition: Six LumbermillsRemembered: Recent Ambition (7 turns)Gain trait: Carpenter
Pick this option, draw from a pool 1
The option draws one trait from a pool. Only traits the character can still take are in the draw, so your odds are one in the number still valid, and they improve as the character collects the rest of the pool.
- "We shall send the money as requested."pool: Herbalist, Carpenter, Educatedthe option does: Gain a random trait-240 Money (-60/city)