← All story events Trigger Events that fire on the Occurrence Start Them trigger.
How yield rewards scale ↗ turn
A yield reward like +40 Science +10/city ↗turn grows with your cities and the turn. You receive:
(base + per-city × your cities) × turn multiplier
- Per-city adds that much for every city you own (the rival's cities for Steal-Research-style effects).
- Turn multiplier is ×1 up to turn 60, then turn ÷ 60: ×1.5 at turn 90, ×2 at turn 120, ×3.3 at turn 200.
Each chip shows the ×1 (base) value. Hover a yield chip for a cities × turn table of the real reward. For example, +40 Science +10/city with 4 cities pays 80 in the early game, 120 at turn 90 and 160 at turn 120. The mission pages also have a live calculator. The game's "Tiny", "Small", "Average" and "Large" rewards are shown here as their real numbers.
⚠ Weights are not in-game odds. Each event also needs its character and empire conditions to hold, and some of those are hidden in game, so how often it really fires can differ a lot from its weight. Community tracking bears this out.
Brought on the Wind
- ▸ Yet life must carry on.
+80Discontenteach city↗ turn grantsBONUS_DISCONTENT_GAIN_AVERAGEaiCityYields: YIELD_DISCONTENT=80 - ▸ Workers shall be allowed a rest, even at cost to the treasury.
+60Happinesseach city↗ turn
-160Money-40/city↗ turn grantsBONUS_HAPPINESS_GAIN_SMALLaiCityYields: YIELD_HAPPINESS=60BONUS_MONEY_LOSS_AVERAGEaiGlobalYieldsBase: YIELD_MONEY=-160aiGlobalYieldsPer: YIELD_MONEY=-40
Far From Home
- ▸ What can be done, shall be done.
-4Orders↗ turnLeader relationship: Owes Favor To grantsBONUS_ORDERS_LOSS_SMALLaiGlobalYieldsBase: YIELD_ORDERS=-4BONUS_LEADER_OWES_FAVOR_TOAddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO - ▸ We must be pragmatic. In the face of such a storm, survival is unlikely.Remembered: Abandoned traders (-20 opinion for 40 turns)(no event currently keys off this)grantsBONUS_MEMORYFAMILY_ABANDONED_TRADERSMemory MEMORYFAMILY_ABANDONED_TRADERS◇ grants a memory no event uses
Flow of Trade
- ▸ [rival] built docks shall greet [rival] trade ships.grantsBONUS_PEACE_AND_TRADEaiYieldsTradeBase: YIELD_MONEY=500, YIELD_ORDERS=-10aeBonuses: BONUS_PLAYER_PEACEBONUS_WOOD_LOSS_AVERAGEaiGlobalYieldsBase: YIELD_WOOD=-50aiGlobalYieldsPer: YIELD_WOOD=-15
- ▸ [character] takes me for a fool, perhaps.Remembered: Refused us aid (-40 opinion for 40 turns)(no event currently keys off this)grantsBONUS_MEMORYPLAYER_REFUSED_AIDMemory MEMORYPLAYER_REFUSED_AID◇ grants a memory no event uses
Shakedown
- ▸ Demand a generous tribute in exchange for your current state of truce.Remembered: Demanded Tribute (-40 opinion for 10 turns)(no event currently keys off this)
+400Money+100/city↗ turn grantsBONUS_PLAYER_DEMAND_TRIBUTEMemory MEMORYPLAYER_DEMANDED_TRIBUTEBONUS_MONEY_GAIN_GIGANTICaiGlobalYieldsBase: YIELD_MONEY=400aiGlobalYieldsPer: YIELD_MONEY=100◇ grants a memory no event uses - ▸ We must seize the moment. Also, specifically, the city of [city].+6 LegitimacyRemembered: Declared War on us (-80 opinion for 40 turns)Remembered: Player Offer (5 turns)You declare war on the rival nationgrantsBONUS_PLAYER_WAR_FROM_LEGITIMACYMemory MEMORYPLAYER_DECLARED_WARDiplomacyPlayerFrom DIPLOMACY_WARiLegitimacy 6aeBonuses: BONUS_PLAYER_OFFER◇ may enable: The Sword of Damocles
- ▸ Let them rebuild. The time is not right.+40 XP to the charactergrantsBONUS_XP_CHARACTER_AVERAGEiXPCharacter 40
The Sands of [city]
- ▸ So far from [rival], there is little to be done.Gain trait: MissinggrantsBONUS_GIVE_TRAIT_MISSINGaeAddTraits: TRAIT_MISSING
- ▸ Beg [character] to send patrols into the sand, in search of [character].Leader relationship: Holds Favor FromGain a random traitgrantsBONUS_LEADER_HOLDS_FAVOR_FROMAddLeaderRelationship RELATIONSHIP_HOLDS_FAVOR_FROMBONUS_SEEKING_IN_SANDSTORMaeRandomTraitDelay: TRAIT_RETURNING, TRAIT_MISSINGaeRandomTraitText: TEXT_BONUS_SEEKING_IN_SANDSTORM_RETURNING, TEXT_BONUS_SEEKING_IN_SANDSTORM_MISSING
Under Fire
- ▸
Order an advance. grantsBONUS_PLAYER_WAR_LEGITIMACYDiplomacyPlayerTo DIPLOMACY_WARiLegitimacy 6aeBonuses: BONUS_PLAYER_OFFER - ▸ I believe [character] would be particularly amenable to discussion of peace and friendship, under the circumstances.Remembered: Player Offer (5 turns)Peace with the rival nationgrantsBONUS_PLAYER_PEACEDiplomacyPlayerFrom DIPLOMACY_PEACEaeBonuses: BONUS_PLAYER_OFFER
- ▸ I determine the course of [rival], not the whims of nature.+40 XP to the charactergrantsBONUS_XP_CHARACTER_AVERAGEiXPCharacter 40
Waterlogged
- ▸ A small enough investment, under the circumstances.Leader relationship: Owes Favor To
-240Money-60/city↗ turn grantsBONUS_LEADER_OWES_FAVOR_TOAddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TOBONUS_MONEY_LOSS_LARGEaiGlobalYieldsBase: YIELD_MONEY=-240aiGlobalYieldsPer: YIELD_MONEY=-60 - ▸ [character] must be desperate indeed, but that hardly argues in his favor.+40 XP to the charactergrantsBONUS_XP_CHARACTER_AVERAGEiXPCharacter 40