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📜 Occurrence Start Them Events

7 events

← All story events Trigger Stories that fire on the Occurrence Start Them trigger.

How yield rewards scale ↗ turn

A yield reward like +40 Science +10/city ↗turn is not a flat number. The amount you actually receive is:

(base + per-city × your cities) × turn multiplier

  • Per-city adds that much for every city you own (the rival's cities for Steal-Research-style effects).
  • Turn multiplier is ×1 up through turn 60, then ×(turn ÷ 60) after — ×1.5 at turn 90, ×2 at turn 120, ×3.3 at turn 200.

The number on each chip is the ×1 (base) value. Hover a yield chip for a cities × turn table of the real reward. Example — +40 Science +10/city with 4 cities: 80 early game → 120 at turn 90 → 160 at turn 120. The mission pages also have a live calculator. ("Tiny / Small / Average / Large" in the game are just preset base/per tiers — shown here as their real numbers.)

Weights are not in-game odds. Each story is gated by character/empire conditions (some hidden in-game), so its real frequency is filtered in ways the XML can't predict — community analytics differ a lot from raw weights. Treat the weight as the XML knob, not a probability.

Brought on the Wind Occurrence Start Them Wrath of Gods
20% to appear Once per game WildfireTile ClaimedCity ThemPlayer ThemCity UsPlayer Us
  • Yet life must carry on.
    +80Discontenteach city↗ turn
    grants
    BONUS_DISCONTENT_GAIN_AVERAGE
    aiCityYields: YIELD_DISCONTENT=80
  • Workers shall be allowed a rest, even at cost to the Treasurytreasury.
    +60Happinesseach city↗ turn-160Money-40/city↗ turn
    grants
    BONUS_HAPPINESS_GAIN_SMALL
    aiCityYields: YIELD_HAPPINESS=60
    BONUS_MONEY_LOSS_AVERAGE
    aiGlobalYieldsBase: YIELD_MONEY=-160
    aiGlobalYieldsPer: YIELD_MONEY=-40

✎ Jeri Roys

Far From Home Occurrence Start Them Wrath of Gods
20% to appear Once per game HurricaneTile ClaimedCity ThemPlayer ThemPlayer UsFamily Us
  • What can be done, shall be done.
    -4Orders↗ turnLeader relationship: Owes Favor To
    grants
    BONUS_ORDERS_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_ORDERS=-4
    BONUS_LEADER_OWES_FAVOR_TO
    AddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
  • We must be pragmatic. In the face of such a storm, survival is unlikely.
    Remembered: Abandoned traders (-20 opinion for 40 turns)(no event currently keys off this)
    grants
    BONUS_MEMORYFAMILY_ABANDONED_TRADERS
    Memory MEMORYFAMILY_ABANDONED_TRADERS
    ◇ grants a memory no event currently keys off

✎ Jeri Roys

Flow of Trade Occurrence Start Them Wrath of Gods
40% to appear Once per game TsunamiTile ClaimedCity ThemPlayer TrucePlayer Us
  • [rival] built docks shall greet [rival] trade ships.
    Remembered: Player Offer (5 turns)-50Wood-15/city↗ turn
    grants
    BONUS_PEACE_AND_TRADE
    aiYieldsTradeBase: YIELD_MONEY=500, YIELD_ORDERS=-10
    aeBonuses: BONUS_PLAYER_PEACE
    BONUS_WOOD_LOSS_AVERAGE
    aiGlobalYieldsBase: YIELD_WOOD=-50
    aiGlobalYieldsPer: YIELD_WOOD=-15
  • [character] takes me for a fool, perhaps.
    Remembered: Refused us aid (-40 opinion for 40 turns)(no event currently keys off this)
    grants
    BONUS_MEMORYPLAYER_REFUSED_AID
    Memory MEMORYPLAYER_REFUSED_AID
    ◇ grants a memory no event currently keys off

✎ Jeri Roys

Shakedown Occurrence Start Them Wrath of Gods
Once per game EarthquakeTile ClaimedCity ThemPlayer TruceCity UsUnit UsUnit UsPlayer Us Player Max UpsetPlayer Max DistantUnit Military
  • Demand a generous tribute in exchange for your current state of truce.
    Remembered: Demanded Tribute (-40 opinion for 10 turns)(no event currently keys off this)+400Money+100/city↗ turn
    grants
    BONUS_PLAYER_DEMAND_TRIBUTE
    Memory MEMORYPLAYER_DEMANDED_TRIBUTE
    BONUS_MONEY_GAIN_GIGANTIC
    aiGlobalYieldsBase: YIELD_MONEY=400
    aiGlobalYieldsPer: YIELD_MONEY=100
    ◇ grants a memory no event currently keys off
  • We must seize the moment. Also, specifically, the city of [city].
    +6 LegitimacyRemembered: Declared War on us (-80 opinion for 40 turns)Remembered: Player Offer (5 turns)
    grants
    BONUS_PLAYER_WAR_FROM_LEGITIMACY
    Memory MEMORYPLAYER_DECLARED_WAR
    DiplomacyPlayerFrom DIPLOMACY_WAR
    iLegitimacy 6
    aeBonuses: BONUS_PLAYER_OFFER
    ◇ may enable: The Sword of Damocles
  • Let them rebuild. The time is not right.
    +40 XP to the character
    grants
    BONUS_XP_CHARACTER_AVERAGE
    iXPCharacter 40

✎ Jeri Roys

The Sands of [city] Occurrence Start Them Wrath of Gods
Once per game SandstormTile ClaimedCity ThemPlayer ThemUsLeader Them Exploring
  • So far from [rival], there is little to be done.
    Gain trait: Missing
    grants
    BONUS_GIVE_TRAIT_MISSING
    aeAddTraits: TRAIT_MISSING
  • Beg [character] to send patrols into the sand, in search of [character].
    Leader relationship: Holds Favor FromGain a random trait
    grants
    BONUS_LEADER_HOLDS_FAVOR_FROM
    AddLeaderRelationship RELATIONSHIP_HOLDS_FAVOR_FROM
    BONUS_SEEKING_IN_SANDSTORM
    aeRandomTraitDelay: TRAIT_RETURNING, TRAIT_MISSING
    aeRandomTraitText: TEXT_BONUS_SEEKING_IN_SANDSTORM_RETURNING, TEXT_BONUS_SEEKING_IN_SANDSTORM_MISSING

✎ Jeri Roys

Under Fire Occurrence Start Them Wrath of Gods
40% to appear Once per game EruptionTile ClaimedCity ThemPlayer TrucePlayer Us
  • OrdersOrder an advance.
    +6 LegitimacyRemembered: Player Offer (5 turns)
    grants
    BONUS_PLAYER_WAR_LEGITIMACY
    DiplomacyPlayerTo DIPLOMACY_WAR
    iLegitimacy 6
    aeBonuses: BONUS_PLAYER_OFFER
  • I believe [character] would be particularly amenable to discussion of peace and friendship, under the circumstances.
    Remembered: Player Offer (5 turns)
    grants
    BONUS_PLAYER_PEACE
    DiplomacyPlayerFrom DIPLOMACY_PEACE
    aeBonuses: BONUS_PLAYER_OFFER
  • I determine the course of [rival], not the whims of nature.
    +40 XP to the character
    grants
    BONUS_XP_CHARACTER_AVERAGE
    iXPCharacter 40

✎ Jeri Roys

Waterlogged Occurrence Start Them Wrath of Gods
40% to appear Once per game FloodTile ClaimedCity ThemPlayer Peace Or TrucePlayer Us Player Max Upset
  • A small enough investment, under the circumstances.
    Leader relationship: Owes Favor To-240Money-60/city↗ turn
    grants
    BONUS_LEADER_OWES_FAVOR_TO
    AddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
    BONUS_MONEY_LOSS_LARGE
    aiGlobalYieldsBase: YIELD_MONEY=-240
    aiGlobalYieldsPer: YIELD_MONEY=-60
  • [character] must be desperate indeed, but that hardly argues in his favor.
    +40 XP to the character
    grants
    BONUS_XP_CHARACTER_AVERAGE
    iXPCharacter 40

✎ Jeri Roys