Every way to put Sickly on a character. One option grants it to your own court outright, and 1 more can roll it up. See Sickly for what it does, all traits.
Who can get it
If the character fails any of these, the option that would grant it does not appear.
- blocked while the character has Robust
Born with it
- Removed after 10 turns
Children can also inherit it, as described on Trait Inheritance.
Pick this option 2
Choosing the option gives the character the trait.
- "[character] learned much about the [event] firsthand but developed a rasping cough from his slow descent."the option does: Gain trait: Sickly+40 Science (+10/city)
- this branch: Gain trait: Sickly-1 Charisma