Every way to put Returning Home on a character. 20 options grant it to your own court outright, and 2 more can roll it up. See Returning Home for what it does, all traits.
Born with it
- Removed after 1 turns
Children can also inherit it, as described on Trait Inheritance.
Pick this option 21
Choosing the option gives the character the trait.
- "Have the prophet return home."the option does: Gain trait: Returning Home
- "When ready, return to us with what you have learned."the option does: +20 XP to the characterGain trait: Returning HomeGain a random trait+20โ200 Culture (by city tier)
- "Come home, and bring that Fisher with you."the option does: +20 XP to the characterGain trait: Returning HomeGain a Fisher
- "Just come home without any locals in tow."the option does: +20 XP to the characterGain trait: Returning Home+2 Legitimacy
- "Yes, [character], stay in India awhile. When you feel ready, return to us with what you have learned."the option does: +20 XP to the characterGain trait: Returning HomeGain a random trait+8 Science (+2/city)
- "Have him return, to hear the words of this disciple."the option does: Gain trait: Returning HomeFound a world religion in the city-80 Civics (-20/city)
- "Come home."the option does: +20 XP to the characterGain trait: RobustGain trait: Returning Home+10โ100 Culture (by city tier)
- "Matters of state must come first."the option does: Gain trait: Returning Home
- "These rumors are highly disturbing. Demand that [character] return home immediately!"the option does: +1 DisciplineGain trait: Returning HomeGain trait: Intolerant+80 Training (+20/city)
- "Bring [character] home immediately!"the option does: Gain trait: Returning HomeGain trait: Superstitious+80 Training (+20/city)
- "Bring [character] back from these perilous adventures at once!"the option does: Gain trait: HumbleGain trait: Returning HomeGain trait: Timid+80 Training (+20/city)
- "Send for [character] to return home. These tall tales of gold are a fool's pursuit."the option does: Gain trait: Returning Home+80 Training (+20/city)
- "Follow the feeling home."the option does: Gain trait: Returning Home
- "Approve [character] deal, and invite him back to court to present it."the option does: Remembered: New Trade Deal (+40 opinion for 20 turns)Trade with the target: -500 Money, +40 ScienceRemembered: Block Rising Star (2 turns)Gain trait: Returning Home
- "Recall [character] and stop any thought of [religion]."the option does: Remembered: Stopped me exploring (-80 opinion for 20 turns)Gain trait: Returning HomeGain trait: Strict
- "Invite [character] back to spread these intriguing ideas."the option does: Gain trait: Returning HomeLeader relationship: Vengeful AgainstConverts to the target religionRemembered: Gave support (+40 opinion for 40 turns)The religion spreads to the target
- "Send your finest workers to bring [character] and the statue back to [rival]"the option does: Gain trait: Returning Home-5 Orders+30โ300 Culture (by city tier)
- "So be it."the option does: Gain trait: Returning Home-120 Money (-30/city)
- "Order [character] home immediately."the option does: Gain trait: SuperstitiousGain trait: Returning Home+80 Training (+20/city)
- this branch: Gain trait: The CornerstoneGain trait: Returning HomeGain tech: Polis
- "Turn back, toward the safety of [rival]."the option does: Gain trait: Returning Home
Pick this option, draw from a pool 1
The option draws one trait from a pool. Only traits the character can still take are in the draw, so your odds are one in the number still valid, and they improve as the character collects the rest of the pool.
- "Beg [character] to send patrols into the sand, in search of [character]."pool: Returning Home, Missingthe option does: Leader relationship: Holds Favor FromGain a random trait