Every way to put Ranger on a character. 4 options grant it to your own court outright, and 4 more can roll it up. See Ranger for what it does, all traits.
Who can get it
If the character fails any of these, the option that would grant it does not appear.
- the character must be at least 10
Born with it
- Min age 10
- On the childhood adjective roll
- Rolled for tribal characters
Children can also inherit it, as described on Trait Inheritance.
Pick this option 7
Choosing the option gives the character the trait.
- this branch: Gain trait: Ranger
- "I shall bind [character] to me and travel the forests."the option does: Gain trait: RangerLeader relationship: Owes Favor To
- "Call the best archers in Greece."the option does: -120 Training (-30/city)Gain trait: RangerBegin project: Athletic Tradition: Archery
- this branch: Gain trait: Ranger
- this branch: Gain trait: Ranger
- "The art of archery."the option does: Gain trait: Ranger
- "Help the soldiers make plans, and offer knowledge of the nearby terrain."the option does: Gain trait: Ranger
Pick this option, draw from a pool 1
The option draws one trait from a pool. Only traits the character can still take are in the draw, so your odds are one in the number still valid, and they improve as the character collects the rest of the pool.
- "Foreign creeds hold no interest for me. Go and find something of real value!"pool: Miserable, Ranger, Pathfinderthe option does: +60 XP to the characterGain a random traitGain trait: Intolerant-120 Money (-30/city)