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📜 Set Tile Events

4 events

← All story events Trigger Events that fire on the Set Tile trigger.

How yield rewards scale ↗ turn

A yield reward like +40 Science +10/city ↗turn grows with your cities and the turn. You receive:

(base + per-city × your cities) × turn multiplier

  • Per-city adds that much for every city you own (the rival's cities for Steal-Research-style effects).
  • Turn multiplier is ×1 up to turn 60, then turn ÷ 60: ×1.5 at turn 90, ×2 at turn 120, ×3.3 at turn 200.

Each chip shows the ×1 (base) value. Hover a yield chip for a cities × turn table of the real reward. For example, +40 Science +10/city with 4 cities pays 80 in the early game, 120 at turn 90 and 160 at turn 120. The mission pages also have a live calculator. The game's "Tiny", "Small", "Average" and "Large" rewards are shown here as their real numbers.

⚠ Weights are not in-game odds. Each event also needs its character and empire conditions to hold, and some of those are hidden in game, so how often it really fires can differ a lot from its weight. Community tracking bears this out.

Plague-Ridden Set Tile CM ✓ Wrath of Gods ⛓ follow-up

⛓ Follows from: At the Festival

Once per game PlagueNon Leader UsUnit UsTile Occurrence ActiveGeneralInfected
  • ▸ Very well. Allow [character] and his troops time to rest.
    +1 Wisdom
    grants
    BONUS_GAIN_WISDOM_1
    aiRatings: RATING_WISDOM=1
  • ▸ There is no time. [character] must Ordersorder his troops to march.
    -3 HP to the unit-2 Moves
    grants
    BONUS_EVENTOPTION_CALAMITIES_PLAGUE_FATIGUE_MARCH_UNIT
    iHPUnit -3
    iFatigueUnit -2
  • ▸ Nonsense. [character] has handled worse!
    +1 CourageLoses trait: Infected-2 Moves
    gated by
    IndexSubject
    grants
    BONUS_EVENTOPTION_CALAMITIES_PLAGUE_FATIGUE_STRONG_CHARACTER
    aeBonuses: BONUS_GAIN_COURAGE_1, BONUS_REMOVE_TRAIT_INFECTED
    BONUS_EVENTOPTION_CALAMITIES_PLAGUE_FATIGUE_STRONG_UNIT
    iFatigueUnit -2

✎ Brodie Frehlich

Tutorial: Agent Networks Set Tile CM ✓ Turn 15+
Once per game Unit UsUsTile ClaimedCity ThemTile SpymasterScoutNot City Agent Network
  • ▸ I will consider converting my Scout into an Agent Network in [city]!
    (no gates or payload in XML)

✎ Gabe Campbell

Tutorial: Clear Forests Set Tile CM ✓ Turn 8+
Once per game Unit UsTile Trees WorkerTile Flat

✎ Gabe Campbell

Tutorial: Harvest Resource Set Tile CM ✓ Turn 32+
Once per game Unit UsTileResource ScoutTile Unclaimed
  • ▸ Harvesting is a great way to boost my early economy!
    (no gates or payload in XML)

✎ Soren Johnson