Old World Reference
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📜 Set Tile Events

4 events

← All story events Trigger Stories that fire on the Set Tile trigger.

How yield rewards scale ↗ turn

A yield reward like +40 Science +10/city ↗turn is not a flat number. The amount you actually receive is:

(base + per-city × your cities) × turn multiplier

  • Per-city adds that much for every city you own (the rival's cities for Steal-Research-style effects).
  • Turn multiplier is ×1 up through turn 60, then ×(turn ÷ 60) after — ×1.5 at turn 90, ×2 at turn 120, ×3.3 at turn 200.

The number on each chip is the ×1 (base) value. Hover a yield chip for a cities × turn table of the real reward. Example — +40 Science +10/city with 4 cities: 80 early game → 120 at turn 90 → 160 at turn 120. The mission pages also have a live calculator. ("Tiny / Small / Average / Large" in the game are just preset base/per tiers — shown here as their real numbers.)

Weights are not in-game odds. Each story is gated by character/empire conditions (some hidden in-game), so its real frequency is filtered in ways the XML can't predict — community analytics differ a lot from raw weights. Treat the weight as the XML knob, not a probability.

Plague-Ridden Set Tile Wrath of Gods ⛓ follow-up

⛓ Follows from: At the Festival

Once per game PlagueNon Leader UsUnit UsTile Occurrence ActiveGeneralInfected
  • Very well. Allow [character] and his troops time to rest.
    +1 Wisdom
    grants
    BONUS_GAIN_WISDOM_1
    aiRatings: RATING_WISDOM=1
  • There is no time. [character] must Ordersorder his troops to march.
    grants
    BONUS_EVENTOPTION_CALAMITIES_PLAGUE_FATIGUE_MARCH_UNIT
    iHPUnit -3
    iFatigueUnit -2
  • Nonsense. [character] has handled worse!
    +1 CourageLoses trait: Infected
    gated by
    IndexSubject
    grants
    BONUS_EVENTOPTION_CALAMITIES_PLAGUE_FATIGUE_STRONG_CHARACTER
    aeBonuses: BONUS_GAIN_COURAGE_1, BONUS_REMOVE_TRAIT_INFECTED
    BONUS_EVENTOPTION_CALAMITIES_PLAGUE_FATIGUE_STRONG_UNIT
    iFatigueUnit -2

✎ Brodie Frehlich

Tutorial: Agent Networks Set Tile
Once per game Turn 15+ Unit UsUsTile ClaimedCity ThemTile SpymasterScoutNot City Agent Network
  • I will consider converting my Scout into an Agent Network in [city]!
    (no gates or payload in XML)

✎ Gabe Campbell

Tutorial: Clear Forests Set Tile
Once per game Turn 8+ Unit UsTile Trees WorkerTile Flat
  • I will Cut down Woodforests for WoodWood until I can build LumbermillLumbermill!
    (no gates or payload in XML)

✎ Gabe Campbell

Tutorial: Harvest Resource Set Tile
Once per game Turn 32+ Unit UsTileResource ScoutTile Unclaimed
  • Harvesting is a great way to boost my early economy!
    (no gates or payload in XML)

✎ Soren Johnson