← All story events Trigger Stories that fire on the General Unit Killed Ranged trigger.
How yield rewards scale ↗ turn
A yield reward like +40 Science +10/city ↗turn is not a flat number. The amount you actually receive is:
(base + per-city × your cities) × turn multiplier
- Per-city adds that much for every city you own (the rival's cities for Steal-Research-style effects).
- Turn multiplier is ×1 up through turn 60, then ×(turn ÷ 60) after — ×1.5 at turn 90, ×2 at turn 120, ×3.3 at turn 200.
The number on each chip is the ×1 (base) value. Hover a yield chip for a cities × turn table of the real reward. Example — +40 Science +10/city with 4 cities: 80 early game → 120 at turn 90 → 160 at turn 120. The mission pages also have a live calculator. ("Tiny / Small / Average / Large" in the game are just preset base/per tiers — shown here as their real numbers.)
⚠ Weights are not in-game odds. Each story is gated by character/empire conditions (some hidden in-game), so its real frequency is filtered in ways the XML can't predict — community analytics differ a lot from raw weights. Treat the weight as the XML knob, not a probability.
A More Disciplined Approach
- ▸ A dark day indeed. The nation weeps for our lost sons and daughters.The character is killedGain trait: MourninggrantsBONUS_KILL_CHARACTERbKillCharacter 1BONUS_GIVE_TRAIT_MOURNINGaeAddTraits: TRAIT_MOURNING
- ▸ As grim as these tidings are, we must bear up and ensure that it never happens again. That starts at the top. We need more discipline and
training, across the board. The character is killed+2 CouragegrantsBONUS_KILL_CHARACTERbKillCharacter 1BONUS_GAIN_COURAGE_2aiRatings: RATING_COURAGE=2
Arrow to the Eye
- ▸ We are fortunate that [character] survived.+60 XP to the charactergrantsBONUS_XP_CHARACTER_LARGEiXPCharacter 60
Emergency War Taxes
- ▸ Grim news indeed. Our nation mourns the loss.The character is killedGain trait: MourninggrantsBONUS_KILL_CHARACTERbKillCharacter 1BONUS_GIVE_TRAIT_MOURNINGaeAddTraits: TRAIT_MOURNING
- ▸ A dark bit of news, but we must be pragmatic here. Let us use this tragedy to drive patriotic fervor and levy some new taxes, giving us resources to respond with.The character is killed
+320Money+80/city↗ turn grantsBONUS_KILL_CHARACTERbKillCharacter 1BONUS_MONEY_GAIN_HUGEaiGlobalYieldsBase: YIELD_MONEY=320aiGlobalYieldsPer: YIELD_MONEY=80
Enough Missiles to Block the Sun
- ▸ A tragedy indeed. The nation mourns his loss, and the loss of our brave soldiers.The character is killedGain trait: MourninggrantsBONUS_KILL_CHARACTERbKillCharacter 1BONUS_GIVE_TRAIT_MOURNINGaeAddTraits: TRAIT_MOURNING
- ▸ Let us rally our troops with an impassioned speech from the steps of the
palace. We shall avenge him! The character is killed
+80Training+20/city↗ turn grantsBONUS_KILL_CHARACTERbKillCharacter 1BONUS_TRAINING_GAIN_AVERAGEaiGlobalYieldsBase: YIELD_TRAINING=80aiGlobalYieldsPer: YIELD_TRAINING=20
Felled by Arrows
- ▸ Pay your respects to the [family] family.Remembered: Honored our General (+40 opinion for 20 turns)(no event currently keys off this)grantsBONUS_EVENTOPTION_FELLED_BY_ARROWS_OPTION_0_FAMILYMemory MEMORYFAMILY_HONORED_GENERAL◇ grants a memory no event currently keys off
- ▸ Vow to repay the [rival] armies with your own ranged might.grantsBONUS_EVENTOPTION_FELLED_BY_ARROWS_OPTION_1_FAMILYAmbitionFamily GOAL_FIVE_RANGED
Learning From Our Mistakes
- ▸ A bitter pill indeed. The nation mourns such a catastrophic loss.The character is killedGain trait: MourninggrantsBONUS_KILL_CHARACTERbKillCharacter 1BONUS_GIVE_TRAIT_MOURNINGaeAddTraits: TRAIT_MOURNING
- ▸ This was an expensive lesson, but we must study the tactics of our foes to keep this from happening again.The character is killed+1 WisdomgrantsBONUS_KILL_CHARACTERbKillCharacter 1BONUS_GAIN_WISDOM_1aiRatings: RATING_WISDOM=1
Taking the Reins
- ▸ This is a dark day in our nation’s history. The nation mourns.The character is killedGain trait: MourninggrantsBONUS_KILL_CHARACTERbKillCharacter 1BONUS_GIVE_TRAIT_MOURNINGaeAddTraits: TRAIT_MOURNING
- ▸ A change is in
order. I shall take a more direct hand in military affairs to help ensure this never happens again. The character is killedgrantsBONUS_KILL_CHARACTERbKillCharacter 1BONUS_SET_COMMANDER_ARCHETYPESetArchetype TRAIT_COMMANDER_ARCHETYPE