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📜 General Unit Killed Ranged Events

7 events

← All story events Trigger Stories that fire on the General Unit Killed Ranged trigger.

How yield rewards scale ↗ turn

A yield reward like +40 Science +10/city ↗turn is not a flat number. The amount you actually receive is:

(base + per-city × your cities) × turn multiplier

  • Per-city adds that much for every city you own (the rival's cities for Steal-Research-style effects).
  • Turn multiplier is ×1 up through turn 60, then ×(turn ÷ 60) after — ×1.5 at turn 90, ×2 at turn 120, ×3.3 at turn 200.

The number on each chip is the ×1 (base) value. Hover a yield chip for a cities × turn table of the real reward. Example — +40 Science +10/city with 4 cities: 80 early game → 120 at turn 90 → 160 at turn 120. The mission pages also have a live calculator. ("Tiny / Small / Average / Large" in the game are just preset base/per tiers — shown here as their real numbers.)

Weights are not in-game odds. Each story is gated by character/empire conditions (some hidden in-game), so its real frequency is filtered in ways the XML can't predict — community analytics differ a lot from raw weights. Treat the weight as the XML knob, not a probability.

A More Disciplined Approach General Unit Killed Ranged
70% to appear Every 0 turns Non Leader UsPlayer ThemLeader Us
  • A dark day indeed. The nation weeps for our lost sons and daughters.
    The character is killedGain trait: Mourning
    grants
    BONUS_KILL_CHARACTER
    bKillCharacter 1
    BONUS_GIVE_TRAIT_MOURNING
    aeAddTraits: TRAIT_MOURNING
  • As grim as these tidings are, we must bear up and ensure that it never happens again. That starts at the top. We need more discipline and Trainingtraining, across the board.
    The character is killed+2 Courage
    grants
    BONUS_KILL_CHARACTER
    bKillCharacter 1
    BONUS_GAIN_COURAGE_2
    aiRatings: RATING_COURAGE=2

✎ Velociryx

Arrow to the Eye General Unit Killed Ranged
Once per game Non Leader UsPlayer ThemPlayer UsUnit Us General
Always Gain trait: Blinded
  • We are fortunate that [character] survived.
    +60 XP to the character
    grants
    BONUS_XP_CHARACTER_LARGE
    iXPCharacter 60

✎ Josh Unsworth

Emergency War Taxes General Unit Killed Ranged
70% to appear Every 0 turns Non Leader UsPlayer ThemLeader Us
  • Grim news indeed. Our nation mourns the loss.
    The character is killedGain trait: Mourning
    grants
    BONUS_KILL_CHARACTER
    bKillCharacter 1
    BONUS_GIVE_TRAIT_MOURNING
    aeAddTraits: TRAIT_MOURNING
  • A dark bit of news, but we must be pragmatic here. Let us use this tragedy to drive patriotic fervor and levy some new taxes, giving us resources to respond with.
    The character is killed+320Money+80/city↗ turn
    grants
    BONUS_KILL_CHARACTER
    bKillCharacter 1
    BONUS_MONEY_GAIN_HUGE
    aiGlobalYieldsBase: YIELD_MONEY=320
    aiGlobalYieldsPer: YIELD_MONEY=80

✎ Velociryx

Enough Missiles to Block the Sun General Unit Killed Ranged
70% to appear Every 0 turns Non Leader UsPlayer ThemLeader Us
  • A tragedy indeed. The nation mourns his loss, and the loss of our brave soldiers.
    The character is killedGain trait: Mourning
    grants
    BONUS_KILL_CHARACTER
    bKillCharacter 1
    BONUS_GIVE_TRAIT_MOURNING
    aeAddTraits: TRAIT_MOURNING
  • Let us rally our troops with an impassioned speech from the steps of the Palacepalace. We shall avenge him!
    The character is killed+80Training+20/city↗ turn
    grants
    BONUS_KILL_CHARACTER
    bKillCharacter 1
    BONUS_TRAINING_GAIN_AVERAGE
    aiGlobalYieldsBase: YIELD_TRAINING=80
    aiGlobalYieldsPer: YIELD_TRAINING=20

✎ Velociryx

Felled by Arrows General Unit Killed Ranged
Once per game Non Leader UsPlayer ThemPlayer UsFamily Us GeneralFamily Us
Always The character is killed
  • Pay your respects to the [family] family.
    Remembered: Honored our General (+40 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_FELLED_BY_ARROWS_OPTION_0_FAMILY
    Memory MEMORYFAMILY_HONORED_GENERAL
    ◇ grants a memory no event currently keys off
  • Vow to repay the [rival] armies with your own ranged might.
    grants
    BONUS_EVENTOPTION_FELLED_BY_ARROWS_OPTION_1_FAMILY
    AmbitionFamily GOAL_FIVE_RANGED

✎ Josh Unsworth

Learning From Our Mistakes General Unit Killed Ranged
70% to appear Every 0 turns Non Leader UsPlayer ThemLeader Us
  • A bitter pill indeed. The nation mourns such a catastrophic loss.
    The character is killedGain trait: Mourning
    grants
    BONUS_KILL_CHARACTER
    bKillCharacter 1
    BONUS_GIVE_TRAIT_MOURNING
    aeAddTraits: TRAIT_MOURNING
  • This was an expensive lesson, but we must study the tactics of our foes to keep this from happening again.
    The character is killed+1 Wisdom
    grants
    BONUS_KILL_CHARACTER
    bKillCharacter 1
    BONUS_GAIN_WISDOM_1
    aiRatings: RATING_WISDOM=1

✎ Velociryx

Taking the Reins General Unit Killed Ranged
70% to appear Every 0 turns Non Leader UsPlayer ThemLeader Us
  • This is a dark day in our nation’s history. The nation mourns.
    The character is killedGain trait: Mourning
    grants
    BONUS_KILL_CHARACTER
    bKillCharacter 1
    BONUS_GIVE_TRAIT_MOURNING
    aeAddTraits: TRAIT_MOURNING
  • A change is in Ordersorder. I shall take a more direct hand in military affairs to help ensure this never happens again.
    The character is killed
    grants
    BONUS_KILL_CHARACTER
    bKillCharacter 1
    BONUS_SET_COMMANDER_ARCHETYPE
    SetArchetype TRAIT_COMMANDER_ARCHETYPE

✎ Velociryx