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📜 General Unit Killed Ranged Events

7 events

← All story events Trigger Events that fire on the General Unit Killed Ranged trigger.

How yield rewards scale ↗ turn

A yield reward like +40 Science +10/city ↗turn grows with your cities and the turn. You receive:

(base + per-city × your cities) × turn multiplier

  • Per-city adds that much for every city you own (the rival's cities for Steal-Research-style effects).
  • Turn multiplier is ×1 up to turn 60, then turn ÷ 60: ×1.5 at turn 90, ×2 at turn 120, ×3.3 at turn 200.

Each chip shows the ×1 (base) value. Hover a yield chip for a cities × turn table of the real reward. For example, +40 Science +10/city with 4 cities pays 80 in the early game, 120 at turn 90 and 160 at turn 120. The mission pages also have a live calculator. The game's "Tiny", "Small", "Average" and "Large" rewards are shown here as their real numbers.

⚠ Weights are not in-game odds. Each event also needs its character and empire conditions to hold, and some of those are hidden in game, so how often it really fires can differ a lot from its weight. Community tracking bears this out.

A More Disciplined Approach General Unit Killed Ranged CM ✓
70% to appear Every 0 turns Non Leader UsPlayer ThemLeader Us
  • ▸ A dark day indeed. The nation weeps for our lost sons and daughters.
    The character is killedGain trait: Mourning
    grants
    BONUS_KILL_CHARACTER
    bKillCharacter 1
    BONUS_GIVE_TRAIT_MOURNING
    aeAddTraits: TRAIT_MOURNING
  • ▸ As grim as these tidings are, we must bear up and ensure that it never happens again. That starts at the top. We need more discipline and Trainingtraining, across the board.
    The character is killed+2 Courage
    grants
    BONUS_KILL_CHARACTER
    bKillCharacter 1
    BONUS_GAIN_COURAGE_2
    aiRatings: RATING_COURAGE=2

✎ Velociryx

Arrow to the Eye General Unit Killed Ranged CM ✓
Once per game Non Leader UsPlayer ThemPlayer UsUnit Us General
As it opens, before you choose Gain trait: Blinded
  • ▸ We are fortunate that [character] survived.
    +60 XP to the character
    grants
    BONUS_XP_CHARACTER_LARGE
    iXPCharacter 60

✎ Josh Unsworth

Emergency War Taxes General Unit Killed Ranged CM ✓
70% to appear Every 0 turns Non Leader UsPlayer ThemLeader Us
  • ▸ Grim news indeed. Our nation mourns the loss.
    The character is killedGain trait: Mourning
    grants
    BONUS_KILL_CHARACTER
    bKillCharacter 1
    BONUS_GIVE_TRAIT_MOURNING
    aeAddTraits: TRAIT_MOURNING
  • ▸ A dark bit of news, but we must be pragmatic here. Let us use this tragedy to drive patriotic fervor and levy some new taxes, giving us resources to respond with.
    The character is killed+320Money+80/city↗ turn
    grants
    BONUS_KILL_CHARACTER
    bKillCharacter 1
    BONUS_MONEY_GAIN_HUGE
    aiGlobalYieldsBase: YIELD_MONEY=320
    aiGlobalYieldsPer: YIELD_MONEY=80

✎ Velociryx

Enough Missiles to Block the Sun General Unit Killed Ranged CM ✓
70% to appear Every 0 turns Non Leader UsPlayer ThemLeader Us
  • ▸ A tragedy indeed. The nation mourns his loss, and the loss of our brave soldiers.
    The character is killedGain trait: Mourning
    grants
    BONUS_KILL_CHARACTER
    bKillCharacter 1
    BONUS_GIVE_TRAIT_MOURNING
    aeAddTraits: TRAIT_MOURNING
  • ▸ Let us rally our troops with an impassioned speech from the steps of the palace. We shall avenge him!
    The character is killed+80Training+20/city↗ turn
    grants
    BONUS_KILL_CHARACTER
    bKillCharacter 1
    BONUS_TRAINING_GAIN_AVERAGE
    aiGlobalYieldsBase: YIELD_TRAINING=80
    aiGlobalYieldsPer: YIELD_TRAINING=20

✎ Velociryx

Felled by Arrows General Unit Killed Ranged CM ✓
Once per game Non Leader UsPlayer ThemPlayer UsFamily Us GeneralFamily Us
As it opens, before you choose The character is killed
  • ▸ Pay your respects to the [family] family.
    Remembered: Honored our General (+40 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_FELLED_BY_ARROWS_OPTION_0_FAMILY
    Memory MEMORYFAMILY_HONORED_GENERAL
    ◇ grants a memory no event uses
  • ▸ Vow to repay the [rival] armies with your own ranged might.
    Starts ambition: Control Five Ranged Units
    grants
    BONUS_EVENTOPTION_FELLED_BY_ARROWS_OPTION_1_FAMILY
    AmbitionFamily GOAL_FIVE_RANGED

✎ Josh Unsworth

Learning From Our Mistakes General Unit Killed Ranged CM ✓
70% to appear Every 0 turns Non Leader UsPlayer ThemLeader Us
  • ▸ A bitter pill indeed. The nation mourns such a catastrophic loss.
    The character is killedGain trait: Mourning
    grants
    BONUS_KILL_CHARACTER
    bKillCharacter 1
    BONUS_GIVE_TRAIT_MOURNING
    aeAddTraits: TRAIT_MOURNING
  • ▸ This was an expensive lesson, but we must study the tactics of our foes to keep this from happening again.
    The character is killed+1 Wisdom
    grants
    BONUS_KILL_CHARACTER
    bKillCharacter 1
    BONUS_GAIN_WISDOM_1
    aiRatings: RATING_WISDOM=1

✎ Velociryx

Taking the Reins General Unit Killed Ranged CM ✓
70% to appear Every 0 turns Non Leader UsPlayer ThemLeader Us
  • ▸ This is a dark day in our nation’s history. The nation mourns.
    The character is killedGain trait: Mourning
    grants
    BONUS_KILL_CHARACTER
    bKillCharacter 1
    BONUS_GIVE_TRAIT_MOURNING
    aeAddTraits: TRAIT_MOURNING
  • ▸ A change is in Ordersorder. I shall take a more direct hand in military affairs to help ensure this never happens again.
    The character is killedArchetype becomes Commander
    grants
    BONUS_KILL_CHARACTER
    bKillCharacter 1
    BONUS_SET_COMMANDER_ARCHETYPE
    SetArchetype TRAIT_COMMANDER_ARCHETYPE

✎ Velociryx