← All story events Trigger Events that fire on the General Unit Killed Ranged trigger.
How yield rewards scale ↗ turn
A yield reward like +40 Science +10/city ↗turn grows with your cities and the turn. You receive:
(base + per-city × your cities) × turn multiplier
- Per-city adds that much for every city you own (the rival's cities for Steal-Research-style effects).
- Turn multiplier is ×1 up to turn 60, then turn ÷ 60: ×1.5 at turn 90, ×2 at turn 120, ×3.3 at turn 200.
Each chip shows the ×1 (base) value. Hover a yield chip for a cities × turn table of the real reward. For example, +40 Science +10/city with 4 cities pays 80 in the early game, 120 at turn 90 and 160 at turn 120. The mission pages also have a live calculator. The game's "Tiny", "Small", "Average" and "Large" rewards are shown here as their real numbers.
⚠ Weights are not in-game odds. Each event also needs its character and empire conditions to hold, and some of those are hidden in game, so how often it really fires can differ a lot from its weight. Community tracking bears this out.
A More Disciplined Approach
- ▸ A dark day indeed. The nation weeps for our lost sons and daughters.The character is killedGain trait: MourninggrantsBONUS_KILL_CHARACTERbKillCharacter 1BONUS_GIVE_TRAIT_MOURNINGaeAddTraits: TRAIT_MOURNING
- ▸ As grim as these tidings are, we must bear up and ensure that it never happens again. That starts at the top. We need more discipline and
training, across the board. The character is killed+2 CouragegrantsBONUS_KILL_CHARACTERbKillCharacter 1BONUS_GAIN_COURAGE_2aiRatings: RATING_COURAGE=2
Arrow to the Eye
- ▸ We are fortunate that [character] survived.+60 XP to the charactergrantsBONUS_XP_CHARACTER_LARGEiXPCharacter 60
Emergency War Taxes
- ▸ Grim news indeed. Our nation mourns the loss.The character is killedGain trait: MourninggrantsBONUS_KILL_CHARACTERbKillCharacter 1BONUS_GIVE_TRAIT_MOURNINGaeAddTraits: TRAIT_MOURNING
- ▸ A dark bit of news, but we must be pragmatic here. Let us use this tragedy to drive patriotic fervor and levy some new taxes, giving us resources to respond with.The character is killed
+320Money+80/city↗ turn grantsBONUS_KILL_CHARACTERbKillCharacter 1BONUS_MONEY_GAIN_HUGEaiGlobalYieldsBase: YIELD_MONEY=320aiGlobalYieldsPer: YIELD_MONEY=80
Enough Missiles to Block the Sun
- ▸ A tragedy indeed. The nation mourns his loss, and the loss of our brave soldiers.The character is killedGain trait: MourninggrantsBONUS_KILL_CHARACTERbKillCharacter 1BONUS_GIVE_TRAIT_MOURNINGaeAddTraits: TRAIT_MOURNING
- ▸ Let us rally our troops with an impassioned speech from the steps of the palace. We shall avenge him!The character is killed
+80Training+20/city↗ turn grantsBONUS_KILL_CHARACTERbKillCharacter 1BONUS_TRAINING_GAIN_AVERAGEaiGlobalYieldsBase: YIELD_TRAINING=80aiGlobalYieldsPer: YIELD_TRAINING=20
Felled by Arrows
- ▸ Pay your respects to the [family] family.Remembered: Honored our General (+40 opinion for 20 turns)(no event currently keys off this)grantsBONUS_EVENTOPTION_FELLED_BY_ARROWS_OPTION_0_FAMILYMemory MEMORYFAMILY_HONORED_GENERAL◇ grants a memory no event uses
- ▸ Vow to repay the [rival] armies with your own ranged might.Starts ambition: Control Five Ranged UnitsgrantsBONUS_EVENTOPTION_FELLED_BY_ARROWS_OPTION_1_FAMILYAmbitionFamily GOAL_FIVE_RANGED
Learning From Our Mistakes
- ▸ A bitter pill indeed. The nation mourns such a catastrophic loss.The character is killedGain trait: MourninggrantsBONUS_KILL_CHARACTERbKillCharacter 1BONUS_GIVE_TRAIT_MOURNINGaeAddTraits: TRAIT_MOURNING
- ▸ This was an expensive lesson, but we must study the tactics of our foes to keep this from happening again.The character is killed+1 WisdomgrantsBONUS_KILL_CHARACTERbKillCharacter 1BONUS_GAIN_WISDOM_1aiRatings: RATING_WISDOM=1
Taking the Reins
- ▸ This is a dark day in our nation’s history. The nation mourns.The character is killedGain trait: MourninggrantsBONUS_KILL_CHARACTERbKillCharacter 1BONUS_GIVE_TRAIT_MOURNINGaeAddTraits: TRAIT_MOURNING
- ▸ A change is in
order. I shall take a more direct hand in military affairs to help ensure this never happens again. The character is killedArchetype becomes CommandergrantsBONUS_KILL_CHARACTERbKillCharacter 1BONUS_SET_COMMANDER_ARCHETYPESetArchetype TRAIT_COMMANDER_ARCHETYPE