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📜 Unit Combat Water Events

1 events

← All story events Trigger Events that fire on the Unit Combat Water trigger.

How yield rewards scale ↗ turn

A yield reward like +40 Science +10/city ↗turn grows with your cities and the turn. You receive:

(base + per-city × your cities) × turn multiplier

  • Per-city adds that much for every city you own (the rival's cities for Steal-Research-style effects).
  • Turn multiplier is ×1 up to turn 60, then turn ÷ 60: ×1.5 at turn 90, ×2 at turn 120, ×3.3 at turn 200.

Each chip shows the ×1 (base) value. Hover a yield chip for a cities × turn table of the real reward. For example, +40 Science +10/city with 4 cities pays 80 in the early game, 120 at turn 90 and 160 at turn 120. The mission pages also have a live calculator. The game's "Tiny", "Small", "Average" and "Large" rewards are shown here as their real numbers.

⚠ Weights are not in-game odds. Each event also needs its character and empire conditions to hold, and some of those are hidden in game, so how often it really fires can differ a lot from its weight. Community tracking bears this out.

Praise of the Two Lands Unit Combat Water CM ✓
40% to appear Once per game Unit UsNon Leader UsUnit ThemPlayer UsPlayer Them GeneralNot Unit Has Name
  • ▸ Let this ship be a symbol to the rest of our fleet.
    The unit gains SeabornThe unit is renamed Praise of the Two Lands
    grants
    BONUS_EVENTOPTION_NAMED_UNIT_PRAISE_OF_THE_TWO_LANDS
    UnitName TEXT_BONUS_EVENTOPTION_NAMED_UNIT_PRAISE_OF_THE_TWO_LANDS
    aeEffectUnits: EFFECTUNIT_SEABORN
  • ▸ No, such titles will distract from their Trainingtraining.
    +80 XP to the unit
    grants
    BONUS_EVENTOPTION_NAMED_UNIT_BLANK
    iXPUnit 80

✎ Josh Unsworth Background reading ↗