← All story events Trigger Stories that fire on the Player Poached City trigger.
How yield rewards scale ↗ turn
A yield reward like +40 Science +10/city ↗turn is not a flat number. The amount you actually receive is:
(base + per-city × your cities) × turn multiplier
- Per-city adds that much for every city you own (the rival's cities for Steal-Research-style effects).
- Turn multiplier is ×1 up through turn 60, then ×(turn ÷ 60) after — ×1.5 at turn 90, ×2 at turn 120, ×3.3 at turn 200.
The number on each chip is the ×1 (base) value. Hover a yield chip for a cities × turn table of the real reward. Example — +40 Science +10/city with 4 cities: 80 early game → 120 at turn 90 → 160 at turn 120. The mission pages also have a live calculator. ("Tiny / Small / Average / Large" in the game are just preset base/per tiers — shown here as their real numbers.)
⚠ Weights are not in-game odds. Each story is gated by character/empire conditions (some hidden in-game), so its real frequency is filtered in ways the XML can't predict — community analytics differ a lot from raw weights. Treat the weight as the XML knob, not a probability.
The Stolen City
- ▸ Apologize and recompense [rival].grantsBONUS_TRIBUTE_GIVE_MONEY_HUGEaiYieldsTributeBase: YIELD_MONEY=-400aiYieldsTributePerUs: YIELD_MONEY=-80
- ▸ Tell the envoy to get out of your city.Remembered: Captured a City we were attacking (-80 opinion for 60 turns)(no event currently keys off this)grantsBONUS_EVENTOPTION_PLAYER_POACHED_CITY_MEMORYMemory MEMORYPLAYER_POACHED_CITY◇ grants a memory no event currently keys off
The Stolen City
- ▸ Apologize and recompense [rival].grantsBONUS_TRIBUTE_GIVE_MONEY_HUGEaiYieldsTributeBase: YIELD_MONEY=-400aiYieldsTributePerUs: YIELD_MONEY=-80
- ▸ Tell the envoy to get out of your city.+6 LegitimacyRemembered: Player Offer (5 turns)grantsBONUS_PLAYER_WAR_LEGITIMACYDiplomacyPlayerTo DIPLOMACY_WARiLegitimacy 6aeBonuses: BONUS_PLAYER_OFFER
The Stolen City
- ▸ Send [rival] some consolation.grantsBONUS_TRIBUTE_GIVE_MONEY_LARGEaiYieldsTributeBase: YIELD_MONEY=-300aiYieldsTributePerUs: YIELD_MONEY=-60
- ▸ A ruse, [character] must be furious.Remembered: Captured a City we were attacking (-80 opinion for 60 turns)(no event currently keys off this)grantsBONUS_EVENTOPTION_PLAYER_POACHED_CITY_MEMORYMemory MEMORYPLAYER_POACHED_CITY◇ grants a memory no event currently keys off
The Stolen City
- ▸ Take this gift in response to your kind words.grantsBONUS_TRIBUTE_GIVE_MONEY_GIGANTICaiYieldsTributeBase: YIELD_MONEY=-500aiYieldsTributePerUs: YIELD_MONEY=-100
- ▸ Is that a threat?Leader relationship: Plotting AgainstgrantsBONUS_LEADER_PLOTTING_AGAINSTAddLeaderRelationship RELATIONSHIP_PLOTTING_AGAINST