← All story events Trigger Events that fire on the Player Poached City trigger.
How yield rewards scale ↗ turn
A yield reward like +40 Science +10/city ↗turn grows with your cities and the turn. You receive:
(base + per-city × your cities) × turn multiplier
- Per-city adds that much for every city you own (the rival's cities for Steal-Research-style effects).
- Turn multiplier is ×1 up to turn 60, then turn ÷ 60: ×1.5 at turn 90, ×2 at turn 120, ×3.3 at turn 200.
Each chip shows the ×1 (base) value. Hover a yield chip for a cities × turn table of the real reward. For example, +40 Science +10/city with 4 cities pays 80 in the early game, 120 at turn 90 and 160 at turn 120. The mission pages also have a live calculator. The game's "Tiny", "Small", "Average" and "Large" rewards are shown here as their real numbers.
⚠ Weights are not in-game odds. Each event also needs its character and empire conditions to hold, and some of those are hidden in game, so how often it really fires can differ a lot from its weight. Community tracking bears this out.
The Stolen City
- ▸ Apologize and recompense [rival].grantsBONUS_TRIBUTE_GIVE_MONEY_HUGEaiYieldsTributeBase: YIELD_MONEY=-400aiYieldsTributePerUs: YIELD_MONEY=-80
- ▸ Tell the envoy to get out of your city.Remembered: Captured a City we were attacking (-80 opinion for 60 turns)(no event currently keys off this)grantsBONUS_EVENTOPTION_PLAYER_POACHED_CITY_MEMORYMemory MEMORYPLAYER_POACHED_CITY◇ grants a memory no event uses
The Stolen City
- ▸ Apologize and recompense [rival].grantsBONUS_TRIBUTE_GIVE_MONEY_HUGEaiYieldsTributeBase: YIELD_MONEY=-400aiYieldsTributePerUs: YIELD_MONEY=-80
- ▸ Tell the envoy to get out of your city.grantsBONUS_PLAYER_WAR_LEGITIMACYDiplomacyPlayerTo DIPLOMACY_WARiLegitimacy 6aeBonuses: BONUS_PLAYER_OFFER
The Stolen City
- ▸ Send [rival] some consolation.grantsBONUS_TRIBUTE_GIVE_MONEY_LARGEaiYieldsTributeBase: YIELD_MONEY=-300aiYieldsTributePerUs: YIELD_MONEY=-60
- ▸ A ruse, [character] must be furious.Remembered: Captured a City we were attacking (-80 opinion for 60 turns)(no event currently keys off this)grantsBONUS_EVENTOPTION_PLAYER_POACHED_CITY_MEMORYMemory MEMORYPLAYER_POACHED_CITY◇ grants a memory no event uses
The Stolen City
- ▸ Take this gift in response to your kind words.grantsBONUS_TRIBUTE_GIVE_MONEY_GIGANTICaiYieldsTributeBase: YIELD_MONEY=-500aiYieldsTributePerUs: YIELD_MONEY=-100
- ▸ Is that a threat?Leader relationship: Plotting AgainstgrantsBONUS_LEADER_PLOTTING_AGAINSTAddLeaderRelationship RELATIONSHIP_PLOTTING_AGAINST