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📜 Player Poached City Events

4 events

← All story events Trigger Stories that fire on the Player Poached City trigger.

How yield rewards scale ↗ turn

A yield reward like +40 Science +10/city ↗turn is not a flat number. The amount you actually receive is:

(base + per-city × your cities) × turn multiplier

  • Per-city adds that much for every city you own (the rival's cities for Steal-Research-style effects).
  • Turn multiplier is ×1 up through turn 60, then ×(turn ÷ 60) after — ×1.5 at turn 90, ×2 at turn 120, ×3.3 at turn 200.

The number on each chip is the ×1 (base) value. Hover a yield chip for a cities × turn table of the real reward. Example — +40 Science +10/city with 4 cities: 80 early game → 120 at turn 90 → 160 at turn 120. The mission pages also have a live calculator. ("Tiny / Small / Average / Large" in the game are just preset base/per tiers — shown here as their real numbers.)

Weights are not in-game odds. Each story is gated by character/empire conditions (some hidden in-game), so its real frequency is filtered in ways the XML can't predict — community analytics differ a lot from raw weights. Treat the weight as the XML knob, not a probability.

The Stolen City Player Poached City
Every 0 turns Player ThemCity Tribe Player Min Cautious
  • Apologize and recompense [rival].
    grants
    BONUS_TRIBUTE_GIVE_MONEY_HUGE
    aiYieldsTributeBase: YIELD_MONEY=-400
    aiYieldsTributePerUs: YIELD_MONEY=-80
  • Tell the envoy to get out of your city.
    Remembered: Captured a City we were attacking (-80 opinion for 60 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_PLAYER_POACHED_CITY_MEMORY
    Memory MEMORYPLAYER_POACHED_CITY
    ◇ grants a memory no event currently keys off

✎ Soren Johnson

The Stolen City Player Poached City
Every 0 turns Player ThemCity Tribe Player Max Upset
  • Apologize and recompense [rival].
    grants
    BONUS_TRIBUTE_GIVE_MONEY_HUGE
    aiYieldsTributeBase: YIELD_MONEY=-400
    aiYieldsTributePerUs: YIELD_MONEY=-80
  • Tell the envoy to get out of your city.
    +6 LegitimacyRemembered: Player Offer (5 turns)
    grants
    BONUS_PLAYER_WAR_LEGITIMACY
    DiplomacyPlayerTo DIPLOMACY_WAR
    iLegitimacy 6
    aeBonuses: BONUS_PLAYER_OFFER

✎ David Ballantyne

The Stolen City Player Poached City
Every 0 turns Player ThemCity Tribe Player Min Friendly
  • Send [rival] some consolation.
    grants
    BONUS_TRIBUTE_GIVE_MONEY_LARGE
    aiYieldsTributeBase: YIELD_MONEY=-300
    aiYieldsTributePerUs: YIELD_MONEY=-60
  • A ruse, [character] must be furious.
    Remembered: Captured a City we were attacking (-80 opinion for 60 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_PLAYER_POACHED_CITY_MEMORY
    Memory MEMORYPLAYER_POACHED_CITY
    ◇ grants a memory no event currently keys off

✎ David Ballantyne

The Stolen City Player Poached City
Every 0 turns Player ThemCity TribeLeader Them Schemer
  • Take this gift in response to your kind words.
    grants
    BONUS_TRIBUTE_GIVE_MONEY_GIGANTIC
    aiYieldsTributeBase: YIELD_MONEY=-500
    aiYieldsTributePerUs: YIELD_MONEY=-100
  • Is that a threat?
    Leader relationship: Plotting Against
    grants
    BONUS_LEADER_PLOTTING_AGAINST
    AddLeaderRelationship RELATIONSHIP_PLOTTING_AGAINST

✎ David Ballantyne