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📜 Player Poached City Events

4 events

← All story events Trigger Events that fire on the Player Poached City trigger.

How yield rewards scale ↗ turn

A yield reward like +40 Science +10/city ↗turn grows with your cities and the turn. You receive:

(base + per-city × your cities) × turn multiplier

  • Per-city adds that much for every city you own (the rival's cities for Steal-Research-style effects).
  • Turn multiplier is ×1 up to turn 60, then turn ÷ 60: ×1.5 at turn 90, ×2 at turn 120, ×3.3 at turn 200.

Each chip shows the ×1 (base) value. Hover a yield chip for a cities × turn table of the real reward. For example, +40 Science +10/city with 4 cities pays 80 in the early game, 120 at turn 90 and 160 at turn 120. The mission pages also have a live calculator. The game's "Tiny", "Small", "Average" and "Large" rewards are shown here as their real numbers.

⚠ Weights are not in-game odds. Each event also needs its character and empire conditions to hold, and some of those are hidden in game, so how often it really fires can differ a lot from its weight. Community tracking bears this out.

The Stolen City Player Poached City CM ✓
Every 0 turns Player ThemCity Tribe Player Min Cautious
  • ▸ Apologize and recompense [rival].
    Tribute to the rival nation: 400 Money, 80 Money per our city
    grants
    BONUS_TRIBUTE_GIVE_MONEY_HUGE
    aiYieldsTributeBase: YIELD_MONEY=-400
    aiYieldsTributePerUs: YIELD_MONEY=-80
  • ▸ Tell the envoy to get out of your city.
    Remembered: Captured a City we were attacking (-80 opinion for 60 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_PLAYER_POACHED_CITY_MEMORY
    Memory MEMORYPLAYER_POACHED_CITY
    ◇ grants a memory no event uses

✎ Soren Johnson

The Stolen City one choice: The rival nation declares war on you Player Poached City CM ✓
Every 0 turns Player ThemCity Tribe Player Max Upset
  • ▸ Apologize and recompense [rival].
    Tribute to the rival nation: 400 Money, 80 Money per our city
    grants
    BONUS_TRIBUTE_GIVE_MONEY_HUGE
    aiYieldsTributeBase: YIELD_MONEY=-400
    aiYieldsTributePerUs: YIELD_MONEY=-80
  • ▸ Tell the envoy to get out of your city.
    +6 LegitimacyRemembered: Player Offer (5 turns)The rival nation declares war on you
    grants
    BONUS_PLAYER_WAR_LEGITIMACY
    DiplomacyPlayerTo DIPLOMACY_WAR
    iLegitimacy 6
    aeBonuses: BONUS_PLAYER_OFFER

✎ David Ballantyne

The Stolen City Player Poached City CM ✓
Every 0 turns Player ThemCity Tribe Player Min Friendly
  • ▸ Send [rival] some consolation.
    Tribute to the rival nation: 300 Money, 60 Money per our city
    grants
    BONUS_TRIBUTE_GIVE_MONEY_LARGE
    aiYieldsTributeBase: YIELD_MONEY=-300
    aiYieldsTributePerUs: YIELD_MONEY=-60
  • ▸ A ruse, [character] must be furious.
    Remembered: Captured a City we were attacking (-80 opinion for 60 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_PLAYER_POACHED_CITY_MEMORY
    Memory MEMORYPLAYER_POACHED_CITY
    ◇ grants a memory no event uses

✎ David Ballantyne

The Stolen City Player Poached City CM ✓
Every 0 turns Player ThemCity TribeLeader Them Schemer
  • ▸ Take this gift in response to your kind words.
    Tribute to the rival nation: 500 Money, 100 Money per our city
    grants
    BONUS_TRIBUTE_GIVE_MONEY_GIGANTIC
    aiYieldsTributeBase: YIELD_MONEY=-500
    aiYieldsTributePerUs: YIELD_MONEY=-100
  • ▸ Is that a threat?
    Leader relationship: Plotting Against
    grants
    BONUS_LEADER_PLOTTING_AGAINST
    AddLeaderRelationship RELATIONSHIP_PLOTTING_AGAINST

✎ David Ballantyne