Old World Reference
Menu

📜 Improvement Finished Events

111 events

← All story events Trigger Stories that fire on the Improvement Finished trigger.

How yield rewards scale ↗ turn

A yield reward like +40 Science +10/city ↗turn is not a flat number. The amount you actually receive is:

(base + per-city × your cities) × turn multiplier

  • Per-city adds that much for every city you own (the rival's cities for Steal-Research-style effects).
  • Turn multiplier is ×1 up through turn 60, then ×(turn ÷ 60) after — ×1.5 at turn 90, ×2 at turn 120, ×3.3 at turn 200.

The number on each chip is the ×1 (base) value. Hover a yield chip for a cities × turn table of the real reward. Example — +40 Science +10/city with 4 cities: 80 early game → 120 at turn 90 → 160 at turn 120. The mission pages also have a live calculator. ("Tiny / Small / Average / Large" in the game are just preset base/per tiers — shown here as their real numbers.)

Weights are not in-game odds. Each story is gated by character/empire conditions (some hidden in-game), so its real frequency is filtered in ways the XML can't predict — community analytics differ a lot from raw weights. Treat the weight as the XML knob, not a probability.

A Green Dedication Improvement Finished · Grove
Once per game City UsNon Leader Governor UsLeader Us Min Pleased
  • It is my great honor to rule cities as beautiful as [city] and have governors as wise as [character].
    +2 Legitimacy+60Civics+15/city↗ turn
    grants
    BONUS_EVENTOPTION_A_GREEN_DEDICATION_SELF_CHARACTER_1
    iLegitimacy 2
    aeBonuses: BONUS_CIVICS_GAIN_AVERAGE
  • The people of [city] are its beauty, and the new Grovegrove will flourish thanks to their spirit.
    +80Happinesseach city↗ turn+30–300 Culture (by city tier)
    grants
    BONUS_EVENTOPTION_A_GREEN_DEDICATION_CITY_CITY
    aeBonuses: BONUS_HAPPINESS_GAIN_AVERAGE, BONUS_CULTURE_GAIN_AVERAGE

✎ Solver

Achievement Improvement Finished · The Lighthouse
Once per game City Us City AlexandriaCity Lighthouse
Always Steam achievement: Alexandria Lighthouse
  • Achievement.
    (no gates or payload in XML)

✎ Dale Kent

Achievement Improvement Finished · The Musaeum
Once per game City Us City AlexandriaCity Musaeum
Always Steam achievement: Alexandria Musaeum
  • Achievement.
    (no gates or payload in XML)

✎ Dale Kent

Achievement Improvement Finished · The Acropolis
Once per game City Us City AthensCity Acropolis
Always Steam achievement: Athens Acropolis
  • Achievement.
    (no gates or payload in XML)

✎ Dale Kent

Achievement Improvement Finished · The Hanging Gardens
Once per game City Us City BabylonCity Hanging Gardens
Always Steam achievement: Babylon Hanging Gardens
  • Achievement.
    (no gates or payload in XML)

✎ Dale Kent

Achievement Improvement Finished · The Ishtar Gate
Once per game City Us City BabylonCity Ishtar Gate
Always Steam achievement: Babylon Ishtar Gate
  • Achievement.
    (no gates or payload in XML)

✎ Dale Kent

Achievement Improvement Finished · The Hagia Sophia
Once per game City Us City ByzantiumCity Hagia Sophia
Always Steam achievement: Byzantium Hagia Sophia
  • Achievement.
    (no gates or payload in XML)

✎ Dale Kent

Achievement Improvement Finished · Cothon Wonders and Dynasties Wonders & Dynasties
Once per game City Us City CarthagoCity Cothon
Always Steam achievement: Carthago Cothon
  • Achievement.
    (no gates or payload in XML)

✎ Dale Kent

Achievement Improvement Finished · The Via Recta Souk
Once per game City Us City DamascusCity Via Recta Souk
Always Steam achievement: Damascus Via Recta Souk
  • Achievement.
    (no gates or payload in XML)

✎ Dale Kent

Achievement Improvement Finished · The Oracle
Once per game City Us City DelphiCity Oracle
Always Steam achievement: Delphi Oracle
  • Achievement.
    (no gates or payload in XML)

✎ Dale Kent

Achievement Improvement Finished · The Mausoleum
Once per game City Us City HalicarnassusCity Mausoleum
Always Steam achievement: Halicarnassus Mausoleum
  • Achievement.
    (no gates or payload in XML)

✎ Dale Kent

Achievement Improvement Finished · Yazilikaya Wonders and Dynasties Wonders & Dynasties
Once per game City Us City HattusaCity Yazilikaya
Always Steam achievement: Hattusa Yazilikaya
  • Achievement.
    (no gates or payload in XML)

✎ Dale Kent

Achievement Improvement Finished · Heliopolis Wonders and Dynasties Wonders & Dynasties
Once per game City Us City HeliopolisCity Heliopolis Wonder
Always Steam achievement: Heliopolis Heliopolis
  • Achievement.
    (no gates or payload in XML)

✎ Dale Kent

Achievement Improvement Finished · Mine
Once per game City UsPlayer Us Player Hittite
Always Steam achievement: Hittite Iron
  • Achievement.
    (no gates or payload in XML)

✎ Dale Kent

Achievement Improvement Finished · Jerwan Aqueduct Wonders and Dynasties Wonders & Dynasties
Once per game City Us City JerwanCity Jerwan Aqueduct
Always Steam achievement: Jerwan Jerwan Aqueduct
  • Achievement.
    (no gates or payload in XML)

✎ Dale Kent

Achievement Improvement Finished · The Pyramids
Once per game City Us City MemphisCity Pyramids
Always Steam achievement: Memphis Pyramids
  • Achievement.
    (no gates or payload in XML)

✎ Dale Kent

Achievement Improvement Finished · Jebel Barkal Wonders and Dynasties Wonders & Dynasties
Once per game City Us City NapataCity Jebel Barkal
Always Steam achievement: Napata Jebel Barkal
  • Achievement.
    (no gates or payload in XML)

✎ Dale Kent

Achievement Improvement Finished · Royal Library Wonders and Dynasties Wonders & Dynasties
Once per game City Us City NinevehCity Royal Library
Always Steam achievement: Nineveh Royal Library
  • Achievement.
    (no gates or payload in XML)

✎ Dale Kent

Achievement Improvement Finished · The Apadana
Once per game City Us City PersepolisCity Apadana
Always Steam achievement: Persepolis Apadana
  • Achievement.
    (no gates or payload in XML)

✎ Dale Kent

Achievement Improvement Finished · Al Khazneh Wonders and Dynasties Wonders & Dynasties
Once per game City Us City PetraCity Al Khazneh
Always Steam achievement: Petra Al Khazneh
  • Achievement.
    (no gates or payload in XML)

✎ Dale Kent

Achievement Improvement Finished · The Colossus
Once per game City Us City RhodesCity Colossus
Always Steam achievement: Rhodes Colossus
  • Achievement.
    (no gates or payload in XML)

✎ Dale Kent

Achievement Improvement Finished · Colosseum Wonders and Dynasties Wonders & Dynasties
Once per game City Us City RomaCity Colosseum
Always Steam achievement: Roma Colosseum
  • Achievement.
    (no gates or payload in XML)

✎ Dale Kent

Achievement Improvement Finished · The Circus Maximus
Once per game City Us City RomaCity Circus Maximus
Always Steam achievement: Roma Circus Maximus
  • Achievement.
    (no gates or payload in XML)

✎ Dale Kent

Achievement Improvement Finished · The Pantheon
Once per game City Us City RomaCity Pantheon
Always Steam achievement: Roma Pantheon
  • Achievement.
    (no gates or payload in XML)

✎ Dale Kent

Achievement Improvement Finished · The Ziggurat
Once per game City Us City UrCity Great Ziggurat
Always Steam achievement: Ur Great Ziggurat
  • Achievement.
    (no gates or payload in XML)

✎ Dale Kent

Achievement Improvement Finished · The Necropolis
Once per game City Us City WasetCity Necropolis
Always Steam achievement: Waset Necropolis
  • Achievement.
    (no gates or payload in XML)

✎ Dale Kent

Al-Khazneh Improvement Finished · Al Khazneh Wonders and Dynasties Wonders & Dynasties
Every 0 turns City UsPlayer Us
  • With this wonder, my legacy will endure.
    +6 Legitimacy
    grants
    BONUS_FINISHED_WONDER_STRONG
    iLegitimacy 6

✎ Josh Unsworth Background reading ↗

All in Unity Improvement Finished · Temple Hinduism Empires of the Indus
100% to appear Once per game
  • There may be many gods, but there is one supreme being above all.
    Free law: Monotheism+120Discontenteach city↗ turn
    grants
    BONUS_FREE_LAW_MONOTHEISM
    FreeLaw LAW_MONOTHEISM
    BONUS_DISCONTENT_GAIN_LARGE
    aiCityYields: YIELD_DISCONTENT=120
  • The worship of multiple gods is to be preserved.
    Free law: PolytheismLeader relationship: Disappointed With
    grants
    BONUS_FREE_LAW_POLYTHEISM
    FreeLaw LAW_POLYTHEISM
    BONUS_LEADER_DISAPPOINTED_WITH
    AddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH
  • [religion] has space for different schools of thought. Let the people worship how they please.
    Gain trait: Affable
    grants
    BONUS_GIVE_TRAIT_AFFABLE
    aeAddTraits: TRAIT_AFFABLE

✎ Josh Unsworth Background reading ↗

Ancient Statue Improvement Finished · Quarry
Part of the Ancient Statue chain — 3 events view map →
1% to appear Once per game City UsLeader UsPlayer Us
  • Put it on public display.
    +20–200 Culture (by city tier)
    grants
    BONUS_CULTURE_GAIN_SMALL
    aaiCultureYield: CULTURE_WEAK[YIELD_CULTURE=20], CULTURE_DEVELOPING[YIELD_CULTURE=40], CULTURE_STRONG[YIELD_CULTURE=80], CULTURE_LEGENDARY[YIELD_CULTURE=200]
    ↳ may trigger: Stolen Statue
  • Disassemble it for Stonestone.
    +30Stone+10/city↗ turn
    grants
    BONUS_STONE_GAIN_SMALL
    aiGlobalYieldsBase: YIELD_STONE=30
    aiGlobalYieldsPer: YIELD_STONE=10

✎ Leyla Johnson

Conclusion to the Veda Improvement Finished · Monastery Hinduism Empires of the Indus
100% to appear Once per game
  • This is a new age of [religion] thought.
    +80Civics+20/city↗ turn
    gated by
    IndexSubject
    grants
    BONUS_CIVICS_GAIN_LARGE
    aiGlobalYieldsBase: YIELD_CIVICS=80
    aiGlobalYieldsPer: YIELD_CIVICS=20
  • Convene a gathering of the greatest minds of [religion].
    grants
    BONUS_START_MISSION_HIGH_SYNOD_S1
    Mission MISSION_HIGH_SYNOD
    iMissionSubject 1
    bMissionFree 1
  • Determine to shape the religion's future to your own ideas.
    grants
    BONUS_RELIGION_AMBITION_S1
    iAmbitionReligionSubject 1
    bAddAmbition 1

✎ Josh Unsworth Background reading ↗

Cottage Decor Improvement Finished · Hamlet
5% to appear Once per game City UsLeader UsFamily Us High Discipline
  • Fill them with lavish works of art.
    -120Money-30/city↗ turn+30–300 Culture (by city tier)
    grants
    BONUS_EVENTOPTION_COTTAGE_DECOR_ARTWORKS
    aeBonuses: BONUS_MONEY_LOSS_SMALL, BONUS_CULTURE_GAIN_AVERAGE
  • Install busts of [family] ancestors.
    Remembered: Installed ancestral busts (+40 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_COTTAGE_DECOR_BUSTS
    Memory MEMORYFAMILY_COTTAGE_DECOR_BUSTS
    ◇ grants a memory no event currently keys off
  • Keep them austere for government use.
    +60Civics+15/city↗ turn
    gated by
    LeaderSubject SUBJECT_FRUGAL
    grants
    BONUS_CIVICS_GAIN_AVERAGE
    aiGlobalYieldsBase: YIELD_CIVICS=60
    aiGlobalYieldsPer: YIELD_CIVICS=15

✎ Leyla Johnson

Developing Traditions Improvement Finished · icon(RELIGION_ZOROASTRIANISM)Zoroastrian Monastery Wonders and Dynasties Wonders & Dynasties
Once per game City UsZoroastrianismPlayer UsLeader Us Shapur Leader
  • Our courtiers will participate in a [religion] ceremony to forge a link between the religion and the royal court.
    +60Civics+15/city↗ turn
    grants
    BONUS_CIVICS_GAIN_AVERAGE
    aiGlobalYieldsBase: YIELD_CIVICS=60
    aiGlobalYieldsPer: YIELD_CIVICS=15
  • A full week of celebrations in [city] will be held to honor [religion].
    +1 Happiness level
    grants
    BONUS_HAPPINESS_UP
    iHappinessLevels 1
  • I will hold a personal audience with the [religion] leaders of [city].
    +2 Charisma
    grants
    BONUS_GAIN_CHARISMA_2
    aiRatings: RATING_CHARISMA=2

✎ Solver

Dragon Bones Improvement Finished · Quarry
5% to appear Once per game Law: Exploration Capital UsPlayer UsTech Ironworking Discovered Us
  • Dispatch a scout to search for similar bones.
    +1 Scout+4Orders↗ turn
    grants
    BONUS_EVENTOPTION_DINOSAUR_BONES_EXPLORATION_VERSION_OPTION_0
    aiUnits: UNIT_SCOUT=1
    aeBonuses: BONUS_ORDERS_GAIN_SMALL
  • Send wise men to investigate.
    +20Science+5/city↗ turn
    grants
    BONUS_SCIENCE_GAIN_SMALL
    aiGlobalYieldsBase: YIELD_SCIENCE=20
    aiGlobalYieldsPer: YIELD_SCIENCE=5
  • Send soldiers to protect the site from dragons.
    +1 Heavy Infantry unit-30Iron-10/city↗ turn-60Training-15/city↗ turn
    grants
    BONUS_EVENTOPTION_DINOSAUR_BONES_EXPLORATION_VERSION_OPTION_2
    aeBonuses: BONUS_UNITCLASS_HEAVY_INFANTRY, BONUS_IRON_LOSS_SMALL, BONUS_TRAINING_LOSS_SMALL

✎ Bob Thomas

Dragon Bones Improvement Finished · Quarry
5% to appear Once per game Law: Freedom City UsPlayer UsTech Drama Discovered Us
  • The bones have no value and should be destroyed.
    +50Stone+15/city↗ turn
    grants
    BONUS_STONE_GAIN_AVERAGE
    aiGlobalYieldsBase: YIELD_STONE=50
    aiGlobalYieldsPer: YIELD_STONE=15
  • Transport the bones to the city for further study.
    +20Science+5/city↗ turn-120Money-30/city↗ turn
    grants
    BONUS_EVENTOPTION_DINOSAUR_BONES_FREEDOM_VERSION_OPTION_1
    aeBonuses: BONUS_SCIENCE_GAIN_SMALL, BONUS_MONEY_LOSS_SMALL
  • Commission scribes to write epic dragon poetry.
    +4 LegitimacyGain trait: Extravagant+80Training+20/city↗ turn
    gated by
    LeaderSubjectNotAny SUBJECT_CHARACTER_WEAK
    bHidePrereqs prereqs hidden in-game
    grants
    BONUS_EVENTOPTION_DINOSAUR_BONES_FREEDOM_VERSION_OPTION_2
    iLegitimacy 4
    aeAddTraits: TRAIT_EXTRAVAGANT
    aeBonuses: BONUS_TRAINING_GAIN_AVERAGE

✎ Bob Thomas

Dragon Bones Improvement Finished · Quarry
5% to appear Once per game Law: Epics City UsPlayer UsTech Husbandry Discovered Us
  • Dragon, which inspires new recruits to join the army.
    +1 Heavy Infantry unit+1 Ranged Infantry unit-30Food-10/city↗ turn-30Iron-10/city↗ turn
    grants
    BONUS_EVENTOPTION_DINOSAUR_BONES_LITERATURE_VERSION_OPTION_0
    aiBonusUnits: BONUSUNITCLASS_HEAVY_INFANTRY=1, BONUSUNITCLASS_RANGED_INFANTRY=1
    aeBonuses: BONUS_FOOD_LOSS_SMALL, BONUS_IRON_LOSS_SMALL
  • Cloud serpent, and you Ordersorder chariots to escort its spirit home.
    +1 Melee Cavalry unit+20–200 Culture (by city tier)
    grants
    BONUS_EVENTOPTION_DINOSAUR_BONES_LITERATURE_VERSION_OPTION_1
    aiBonusUnits: BONUSUNITCLASS_MELEE_CAVALRY=1
    aeBonuses: BONUS_CULTURE_GAIN_SMALL
  • Lizard of unknown origins, so the bones must be preserved.
    +2 Legitimacy+20Science+5/city↗ turn
    gated by
    LeaderSubject SUBJECT_CHARACTER_INQUISITIVE
    bHidePrereqs prereqs hidden in-game
    grants
    BONUS_EVENTOPTION_DINOSAUR_BONES_LITERATURE_VERSION_OPTION_2
    iLegitimacy 2
    aeBonuses: BONUS_SCIENCE_GAIN_SMALL

✎ Bob Thomas

Dragon Bones Improvement Finished · Quarry
5% to appear Once per game Law: Slavery Capital UsPlayer UsTech Divination Discovered Us
  • Make an example of the older slaves until the rest return.
    Gain trait: Cruel+50Stone+15/city↗ turn
    grants
    BONUS_EVENTOPTION_DINOSAUR_BONES_SLAVERY_VERSION_OPTION_0
    aeAddTraits: TRAIT_CRUEL
    aeBonuses: BONUS_STONE_GAIN_AVERAGE
  • Sacrifice Foodfood to the gods in an appeal for safety.
    +1 Wisdom-50Food-15/city↗ turn
    grants
    BONUS_EVENTOPTION_DINOSAUR_BONES_SLAVERY_VERSION_OPTION_1
    aiRatings: RATING_WISDOM=1
    aeBonuses: BONUS_FOOD_LOSS_AVERAGE
  • Destroy the bones to free their evil spirits.
    +2 Legitimacy+1 Charisma
    gated by
    LeaderSubject SUBJECT_CHARACTER_TRADITIONAL
    grants
    BONUS_EVENTOPTION_DINOSAUR_BONES_SLAVERY_VERSION_OPTION_2
    iLegitimacy 2
    aiRatings: RATING_CHARISMA=1
  • Give the bones to our wise men to study.
    +60Discontenteach city↗ turn+20Science+5/city↗ turn
    grants
    BONUS_DISCONTENT_GAIN_SMALL
    aiCityYields: YIELD_DISCONTENT=60
    BONUS_SCIENCE_GAIN_SMALL
    aiGlobalYieldsBase: YIELD_SCIENCE=20
    aiGlobalYieldsPer: YIELD_SCIENCE=5

✎ Bob Thomas

Epigraphic Reform Improvement Finished · icon(RELIGION_CHRISTIANITY)Christian Temple The Sacred and the Profane Religion event pack
50% to appear Once per game City UsTile Claimed UsReligion State Christianity
  • Ensure that all inscriptions are updated.
    -50Stone-15/city↗ turn
    grants
    BONUS_STONE_LOSS_AVERAGE
    aiGlobalYieldsBase: YIELD_STONE=-50
    aiGlobalYieldsPer: YIELD_STONE=-15
    BONUS_EVENTOPTION_EPIGRAPHY_REFORM_OPTION_0_RELIGION
    aeReligionBonuses: BONUS_CIVICS_GAIN_TINY
  • Argue that communication between the clergy results in enough of the rules being followed.
    -60Civics-15/city↗ turn
    grants
    BONUS_CIVICS_LOSS_AVERAGE
    aiGlobalYieldsBase: YIELD_CIVICS=-60
    aiGlobalYieldsPer: YIELD_CIVICS=-15
    BONUS_EVENTOPTION_EPIGRAPHY_REFORM_OPTION_1_RELIGION
    aeReligionBonuses: BONUS_HAPPINESS_GAIN_SMALL

✎ Josh Unsworth

Epigraphic Reform Improvement Finished · icon(RELIGION_JUDAISM)Jewish Temple The Sacred and the Profane Religion event pack
50% to appear Once per game City UsTile Claimed UsReligion State Judaism
  • Ensure that all inscriptions are updated.
    -50Stone-15/city↗ turn
    grants
    BONUS_STONE_LOSS_AVERAGE
    aiGlobalYieldsBase: YIELD_STONE=-50
    aiGlobalYieldsPer: YIELD_STONE=-15
    BONUS_EVENTOPTION_EPIGRAPHY_REFORM_OPTION_0_RELIGION
    aeReligionBonuses: BONUS_CIVICS_GAIN_TINY
  • Argue that communication between the clergy results in enough of the rules being followed.
    -60Civics-15/city↗ turn
    grants
    BONUS_CIVICS_LOSS_AVERAGE
    aiGlobalYieldsBase: YIELD_CIVICS=-60
    aiGlobalYieldsPer: YIELD_CIVICS=-15
    BONUS_EVENTOPTION_EPIGRAPHY_REFORM_OPTION_1_RELIGION
    aeReligionBonuses: BONUS_HAPPINESS_GAIN_SMALL

✎ Josh Unsworth

Epigraphic Reform Improvement Finished · icon(RELIGION_MANICHAEISM)Manichaean Temple The Sacred and the Profane Religion event pack
50% to appear Once per game City UsTile Claimed UsReligion State Manichaeism
  • Ensure that all inscriptions are updated.
    -50Stone-15/city↗ turn
    grants
    BONUS_STONE_LOSS_AVERAGE
    aiGlobalYieldsBase: YIELD_STONE=-50
    aiGlobalYieldsPer: YIELD_STONE=-15
    BONUS_EVENTOPTION_EPIGRAPHY_REFORM_OPTION_0_RELIGION
    aeReligionBonuses: BONUS_CIVICS_GAIN_TINY
  • Argue that communication between the clergy results in enough of the rules being followed.
    -60Civics-15/city↗ turn
    grants
    BONUS_CIVICS_LOSS_AVERAGE
    aiGlobalYieldsBase: YIELD_CIVICS=-60
    aiGlobalYieldsPer: YIELD_CIVICS=-15
    BONUS_EVENTOPTION_EPIGRAPHY_REFORM_OPTION_1_RELIGION
    aeReligionBonuses: BONUS_HAPPINESS_GAIN_SMALL

✎ Josh Unsworth

Epigraphic Reform Improvement Finished · icon(RELIGION_ZOROASTRIANISM)Zoroastrian Temple The Sacred and the Profane Religion event pack
50% to appear Once per game City UsTile Claimed UsReligion State Zoroastrianism
  • Ensure that all inscriptions are updated.
    -50Stone-15/city↗ turn
    grants
    BONUS_STONE_LOSS_AVERAGE
    aiGlobalYieldsBase: YIELD_STONE=-50
    aiGlobalYieldsPer: YIELD_STONE=-15
    BONUS_EVENTOPTION_EPIGRAPHY_REFORM_OPTION_0_RELIGION
    aeReligionBonuses: BONUS_CIVICS_GAIN_TINY
  • Argue that communication between the clergy results in enough of the rules being followed.
    -60Civics-15/city↗ turn
    grants
    BONUS_CIVICS_LOSS_AVERAGE
    aiGlobalYieldsBase: YIELD_CIVICS=-60
    aiGlobalYieldsPer: YIELD_CIVICS=-15
    BONUS_EVENTOPTION_EPIGRAPHY_REFORM_OPTION_1_RELIGION
    aeReligionBonuses: BONUS_HAPPINESS_GAIN_SMALL

✎ Josh Unsworth

Fire of Fires Improvement Finished · icon(RELIGION_ZOROASTRIANISM)Zoroastrian Temple
Once per game City UsReligion StateUs Or ThemPlayer Us Zoroastrianism
  • Donate your hearth embers.
    Leader relationship: Endeared To-2 Legitimacy
    grants
    BONUS_LEADER_ENDEARED_TO
    AddLeaderRelationship RELATIONSHIP_ENDEARED_TO
    BONUS_EVENTOPTION_FIRE_OF_FIRES_YES
    iLegitimacy -2
  • Refuse.
    Leader relationship: Disappointed With+2 Legitimacy
    grants
    BONUS_LEADER_DISAPPOINTED_WITH
    AddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH
    BONUS_EVENTOPTION_FIRE_OF_FIRES_NO
    iLegitimacy 2

✎ Josh Unsworth Background reading ↗

Fire of Verethraghna Improvement Finished · icon(RELIGION_ZOROASTRIANISM)Zoroastrian Cathedral
Once per game City UsReligion StatePlayer Us Zoroastrianism
  • Keep them, Zoroaster only worshipped before the flame.
    Remembered: Kept the sacred fires burning (+40 opinion for 40 turns)(no event currently keys off this)+40Civics+10/city↗ turn
    grants
    BONUS_EVENTOPTION_FIRE_OF_VERETHRAGHNA_FIRE
    Memory MEMORYRELIGION_SACRED_FIRE
    BONUS_CIVICS_GAIN_SMALL
    aiGlobalYieldsBase: YIELD_CIVICS=40
    aiGlobalYieldsPer: YIELD_CIVICS=10
    ◇ grants a memory no event currently keys off
  • The fires ensure our victory, Verethraghna fights for us against the dark.
    Remembered: Kept the sacred fires burning (+40 opinion for 40 turns)(no event currently keys off this)+60Training+15/city↗ turn
    grants
    BONUS_EVENTOPTION_FIRE_OF_VERETHRAGHNA_FIRE
    Memory MEMORYRELIGION_SACRED_FIRE
    BONUS_TRAINING_GAIN_SMALL
    aiGlobalYieldsBase: YIELD_TRAINING=60
    aiGlobalYieldsPer: YIELD_TRAINING=15
    ◇ grants a memory no event currently keys off
  • A statue would let the faithful see Ahura Mazda.
    Free law: Iconography
    grants
    BONUS_EVENTOPTION_FIRE_OF_VERETHRAGHNA_ICONS
    FreeLaw LAW_ICONOGRAPHY

✎ Josh Unsworth Background reading ↗

Fisher Expertise Improvement Finished · Nets
50% to appear Every 40 turns Turn 20+ Heir UsCity UsFamily UsTech Sovereignty Discovered UsTile Claimed City CoastalTeenager Or Adult
Always Remembered: Utilized professional expertise of our elder (+20 opinion for 20 turns)(no event currently keys off this)
  • Let the Fisherman teach [character] how to manage a fishing operation.
    Gain trait: Pathfinder
    grants
    BONUS_GIVE_TRAIT_PATHFINDER
    aeAddTraits: TRAIT_PATHFINDER
  • Put the Fisherman in charge of Trainingtraining Fisher Specialists at [city].
    grants
    BONUS_EVENTOPTION_HEIR_EXPERTISE_PATHFINDER_OPTION_1_TILE
    SetSpecialist SPECIALIST_FISHER

✎ Bob Thomas

Gladiator Games Improvement Finished · Amphitheater
25% to appear Once per game City UsFamily UsFamily Head UsLeader Us Family Champions
  • Yes, fund a cohort of combatants.
    Begin project: Gladiators-240Money-60/city↗ turn
    grants
    BONUS_EVENTOPTION_GLADIATOR_GAMES_YES
    aeAddProjects: PROJECT_GLADIATORS
    aeBonuses: BONUS_MONEY_LOSS_LARGE
  • Blood should not be sport.
    Leader relationship: Disappointed WithGain trait: Compassionate
    grants
    BONUS_LEADER_DISAPPOINTED_WITH
    AddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH
    BONUS_GIVE_TRAIT_COMPASSIONATE
    aeAddTraits: TRAIT_COMPASSIONATE
  • I will train them myself! Soldier / Warlike / Fierce
    +2 LegitimacyBegin project: Gladiators
    gated by
    LeaderSubjectAny SUBJECT_SOLDIER / SUBJECT_WARLIKE / SUBJECT_FIERCE
    grants
    BONUS_EVENTOPTION_GLADIATOR_GAMES_SOLDIER
    iLegitimacy 2
    aeAddProjects: PROJECT_GLADIATORS

✎ Bob Thomas Background reading ↗

Hagia Sophia Improvement Finished · The Hagia Sophia
Every 0 turns City UsReligion PlayerReligion Player
  • It will be a house of worship for [religion].
    Remembered: Our faith has been given a home (+40 opinion for 80 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_WONDER_A_SPIRITUAL_CROSSROADS_OPTION_0_RELIGION
    Memory MEMORYRELIGION_WONDER_HAGIA_SOPHIA
    ◇ grants a memory no event currently keys off
  • [religion] shall find a home here.
    Remembered: Our faith has been given a home (+40 opinion for 80 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_WONDER_A_SPIRITUAL_CROSSROADS_OPTION_1_RELIGION
    Memory MEMORYRELIGION_WONDER_HAGIA_SOPHIA
    ◇ grants a memory no event currently keys off
  • Make it open to all as a public building.
    +80Civics+20/city↗ turn+10–100 Culture (by city tier)
    grants
    BONUS_EVENTOPTION_WONDER_A_SPIRITUAL_CROSSROADS_OPTION_2
    aeBonuses: BONUS_CIVICS_GAIN_LARGE, BONUS_CULTURE_GAIN_TINY

✎ Andy Auseon Background reading ↗

Heliopolis Improvement Finished · Heliopolis Wonders and Dynasties Wonders & Dynasties
Every 0 turns City UsPlayer Us
  • With this wonder, my legacy will endure.
    +8 Legitimacy
    grants
    BONUS_FINISHED_WONDER_LEGENDARY
    iLegitimacy 8

✎ Josh Unsworth Background reading ↗

Holy Site Christianity Improvement Finished · The Church of the Holy Sepulchre
Every 0 turns City Us
  • Our name will reach the heavens.
    +2 Legitimacy
    grants
    BONUS_FINISHED_HOLY_SITE
    iLegitimacy 2

✎ Soren Johnson

Holy Site Judaism Improvement Finished · The Temple of Solomon
Every 0 turns City Us
  • Our name will reach the heavens.
    +2 Legitimacy
    grants
    BONUS_FINISHED_HOLY_SITE
    iLegitimacy 2

✎ Soren Johnson

Holy Site Manichaeism Improvement Finished · The Cao'an
Every 0 turns City Us
  • Our name will reach the heavens.
    +2 Legitimacy
    grants
    BONUS_FINISHED_HOLY_SITE
    iLegitimacy 2

✎ Soren Johnson

Holy Site Zoroastrianism Improvement Finished · The Adur Burzen-Mihr
Every 0 turns City Us
  • Our name will reach the heavens.
    +2 Legitimacy
    grants
    BONUS_FINISHED_HOLY_SITE
    iLegitimacy 2

✎ Soren Johnson

Inscriptions to Ahura Mazda Improvement Finished · Courthouse
80% to appear Once per game City UsReligion StateUsUs Or ThemPlayer Us ZoroastrianismCourtier Minister
  • Praise to Ahura Mazda.
    Leader relationship: Disappointed WithLeader relationship: Endeared ToGain trait: Humble
    grants
    BONUS_LEADER_DISAPPOINTED_WITH
    AddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH
    BONUS_LEADER_ENDEARED_TO
    AddLeaderRelationship RELATIONSHIP_ENDEARED_TO
    BONUS_GIVE_TRAIT_HUMBLE
    aeAddTraits: TRAIT_HUMBLE
  • My family and deeds.
    Leader relationship: Endeared ToLeader relationship: Disappointed With+2 Legitimacy
    grants
    BONUS_LEADER_ENDEARED_TO
    AddLeaderRelationship RELATIONSHIP_ENDEARED_TO
    BONUS_LEADER_DISAPPOINTED_WITH
    AddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH
    BONUS_EVENTOPTION_INSCRIPTIONS_TO_AHURA_MAZDA_0
    iLegitimacy 2
  • The laws that rule us all.
    +2 Discipline
    gated by
    PlayerSubject SUBJECT_PLAYER_LEGAL_CODE
    grants
    BONUS_GAIN_DISCIPLINE_2
    aiRatings: RATING_DISCIPLINE=2
  • Ahura Mazda rules through me. Combine the two versions.
    Leader relationship: Endeared ToLeader relationship: Endeared To
    gated by
    PlayerSubject SUBJECT_PLAYER_DIVINE_RULE
    grants
    BONUS_LEADER_ENDEARED_TO
    AddLeaderRelationship RELATIONSHIP_ENDEARED_TO
    BONUS_LEADER_ENDEARED_TO
    AddLeaderRelationship RELATIONSHIP_ENDEARED_TO

✎ Josh Unsworth

Jade Empires Improvement Finished · Market Empires of the Indus
5% to appear Once per game
  • Trade for their royal seals and other items of the court.
    Gain trait: Item Royal Seal
    grants
    BONUS_GIVE_TRAIT_ROYAL_SEAL
    aeAddTraits: TRAIT_ITEM_ROYAL_SEAL
  • Trade for ceremonial artifacts.
    +60Civics+15/city↗ turn
    grants
    BONUS_CIVICS_GAIN_AVERAGE
    aiGlobalYieldsBase: YIELD_CIVICS=60
    aiGlobalYieldsPer: YIELD_CIVICS=15
  • Learn their methods for uncovering the precious material.
    Adds Jade
    gated by
    LeaderSubject SUBJECT_DELVER
    grants
    BONUS_ADD_RESOURCE_JADE
    AddResource RESOURCE_JADE

✎ Josh Unsworth

No Place to Rest Improvement Finished · Quarry The Sacred and the Profane Religion event pack
50% to appear Once per game City UsReligion Player PaganUsFamily Us Courtier Merchant
  • Pay for the rest of the land to be returned to the [family].
    -240Money-60/city↗ turnRemembered: Returned our burial sites (+40 opinion for 80 turns)(no event currently keys off this)
    grants
    BONUS_MONEY_LOSS_LARGE
    aiGlobalYieldsBase: YIELD_MONEY=-240
    aiGlobalYieldsPer: YIELD_MONEY=-60
    BONUS_EVENTOPTION_DISTURBED_REST_OPTION_0_FAMILY
    Memory MEMORYFAMILY_RETURNED_OUR_BURIAL_SITES
    ◇ grants a memory no event currently keys off
  • Retort that the [family] willingly sold the ground.
    +80Discontenteach city↗ turnLeader relationship: Endeared To
    grants
    BONUS_DISCONTENT_GAIN_AVERAGE
    aiCityYields: YIELD_DISCONTENT=80
    BONUS_LEADER_ENDEARED_TO
    AddLeaderRelationship RELATIONSHIP_ENDEARED_TO
  • Appeal to [character] sense of duty.
    Leader relationship: Estranged FromRemembered: Returned our burial sites (+40 opinion for 80 turns)(no event currently keys off this)
    grants
    BONUS_LEADER_ESTRANGED_FROM
    AddLeaderRelationship RELATIONSHIP_ESTRANGED_FROM
    BONUS_EVENTOPTION_DISTURBED_REST_OPTION_0_FAMILY
    Memory MEMORYFAMILY_RETURNED_OUR_BURIAL_SITES
    ◇ grants a memory no event currently keys off

✎ Josh Unsworth

Overflowing with Hate Improvement Finished · Warm Baths The Sacred and the Profane Religion event pack
Once per game City UsReligion PaganTileNon Leader Governor Us
  • Stop the pagans from using the bath area.
    Remembered: Banned us from the baths (-20 opinion for 80 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_OVERFLOWING_WITH_HATE_OPTION_0_RELIGION
    Memory MEMORYRELIGION_BANNED_FROM_BATHS
    BONUS_EVENTOPTION_OVERFLOWING_WITH_HATE_OPTION_0_TILE
    SetSpecialist SPECIALIST_DOCTOR_2
    ◇ grants a memory no event currently keys off
  • Allow free entry to all.
    +30Growtheach city↗ turnRemembered: Allowed pagan access to the baths (-40 opinion for 40 turns)(no event currently keys off this)
    grants
    BONUS_GROWTH_GAIN_SMALL
    aiCityYields: YIELD_GROWTH=30
    BONUS_EVENTOPTION_OVERFLOWING_WITH_HATE_OPTION_1_CHARACTER
    Memory MEMORYCHARACTER_ALLOWED_BATHS_ACCESS
    ◇ grants a memory no event currently keys off
  • Build a new pool and Templetemple complex, specifically for the curses.
    -30Stone-10/city↗ turn+20–200 Culture (by city tier)+30Growtheach city↗ turn
    grants
    BONUS_EVENTOPTION_OVERFLOWING_WITH_HATE_OPTION_2_CITY
    aeBonuses: BONUS_STONE_LOSS_SMALL, BONUS_CULTURE_GAIN_SMALL, BONUS_GROWTH_GAIN_SMALL

✎ Josh Unsworth

Precious Metals Improvement Finished · Mine
1% to appear Once per game City Us
  • Add it to the Treasurytreasury.
    +160Money+40/city↗ turn
    grants
    BONUS_MONEY_GAIN_AVERAGE
    aiGlobalYieldsBase: YIELD_MONEY=160
    aiGlobalYieldsPer: YIELD_MONEY=40
  • Beautify the city.
    +30–300 Culture (by city tier)
    grants
    BONUS_CULTURE_GAIN_AVERAGE
    aaiCultureYield: CULTURE_WEAK[YIELD_CULTURE=30], CULTURE_DEVELOPING[YIELD_CULTURE=60], CULTURE_STRONG[YIELD_CULTURE=120], CULTURE_LEGENDARY[YIELD_CULTURE=300]

✎ Leyla Johnson

Protector of the Borderlands Improvement Finished · Fort
10% to appear Once per game Tile FortTile FortTile FortPlayer UsAny Descendant Of Leader UsFamily UsFamily UsFamily UsCity Us Teenager Or AdultNon SuccessorArchetype Martial
  • A good idea, but let's promote from within our own family. We'll give [character] a title to keep his mind off of matters of succession.
    -80Civics-20/city↗ turnGain trait: Commander of the BorderLandsLeader relationship: Endeared To
    grants
    BONUS_CIVICS_LOSS_LARGE
    aiGlobalYieldsBase: YIELD_CIVICS=-80
    aiGlobalYieldsPer: YIELD_CIVICS=-20
    BONUS_EVENTOPTION_PROTECTOR_OF_THE_BORDERLANDS_NEPOTISM
    AddLeaderRelationship RELATIONSHIP_ENDEARED_TO
    aeAddTraits: TRAIT_COMMANDER_BORDER_FORTS
  • Resolve
    33%
    -60Civics-15/city↗ turnRemembered: Gave a member of our family an honorific title (+40 opinion for 40 turns)(no event currently keys off this)Remembered: Did not give our family an honoric title (-20 opinion for 40 turns)(no event currently keys off this)Remembered: Did not give our family an honoric title (-20 opinion for 40 turns)(no event currently keys off this)
    33%
    -60Civics-15/city↗ turnRemembered: Did not give our family an honoric title (-20 opinion for 40 turns)(no event currently keys off this)Remembered: Gave a member of our family an honorific title (+40 opinion for 40 turns)(no event currently keys off this)Remembered: Did not give our family an honoric title (-20 opinion for 40 turns)(no event currently keys off this)
    33%
    -60Civics-15/city↗ turnRemembered: Did not give our family an honoric title (-20 opinion for 40 turns)(no event currently keys off this)Remembered: Did not give our family an honoric title (-20 opinion for 40 turns)(no event currently keys off this)Remembered: Gave a member of our family an honorific title (+40 opinion for 40 turns)(no event currently keys off this)
    grants
    33% BONUS_CIVICS_LOSS_AVERAGE
    aiGlobalYieldsBase: YIELD_CIVICS=-60
    aiGlobalYieldsPer: YIELD_CIVICS=-15
    33% BONUS_EVENTOPTION_PROTECTOR_OF_THE_BORDERLANDS_FAMILY
    Memory MEMORYFAMILY_HONORIFIC_TITLE
    33% BONUS_EVENTOPTION_PROTECTOR_OF_THE_BORDERLANDS_PASSED_OVER
    Memory MEMORYFAMILY_PASSED_OVER_FOR_HONORIFIC_TITLE
    33% BONUS_EVENTOPTION_PROTECTOR_OF_THE_BORDERLANDS_PASSED_OVER
    Memory MEMORYFAMILY_PASSED_OVER_FOR_HONORIFIC_TITLE
    33% BONUS_CIVICS_LOSS_AVERAGE
    aiGlobalYieldsBase: YIELD_CIVICS=-60
    aiGlobalYieldsPer: YIELD_CIVICS=-15
    33% BONUS_EVENTOPTION_PROTECTOR_OF_THE_BORDERLANDS_PASSED_OVER
    Memory MEMORYFAMILY_PASSED_OVER_FOR_HONORIFIC_TITLE
    33% BONUS_EVENTOPTION_PROTECTOR_OF_THE_BORDERLANDS_FAMILY
    Memory MEMORYFAMILY_HONORIFIC_TITLE
    33% BONUS_EVENTOPTION_PROTECTOR_OF_THE_BORDERLANDS_PASSED_OVER
    Memory MEMORYFAMILY_PASSED_OVER_FOR_HONORIFIC_TITLE
    33% BONUS_CIVICS_LOSS_AVERAGE
    aiGlobalYieldsBase: YIELD_CIVICS=-60
    aiGlobalYieldsPer: YIELD_CIVICS=-15
    33% BONUS_EVENTOPTION_PROTECTOR_OF_THE_BORDERLANDS_PASSED_OVER
    Memory MEMORYFAMILY_PASSED_OVER_FOR_HONORIFIC_TITLE
    33% BONUS_EVENTOPTION_PROTECTOR_OF_THE_BORDERLANDS_PASSED_OVER
    Memory MEMORYFAMILY_PASSED_OVER_FOR_HONORIFIC_TITLE
    33% BONUS_EVENTOPTION_PROTECTOR_OF_THE_BORDERLANDS_FAMILY
    Memory MEMORYFAMILY_HONORIFIC_TITLE
    ◇ grants a memory no event currently keys off
  • I see no reason to create a new title at this time. Enough with this foolishness.
    +20 XP to the character
    grants
    BONUS_XP_CHARACTER_SMALL
    iXPCharacter 20

✎ Velociryx

Public Scrolls Improvement Finished · Library
50% to appear Once per game City UsPlayer Us Player Scholar
  • The works of our playwrights are inspiring.
    +20–200 Culture (by city tier)
    grants
    BONUS_CULTURE_GAIN_SMALL
    aaiCultureYield: CULTURE_WEAK[YIELD_CULTURE=20], CULTURE_DEVELOPING[YIELD_CULTURE=40], CULTURE_STRONG[YIELD_CULTURE=80], CULTURE_LEGENDARY[YIELD_CULTURE=200]
  • Scrolls that describe the motions of stars and planets belong in the Librarylibrary.
    +20Science+5/city↗ turn
    grants
    BONUS_SCIENCE_GAIN_SMALL
    aiGlobalYieldsBase: YIELD_SCIENCE=20
    aiGlobalYieldsPer: YIELD_SCIENCE=5
  • Accounts of past wars and battles fought can teach about the fights to come.
    +60Training+15/city↗ turn
    grants
    BONUS_TRAINING_GAIN_SMALL
    aiGlobalYieldsBase: YIELD_TRAINING=60
    aiGlobalYieldsPer: YIELD_TRAINING=15

✎ Solver

Religious Tithes Improvement Finished · Stronghold
50% to appear Once per game Religion StatePlayer UsCity Us
  • Give them what they ask.
    Remembered: Gave support (+40 opinion for 40 turns)(no event currently keys off this)-120Money-30/city↗ turn
    grants
    BONUS_SUPPORTED_FAITH_YES
    Memory MEMORYRELIGION_SUPPORTED_FAITH
    BONUS_MONEY_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=-120
    aiGlobalYieldsPer: YIELD_MONEY=-30
    ◇ grants a memory no event currently keys off
  • Give extra as thanks for their support.
    Remembered: Made holy offerings (+40 opinion for 80 turns)(no event currently keys off this)-320Money-80/city↗ turn
    grants
    BONUS_EVENTOPTION_RELIGIOUS_TITHES_PAID_EXTRA
    Memory MEMORYRELIGION_MADE_OFFERINGS
    BONUS_MONEY_LOSS_HUGE
    aiGlobalYieldsBase: YIELD_MONEY=-320
    aiGlobalYieldsPer: YIELD_MONEY=-80
    ◇ grants a memory no event currently keys off
  • Refuse to pay.
    Remembered: Refused support (-40 opinion for 40 turns)(no event currently keys off this)+2 Legitimacy
    grants
    BONUS_SUPPORTED_FAITH_NO
    Memory MEMORYRELIGION_REFUSED_SUPPORT
    BONUS_EVENTOPTION_SUPPORTING_THE_FAITH_OPTION_REFUSE
    iLegitimacy 2
    ◇ grants a memory no event currently keys off

✎ Josh Unsworth Background reading ↗

Sacred Land Improvement Finished · Farm
50% to appear Every 35 turns City UsReligion PaganPlayer Us City Oracle
  • We will pay the fine.
    Remembered: Gave support (+40 opinion for 40 turns)(no event currently keys off this)-120Money-30/city↗ turn
    grants
    BONUS_SUPPORTED_FAITH_YES
    Memory MEMORYRELIGION_SUPPORTED_FAITH
    BONUS_MONEY_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=-120
    aiGlobalYieldsPer: YIELD_MONEY=-30
    ◇ grants a memory no event currently keys off
  • The Oracle is but a relic of the old ways, we shall not pay.
    Remembered: Refused support (-40 opinion for 40 turns)(no event currently keys off this)+2 Legitimacy
    grants
    BONUS_SUPPORTED_FAITH_NO
    Memory MEMORYRELIGION_REFUSED_SUPPORT
    BONUS_EVENTOPTION_SUPPORTING_THE_FAITH_OPTION_REFUSE
    iLegitimacy 2
    ◇ grants a memory no event currently keys off

✎ Josh Unsworth

Statue of God Improvement Finished · icon(RELIGION_JUDAISM)Jewish Temple
Once per game City UsReligion StateUs Or ThemPlayer Us Judaism
  • Find and punish those that created the statue.
    +120Discontenteach city↗ turnLeader relationship: Influenced By+1 Discipline
    grants
    BONUS_DISCONTENT_GAIN_LARGE
    aiCityYields: YIELD_DISCONTENT=120
    BONUS_LEADER_INFLUENCED_BY
    AddLeaderRelationship RELATIONSHIP_INFLUENCED_BY
    BONUS_GAIN_DISCIPLINE_1
    aiRatings: RATING_DISCIPLINE=1
  • Assure [character] that it won’t happen again.
    Leader relationship: Suspicious Of
    grants
    BONUS_LEADER_SUSPICIOUS_OF
    AddLeaderRelationship RELATIONSHIP_SUSPICIOUS_OF
  • Place the statue in the Templetemple.
    Leader relationship: Vengeful AgainstFree law: Iconography
    grants
    BONUS_LEADER_VENGEFUL_AGAINST
    AddLeaderRelationship RELATIONSHIP_VENGEFUL_AGAINST
    BONUS_EVENTOPTION_STATUE_OF_GOD
    FreeLaw LAW_ICONOGRAPHY

✎ Josh Unsworth

Tanit Improvement Finished · Shrine of Tanit The Sacred and the Profane Religion event pack
Once per game Player UsReligion Player PaganCity UsFamily Us Player Carthage
  • Sacrifice to Tanit, mother goddess and Face of Ba'al.
    +30Growtheach city↗ turn+60Training+15/city↗ turn
    grants
    BONUS_EVENTOPTION_TANIT_OPTION_0_CITY
    aeBonuses: BONUS_GROWTH_GAIN_SMALL, BONUS_TRAINING_GAIN_SMALL
  • Sacrifice to Melqart, the Lord of Tyre and Protector of the Universe.
    +40Civics+10/city↗ turnRemembered: Sacrificed to Melqart (+20 opinion for 80 turns)(no event currently keys off this)
    grants
    BONUS_CIVICS_GAIN_SMALL
    aiGlobalYieldsBase: YIELD_CIVICS=40
    aiGlobalYieldsPer: YIELD_CIVICS=10
    BONUS_EVENTOPTION_TANIT_OPTION_1_FAMILY
    Memory MEMORYFAMILY_SACRIFICE_MELQART
    ◇ grants a memory no event currently keys off
  • Sacrifice to Ba'al Hammon, consort of Tanit and Lord of the Two Horns.
    +50Food+15/city↗ turn
    grants
    BONUS_FOOD_GAIN_AVERAGE
    aiGlobalYieldsBase: YIELD_FOOD=50
    aiGlobalYieldsPer: YIELD_FOOD=15

✎ Josh Unsworth Background reading ↗

The Acropolis Improvement Finished · The Acropolis
50% to appear Every 0 turns City UsFamily Ordered UsFamily Ordered UsFamily Ordered Us
  • The [family] family.
    Remembered: Granted a treasury in the Acropolis (+80 opinion for 20 turns)
    grants
    BONUS_EVENTOPTION_ACROPOLIS_FAMILY_TREASURY
    Memory MEMORYFAMILY_ACROPOLIS_TREASURY
    ◇ may enable: Acropolis Guard
  • The [family] family.
    Remembered: Granted a treasury in the Acropolis (+80 opinion for 20 turns)
    grants
    BONUS_EVENTOPTION_ACROPOLIS_FAMILY_TREASURY
    Memory MEMORYFAMILY_ACROPOLIS_TREASURY
    ◇ may enable: Acropolis Guard
  • The [family] family.
    Remembered: Granted a treasury in the Acropolis (+80 opinion for 20 turns)
    grants
    BONUS_EVENTOPTION_ACROPOLIS_FAMILY_TREASURY
    Memory MEMORYFAMILY_ACROPOLIS_TREASURY
    ◇ may enable: Acropolis Guard

✎ Leyla Johnson

The Acropolis Improvement Finished · The Acropolis
Every 0 turns City UsPlayer Us
  • With this wonder, my legacy will endure.
    +6 Legitimacy
    grants
    BONUS_FINISHED_WONDER_STRONG
    iLegitimacy 6

✎ Soren Johnson, Josh Unsworth Background reading ↗

The Apadana Improvement Finished · The Apadana
Every 0 turns City UsPlayer Us
  • With this wonder, my legacy will endure.
    +4 Legitimacy
    grants
    BONUS_FINISHED_WONDER_DEVELOPING
    iLegitimacy 4

✎ Soren Johnson, Josh Unsworth Background reading ↗

The Circus Maximus Improvement Finished · The Circus Maximus
Every 0 turns City UsPlayer Us
  • With this wonder, my legacy will endure.
    +8 Legitimacy
    grants
    BONUS_FINISHED_WONDER_LEGENDARY
    iLegitimacy 8

✎ Soren Johnson, Josh Unsworth Background reading ↗

The Circus Maximus Improvement Finished · The Circus Maximus
Every 0 turns City Us
  • Plan for the bloodiest gladiatorial combat.
    Begin project: Gladiators
    grants
    BONUS_EVENTOPTION_WONDER_THE_CIRCUS_OPTION_0
    aeAddProjects: PROJECT_GLADIATORS
  • Hold plays of high Cultureculture and Dramadrama.
    Begin project: Dramatic Plays
    grants
    BONUS_EVENTOPTION_WONDER_THE_CIRCUS_OPTION_1
    aeAddProjects: PROJECT_PLAYS

✎ Andy Auseon Background reading ↗

The Colosseum Improvement Finished · Colosseum Wonders and Dynasties Wonders & Dynasties
Every 0 turns City UsPlayer Us
  • With this wonder, my legacy will endure.
    +8 Legitimacy
    grants
    BONUS_FINISHED_WONDER_LEGENDARY
    iLegitimacy 8

✎ Josh Unsworth Background reading ↗

The Colosseum Improvement Finished · Amphitheater
25% to appear Every 40 turns City UsLeader Us
  • A natural tableau with wild flora and fauna.
    Gain tech: Forestry
    grants
    BONUS_EVENTOPTION_WONDER_PUBLIC_SPECTACLE_OPTION_0
    aeTechs: TECH_FORESTRY
  • An artificial flooding for naval reenactments.
    Gain tech: Navigation
    grants
    BONUS_EVENTOPTION_WONDER_PUBLIC_SPECTACLE_OPTION_1
    aeTechs: TECH_NAVIGATION
  • The executions of political prisoners.
    +1 Heavy Infantry unit+200Happinesseach city↗ turn
    grants
    BONUS_EVENTOPTION_WONDER_PUBLIC_SPECTACLE_OPTION_2
    aiBonusUnits: BONUSUNITCLASS_HEAVY_INFANTRY=1
    aeBonuses: BONUS_HAPPINESS_GAIN_GIGANTIC

✎ Andy Auseon

The Colossus Improvement Finished · The Colossus
25% to appear Every 0 turns City UsLeader Us
  • Host a military parade and address the army.
    Gain trait: Warlike+160Training+40/city↗ turn
    grants
    BONUS_EVENTOPTION_COLOSSUS_WARLIKE
    aeAddTraits: TRAIT_WARLIKE
    aeBonuses: BONUS_TRAINING_GAIN_HUGE
  • Dedicate the statue to a family ancestor.
    +6 Legitimacy
    grants
    BONUS_EVENTOPTION_COLOSSUS_ANCESTOR
    iLegitimacy 6
  • Raise the sculptor to the nobility.
    grants
    BONUS_EVENTOPTION_COLOSSUS_SCULPTOR
    iCultureLevels 1

✎ Leyla Johnson

The Colossus Improvement Finished · The Colossus
Every 0 turns City UsPlayer Us
  • With this wonder, my legacy will endure.
    +6 Legitimacy
    grants
    BONUS_FINISHED_WONDER_STRONG
    iLegitimacy 6

✎ Soren Johnson, Josh Unsworth Background reading ↗

The Cothon Improvement Finished · Cothon Wonders and Dynasties Wonders & Dynasties
Every 0 turns City UsPlayer Us
  • With this wonder, my legacy will endure.
    +6 Legitimacy
    grants
    BONUS_FINISHED_WONDER_STRONG
    iLegitimacy 6

✎ Josh Unsworth Background reading ↗

The Hagia Sophia Improvement Finished · The Hagia Sophia
Every 0 turns City UsPlayer Us
  • With this wonder, my legacy will endure.
    +8 Legitimacy
    grants
    BONUS_FINISHED_WONDER_LEGENDARY
    iLegitimacy 8

✎ Soren Johnson, Josh Unsworth Background reading ↗

The Hanging Gardens Improvement Finished · The Hanging Gardens
25% to appear Every 0 turns City UsLeader Us
  • Nature provides the best kind of peace.
    +2 Discipline
    gated by
    bHidePrereqs prereqs hidden in-game
    grants
    BONUS_GAIN_DISCIPLINE_2
    aiRatings: RATING_DISCIPLINE=2
  • Plants hold many healing properties.
    +1 WisdomGain trait: Herbalist
    gated by
    bHidePrereqs prereqs hidden in-game
    grants
    BONUS_EVENTOPTION_HANGING_GARDENS_STUDY
    aiRatings: RATING_WISDOM=1
    aeAddTraits: TRAIT_HERBALIST
  • We should celebrate life more often.
    -1 Discipline-120Money-30/city↗ turn
    gated by
    LeaderSubject SUBJECT_NOT_RIGHTEOUS
    bHidePrereqs prereqs hidden in-game
    grants
    BONUS_EVENTOPTION_HANGING_GARDENS_PARTY_CITY
    aeBonuses: BONUS_ADD_CITIZEN_2
    BONUS_EVENTOPTION_HANGING_GARDENS_PARTY_LEADER
    aiRatings: RATING_DISCIPLINE=-1
    aeBonuses: BONUS_MONEY_LOSS_SMALL

✎ Leyla Johnson

The Hanging Gardens Improvement Finished · The Hanging Gardens
Every 0 turns City UsPlayer Us
  • With this wonder, my legacy will endure.
    +2 Legitimacy
    grants
    BONUS_FINISHED_WONDER_WEAK
    iLegitimacy 2

✎ Soren Johnson, Josh Unsworth Background reading ↗

The Hill Fort Improvement Finished · Hill Fort Empires of the Indus
Once per game
  • With this wonder, my legacy will endure.
    +8 Legitimacy
    grants
    BONUS_FINISHED_WONDER_LEGENDARY
    iLegitimacy 8

✎ Josh Unsworth Background reading ↗

The Ishtar Gate Improvement Finished · The Ishtar Gate
50% to appear Every 0 turns City UsLeader Us Max 2 Strengths
  • I shall paint it myself.
    Gain trait: Inspiring
    gated by
    bHidePrereqs prereqs hidden in-game
    grants
    BONUS_EVENTOPTION_ISHTAR_GATE_ME
    aeAddTraits: TRAIT_INSPIRING
  • Hire the most famous among them.
    +30–300 Culture (by city tier)+1 Wisdom-120Money-30/city↗ turn
    gated by
    LeaderSubject SUBJECT_NOT_FRUGAL
    bHidePrereqs prereqs hidden in-game
    grants
    BONUS_CULTURE_GAIN_AVERAGE
    aaiCultureYield: CULTURE_WEAK[YIELD_CULTURE=30], CULTURE_DEVELOPING[YIELD_CULTURE=60], CULTURE_STRONG[YIELD_CULTURE=120], CULTURE_LEGENDARY[YIELD_CULTURE=300]
    BONUS_EVENTOPTION_ISHTAR_GATE_ARTISTS_LEADER
    aiRatings: RATING_WISDOM=1
    aeBonuses: BONUS_MONEY_LOSS_SMALL
  • Let local children decorate it.
    Gain trait: Gracious-80Money-20/city↗ turn
    gated by
    LeaderSubjectNotAny SUBJECT_CHARACTER_TERRIFYING
    bHidePrereqs prereqs hidden in-game
    grants
    BONUS_EVENTOPTION_ISHTAR_GATE_CHILDREN
    aeAddTraits: TRAIT_GRACIOUS
    aeBonuses: BONUS_MONEY_LOSS_TINY

✎ Leyla Johnson

The Ishtar Gate Improvement Finished · The Ishtar Gate
Every 0 turns City UsPlayer Us
  • With this wonder, my legacy will endure.
    +4 Legitimacy
    grants
    BONUS_FINISHED_WONDER_DEVELOPING
    iLegitimacy 4

✎ Soren Johnson, Josh Unsworth Background reading ↗

The Jebel Barkal Improvement Finished · Jebel Barkal Wonders and Dynasties Wonders & Dynasties
Every 0 turns City UsPlayer Us
  • With this wonder, my legacy will endure.
    +4 Legitimacy
    grants
    BONUS_FINISHED_WONDER_DEVELOPING
    iLegitimacy 4

✎ Josh Unsworth Background reading ↗

The Jerwan Aqueduct Improvement Finished · Jerwan Aqueduct Wonders and Dynasties Wonders & Dynasties
Every 0 turns City UsPlayer Us
  • With this wonder, my legacy will endure.
    +2 Legitimacy
    grants
    BONUS_FINISHED_WONDER_WEAK
    iLegitimacy 2

✎ Josh Unsworth Background reading ↗

The Lighthouse Improvement Finished · The Lighthouse
25% to appear Every 0 turns City Us
  • Mighty warships and military transports.
    +1 Ship unit
    grants
    BONUS_UNITCLASS_SHIP
    aiBonusUnits: BONUSUNITCLASS_SHIP=1
  • Vast barges laden with fruit and grain.
    +120Growtheach city↗ turn+30Food+10/city↗ turn
    grants
    BONUS_EVENTOPTION_LIGHTHOUSE_GRAIN
    aeBonuses: BONUS_GROWTH_GAIN_HUGE, BONUS_FOOD_GAIN_SMALL
  • Beautiful vessels full of luxury goods.
    +80–800 Culture (by city tier)
    grants
    BONUS_CULTURE_GAIN_GIGANTIC
    aaiCultureYield: CULTURE_WEAK[YIELD_CULTURE=80], CULTURE_DEVELOPING[YIELD_CULTURE=160], CULTURE_STRONG[YIELD_CULTURE=320], CULTURE_LEGENDARY[YIELD_CULTURE=800]

✎ Leyla Johnson

The Lighthouse Improvement Finished · The Lighthouse
Every 0 turns City UsPlayer Us
  • With this wonder, my legacy will endure.
    +4 Legitimacy
    grants
    BONUS_FINISHED_WONDER_DEVELOPING
    iLegitimacy 4

✎ Soren Johnson, Josh Unsworth Background reading ↗

The Mahavihara Improvement Finished · The Mahavihara Empires of the Indus
Once per game
  • With this wonder, my legacy will endure.
    +4 Legitimacy
    grants
    BONUS_FINISHED_WONDER_DEVELOPING
    iLegitimacy 4

✎ Josh Unsworth Background reading ↗

The Mausoleum Improvement Finished · The Mausoleum
Every 0 turns City UsLeader UsSpouse Of Leader UsChild Of Leader Us Heir Us
  • My love, [character], will make this his eternal home.
    Gain trait: RomanticRemembered: I was given a wondrous resting place (+40 opinion, permanent)(no event currently keys off this)
    grants
    BONUS_GIVE_TRAIT_ROMANTIC
    aeAddTraits: TRAIT_ROMANTIC
    BONUS_EVENTOPTION_WONDER_ETERNAL_REST_OPTION_0_CHARACTER_1
    Memory MEMORYCHARACTER_WONDER_GIFTED_MAUSOLEUM
    ◇ grants a memory no event currently keys off
  • The name of my heir, [character] will never by forgotten.
    Gain trait: ExtravagantRemembered: I was given a wondrous resting place (+40 opinion, permanent)(no event currently keys off this)
    grants
    BONUS_GIVE_TRAIT_EXTRAVAGANT
    aeAddTraits: TRAIT_EXTRAVAGANT
    BONUS_EVENTOPTION_WONDER_ETERNAL_REST_OPTION_1_CHARACTER_2
    Memory MEMORYCHARACTER_WONDER_GIFTED_MAUSOLEUM
    ◇ grants a memory no event currently keys off
  • Only a leader of my stature is fit for such a tomb.
    +2 LegitimacyGain trait: Inspiring+5–50 Culture (by city tier)
    grants
    BONUS_EVENTOPTION_WONDER_ETERNAL_REST_OPTION_2
    iLegitimacy 2
    aeAddTraits: TRAIT_INSPIRING
    aeBonuses: BONUS_CULTURE_GAIN_MINIMAL

✎ Andy Auseon Background reading ↗

The Mausoleum Improvement Finished · The Mausoleum
Every 0 turns City UsPlayer Us
  • With this wonder, my legacy will endure.
    +6 Legitimacy
    grants
    BONUS_FINISHED_WONDER_STRONG
    iLegitimacy 6

✎ Soren Johnson, Josh Unsworth Background reading ↗

The Monumental Buddhas Improvement Finished · Monumental Buddhas Empires of the Indus
Once per game
  • With this wonder, my legacy will endure.
    +6 Legitimacy
    grants
    BONUS_FINISHED_WONDER_STRONG
    iLegitimacy 6

✎ Josh Unsworth Background reading ↗

The Musaeum Improvement Finished · The Musaeum
Every 0 turns City UsLeader Us
  • An extensive Librarylibrary with a scribe.
    Gain a Scribe
    grants
    BONUS_EVENTOPTION_WONDER_BEACON_OF_KNOWLEDGE_OPTION_0
    aeAddSpecialistClasses: SPECIALISTCLASS_SCRIBE
  • An observatory with a philosopher.
    Gain a Philosopher
    grants
    BONUS_EVENTOPTION_WONDER_BEACON_OF_KNOWLEDGE_OPTION_1
    aeAddSpecialistClasses: SPECIALISTCLASS_PHILOSOPHER
  • An anatomy lab with a physician.
    Gain a Doctor
    grants
    BONUS_EVENTOPTION_WONDER_BEACON_OF_KNOWLEDGE_OPTION_2
    aeAddSpecialistClasses: SPECIALISTCLASS_DOCTOR

✎ Andy Auseon Background reading ↗

The Musaeum Improvement Finished · The Musaeum
Every 0 turns City UsPlayer Us
  • With this wonder, my legacy will endure.
    +6 Legitimacy
    grants
    BONUS_FINISHED_WONDER_STRONG
    iLegitimacy 6

✎ Soren Johnson, Josh Unsworth Background reading ↗

The Necropolis Improvement Finished · The Necropolis
Every 0 turns City UsPlayer Us
  • With this wonder, my legacy will endure.
    +4 Legitimacy
    grants
    BONUS_FINISHED_WONDER_DEVELOPING
    iLegitimacy 4

✎ Soren Johnson, Josh Unsworth Background reading ↗

The Open Air Improvement Finished · Pasture
25% to appear Once per game City UsLeader Us
  • The open air is exactly what I need.
    Gain trait: Robust
    grants
    BONUS_GIVE_TRAIT_ROBUST
    aeAddTraits: TRAIT_ROBUST
  • Let us speak of the future.
    Begin project: Athletic Tradition: EquestrianGain trait: ProsperousProgress ambition: Six Pastures
    grants
    BONUS_EVENTOPTION_THE_OPEN_AIR_PROJECT
    aeAddProjects: PROJECT_ATHLETICS_EQUESTRIAN
    BONUS_EVENTOPTION_THE_OPEN_AIR_PLAN
    Ambition GOAL_SIX_PASTURES
    aeAddTraits: TRAIT_PROSPEROUS

✎ Jeri Roys

The Oracle Improvement Finished · The Oracle
Every 0 turns City UsPlayer Us
  • With this wonder, my legacy will endure.
    +2 Legitimacy
    grants
    BONUS_FINISHED_WONDER_WEAK
    iLegitimacy 2

✎ Soren Johnson, Josh Unsworth Background reading ↗

The Oracle of [city] Improvement Finished · The Oracle
25% to appear Every 0 turns City UsLeader Us
  • Only I deserve this privilege.
    +1 Charisma+1 Courage+1 Wisdom+1 DisciplineGain trait: Cruel
    grants
    BONUS_EVENTOPTION_ORACLE_ME
    aiRatings: RATING_CHARISMA=1, RATING_COURAGE=1, RATING_WISDOM=1, RATING_DISCIPLINE=1
    aeAddTraits: TRAIT_CRUEL
  • Those who can afford the fee.
    +60Discontenteach city↗ turnGain trait: Prosperous+160Money+40/city↗ turn
    gated by
    LeaderSubjectNotAny SUBJECT_CHARACTER_VAIN
    bHidePrereqs prereqs hidden in-game
    grants
    BONUS_DISCONTENT_GAIN_SMALL
    aiCityYields: YIELD_DISCONTENT=60
    BONUS_EVENTOPTION_ORACLE_WEALTHY_LEADER
    aeAddTraits: TRAIT_PROSPEROUS
    aeBonuses: BONUS_MONEY_GAIN_AVERAGE
  • The gods should be heard by everyone!
    +30–300 Culture (by city tier)Gain trait: Gracious
    gated by
    LeaderSubjectNotAny SUBJECT_CHARACTER_TERRIFYING
    bHidePrereqs prereqs hidden in-game
    grants
    BONUS_EVENTOPTION_ORACLE_EVERYONE_CITY
    aeBonuses: BONUS_ADD_CITIZEN_1, BONUS_CULTURE_GAIN_AVERAGE
    BONUS_GIVE_TRAIT_GRACIOUS
    aeAddTraits: TRAIT_GRACIOUS

✎ Leyla Johnson

The Oracle of [city] Improvement Finished · The Oracle
25% to appear Every 0 turns City UsLeader Us
  • The high priestess has lost her mind.
    +1 Discipline
    grants
    BONUS_GAIN_DISCIPLINE_1
    aiRatings: RATING_DISCIPLINE=1
  • It is vague. We should proceed with caution.
    Gain trait: Vigilant
    grants
    BONUS_GIVE_TRAIT_VIGILANT
    aeAddTraits: TRAIT_VIGILANT
  • The gods favor us! Pay the Oracle handsomely.
    Gain trait: Blessed-120Money-30/city↗ turn
    grants
    BONUS_EVENTOPTION_ORACLE_PLEASED
    aeAddTraits: TRAIT_BLESSED
    aeBonuses: BONUS_MONEY_LOSS_SMALL

✎ Leyla Johnson

The Pantheon Improvement Finished · The Pantheon
Every 0 turns City UsLeader Us
  • Icons of our royal line.
    +4 Legitimacy
    grants
    BONUS_EVENTOPTION_WONDER_GODS_AND_MEN_OPTION_0
    iLegitimacy 4
  • Statues of the gods.
    grants
    BONUS_EVENTOPTION_WONDER_GODS_AND_MEN_OPTION_1
    FreeTheology THEOLOGY_VENERATION
  • Busts of... me.
    Gain trait: GreedyFree law: Divine Rule
    grants
    BONUS_EVENTOPTION_WONDER_GODS_AND_MEN_OPTION_2
    FreeLaw LAW_DIVINE_RULE
    aeAddTraits: TRAIT_GREEDY

✎ Andy Auseon Background reading ↗

The Pantheon Improvement Finished · The Pantheon
Every 0 turns City UsPlayer Us
  • With this wonder, my legacy will endure.
    +8 Legitimacy
    grants
    BONUS_FINISHED_WONDER_LEGENDARY
    iLegitimacy 8

✎ Soren Johnson, Josh Unsworth Background reading ↗

The Pyramids Improvement Finished · The Pyramids
25% to appear Every 0 turns City UsHeir Us Child
  • They are a testament to hard work.
    +1 WisdomGain trait: Affable
    grants
    BONUS_EVENTOPTION_PYRAMIDS_WORK
    aiRatings: RATING_WISDOM=1
    aeAddTraits: TRAIT_AFFABLE
  • Our legacy will last forever.
    Gain trait: Eloquent
    grants
    BONUS_EVENTOPTION_PYRAMIDS_BLOODLINE
    aeAddTraits: TRAIT_ELOQUENT
  • Death is not the end, but a beginning...
    +1 CourageGain trait: Warlike
    grants
    BONUS_EVENTOPTION_PYRAMIDS_DEATH
    aiRatings: RATING_COURAGE=1
    aeAddTraits: TRAIT_WARLIKE

✎ Leyla Johnson

The Pyramids Improvement Finished · The Pyramids
Every 0 turns City UsPlayer Us
  • With this wonder, my legacy will endure.
    +2 Legitimacy
    grants
    BONUS_FINISHED_WONDER_WEAK
    iLegitimacy 2

✎ Soren Johnson, Josh Unsworth Background reading ↗

The Royal Library Improvement Finished · Royal Library Wonders and Dynasties Wonders & Dynasties
Every 0 turns City UsPlayer Us
  • With this wonder, my legacy will endure.
    +4 Legitimacy
    grants
    BONUS_FINISHED_WONDER_DEVELOPING
    iLegitimacy 4

✎ Josh Unsworth Background reading ↗

The Sport of Kings Improvement Finished · Camp
15% to appear Once per game City UsLeader UsFamily UsFamily Head Us
  • Indeed, I believe the laws can be improved.
    Progress ambition: SerfdomRemembered: Promised to put peasants in their place (+40 opinion for 40 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_THE_SPORT_OF_KINGS_AGREE_SERFDOM
    Ambition GOAL_SERFDOM
    BONUS_EVENTOPTION_THE_SPORT_OF_KINGS_FAVOR
    Memory MEMORYFAMILY_PROMISED_SERFDOM
    ◇ grants a memory no event currently keys off
  • Done? Those hunters have made [city] prosperous, they set an example.
    Progress ambition: Six CampsRemembered: Supported peasant hunters over nobles (-20 opinion for 40 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_THE_SPORT_OF_KINGS_DISAGREE_CAMPS
    Ambition GOAL_SIX_CAMPS
    aeBonuses: BONUS_SET_BUILDER_ARCHETYPE
    BONUS_EVENTOPTION_THE_SPORT_OF_KINGS_DISFAVOR
    Memory MEMORYFAMILY_SUPPORTED_PEASANTS
    ◇ grants a memory no event currently keys off
  • Alas, you have my sympathies. More Winewine?
    Gain a random trait
    grants
    BONUS_EVENTOPTION_THE_SPORT_OF_KINGS_WAFFLE
    aeRandomTraitDelay: TRAIT_AFFABLE, TRAIT_DRUNK, TRAIT_GRACIOUS

✎ Jeri Roys

The Stupa Improvement Finished · Stupa Empires of the Indus
Once per game
  • With this wonder, my legacy will endure.
    +2 Legitimacy
    grants
    BONUS_FINISHED_WONDER_WEAK
    iLegitimacy 2

✎ Josh Unsworth Background reading ↗

The Via Recta Souk Improvement Finished · The Via Recta Souk
Every 0 turns City UsPlayer Us
  • With this wonder, my legacy will endure.
    +8 Legitimacy
    grants
    BONUS_FINISHED_WONDER_LEGENDARY
    iLegitimacy 8

✎ Soren Johnson, Josh Unsworth Background reading ↗

The Works of [character] Improvement Finished · Grove Behind the Throne
Once per game Player UsCity UsMago The AuthorLeader Us Player No Rising Star
Always Gain trait: Rising Star
  • North, of course. [character], would you like to advise on the further agricultural development of [city]?
    Begin project: Bucolic ReputationLeader relationship: Influenced By
    grants
    BONUS_BUCOLIC_REPUTATION
    aeAddProjects: PROJECT_BUCOLIC_REPUTATION
    BONUS_LEADER_INFLUENCED_BY
    AddLeaderRelationship RELATIONSHIP_INFLUENCED_BY
  • I think you will find I am more than capable of managing [rival] GroveGrove and plantations.
    Progress ambition: Six GrovesRemembered: Recent Ambition (7 turns)+20 XP to the character
    grants
    BONUS_AMBITION_SIX_GROVES
    Ambition GOAL_SIX_GROVES
    aeBonuses: BONUS_RECENT_AMBITION
    BONUS_XP_CHARACTER_SMALL
    iXPCharacter 20

✎ Jeri Roys Background reading ↗

The Yazilikaya Improvement Finished · Yazilikaya Wonders and Dynasties Wonders & Dynasties
Every 0 turns City UsPlayer Us
  • With this wonder, my legacy will endure.
    +2 Legitimacy
    grants
    BONUS_FINISHED_WONDER_WEAK
    iLegitimacy 2

✎ Josh Unsworth Background reading ↗

The Ziggurat Improvement Finished · The Ziggurat
Every 0 turns City UsPlayer Us
  • With this wonder, my legacy will endure.
    +2 Legitimacy
    grants
    BONUS_FINISHED_WONDER_WEAK
    iLegitimacy 2

✎ Soren Johnson, Josh Unsworth Background reading ↗

The Ziggurat of [city] Improvement Finished · The Ziggurat
Once per game City UsLeader Us
  • Dedicate this shrine to Love.
    Begin project: Ziggurat Love Shrine
    grants
    BONUS_EVENTOPTION_WONDER_THE_ZIGGURAT_OPTION_0_CITY
    aeAddProjects: PROJECT_TERRACE_LOVE_SHRINE
  • Dedicate this shrine to Wisdom.
    Begin project: Ziggurat Wisdom Shrine
    grants
    BONUS_EVENTOPTION_WONDER_THE_ZIGGURAT_OPTION_1_CITY
    aeAddProjects: PROJECT_TERRACE_WISDOM_SHRINE
  • Dedicate this shrine to War.
    Begin project: Ziggurat War Shrine
    grants
    BONUS_EVENTOPTION_WONDER_THE_ZIGGURAT_OPTION_2_CITY
    aeAddProjects: PROJECT_TERRACE_WAR_SHRINE

✎ Andy Auseon

Tragedy, oh Tragedy Improvement Finished · Odeon The Sacred and the Profane Religion event pack
25% to appear Once per game Religion PlayerCity UsPoet TempPlayer Us Religion Pagan
  • Hire the poet for our court.
    -20Civics-5/city↗ turnGain a Court Minister
    grants
    BONUS_CIVICS_LOSS_TINY
    aiGlobalYieldsBase: YIELD_CIVICS=-20
    aiGlobalYieldsPer: YIELD_CIVICS=-5
    BONUS_MAKE_GREAT_MINISTER
    MakeCourtier COURTIER_MINISTER
  • Personally commission the next play yourself.
    +30–300 Culture (by city tier)-80Money-20/city↗ turn
    grants
    BONUS_CULTURE_GAIN_AVERAGE
    aaiCultureYield: CULTURE_WEAK[YIELD_CULTURE=30], CULTURE_DEVELOPING[YIELD_CULTURE=60], CULTURE_STRONG[YIELD_CULTURE=120], CULTURE_LEGENDARY[YIELD_CULTURE=300]
    BONUS_MONEY_LOSS_TINY
    aiGlobalYieldsBase: YIELD_MONEY=-80
    aiGlobalYieldsPer: YIELD_MONEY=-20
  • Stop the play from being shown.
    Remembered: Barred an impious play (+40 opinion for 20 turns)(no event currently keys off this)+20Discontenteach city↗ turn
    grants
    BONUS_EVENTOPTION_TRAGEDY_OH_TRAGEDY_OPTION_2_RELIGION
    Memory MEMORYRELIGION_BARRED_PLAY
    BONUS_DISCONTENT_GAIN_MINIMAL
    aiCityYields: YIELD_DISCONTENT=20
    ◇ grants a memory no event currently keys off

✎ Josh Unsworth

Tutorial: Trade Network Improvement Finished · Hamlet
Once per game City Us
  • I will extend my Trade Network to gain more MoneyMoney and increase HappinessHappiness!
    (no gates or payload in XML)

✎ Gabe Campbell

Tutorial: Training Improvement Finished · Barracks
Once per game City Us
  • I will train my Melee Units at a BarracksBarracks so they gain more Xp!
    (no gates or payload in XML)

✎ Gabe Campbell

View from the Throne Improvement Finished · The Apadana
25% to appear Every 0 turns City UsLeader Us
  • Invite delegations to pay tribute.
    +120Money+30/city↗ turn+30Food+10/city↗ turn
    grants
    BONUS_EVENTOPTION_VIEW_FROM_THE_THRONE_OPTION_0
    aeBonuses: BONUS_MONEY_GAIN_SMALL, BONUS_FOOD_GAIN_SMALL
  • Let the common people come.
    +120Happinesseach city↗ turn
    grants
    BONUS_HAPPINESS_GAIN_LARGE
    aiCityYields: YIELD_HAPPINESS=120
  • I wish to enjoy the view alone.
    +2 LegitimacyGain trait: Engineer
    grants
    BONUS_EVENTOPTION_VIEW_FROM_THE_THRONE_OPTION_2
    iLegitimacy 2
    aeAddTraits: TRAIT_ENGINEER

✎ Andy Auseon

Warm Relations Improvement Finished · Heated Baths
Every 40 turns City UsFamily Ordered UsFamily Ordered UsFamily Ordered Us
  • The [family].
    Remembered: Invited us to the new baths (+20 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_WONDER_WARM_RELATIONS_OPTION_0_FAMILY_0
    Memory MEMORYFAMILY_WONDER_INVITED_BATHS
    ◇ grants a memory no event currently keys off
  • The [family].
    Remembered: Invited us to the new baths (+20 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_WONDER_WARM_RELATIONS_OPTION_1_FAMILY_1
    Memory MEMORYFAMILY_WONDER_INVITED_BATHS
    ◇ grants a memory no event currently keys off
  • The [family].
    Remembered: Invited us to the new baths (+20 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_WONDER_WARM_RELATIONS_OPTION_2_FAMILY_2
    Memory MEMORYFAMILY_WONDER_INVITED_BATHS
    ◇ grants a memory no event currently keys off

✎ Andy Auseon

Warriors of Truth Improvement Finished · Barracks Wonders and Dynasties Wonders & Dynasties
Once per game City UsZoroastrianismPlayer UsLeader Us Shapur Leader
  • Our most experienced fighters should be in charge of the Trainingtraining.
    Gain a Officer
    grants
    BONUS_GAIN_OFFICER
    aeAddSpecialistClasses: SPECIALISTCLASS_OFFICER
  • The key is day after day of long Trainingtraining so they are always prepared.
    +80Training+20/city↗ turn
    grants
    BONUS_TRAINING_GAIN_AVERAGE
    aiGlobalYieldsBase: YIELD_TRAINING=80
    aiGlobalYieldsPer: YIELD_TRAINING=20

✎ Solver

Where Old Bones Lie Improvement Finished · Barracks The Sacred and the Profane Religion event pack
50% to appear Once per game City UsReligion PlayerUs Or ThemFamily UsTile Claimed Us JudaismChristianity
  • OrdersOrder parts of the site be reconstructed to protect the holy ground.
    grants
    BONUS_EVENTOPTION_WHERE_OLD_BONES_LIE_OPTION_0_TILE
    bPillageImprovement 1
  • Allow the building to stand but only allow building on [religion] ground with permits.
    -60Civics-15/city↗ turnRemembered: Protected the holy ground (+40 opinion for 80 turns)(no event currently keys off this)
    grants
    BONUS_CIVICS_LOSS_AVERAGE
    aiGlobalYieldsBase: YIELD_CIVICS=-60
    aiGlobalYieldsPer: YIELD_CIVICS=-15
    BONUS_EVENTOPTION_WHERE_OLD_BONES_LIE_OPTION_1_RELIGION
    Memory MEMORYRELIGION_PROTECTED_HOLY_GROUND
    ◇ grants a memory no event currently keys off
  • Refuse the request for more regulation.
    Leader relationship: Disappointed With
    grants
    BONUS_LEADER_DISAPPOINTED_WITH
    AddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH
    BONUS_EVENTOPTION_WHERE_OLD_BONES_LIE_OPTION_2_FAMILY
    aeFamilyBonuses: BONUS_GROWTH_GAIN_SMALL

✎ Josh Unsworth