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📜 Law Events

17 events

← All story events Event class Stories drawn from the Law event pool. Scheduling (eventClass.xml): 100% chance per turn · at most one event of this class every 5 turns.

How yield rewards scale ↗ turn

A yield reward like +40 Science +10/city ↗turn is not a flat number. The amount you actually receive is:

(base + per-city × your cities) × turn multiplier

  • Per-city adds that much for every city you own (the rival's cities for Steal-Research-style effects).
  • Turn multiplier is ×1 up through turn 60, then ×(turn ÷ 60) after — ×1.5 at turn 90, ×2 at turn 120, ×3.3 at turn 200.

The number on each chip is the ×1 (base) value. Hover a yield chip for a cities × turn table of the real reward. Example — +40 Science +10/city with 4 cities: 80 early game → 120 at turn 90 → 160 at turn 120. The mission pages also have a live calculator. ("Tiny / Small / Average / Large" in the game are just preset base/per tiers — shown here as their real numbers.)

Weights are not in-game odds. Each story is gated by character/empire conditions (some hidden in-game), so its real frequency is filtered in ways the XML can't predict — community analytics differ a lot from raw weights. Treat the weight as the XML knob, not a probability.

Adopt Pagan Religion?
Once per game Turn 20+ Religion PaganPlayer Us
  • Adopt [religion].
    grants
    BONUS_ADOPT_RELIGION
    bAdoptReligion 1
  • Not right now.
    (no gates or payload in XML)

✎ Soren Johnson

Adopt State Religion?
Once per game Turn 20+ Religion WorldCity Us
  • Adopt [religion].
    grants
    BONUS_ADOPT_RELIGION
    bAdoptReligion 1
  • Not right now.
    (no gates or payload in XML)

✎ Soren Johnson

Autarky or Trade League
Once per game Player UsLaw AutarkyLaw Trade League Player Min 1000 Civics
  • [rival] will be self-sufficient.
    grants
    BONUS_START_LAW
    bStartLaw 1
  • Trade with outsiders benefits everyone.
    grants
    BONUS_START_LAW
    bStartLaw 1
  • We will not decide right now.
    (no gates or payload in XML)
  • The court will choose the laws.
    (no gates or payload in XML)

✎ Soren Johnson

Centralization or Vassalage
Once per game Player UsLaw CentralizationLaw Vassalage Player Min 1000 Civics
  • Centralization will strengthen our power.
    grants
    BONUS_START_LAW
    bStartLaw 1
  • Vassalage trusts our subjects to govern.
    grants
    BONUS_START_LAW
    bStartLaw 1
  • We will not decide right now.
    (no gates or payload in XML)
  • The court will choose the laws.
    (no gates or payload in XML)

✎ Soren Johnson

Coin Debasement or Monetary Reform
Once per game Player UsLaw Coin DebasementLaw Monetary Reform Player Min 1000 Civics
  • We will mint as much Moneymoney as we need.
    grants
    BONUS_START_LAW
    bStartLaw 1
  • Purer coins will keep our economy strong.
    grants
    BONUS_START_LAW
    bStartLaw 1
  • We will not decide right now.
    (no gates or payload in XML)
  • The court will choose the laws.
    (no gates or payload in XML)

✎ Soren Johnson

Colonies or Serfdom
Once per game Player UsLaw ColoniesLaw Serfdom Player Min 1000 Civics
  • The nation must grow and expand.
    grants
    BONUS_START_LAW
    bStartLaw 1
  • Our people should work their own land.
    grants
    BONUS_START_LAW
    bStartLaw 1
  • We will not decide right now.
    (no gates or payload in XML)
  • The court will choose the laws.
    (no gates or payload in XML)

✎ Soren Johnson

Epics or Exploration
Once per game Player UsLaw EpicsLaw Exploration Player Min 1000 Civics
  • Let us share our own stories.
    grants
    BONUS_START_LAW
    bStartLaw 1
  • The world has many tales to tell.
    grants
    BONUS_START_LAW
    bStartLaw 1
  • We will not decide right now.
    (no gates or payload in XML)
  • The court will choose the laws.
    (no gates or payload in XML)

✎ Soren Johnson

Guilds or Elites
Once per game Player UsLaw GuildsLaw Elites Player Min 1000 Civics
  • Labor and merit lead to great works.
    grants
    BONUS_START_LAW
    bStartLaw 1
  • Lineage produces the finest craftsmen.
    grants
    BONUS_START_LAW
    bStartLaw 1
  • We will not decide right now.
    (no gates or payload in XML)
  • The court will choose the laws.
    (no gates or payload in XML)

✎ Soren Johnson

Iconography or Calligraphy
Once per game Player UsLaw IconographyLaw Calligraphy Player Min 1000 Civics
  • Images are a language we all understand.
    grants
    BONUS_START_LAW
    bStartLaw 1
  • Writing gives power to those who wield it.
    grants
    BONUS_START_LAW
    bStartLaw 1
  • We will not decide right now.
    (no gates or payload in XML)
  • The court will choose the laws.
    (no gates or payload in XML)

✎ Soren Johnson

Monotheism or Polytheism
Once per game Player UsLaw MonotheismLaw Polytheism Player Min 1000 Civics
  • There is only one true God.
    grants
    BONUS_START_LAW
    bStartLaw 1
  • We respect the old and the new gods.
    grants
    BONUS_START_LAW
    bStartLaw 1
  • We will not decide right now.
    (no gates or payload in XML)
  • The court will choose the laws.
    (no gates or payload in XML)

✎ Soren Johnson

Philosophy or Engineering
Once per game Player UsLaw PhilosophyLaw Engineering Player Min 1000 Civics
  • We have much to learn about ourselves.
    grants
    BONUS_START_LAW
    bStartLaw 1
  • Put the mind to practical use.
    grants
    BONUS_START_LAW
    bStartLaw 1
  • We will not decide right now.
    (no gates or payload in XML)
  • The court will choose the laws.
    (no gates or payload in XML)

✎ Soren Johnson

Pilgrimage or Holy War
Once per game Player UsLaw PilgrimageLaw Holy War Player Min 1000 Civics
  • All the world should see our holy places.
    grants
    BONUS_START_LAW
    bStartLaw 1
  • We must passionately defend the faithful.
    grants
    BONUS_START_LAW
    bStartLaw 1
  • We will not decide right now.
    (no gates or payload in XML)
  • The court will choose the laws.
    (no gates or payload in XML)

✎ Soren Johnson

Professional Army or Volunteers
Once per game Player UsLaw Professional ArmyLaw Volunteers Player Min 1000 Civics
  • Lasting security is bought with Goldgold.
    grants
    BONUS_START_LAW
    bStartLaw 1
  • None fight like a man protecting his home.
    grants
    BONUS_START_LAW
    bStartLaw 1
  • We will not decide right now.
    (no gates or payload in XML)
  • The court will choose the laws.
    (no gates or payload in XML)

✎ Soren Johnson

Slavery or Freedom
Once per game Player UsLaw SlaveryLaw Freedom Player Min 1000 Civics
  • We will keep slaves.
    grants
    BONUS_START_LAW
    bStartLaw 1
  • Our subjects will be free.
    grants
    BONUS_START_LAW
    bStartLaw 1
  • We will not decide right now.
    (no gates or payload in XML)
  • The court will choose the laws.
    (no gates or payload in XML)

✎ Soren Johnson

Tolerance or Orthodoxy
Once per game Player UsLaw ToleranceLaw Orthodoxy Player Min 1000 Civics
  • Even heathens may live among us in peace.
    grants
    BONUS_START_LAW
    bStartLaw 1
  • One true path leads to godliness.
    grants
    BONUS_START_LAW
    bStartLaw 1
  • We will not decide right now.
    (no gates or payload in XML)
  • The court will choose the laws.
    (no gates or payload in XML)

✎ Soren Johnson

Tyranny or Constitution
Once per game Player UsLaw TyrannyLaw Constitution Player Min 1000 Civics
  • My word is law!
    grants
    BONUS_START_LAW
    bStartLaw 1
  • Society shall be bound by rules.
    grants
    BONUS_START_LAW
    bStartLaw 1
  • We will not decide right now.
    (no gates or payload in XML)
  • The court will choose the laws.
    (no gates or payload in XML)

✎ Soren Johnson