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📜 Law Events

17 events

← All story events Event class Events drawn from the Law pool. How often: 100% chance per turn · at most one every 5 turns.

How yield rewards scale ↗ turn

A yield reward like +40 Science +10/city ↗turn grows with your cities and the turn. You receive:

(base + per-city × your cities) × turn multiplier

  • Per-city adds that much for every city you own (the rival's cities for Steal-Research-style effects).
  • Turn multiplier is ×1 up to turn 60, then turn ÷ 60: ×1.5 at turn 90, ×2 at turn 120, ×3.3 at turn 200.

Each chip shows the ×1 (base) value. Hover a yield chip for a cities × turn table of the real reward. For example, +40 Science +10/city with 4 cities pays 80 in the early game, 120 at turn 90 and 160 at turn 120. The mission pages also have a live calculator. The game's "Tiny", "Small", "Average" and "Large" rewards are shown here as their real numbers.

⚠ Weights are not in-game odds. Each event also needs its character and empire conditions to hold, and some of those are hidden in game, so how often it really fires can differ a lot from its weight. Community tracking bears this out.

Adopt Pagan Religion? one choice: Adopts the event's religion as state religion CM ✓ Turn 20+
Once per game Religion PaganPlayer Us
  • ▸ Adopt [religion].
    Adopts the event's religion as state religion
    grants
    BONUS_ADOPT_RELIGION
    bAdoptReligion 1
  • ▸ Not right now.
    (no gates or payload in XML)

✎ Soren Johnson

Adopt State Religion? one choice: Adopts the event's religion as state religion CM ✓ Turn 20+
Once per game Religion WorldCity Us
  • ▸ Adopt [religion].
    Adopts the event's religion as state religion
    grants
    BONUS_ADOPT_RELIGION
    bAdoptReligion 1
  • ▸ Not right now.
    (no gates or payload in XML)

✎ Soren Johnson

Autarky or Trade League one choice: Start the event's law CM ✓
Once per game Player UsLaw AutarkyLaw Trade League Player Min 1000 Civics
  • ▸ [rival] will be self-sufficient.
    Start the event's law
    grants
    BONUS_START_LAW
    bStartLaw 1
  • ▸ Trade with outsiders benefits everyone.
    Start the event's law
    grants
    BONUS_START_LAW
    bStartLaw 1
  • ▸ We will not decide right now.
    (no gates or payload in XML)
  • ▸ The court will choose the laws.
    (no gates or payload in XML)

✎ Soren Johnson

Centralization or Vassalage one choice: Start the event's law CM ✓
Once per game Player UsLaw CentralizationLaw Vassalage Player Min 1000 Civics
  • ▸ Centralization will strengthen our power.
    Start the event's law
    grants
    BONUS_START_LAW
    bStartLaw 1
  • ▸ Vassalage trusts our subjects to govern.
    Start the event's law
    grants
    BONUS_START_LAW
    bStartLaw 1
  • ▸ We will not decide right now.
    (no gates or payload in XML)
  • ▸ The court will choose the laws.
    (no gates or payload in XML)

✎ Soren Johnson

Coin Debasement or Monetary Reform one choice: Start the event's law CM ✓
Once per game Player UsLaw Coin DebasementLaw Monetary Reform Player Min 1000 Civics
  • ▸ We will mint as much Moneymoney as we need.
    Start the event's law
    grants
    BONUS_START_LAW
    bStartLaw 1
  • ▸ Purer coins will keep our economy strong.
    Start the event's law
    grants
    BONUS_START_LAW
    bStartLaw 1
  • ▸ We will not decide right now.
    (no gates or payload in XML)
  • ▸ The court will choose the laws.
    (no gates or payload in XML)

✎ Soren Johnson

Colonies or Serfdom one choice: Start the event's law CM ✓
Once per game Player UsLaw ColoniesLaw Serfdom Player Min 1000 Civics
  • ▸ The nation must grow and expand.
    Start the event's law
    grants
    BONUS_START_LAW
    bStartLaw 1
  • ▸ Our people should work their own land.
    Start the event's law
    grants
    BONUS_START_LAW
    bStartLaw 1
  • ▸ We will not decide right now.
    (no gates or payload in XML)
  • ▸ The court will choose the laws.
    (no gates or payload in XML)

✎ Soren Johnson

Epics or Exploration one choice: Start the event's law CM ✓
Once per game Player UsLaw EpicsLaw Exploration Player Min 1000 Civics
  • ▸ Let us share our own stories.
    Start the event's law
    grants
    BONUS_START_LAW
    bStartLaw 1
  • ▸ The world has many tales to tell.
    Start the event's law
    grants
    BONUS_START_LAW
    bStartLaw 1
  • ▸ We will not decide right now.
    (no gates or payload in XML)
  • ▸ The court will choose the laws.
    (no gates or payload in XML)

✎ Soren Johnson

Guilds or Elites one choice: Start the event's law CM ✓
Once per game Player UsLaw GuildsLaw Elites Player Min 1000 Civics
  • ▸ Labor and merit lead to great works.
    Start the event's law
    grants
    BONUS_START_LAW
    bStartLaw 1
  • ▸ Lineage produces the finest craftsmen.
    Start the event's law
    grants
    BONUS_START_LAW
    bStartLaw 1
  • ▸ We will not decide right now.
    (no gates or payload in XML)
  • ▸ The court will choose the laws.
    (no gates or payload in XML)

✎ Soren Johnson

Iconography or Calligraphy one choice: Start the event's law CM ✓
Once per game Player UsLaw IconographyLaw Calligraphy Player Min 1000 Civics
  • ▸ Images are a language we all understand.
    Start the event's law
    grants
    BONUS_START_LAW
    bStartLaw 1
  • ▸ Writing gives power to those who wield it.
    Start the event's law
    grants
    BONUS_START_LAW
    bStartLaw 1
  • ▸ We will not decide right now.
    (no gates or payload in XML)
  • ▸ The court will choose the laws.
    (no gates or payload in XML)

✎ Soren Johnson

Monotheism or Polytheism one choice: Start the event's law CM ✓
Once per game Player UsLaw MonotheismLaw Polytheism Player Min 1000 Civics
  • ▸ There is only one true God.
    Start the event's law
    grants
    BONUS_START_LAW
    bStartLaw 1
  • ▸ We respect the old and the new gods.
    Start the event's law
    grants
    BONUS_START_LAW
    bStartLaw 1
  • ▸ We will not decide right now.
    (no gates or payload in XML)
  • ▸ The court will choose the laws.
    (no gates or payload in XML)

✎ Soren Johnson

Philosophy or Engineering one choice: Start the event's law CM ✓
Once per game Player UsLaw PhilosophyLaw Engineering Player Min 1000 Civics
  • ▸ We have much to learn about ourselves.
    Start the event's law
    grants
    BONUS_START_LAW
    bStartLaw 1
  • ▸ Put the mind to practical use.
    Start the event's law
    grants
    BONUS_START_LAW
    bStartLaw 1
  • ▸ We will not decide right now.
    (no gates or payload in XML)
  • ▸ The court will choose the laws.
    (no gates or payload in XML)

✎ Soren Johnson

Pilgrimage or Holy War one choice: Start the event's law CM ✓
Once per game Player UsLaw PilgrimageLaw Holy War Player Min 1000 Civics
  • ▸ All the world should see our holy places.
    Start the event's law
    grants
    BONUS_START_LAW
    bStartLaw 1
  • ▸ We must passionately defend the faithful.
    Start the event's law
    grants
    BONUS_START_LAW
    bStartLaw 1
  • ▸ We will not decide right now.
    (no gates or payload in XML)
  • ▸ The court will choose the laws.
    (no gates or payload in XML)

✎ Soren Johnson

Professional Army or Volunteers one choice: Start the event's law CM ✓
Once per game Player UsLaw Professional ArmyLaw Volunteers Player Min 1000 Civics
  • ▸ Lasting security is bought with gold.
    Start the event's law
    grants
    BONUS_START_LAW
    bStartLaw 1
  • ▸ None fight like a man protecting his home.
    Start the event's law
    grants
    BONUS_START_LAW
    bStartLaw 1
  • ▸ We will not decide right now.
    (no gates or payload in XML)
  • ▸ The court will choose the laws.
    (no gates or payload in XML)

✎ Soren Johnson

Slavery or Freedom one choice: Start the event's law CM ✓
Once per game Player UsLaw SlaveryLaw Freedom Player Min 1000 Civics
  • ▸ We will keep slaves.
    Start the event's law
    grants
    BONUS_START_LAW
    bStartLaw 1
  • ▸ Our subjects will be free.
    Start the event's law
    grants
    BONUS_START_LAW
    bStartLaw 1
  • ▸ We will not decide right now.
    (no gates or payload in XML)
  • ▸ The court will choose the laws.
    (no gates or payload in XML)

✎ Soren Johnson

Tolerance or Orthodoxy one choice: Start the event's law CM ✓
Once per game Player UsLaw ToleranceLaw Orthodoxy Player Min 1000 Civics
  • ▸ Even heathens may live among us in peace.
    Start the event's law
    grants
    BONUS_START_LAW
    bStartLaw 1
  • ▸ One true path leads to godliness.
    Start the event's law
    grants
    BONUS_START_LAW
    bStartLaw 1
  • ▸ We will not decide right now.
    (no gates or payload in XML)
  • ▸ The court will choose the laws.
    (no gates or payload in XML)

✎ Soren Johnson

Tyranny or Constitution one choice: Start the event's law CM ✓
Once per game Player UsLaw TyrannyLaw Constitution Player Min 1000 Civics
  • ▸ My word is law!
    Start the event's law
    grants
    BONUS_START_LAW
    bStartLaw 1
  • ▸ Society shall be bound by rules.
    Start the event's law
    grants
    BONUS_START_LAW
    bStartLaw 1
  • ▸ We will not decide right now.
    (no gates or payload in XML)
  • ▸ The court will choose the laws.
    (no gates or payload in XML)

✎ Soren Johnson