← All story events Event class Stories drawn from the Hun Events event pool. Scheduling (eventClass.xml): 25% chance per turn · not before turn 10 · at most one event of this class every 10 turns.
How yield rewards scale ↗ turn
A yield reward like +40 Science +10/city ↗turn is not a flat number. The amount you actually receive is:
(base + per-city × your cities) × turn multiplier
- Per-city adds that much for every city you own (the rival's cities for Steal-Research-style effects).
- Turn multiplier is ×1 up through turn 60, then ×(turn ÷ 60) after — ×1.5 at turn 90, ×2 at turn 120, ×3.3 at turn 200.
The number on each chip is the ×1 (base) value. Hover a yield chip for a cities × turn table of the real reward. Example — +40 Science +10/city with 4 cities: 80 early game → 120 at turn 90 → 160 at turn 120. The mission pages also have a live calculator. ("Tiny / Small / Average / Large" in the game are just preset base/per tiers — shown here as their real numbers.)
⚠ Weights are not in-game odds. Each story is gated by character/empire conditions (some hidden in-game), so its real frequency is filtered in ways the XML can't predict — community analytics differ a lot from raw weights. Treat the weight as the XML knob, not a probability.
Testing the Treaty
- ▸ We will meet the [tribe], in hand.Remembered: Tribe Offer (5 turns)Remembered: Tribe Offer (5 turns)grantsBONUS_TRIBAL_INVASIONbTribeInvade 1aeBonuses: BONUS_TRIBE_OFFERBONUS_TRIBE_ALLIANCE_ENDbTribeAllianceEnd 1aeBonuses: BONUS_TRIBE_OFFER
- ▸ The price of peace is never too great.gated byLeaderSubjectNotAny SUBJECT_FRUGAL / SUBJECT_GREEDYgrantsBONUS_TRIBUTE_GIVE_MONEY_HUGEaiYieldsTributeBase: YIELD_MONEY=-400aiYieldsTributePerUs: YIELD_MONEY=-80
- ▸ Would [character] not prefer an immediate payment? Diplomat / CunningLeader relationship: Influenced By
-240Money-60/city↗ turn gated byLeaderSubjectAny SUBJECT_DIPLOMAT / SUBJECT_CUNNINGgrantsBONUS_LEADER_INFLUENCED_BYAddLeaderRelationship RELATIONSHIP_INFLUENCED_BYBONUS_MONEY_LOSS_LARGEaiGlobalYieldsBase: YIELD_MONEY=-240aiGlobalYieldsPer: YIELD_MONEY=-60
Testing the Treaty
- ▸ We will meet the [tribe], in hand.Remembered: Tribe Offer (5 turns)Remembered: Tribe Offer (5 turns)grantsBONUS_TRIBE_WARDiplomacyTribe DIPLOMACY_WARaeBonuses: BONUS_TRIBE_OFFERBONUS_TRIBE_ALLIANCE_ENDbTribeAllianceEnd 1aeBonuses: BONUS_TRIBE_OFFER
- ▸ The price of peace is never too great.gated byLeaderSubjectNotAny SUBJECT_FRUGAL / SUBJECT_GREEDYgrantsBONUS_TRIBUTE_GIVE_MONEY_HUGEaiYieldsTributeBase: YIELD_MONEY=-400aiYieldsTributePerUs: YIELD_MONEY=-80
- ▸ Would [character] not prefer an immediate payment? Diplomat / CunningLeader relationship: Influenced By
-240Money-60/city↗ turn gated byLeaderSubjectAny SUBJECT_DIPLOMAT / SUBJECT_CUNNINGgrantsBONUS_LEADER_INFLUENCED_BYAddLeaderRelationship RELATIONSHIP_INFLUENCED_BYBONUS_MONEY_LOSS_LARGEaiGlobalYieldsBase: YIELD_MONEY=-240aiGlobalYieldsPer: YIELD_MONEY=-60
Testing the Treaty
- ▸ We will meet the [tribe], in hand.Remembered: Tribe Offer (5 turns)Remembered: Tribe Offer (5 turns)grantsBONUS_TRIBAL_INVASIONbTribeInvade 1aeBonuses: BONUS_TRIBE_OFFERBONUS_TRIBE_TRUCEDiplomacyTribe DIPLOMACY_TRUCEaeBonuses: BONUS_TRIBE_OFFER
- ▸ The price of peace is never too great.gated byLeaderSubjectNotAny SUBJECT_FRUGAL / SUBJECT_GREEDYgrantsBONUS_TRIBUTE_GIVE_MONEY_HUGEaiYieldsTributeBase: YIELD_MONEY=-400aiYieldsTributePerUs: YIELD_MONEY=-80
- ▸ Would [character] not prefer an immediate payment? Diplomat / CunningLeader relationship: Influenced By
-240Money-60/city↗ turn gated byLeaderSubjectAny SUBJECT_DIPLOMAT / SUBJECT_CUNNINGgrantsBONUS_LEADER_INFLUENCED_BYAddLeaderRelationship RELATIONSHIP_INFLUENCED_BYBONUS_MONEY_LOSS_LARGEaiGlobalYieldsBase: YIELD_MONEY=-240aiGlobalYieldsPer: YIELD_MONEY=-60
Testing the Treaty
- ▸ We will meet the [tribe], in hand.Remembered: Tribe Offer (5 turns)grantsBONUS_TRIBAL_INVASIONbTribeInvade 1aeBonuses: BONUS_TRIBE_OFFER
- ▸ The price of peace is never too great.gated byLeaderSubjectNotAny SUBJECT_FRUGAL / SUBJECT_GREEDYgrantsBONUS_TRIBUTE_GIVE_MONEY_HUGEaiYieldsTributeBase: YIELD_MONEY=-400aiYieldsTributePerUs: YIELD_MONEY=-80
- ▸ Would [character] not prefer an immediate payment? Diplomat / CunningLeader relationship: Influenced By
-240Money-60/city↗ turn gated byLeaderSubjectAny SUBJECT_DIPLOMAT / SUBJECT_CUNNINGgrantsBONUS_LEADER_INFLUENCED_BYAddLeaderRelationship RELATIONSHIP_INFLUENCED_BYBONUS_MONEY_LOSS_LARGEaiGlobalYieldsBase: YIELD_MONEY=-240aiGlobalYieldsPer: YIELD_MONEY=-60
Testing the Treaty
- ▸ We will meet the [tribe], in hand.Remembered: Tribe Offer (5 turns)grantsBONUS_TRIBE_WARDiplomacyTribe DIPLOMACY_WARaeBonuses: BONUS_TRIBE_OFFER
- ▸ The price of peace is never too great.gated byLeaderSubjectNotAny SUBJECT_FRUGAL / SUBJECT_GREEDYgrantsBONUS_TRIBUTE_GIVE_MONEY_HUGEaiYieldsTributeBase: YIELD_MONEY=-400aiYieldsTributePerUs: YIELD_MONEY=-80
- ▸ Would [character] not prefer an immediate payment? Diplomat / CunningLeader relationship: Influenced By
-240Money-60/city↗ turn gated byLeaderSubjectAny SUBJECT_DIPLOMAT / SUBJECT_CUNNINGgrantsBONUS_LEADER_INFLUENCED_BYAddLeaderRelationship RELATIONSHIP_INFLUENCED_BYBONUS_MONEY_LOSS_LARGEaiGlobalYieldsBase: YIELD_MONEY=-240aiGlobalYieldsPer: YIELD_MONEY=-60
Testing the Treaty
- ▸ We will meet the [tribe], in hand.Remembered: Tribe Offer (5 turns)grantsBONUS_TRIBE_TRUCEDiplomacyTribe DIPLOMACY_TRUCEaeBonuses: BONUS_TRIBE_OFFER
- ▸ The price of peace is never too great.gated byLeaderSubjectNotAny SUBJECT_FRUGAL / SUBJECT_GREEDYgrantsBONUS_TRIBUTE_GIVE_MONEY_HUGEaiYieldsTributeBase: YIELD_MONEY=-400aiYieldsTributePerUs: YIELD_MONEY=-80
- ▸ Would [character] not prefer an immediate payment? Diplomat / CunningLeader relationship: Influenced By
-240Money-60/city↗ turn gated byLeaderSubjectAny SUBJECT_DIPLOMAT / SUBJECT_CUNNINGgrantsBONUS_LEADER_INFLUENCED_BYAddLeaderRelationship RELATIONSHIP_INFLUENCED_BYBONUS_MONEY_LOSS_LARGEaiGlobalYieldsBase: YIELD_MONEY=-240aiGlobalYieldsPer: YIELD_MONEY=-60