Old World Reference
Menu

📜 Vegetation Cut Events

2 events

← All story events Trigger Stories that fire on the Vegetation Cut trigger.

How yield rewards scale ↗ turn

A yield reward like +40 Science +10/city ↗turn is not a flat number. The amount you actually receive is:

(base + per-city × your cities) × turn multiplier

  • Per-city adds that much for every city you own (the rival's cities for Steal-Research-style effects).
  • Turn multiplier is ×1 up through turn 60, then ×(turn ÷ 60) after — ×1.5 at turn 90, ×2 at turn 120, ×3.3 at turn 200.

The number on each chip is the ×1 (base) value. Hover a yield chip for a cities × turn table of the real reward. Example — +40 Science +10/city with 4 cities: 80 early game → 120 at turn 90 → 160 at turn 120. The mission pages also have a live calculator. ("Tiny / Small / Average / Large" in the game are just preset base/per tiers — shown here as their real numbers.)

Weights are not in-game odds. Each story is gated by character/empire conditions (some hidden in-game), so its real frequency is filtered in ways the XML can't predict — community analytics differ a lot from raw weights. Treat the weight as the XML knob, not a probability.

Achievement Vegetation Cut · Jungle Empires of the Indus
Once per game
Always Steam achievement: Jungle Out There
  • Achievement.
    (no gates or payload in XML)

✎ Josh Unsworth

Animal Welfare, Animal Warfare Vegetation Cut · Jungle Empires of the Indus
100% to appear Once per game
  • The families will get the furs they seek.
    Remembered (all families): Received gift from ruler (+20 opinion for 40 turns)(no event currently keys off this)Begin project: Exotic Fur
    grants
    BONUS_MEMORYFAMILY_RECEIVED_GIFT_ALL
    MemoryAllFamilies MEMORYFAMILY_RECEIVED_GIFT
    BONUS_ADD_EXOTIC_FUR
    aeAddProjects: PROJECT_GIVE_EXOTIC_FUR
    ◇ grants a memory no event currently keys off
  • Send the animals to [rival].
    +240Money+60/city↗ turnRemembered: Exchanged gifts (+40 opinion for 40 turns)(no event currently keys off this)
    grants
    BONUS_MONEY_GAIN_LARGE
    aiGlobalYieldsBase: YIELD_MONEY=240
    aiGlobalYieldsPer: YIELD_MONEY=60
    BONUS_EVENTOPTION_KUSH_CONTACT_EGYPT_0_PLAYER_1
    Memory MEMORYPLAYER_EXCHANGED_GIFTS
    ◇ grants a memory no event currently keys off
  • No being should have to suffer being hunted so.
    Gain trait: PacifistBegin project: Protected Woodlands
    gated by
    LeaderSubject SUBJECT_NOT_CRUEL
    grants
    BONUS_GIVE_TRAIT_PACIFIST
    aeAddTraits: TRAIT_PACIFIST
    BONUS_PROJECT_PROTECTED_WOODLANDS
    aeAddProjects: PROJECT_PROTECTED_WOODLANDS

✎ Josh Unsworth