Old World Reference
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📜 Vegetation Cut Events

2 events

← All story events Trigger Events that fire on the Vegetation Cut trigger.

How yield rewards scale ↗ turn

A yield reward like +40 Science +10/city ↗turn grows with your cities and the turn. You receive:

(base + per-city × your cities) × turn multiplier

  • Per-city adds that much for every city you own (the rival's cities for Steal-Research-style effects).
  • Turn multiplier is ×1 up to turn 60, then turn ÷ 60: ×1.5 at turn 90, ×2 at turn 120, ×3.3 at turn 200.

Each chip shows the ×1 (base) value. Hover a yield chip for a cities × turn table of the real reward. For example, +40 Science +10/city with 4 cities pays 80 in the early game, 120 at turn 90 and 160 at turn 120. The mission pages also have a live calculator. The game's "Tiny", "Small", "Average" and "Large" rewards are shown here as their real numbers.

⚠ Weights are not in-game odds. Each event also needs its character and empire conditions to hold, and some of those are hidden in game, so how often it really fires can differ a lot from its weight. Community tracking bears this out.

Achievement Vegetation Cut · Jungle CM ✓ Empires of the Indus
Once per game
As it opens, before you choose Steam achievement: Jungle Out There
  • ▸ Achievement.
    (no gates or payload in XML)

✎ Josh Unsworth

Animal Welfare, Animal Warfare Vegetation Cut · Jungle CM ✓ Empires of the Indus
100% to appear Once per game
  • ▸ The families will get the furs they seek.
    Remembered (all families): Received gift from ruler (+20 opinion for 40 turns)(no event currently keys off this)Begin project: Exotic Fur
    grants
    BONUS_MEMORYFAMILY_RECEIVED_GIFT_ALL
    MemoryAllFamilies MEMORYFAMILY_RECEIVED_GIFT
    BONUS_ADD_EXOTIC_FUR
    aeAddProjects: PROJECT_GIVE_EXOTIC_FUR
    ◇ grants a memory no event uses
  • ▸ Send the animals to [rival].
    +240Money+60/city↗ turnRemembered: Exchanged gifts (+40 opinion for 40 turns)(no event currently keys off this)
    grants
    BONUS_MONEY_GAIN_LARGE
    aiGlobalYieldsBase: YIELD_MONEY=240
    aiGlobalYieldsPer: YIELD_MONEY=60
    BONUS_EVENTOPTION_KUSH_CONTACT_EGYPT_0_PLAYER_1
    Memory MEMORYPLAYER_EXCHANGED_GIFTS
    ◇ grants a memory no event uses
  • ▸ No being should have to suffer being hunted so.
    Gain trait: PacifistBegin project: Protected Woodlands
    gated by
    LeaderSubject SUBJECT_NOT_CRUEL
    grants
    BONUS_GIVE_TRAIT_PACIFIST
    aeAddTraits: TRAIT_PACIFIST
    BONUS_PROJECT_PROTECTED_WOODLANDS
    aeAddProjects: PROJECT_PROTECTED_WOODLANDS

✎ Josh Unsworth