← All story events Trigger Stories that fire on the Vegetation Cut trigger.
How yield rewards scale ↗ turn
A yield reward like +40 Science +10/city ↗turn is not a flat number. The amount you actually receive is:
(base + per-city × your cities) × turn multiplier
- Per-city adds that much for every city you own (the rival's cities for Steal-Research-style effects).
- Turn multiplier is ×1 up through turn 60, then ×(turn ÷ 60) after — ×1.5 at turn 90, ×2 at turn 120, ×3.3 at turn 200.
The number on each chip is the ×1 (base) value. Hover a yield chip for a cities × turn table of the real reward. Example — +40 Science +10/city with 4 cities: 80 early game → 120 at turn 90 → 160 at turn 120. The mission pages also have a live calculator. ("Tiny / Small / Average / Large" in the game are just preset base/per tiers — shown here as their real numbers.)
⚠ Weights are not in-game odds. Each story is gated by character/empire conditions (some hidden in-game), so its real frequency is filtered in ways the XML can't predict — community analytics differ a lot from raw weights. Treat the weight as the XML knob, not a probability.
Achievement
- ▸ Achievement.(no gates or payload in XML)
Animal Welfare, Animal Warfare
- ▸ The families will get the furs they seek.Remembered (all families): Received gift from ruler (+20 opinion for 40 turns)(no event currently keys off this)Begin project: Exotic FurgrantsBONUS_MEMORYFAMILY_RECEIVED_GIFT_ALLMemoryAllFamilies MEMORYFAMILY_RECEIVED_GIFTBONUS_ADD_EXOTIC_FURaeAddProjects: PROJECT_GIVE_EXOTIC_FUR◇ grants a memory no event currently keys off
- ▸ Send the animals to [rival].
+240Money+60/city↗ turnRemembered: Exchanged gifts (+40 opinion for 40 turns)(no event currently keys off this) grantsBONUS_MONEY_GAIN_LARGEaiGlobalYieldsBase: YIELD_MONEY=240aiGlobalYieldsPer: YIELD_MONEY=60BONUS_EVENTOPTION_KUSH_CONTACT_EGYPT_0_PLAYER_1Memory MEMORYPLAYER_EXCHANGED_GIFTS◇ grants a memory no event currently keys off - ▸ No being should have to suffer being hunted so.Gain trait: PacifistBegin project: Protected Woodlandsgated byLeaderSubject SUBJECT_NOT_CRUELgrantsBONUS_GIVE_TRAIT_PACIFISTaeAddTraits: TRAIT_PACIFISTBONUS_PROJECT_PROTECTED_WOODLANDSaeAddProjects: PROJECT_PROTECTED_WOODLANDS