Old World Reference
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📜 Unit Selected Events

13 events

← All story events Trigger Stories that fire on the Unit Selected trigger.

How yield rewards scale ↗ turn

A yield reward like +40 Science +10/city ↗turn is not a flat number. The amount you actually receive is:

(base + per-city × your cities) × turn multiplier

  • Per-city adds that much for every city you own (the rival's cities for Steal-Research-style effects).
  • Turn multiplier is ×1 up through turn 60, then ×(turn ÷ 60) after — ×1.5 at turn 90, ×2 at turn 120, ×3.3 at turn 200.

The number on each chip is the ×1 (base) value. Hover a yield chip for a cities × turn table of the real reward. Example — +40 Science +10/city with 4 cities: 80 early game → 120 at turn 90 → 160 at turn 120. The mission pages also have a live calculator. ("Tiny / Small / Average / Large" in the game are just preset base/per tiers — shown here as their real numbers.)

Weights are not in-game odds. Each story is gated by character/empire conditions (some hidden in-game), so its real frequency is filtered in ways the XML can't predict — community analytics differ a lot from raw weights. Treat the weight as the XML knob, not a probability.

Tutorial: Agents Unit Selected · Scout
Once per game Turn 15+ Unit UsUs Spymaster
  • I will move my Scout adjacent to a rival Nation's territory, and establish an Agent Network!
    (no gates or payload in XML)

✎ Gabe Campbell

Tutorial: Anchoring Unit Selected · Bireme
Once per game Unit Us
  • I will Anchored Ship Units to move my armies cross open water!
    (no gates or payload in XML)

✎ Gabe Campbell

Tutorial: Axeman Selected Unit Selected · Axeman
Once per game Unit Us
  • I can hit up to three enemies at once!
    (no gates or payload in XML)

✎ Soren Johnson

Tutorial: Chariot Unit Selected · Chariot
Once per game Unit Us
  • Using Mounted Units to finish off enemies is the way to go!
    (no gates or payload in XML)

✎ Soren Johnson

Tutorial: Onager Selected Unit Selected · Onager
Once per game Unit Us
  • I can hit up to seven enemies at once!
    (no gates or payload in XML)

✎ Soren Johnson

Tutorial: Scout Selected Unit Selected · Scout
Once per game Turn 3+ Unit Us
  • I'll use my Scout to explore the world!
    (no gates or payload in XML)

✎ Soren Johnson

Tutorial: Spearman Selected Unit Selected · Spearman
Once per game Unit Us
  • I'll use Spearmen to combat Mounted Units!
    (no gates or payload in XML)

✎ Soren Johnson

Tutorial: The Caravan Unit Selected · Caravan
Once per game Unit Us
  • I'll send my Caravan on a Caravan Mission!
    (no gates or payload in XML)

✎ Gabe Campbell

Tutorial: The Slinger Unit Selected · Slinger
Once per game Turn 4+ Unit Us
  • Time to sling some rocks!
    (no gates or payload in XML)

✎ Soren Johnson

Tutorial: The Worker Unit Selected · Worker
Once per game Unit Us
  • Let's get to work!
    (no gates or payload in XML)

✎ Soren Johnson

Tutorial: Unit Upgrades Unit Selected · Warrior
Once per game Turn 15+ Unit UsTech Phalanx Discovered Us
  • I'll Promotion and Upgrade my Units to prepare them for combat!
    (no gates or payload in XML)

✎ Gabe Campbell

Tutorial: Unit Upgrades Unit Selected · Warrior
Once per game Turn 15+ Unit UsTech Steel Discovered Us
  • I'll Promotion and Upgrade my Units to prepare them for combat!
    (no gates or payload in XML)

✎ Gabe Campbell

Tutorial: Warrior Selected Unit Selected · Warrior
Once per game Turn 4+ Unit Us
  • I'll use Warriors for early combat!
    (no gates or payload in XML)

✎ Soren Johnson