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📜 Religion Founded Tie Lost Events

4 events

← All story events Trigger Stories that fire on the Religion Founded Tie Lost trigger.

How yield rewards scale ↗ turn

A yield reward like +40 Science +10/city ↗turn is not a flat number. The amount you actually receive is:

(base + per-city × your cities) × turn multiplier

  • Per-city adds that much for every city you own (the rival's cities for Steal-Research-style effects).
  • Turn multiplier is ×1 up through turn 60, then ×(turn ÷ 60) after — ×1.5 at turn 90, ×2 at turn 120, ×3.3 at turn 200.

The number on each chip is the ×1 (base) value. Hover a yield chip for a cities × turn table of the real reward. Example — +40 Science +10/city with 4 cities: 80 early game → 120 at turn 90 → 160 at turn 120. The mission pages also have a live calculator. ("Tiny / Small / Average / Large" in the game are just preset base/per tiers — shown here as their real numbers.)

Weights are not in-game odds. Each story is gated by character/empire conditions (some hidden in-game), so its real frequency is filtered in ways the XML can't predict — community analytics differ a lot from raw weights. Treat the weight as the XML knob, not a probability.

Christianity Founded Religion Founded Tie Lost
Every 0 turns City Them Human Or AiChristianityPlayer Them Human Or AiPlayer Us
  • We will seek an understanding with the adherents of [religion].
    Remembered: Were close to becoming the founders (+40 opinion for 40 turns)(no event currently keys off this)+1 Christianity Disciple
    grants
    BONUS_RELIGION_FOUNDED_TIE_LOST_MEMORY
    Memory MEMORYRELIGION_FOUNDED_TIE_LOST
    BONUS_CHRISTIANITY_DISCIPLE
    aiUnits: UNIT_CHRISTIANITY_DISCIPLE=1
    ◇ grants a memory no event currently keys off

✎ Solver

Judaism Founded Religion Founded Tie Lost
Every 0 turns City Them Human Or AiJudaismPlayer Them Human Or AiPlayer Us
  • We will seek an understanding with the adherents of [religion].
    Remembered: Were close to becoming the founders (+40 opinion for 40 turns)(no event currently keys off this)+1 Judaism Disciple
    grants
    BONUS_RELIGION_FOUNDED_TIE_LOST_MEMORY
    Memory MEMORYRELIGION_FOUNDED_TIE_LOST
    BONUS_JUDAISM_DISCIPLE
    aiUnits: UNIT_JUDAISM_DISCIPLE=1
    ◇ grants a memory no event currently keys off

✎ Solver

Manichaeism Founded Religion Founded Tie Lost
Every 0 turns City Them Human Or AiManichaeismPlayer Them Human Or AiPlayer Us
  • We will seek an understanding with the adherents of [religion].
    Remembered: Were close to becoming the founders (+40 opinion for 40 turns)(no event currently keys off this)+1 Manichaeism Disciple
    grants
    BONUS_RELIGION_FOUNDED_TIE_LOST_MEMORY
    Memory MEMORYRELIGION_FOUNDED_TIE_LOST
    BONUS_MANICHAEISM_DISCIPLE
    aiUnits: UNIT_MANICHAEISM_DISCIPLE=1
    ◇ grants a memory no event currently keys off

✎ Solver

Zoroastrianism Founded Religion Founded Tie Lost
Every 0 turns City Them Human Or AiZoroastrianismPlayer Them Human Or AiPlayer Us
  • We will seek an understanding with the adherents of [religion].
    Remembered: Were close to becoming the founders (+40 opinion for 40 turns)(no event currently keys off this)+1 Zoroastrianism Disciple
    grants
    BONUS_RELIGION_FOUNDED_TIE_LOST_MEMORY
    Memory MEMORYRELIGION_FOUNDED_TIE_LOST
    BONUS_ZOROASTRIANISM_DISCIPLE
    aiUnits: UNIT_ZOROASTRIANISM_DISCIPLE=1
    ◇ grants a memory no event currently keys off

✎ Solver