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📜 Religion Founded Tie Lost Events

4 events

← All story events Trigger Events that fire on the Religion Founded Tie Lost trigger.

How yield rewards scale ↗ turn

A yield reward like +40 Science +10/city ↗turn grows with your cities and the turn. You receive:

(base + per-city × your cities) × turn multiplier

  • Per-city adds that much for every city you own (the rival's cities for Steal-Research-style effects).
  • Turn multiplier is ×1 up to turn 60, then turn ÷ 60: ×1.5 at turn 90, ×2 at turn 120, ×3.3 at turn 200.

Each chip shows the ×1 (base) value. Hover a yield chip for a cities × turn table of the real reward. For example, +40 Science +10/city with 4 cities pays 80 in the early game, 120 at turn 90 and 160 at turn 120. The mission pages also have a live calculator. The game's "Tiny", "Small", "Average" and "Large" rewards are shown here as their real numbers.

⚠ Weights are not in-game odds. Each event also needs its character and empire conditions to hold, and some of those are hidden in game, so how often it really fires can differ a lot from its weight. Community tracking bears this out.

Christianity Founded Religion Founded Tie Lost CM ✓
Every 0 turns City Them Human Or AiChristianityPlayer Them Human Or AiPlayer Us
  • ▸ We will seek an understanding with the adherents of [religion].
    Remembered: Were close to becoming the founders (+40 opinion for 40 turns)(no event currently keys off this)+1 Christianity Disciple
    grants
    BONUS_RELIGION_FOUNDED_TIE_LOST_MEMORY
    Memory MEMORYRELIGION_FOUNDED_TIE_LOST
    BONUS_CHRISTIANITY_DISCIPLE
    aiUnits: UNIT_CHRISTIANITY_DISCIPLE=1
    ◇ grants a memory no event uses

✎ Solver

Judaism Founded Religion Founded Tie Lost CM ✓
Every 0 turns City Them Human Or AiJudaismPlayer Them Human Or AiPlayer Us
  • ▸ We will seek an understanding with the adherents of [religion].
    Remembered: Were close to becoming the founders (+40 opinion for 40 turns)(no event currently keys off this)+1 Judaism Disciple
    grants
    BONUS_RELIGION_FOUNDED_TIE_LOST_MEMORY
    Memory MEMORYRELIGION_FOUNDED_TIE_LOST
    BONUS_JUDAISM_DISCIPLE
    aiUnits: UNIT_JUDAISM_DISCIPLE=1
    ◇ grants a memory no event uses

✎ Solver

Manichaeism Founded Religion Founded Tie Lost CM ✓
Every 0 turns City Them Human Or AiManichaeismPlayer Them Human Or AiPlayer Us
  • ▸ We will seek an understanding with the adherents of [religion].
    Remembered: Were close to becoming the founders (+40 opinion for 40 turns)(no event currently keys off this)+1 Manichaeism Disciple
    grants
    BONUS_RELIGION_FOUNDED_TIE_LOST_MEMORY
    Memory MEMORYRELIGION_FOUNDED_TIE_LOST
    BONUS_MANICHAEISM_DISCIPLE
    aiUnits: UNIT_MANICHAEISM_DISCIPLE=1
    ◇ grants a memory no event uses

✎ Solver

Zoroastrianism Founded Religion Founded Tie Lost CM ✓
Every 0 turns City Them Human Or AiZoroastrianismPlayer Them Human Or AiPlayer Us
  • ▸ We will seek an understanding with the adherents of [religion].
    Remembered: Were close to becoming the founders (+40 opinion for 40 turns)(no event currently keys off this)+1 Zoroastrianism Disciple
    grants
    BONUS_RELIGION_FOUNDED_TIE_LOST_MEMORY
    Memory MEMORYRELIGION_FOUNDED_TIE_LOST
    BONUS_ZOROASTRIANISM_DISCIPLE
    aiUnits: UNIT_ZOROASTRIANISM_DISCIPLE=1
    ◇ grants a memory no event uses

✎ Solver