← All story events Trigger Stories that fire on the Production Project trigger.
How yield rewards scale ↗ turn
A yield reward like +40 Science +10/city ↗turn is not a flat number. The amount you actually receive is:
(base + per-city × your cities) × turn multiplier
- Per-city adds that much for every city you own (the rival's cities for Steal-Research-style effects).
- Turn multiplier is ×1 up through turn 60, then ×(turn ÷ 60) after — ×1.5 at turn 90, ×2 at turn 120, ×3.3 at turn 200.
The number on each chip is the ×1 (base) value. Hover a yield chip for a cities × turn table of the real reward. Example — +40 Science +10/city with 4 cities: 80 early game → 120 at turn 90 → 160 at turn 120. The mission pages also have a live calculator. ("Tiny / Small / Average / Large" in the game are just preset base/per tiers — shown here as their real numbers.)
⚠ Weights are not in-game odds. Each story is gated by character/empire conditions (some hidden in-game), so its real frequency is filtered in ways the XML can't predict — community analytics differ a lot from raw weights. Treat the weight as the XML knob, not a probability.
A Matter of Faith
- ▸ We don't mind them visiting, but the longer they stay, the more likely they are to try and spread their faith.+40 XP to the charactergrantsBONUS_XP_CHARACTER_AVERAGEiXPCharacter 40
- ▸ Allow them to remain, but have local leaders highlight the cultural aspects of their so-called Religion and take steps to minimize the spread of the tenets of their faith.+40–400 Culture (by city tier)grantsBONUS_CULTURE_GAIN_LARGEaaiCultureYield: CULTURE_WEAK[YIELD_CULTURE=40], CULTURE_DEVELOPING[YIELD_CULTURE=80], CULTURE_STRONG[YIELD_CULTURE=160], CULTURE_LEGENDARY[YIELD_CULTURE=400]
- ▸ Instruct local leaders to divert
civic resources to make them feel welcome.
-60Civics-15/city↗ turn grantsBONUS_CIVICS_LOSS_AVERAGEaiGlobalYieldsBase: YIELD_CIVICS=-60aiGlobalYieldsPer: YIELD_CIVICS=-15BONUS_RELIGION_SPREADiSpreadToSubject 1
A Remarkable Discovery
- ▸ I shall keep them for myself and study their wisdom.+1 WisdomgrantsBONUS_GAIN_WISDOM_1aiRatings: RATING_WISDOM=1
- ▸ These scrolls should be turned over to my scholars to see if they can use the knowledge they contain to further our current research.
+40Science+10/city↗ turn+40 XP to the character grantsBONUS_SCIENCE_GAIN_AVERAGEaiGlobalYieldsBase: YIELD_SCIENCE=40aiGlobalYieldsPer: YIELD_SCIENCE=10BONUS_XP_CHARACTER_AVERAGEiXPCharacter 40 - ▸ We should create a traveling display so that they can be shared within our realm.Gain trait: BlessedBegin project: LiteraturegrantsBONUS_GIVE_TRAIT_BLESSEDaeAddTraits: TRAIT_BLESSEDBONUS_ADD_LITERATUREaeAddProjects: PROJECT_GIVE_LITERATURE
Achievement
- ▸ Achievement.(no gates or payload in XML)
Adult Children
- ▸ [character] did all the hard work on the hunt.Remembered: Took my side in trophy dispute (+40 opinion for 20 turns)(no event currently keys off this)Remembered: Did not take my side in trophy dispute (-40 opinion for 20 turns)(no event currently keys off this)grantsBONUS_EVENTOPTION_CHARACTER_DISAGREEMENT_ADULT_CHILDREN_OPTION_0_CHARACTER_0BONUS_EVENTOPTION_CHARACTER_DISAGREEMENT_ADULT_CHILDREN_OPTION_0_CHARACTER_1Memory MEMORYCHARACTER_ADULT_CHILDREN_POSBONUS_EVENTOPTION_CHARACTER_DISAGREEMENT_ADULT_CHILDREN_OPTION_0_CHARACTER_2Memory MEMORYCHARACTER_ADULT_CHILDREN_NEG◇ grants a memory no event currently keys off
- ▸ [character] struck the final blow, and thus deserves the credit.Remembered: Did not take my side in trophy dispute (-40 opinion for 20 turns)(no event currently keys off this)Remembered: Took my side in trophy dispute (+40 opinion for 20 turns)(no event currently keys off this)grantsBONUS_EVENTOPTION_CHARACTER_DISAGREEMENT_ADULT_CHILDREN_OPTION_1_CHARACTER_0BONUS_EVENTOPTION_CHARACTER_DISAGREEMENT_ADULT_CHILDREN_OPTION_1_CHARACTER_1Memory MEMORYCHARACTER_ADULT_CHILDREN_NEGBONUS_EVENTOPTION_CHARACTER_DISAGREEMENT_ADULT_CHILDREN_OPTION_1_CHARACTER_2Memory MEMORYCHARACTER_ADULT_CHILDREN_POS◇ grants a memory no event currently keys off
- ▸ We can settle this dispute equitably by hanging the trophy in the royal
palace. +2 Legitimacygated byLeaderSubject SUBJECT_ORATORgrantsBONUS_EVENTOPTION_CHARACTER_DISAGREEMENT_ADULT_CHILDREN_OPTION_2_CHARACTER_0iLegitimacy 2
Akam and Puram
- ▸ Find the best works of Akam, reflective explorations of human emotion.+1 WisdomgrantsBONUS_GAIN_WISDOM_1aiRatings: RATING_WISDOM=1
- ▸ Listen to the Puram, epic tales of heroes, kingdoms and dynasties.+1 CouragegrantsBONUS_GAIN_COURAGE_1aiRatings: RATING_COURAGE=1
Be Prepared
- ▸ Diplomacy must be explored before all else.Leader relationship: Estranged FromGain trait: Cunning
+40Civics+10/city↗ turn grantsBONUS_LEADER_ESTRANGED_FROMAddLeaderRelationship RELATIONSHIP_ESTRANGED_FROMBONUS_EVENTOPTION_BE_PREPARED_OPTION_0_CHARACTER_2aeAddTraits: TRAIT_CUNNINGaeBonuses: BONUS_CIVICS_GAIN_SMALL - ▸ Summon our best officers to explore a coming conflict.Leader relationship: Estranged FromBegin project: War CouncilgrantsBONUS_LEADER_ESTRANGED_FROMAddLeaderRelationship RELATIONSHIP_ESTRANGED_FROMBONUS_EVENTOPTION_BE_PREPARED_OPTION_1_CHARACTER_2aeAddProjects: PROJECT_WAR_COUNCIL
- ▸ We must restrain our emotions and use wise judgment.+1 Discipline+1 DisciplineGain trait: Intelligentgated byLeaderSubject SUBJECT_HIGH_DISCIPLINEgrantsBONUS_GAIN_DISCIPLINE_1aiRatings: RATING_DISCIPLINE=1BONUS_GAIN_DISCIPLINE_1aiRatings: RATING_DISCIPLINE=1BONUS_GIVE_TRAIT_INTELLIGENTaeAddTraits: TRAIT_INTELLIGENT
- ▸ I will send messengers across [rival] to recruit volunteers.+1 Heavy Infantry unit+1 Heavy Infantry unitgated byLeaderSubject SUBJECT_FAMOUSgrantsBONUS_EVENTOPTION_BE_PREPARED_OPTION_3_CITY_0aiBonusUnits: BONUSUNITCLASS_HEAVY_INFANTRY=1BONUS_EVENTOPTION_BE_PREPARED_OPTION_3_CITY_1aiBonusUnits: BONUSUNITCLASS_HEAVY_INFANTRY=1
Blood and Sand
- ▸ Formalize the Sand Pits by building a proper structure around the impromptu arena, turning it into a means to subtly control the population.Begin project: The Sand Pits
-3Orders↗ turn
-50Stone-15/city↗ turn grantsBONUS_SAND_PITSaeAddProjects: PROJECT_THE_SAND_PITSBONUS_ORDERS_LOSS_TINYaiGlobalYieldsBase: YIELD_ORDERS=-3BONUS_STONE_LOSS_AVERAGEaiGlobalYieldsBase: YIELD_STONE=-50aiGlobalYieldsPer: YIELD_STONE=-15 - ▸ It's a simple curiosity that will die out in short
order. On the other hand, [character] is a good find, and would make an excellent addition to your Court.
-160Money-40/city↗ turnGain a Court Soldier grantsBONUS_MONEY_LOSS_AVERAGEaiGlobalYieldsBase: YIELD_MONEY=-160aiGlobalYieldsPer: YIELD_MONEY=-40BONUS_MAKE_GREAT_SOLDIERMakeCourtier COURTIER_SOLDIER - ▸ Enjoy the Sand Pits while they exist, and hone your skills in battle there.+2 CouragegrantsBONUS_GAIN_COURAGE_2aiRatings: RATING_COURAGE=2
Celebration of Our Many Blessings
- ▸ Boot them out. We do not wish them spreading their faith here.+40 XP to the charactergrantsBONUS_XP_CHARACTER_AVERAGEiXPCharacter 40
- ▸ Allow them to remain but instruct the city leaders to treat them as cultural curiosities, and nothing more, preventing them from spreading their faith.+40–400 Culture (by city tier)grantsBONUS_CULTURE_GAIN_LARGEaaiCultureYield: CULTURE_WEAK[YIELD_CULTURE=40], CULTURE_DEVELOPING[YIELD_CULTURE=80], CULTURE_STRONG[YIELD_CULTURE=160], CULTURE_LEGENDARY[YIELD_CULTURE=400]
- ▸ Welcome them with open arms and allow them to actively practice and spread their faith.
-160Money-40/city↗ turn
+80Happinesseach city↗ turn grantsBONUS_MONEY_LOSS_AVERAGEaiGlobalYieldsBase: YIELD_MONEY=-160aiGlobalYieldsPer: YIELD_MONEY=-40BONUS_HAPPINESS_GAIN_AVERAGEaiCityYields: YIELD_HAPPINESS=80BONUS_RELIGION_SPREADiSpreadToSubject 1
Enablers
- ▸ I desire men and women of pleasure!Gain trait: DebauchedLoses trait: MiserablegrantsBONUS_EVENTOPTION_TRAIT_ENABLERS_OPTION_0aeAddTraits: TRAIT_DEBAUCHEDaeBonuses: BONUS_REMOVE_TRAIT_MISERABLE
- ▸
Wine,
wine, and more
wine! Gain trait: DrunkLoses trait: MiserablegrantsBONUS_EVENTOPTION_TRAIT_ENABLERS_OPTION_1aeAddTraits: TRAIT_DRUNKaeBonuses: BONUS_REMOVE_TRAIT_MISERABLE, BONUS_MAYBE_UNCOUTH - ▸ Nothing they can offer is of interest to me.+20 XP to the charactergrantsBONUS_XP_CHARACTER_SMALLiXPCharacter 20
Foresight
- ▸ Yes.grantsBONUS_MAYBE_SLOTHFULaiTraitProbDelay: TRAIT_SLOTHFUL=25
- ▸ No.Begin project: MoatGain trait: Stressed
-20Stone-5/city↗ turn grantsBONUS_ADD_MOATaeAddProjects: PROJECT_MOATBONUS_GIVE_TRAIT_STRESSEDaeAddTraits: TRAIT_STRESSEDBONUS_STONE_LOSS_TINYaiGlobalYieldsBase: YIELD_STONE=-20aiGlobalYieldsPer: YIELD_STONE=-5
Fresh Perspectives
- ▸ Let us add [character] to our Court. Another Merchant is always useful.
-160Money-40/city↗ turnGain a Court Merchant grantsBONUS_MONEY_LOSS_AVERAGEaiGlobalYieldsBase: YIELD_MONEY=-160aiGlobalYieldsPer: YIELD_MONEY=-40BONUS_MAKE_GREAT_MERCHANTMakeCourtier COURTIER_MERCHANT - ▸ We should bring [character] into the fold. He looks promising indeed.
-160Money-40/city↗ turnGain a Court Minister grantsBONUS_MONEY_LOSS_AVERAGEaiGlobalYieldsBase: YIELD_MONEY=-160aiGlobalYieldsPer: YIELD_MONEY=-40BONUS_MAKE_GREAT_MINISTERMakeCourtier COURTIER_MINISTER - ▸ Let's pay to add [character] to our ranks.
-160Money-40/city↗ turnGain a Court Soldier grantsBONUS_MONEY_LOSS_AVERAGEaiGlobalYieldsBase: YIELD_MONEY=-160aiGlobalYieldsPer: YIELD_MONEY=-40BONUS_MAKE_GREAT_SOLDIERMakeCourtier COURTIER_SOLDIER - ▸ As tempting as these Courtiers are, we're just not in a position to do that.+20 XP to the charactergrantsBONUS_XP_CHARACTER_SMALLiXPCharacter 20
From Festival to Powder Keg
- ▸ Don't get involved. Allow the Captain of the Watch to carry out his sentence.
+60Happinesseach city↗ turnRemembered: Executed our children for a petty crime (-80 opinion for 40 turns)(no event currently keys off this) grantsBONUS_HAPPINESS_GAIN_SMALLaiCityYields: YIELD_HAPPINESS=60BONUS_POWDER_KEG_TRIBAL_RAGEMemory MEMORYTRIBE_POWDER_KEG_TRIBAL_RAGE◇ grants a memory no event currently keys off - ▸ Intervene and ransom the children back to their parents.
+240Money+60/city↗ turn grantsBONUS_MONEY_GAIN_LARGEaiGlobalYieldsBase: YIELD_MONEY=240aiGlobalYieldsPer: YIELD_MONEY=60 - ▸ Intervene and let the children go free to keep peace with the [tribe].
+60Discontenteach city↗ turnRemembered: Released our children (+40 opinion for 40 turns)(no event currently keys off this) grantsBONUS_DISCONTENT_GAIN_SMALLaiCityYields: YIELD_DISCONTENT=60BONUS_POWDER_KEG_TRIBE_PLEASEDMemory MEMORYTRIBE_POWDER_KEG_TRIBE_PLEASED◇ grants a memory no event currently keys off
Imports Boom
- ▸ Invest in developing new trade routes to far off lands.grantsBONUS_DISCARD_PILE_SUBJECT_0iAddTechToDiscardSubject 0
- ▸ Focus on bulk imports.Begin project: Lumber ImportsgrantsBONUS_PROJECT_LUMBER_IMPORTSaeAddProjects: PROJECT_LUMBER_IMPORTS
One For The Storybooks
- ▸ ...asked [character] to join you.Leader relationship: Endeared TograntsBONUS_LEADER_ENDEARED_TOAddLeaderRelationship RELATIONSHIP_ENDEARED_TO
- ▸ ...shared the spoils of your hunt with the [tribe].Remembered: Shared the spoils of the hunt with us (+40 opinion for 40 turns)(no event currently keys off this)grantsBONUS_IMPROVED_RELATIONSMemory MEMORYTRIBE_BONUS_IMPROVED_RELATIONS◇ grants a memory no event currently keys off
- ▸ ...accepted the help of the [tribe] to kill more
game.
+75Food+25/city↗ turn grantsBONUS_FOOD_GAIN_LARGEaiGlobalYieldsBase: YIELD_FOOD=75aiGlobalYieldsPer: YIELD_FOOD=25
Pocketed
- ▸ Mere hearsay.Leader relationship: Influenced BygrantsBONUS_LEADER_INFLUENCED_BYAddLeaderRelationship RELATIONSHIP_INFLUENCED_BY
- ▸ We must at least ensure a new governor takes the reins.Gain trait: SlightedgrantsBONUS_GIVE_TRAIT_SLIGHTEDaeAddTraits: TRAIT_SLIGHTEDBONUS_MAKE_GOVERNORiGovernorOfSubject 0
Procession of the Gods
- ▸ Perform a ritual sacrifice to appease the gods' anger.
-30Food-10/city↗ turnRemembered: Sacrificed the deer (+40 opinion for 40 turns)(no event currently keys off this) grantsBONUS_FOOD_LOSS_SMALLaiGlobalYieldsBase: YIELD_FOOD=-30aiGlobalYieldsPer: YIELD_FOOD=-10BONUS_EVENTOPTION_PROCESSION_OF_THE_GODS_OPTION_0_RELIGIONMemory MEMORYRELIGION_MADE_A_SACRIFICE◇ grants a memory no event currently keys off - ▸ Instruct that the city be cleaned and the festival held again.
-4Orders↗ turn grantsBONUS_ORDERS_LOSS_SMALLaiGlobalYieldsBase: YIELD_ORDERS=-4BONUS_EVENTOPTION_PROCESSION_OF_THE_GODS_OPTION_1_CITYaeCultureProject: CULTURE_WEAK, CULTURE_DEVELOPING, CULTURE_STRONG, CULTURE_LEGENDARY - ▸ Appoint a governor to improve the city for next year's festival.grantsBONUS_EVENTOPTION_PROCESSION_OF_THE_GODS_OPTION_2_CHARACTERiGovernorOfSubject 2
Sacred Games
- ▸ Offer 500
gold if he becomes the winner of the games. -500 MoneyLeader relationship: Influenced BygrantsBONUS_EVENTOPTION_SACRED_GAMES_OPTION_0_CHARACTER_0aiGlobalYields: YIELD_MONEY=-500BONUS_LEADER_INFLUENCED_BYAddLeaderRelationship RELATIONSHIP_INFLUENCED_BY↳ may trigger: Victory at the Games - ▸ Use pride for your nation to appeal to him.Leader relationship: Influenced Bygated byLeaderSubject SUBJECT_CHARACTER_ARCHETYPE_REGALgrantsBONUS_LEADER_INFLUENCED_BYAddLeaderRelationship RELATIONSHIP_INFLUENCED_BY↳ may trigger: Victory at the Games
- ▸ Suggest that he tries cheating.Leader relationship: Influenced Bygated byLeaderSubject SUBJECT_CHARACTER_COVERTgrantsBONUS_LEADER_INFLUENCED_BYAddLeaderRelationship RELATIONSHIP_INFLUENCED_BY↳ may trigger: Cheating at the Games, Cheating at the Games
- ▸ Ignore the games and use your time for ruling instead.+40 XP to the charactergrantsBONUS_XP_CHARACTER_AVERAGEiXPCharacter 40
Snake Charmer
- ▸ Resolve100%Remembered: Tribe Offer (5 turns)-2 Legitimacy0%Remembered: Tribe Offer (5 turns)-2 Legitimacygrants100% BONUS_TRIBE_TRUCEDiplomacyTribe DIPLOMACY_TRUCEaeBonuses: BONUS_TRIBE_OFFER100% BONUS_EVENTOPTION_SNAKE_CHARMER_OPTION_0_CHARACTER_1iLegitimacy -20% BONUS_TRIBE_PEACEDiplomacyTribe DIPLOMACY_PEACEaeBonuses: BONUS_TRIBE_OFFER0% BONUS_EVENTOPTION_SNAKE_CHARMER_OPTION_0_CHARACTER_1iLegitimacy -2
- ▸ A life for a life. Bring me the head of [character].grantsBONUS_EVENTOPTION_SNAKE_CHARMER_OPTION_1_CHARACTER_2Mission MISSION_ASSASSINATE_ANYiMissionSubject 0aeBonuses: BONUS_SET_SCHEMER_ARCHETYPE
- ▸ Revenge is not enough. All the [tribe] must pay.Remembered: Tribe Offer (5 turns)grantsBONUS_TRIBAL_INVASIONbTribeInvade 1aeBonuses: BONUS_TRIBE_OFFER
The Beautiful Festival
- ▸ Relax and enjoy yourself to the full.Gain a random traitgrantsBONUS_EVENTOPTION_THE_BEAUTIFUL_FESTIVAL_OPTION_0_CHARACTERaeRandomTraitDelay: TRAIT_AFFABLE, TRAIT_PROSPEROUS, TRAIT_DEBAUCHEDaeRandomTraitText: TEXT_BONUS_EVENTOPTION_THE_BEAUTIFUL_FESTIVAL_AFFABLE, TEXT_BONUS_EVENTOPTION_THE_BEAUTIFUL_FESTIVAL_PROSPEROUS, TEXT_BONUS_EVENTOPTION_THE_BEAUTIFUL_FESTIVAL_DEBAUCHED
- ▸ Smash a votive as a sign of your dedication to the gods.Gain a random traitgrantsBONUS_EVENTOPTION_THE_BEAUTIFUL_FESTIVAL_OPTION_1_CHARACTERaeRandomTraitDelay: TRAIT_PIOUS, TRAIT_GRACIOUS, TRAIT_INTOLERANTaeRandomTraitText: TEXT_BONUS_EVENTOPTION_THE_BEAUTIFUL_FESTIVAL_PIOUS, TEXT_BONUS_EVENTOPTION_THE_BEAUTIFUL_FESTIVAL_GRACIOUS, TEXT_BONUS_EVENTOPTION_THE_BEAUTIFUL_FESTIVAL_INTOLERANT
- ▸ Make offerings for physical health and wellbeing.+1 Courage
-30Food-10/city↗ turn grantsBONUS_GAIN_COURAGE_1aiRatings: RATING_COURAGE=1BONUS_FOOD_LOSS_SMALLaiGlobalYieldsBase: YIELD_FOOD=-30aiGlobalYieldsPer: YIELD_FOOD=-10 - ▸ Make your excuses and avoid attending.+20 XP to the charactergrantsBONUS_XP_CHARACTER_SMALLiXPCharacter 20
The Fair
- ▸ Let us add [character] to our collection of Courtiers.
-160Money-40/city↗ turnGain a Court Soldier grantsBONUS_MONEY_LOSS_AVERAGEaiGlobalYieldsBase: YIELD_MONEY=-160aiGlobalYieldsPer: YIELD_MONEY=-40BONUS_MAKE_GREAT_SOLDIERMakeCourtier COURTIER_SOLDIER - ▸ We should bring [character] into the fold.
-160Money-40/city↗ turnGain a Court Merchant grantsBONUS_MONEY_LOSS_AVERAGEaiGlobalYieldsBase: YIELD_MONEY=-160aiGlobalYieldsPer: YIELD_MONEY=-40BONUS_MAKE_GREAT_MERCHANTMakeCourtier COURTIER_MERCHANT - ▸ Forget the people, let's acquire those
spices! Begin project: Spices
-240Money-60/city↗ turn grantsBONUS_ADD_SPICESaeAddProjects: PROJECT_GIVE_SPICESBONUS_MONEY_LOSS_LARGEaiGlobalYieldsBase: YIELD_MONEY=-240aiGlobalYieldsPer: YIELD_MONEY=-60 - ▸ This is a wondrous offer, but it's just not something we can afford to take advantage of right now.+20 XP to the charactergrantsBONUS_XP_CHARACTER_SMALLiXPCharacter 20
The Grand Hunt
- ▸ ...giving your generals the opportunity to hone their tactics.
+80Training+20/city↗ turn grantsBONUS_TRAINING_GAIN_AVERAGEaiGlobalYieldsBase: YIELD_TRAINING=80aiGlobalYieldsPer: YIELD_TRAINING=20 - ▸ ...demonstrating that great things are possible.
+60Civics+15/city↗ turn grantsBONUS_CIVICS_GAIN_AVERAGEaiGlobalYieldsBase: YIELD_CIVICS=60aiGlobalYieldsPer: YIELD_CIVICS=15 - ▸ ...giving you a much needed break from the day to day rigors of ruling, which allowed you to view your Realm through fresh eyes.+40 XP to the charactergrantsBONUS_XP_CHARACTER_AVERAGEiXPCharacter 40
The Greatest of Poets
- ▸ Insist that he joins your court.Gain a Court MinistergrantsBONUS_MAKE_GREAT_MINISTERMakeCourtier COURTIER_MINISTER
- ▸ Commission a great work of your deeds and lineage.+4 LegitimacygrantsBONUS_POET_LEGITIMACYiLegitimacy 4
- ▸ Ask to study under the great poet.Gain trait: PoetgrantsBONUS_GIVE_TRAIT_POETaeAddTraits: TRAIT_POET
The Legendary Sangams
- ▸ Well, it was rather spectacular.+8 LegitimacygrantsBONUS_SANGAM_LEGENDS_LEGITIMACYiLegitimacy 8
- ▸ Build a literary academy to continue this work.
-50Stone-15/city↗ turn grantsBONUS_ADD_ACADEMYAddImprovement IMPROVEMENT_LIBRARY_2BONUS_STONE_LOSS_AVERAGEaiGlobalYieldsBase: YIELD_STONE=-50aiGlobalYieldsPer: YIELD_STONE=-15
The Man of Reeds
- ▸ End the festivities with a speech praising the city's hospitality.
+120Happinesseach city↗ turn grantsBONUS_HAPPINESS_GAIN_LARGEaiCityYields: YIELD_HAPPINESS=120 - ▸ End the festivities with a speech praising the revered hero.+30–300 Culture (by city tier)grantsBONUS_CULTURE_GAIN_AVERAGEaaiCultureYield: CULTURE_WEAK[YIELD_CULTURE=30], CULTURE_DEVELOPING[YIELD_CULTURE=60], CULTURE_STRONG[YIELD_CULTURE=120], CULTURE_LEGENDARY[YIELD_CULTURE=300]
The Sword In The Stone
- ▸ Perhaps we'll come up with a way to remove it later. For now, I shall keep it in my private collection.+40 XP to the charactergrantsBONUS_XP_CHARACTER_AVERAGEiXPCharacter 40
- ▸ Let us put it on display in the capital and allow its myth and mystery to grow.grantsBONUS_EVENTOPTION_MYSTERIOUS_SWORD_USING_DISPLAY_CAPITALAddImprovement IMPROVEMENT_SWORD_CULT
The Traveling Circus
- ▸ Send a heartfelt note of thanks to [character], expressing our appreciation for making our Festival all the brighter.Leader relationship: Influenced By+20 XP to the charactergrantsBONUS_LEADER_INFLUENCED_BYAddLeaderRelationship RELATIONSHIP_INFLUENCED_BYBONUS_XP_CHARACTER_SMALLiXPCharacter 20
- ▸ Ask them to remain for an extended engagement.
+120Happinesseach city↗ turn
-160Money-40/city↗ turn grantsBONUS_HAPPINESS_GAIN_LARGEaiCityYields: YIELD_HAPPINESS=120BONUS_MONEY_LOSS_AVERAGEaiGlobalYieldsBase: YIELD_MONEY=-160aiGlobalYieldsPer: YIELD_MONEY=-40 - ▸ Hire [character], leader of the Traveling Circus. We know talent when we see it!
-240Money-60/city↗ turnGain a Court Merchant grantsBONUS_MONEY_LOSS_LARGEaiGlobalYieldsBase: YIELD_MONEY=-240aiGlobalYieldsPer: YIELD_MONEY=-60BONUS_MAKE_GREAT_MERCHANTMakeCourtier COURTIER_MERCHANT - ▸ While the Festival was lovely, we lack the resources at the moment to take advantage of the other opportunities the traveling circus represents.+20 XP to the charactergrantsBONUS_XP_CHARACTER_SMALLiXPCharacter 20
The Zoological Society
- ▸ Let us create a lush park and zoo, allowing our citizens to view and learn about them.Begin project: Zoo
-80Civics-20/city↗ turn
-320Money-80/city↗ turn grantsBONUS_ZOOLOGICAL_SOCIETY_PROJECT_ZOOaeAddProjects: PROJECT_ZOOLOGICAL_SOCIETY_PROJECT_ZOOaeBonuses: BONUS_CIVICS_LOSS_LARGE, BONUS_MONEY_LOSS_HUGE - ▸ We should build enclosures that allow our wise men to study them. Surely there is much we could learn.Begin project: Research Cloister
-80Civics-20/city↗ turn
-320Money-80/city↗ turn grantsBONUS_ZOOLOGICAL_SOCIETY_PROJECT_RESEARCH_CLOISTERaeAddProjects: PROJECT_ZOOLOGICAL_SOCIETY_PROJECT_RESEARCH_CLOISTERaeBonuses: BONUS_CIVICS_LOSS_LARGE, BONUS_MONEY_LOSS_HUGE - ▸ It's a wonderful idea, but not an expense we can currently afford.+20 XP to the charactergrantsBONUS_XP_CHARACTER_SMALLiXPCharacter 20
Time to Celebrate
- ▸ The oldest and most deserving.Law-based opinion shiftLaw-based opinion shift+20–200 Culture (by city tier)grantsBONUS_EVENTOPTION_LAW_TIME_TO_CELEBRATE_OPTION_0aiLawOpinion: LAW_SENIORITY=20BONUS_EVENTOPTION_LAW_TIME_TO_CELEBRATE_OPTION_0_FAMILY_1aiLawOpinion: LAW_SENIORITY=20BONUS_CULTURE_GAIN_SMALLaaiCultureYield: CULTURE_WEAK[YIELD_CULTURE=20], CULTURE_DEVELOPING[YIELD_CULTURE=40], CULTURE_STRONG[YIELD_CULTURE=80], CULTURE_LEGENDARY[YIELD_CULTURE=200]
- ▸ The head of every noble family.Law-based opinion shiftLaw-based opinion shift+20–200 Culture (by city tier)grantsBONUS_EVENTOPTION_LAW_TIME_TO_CELEBRATE_OPTION_1aiLawOpinion: LAW_DYNASTIC=20BONUS_EVENTOPTION_LAW_TIME_TO_CELEBRATE_OPTION_1_FAMILY_1aiLawOpinion: LAW_DYNASTIC=20BONUS_CULTURE_GAIN_SMALLaaiCultureYield: CULTURE_WEAK[YIELD_CULTURE=20], CULTURE_DEVELOPING[YIELD_CULTURE=40], CULTURE_STRONG[YIELD_CULTURE=80], CULTURE_LEGENDARY[YIELD_CULTURE=200]
- ▸ The poorest of the poor.Gain trait: GraciousgrantsBONUS_GIVE_TRAIT_GRACIOUSaeAddTraits: TRAIT_GRACIOUS
Toward a Glorious Future
- ▸ Excite the populace of [city] to even greater
civic activism.
+80Civics+20/city↗ turn grantsBONUS_CIVICS_GAIN_LARGEaiGlobalYieldsBase: YIELD_CIVICS=80aiGlobalYieldsPer: YIELD_CIVICS=20 - ▸ Tell the history of our people in pictures carved onto our newly built walls so that all may know of our works and deeds.+40–400 Culture (by city tier)grantsBONUS_CULTURE_GAIN_LARGEaaiCultureYield: CULTURE_WEAK[YIELD_CULTURE=40], CULTURE_DEVELOPING[YIELD_CULTURE=80], CULTURE_STRONG[YIELD_CULTURE=160], CULTURE_LEGENDARY[YIELD_CULTURE=400]
- ▸ Encourage learned men to [city], secure in the knowledge they may study here in peace and safety.
+40Science+10/city↗ turn grantsBONUS_SCIENCE_GAIN_AVERAGEaiGlobalYieldsBase: YIELD_SCIENCE=40aiGlobalYieldsPer: YIELD_SCIENCE=10
Translations
- ▸ Begin the translations now. Knowledge is worth it.-2 Legitimacy
+20Science+5/city↗ turn grantsBONUS_EVENTOPTION_STUDY_TRANSLATIONS_YES_LEADERiLegitimacy -2aeBonuses: BONUS_SCIENCE_GAIN_SMALL - ▸ Ignorance is bliss. The people can be controlled better that way.Remembered: Refused to translate foreign texts (-20 opinion for 20 turns)(no event currently keys off this)grantsBONUS_EVENTOPTION_STUDY_TRANSLATIONS_NO_FAMILYMemory MEMORYFAMILY_NO_TRANSLATIONS◇ grants a memory no event currently keys off
- ▸ I will translate them myself, and I will be sure that it bolsters my image.+2 Legitimacy
+8Science+2/city↗ turn gated byLeaderSubject SUBJECT_HIGH_WISDOMgrantsBONUS_EVENTOPTION_STUDY_TRANSLATIONS_EDUCATEDiLegitimacy 2aeBonuses: BONUS_SCIENCE_GAIN_TINY