← All story events Trigger Stories that fire on the Player Ally Declared War trigger.
How yield rewards scale ↗ turn
A yield reward like +40 Science +10/city ↗turn is not a flat number. The amount you actually receive is:
(base + per-city × your cities) × turn multiplier
- Per-city adds that much for every city you own (the rival's cities for Steal-Research-style effects).
- Turn multiplier is ×1 up through turn 60, then ×(turn ÷ 60) after — ×1.5 at turn 90, ×2 at turn 120, ×3.3 at turn 200.
The number on each chip is the ×1 (base) value. Hover a yield chip for a cities × turn table of the real reward. Example — +40 Science +10/city with 4 cities: 80 early game → 120 at turn 90 → 160 at turn 120. The mission pages also have a live calculator. ("Tiny / Small / Average / Large" in the game are just preset base/per tiers — shown here as their real numbers.)
⚠ Weights are not in-game odds. Each story is gated by character/empire conditions (some hidden in-game), so its real frequency is filtered in ways the XML can't predict — community analytics differ a lot from raw weights. Treat the weight as the XML knob, not a probability.
[rival] New Front
- ▸ [rival] stands at the ready.+6 LegitimacyRemembered: Player Offer (5 turns)grantsBONUS_PLAYER_WAR_LEGITIMACYDiplomacyPlayerTo DIPLOMACY_WARiLegitimacy 6aeBonuses: BONUS_PLAYER_OFFER
- ▸ I'm sorry, [character], but you have overreached.Remembered: Player Offer (5 turns)grantsBONUS_PLAYER_ALLIANCE_ENDbTeamAllianceEnd 1aeBonuses: BONUS_PLAYER_OFFER
- ▸ We are ill-prepared at this moment to assist, [character], but I can assure you this is the last time we are caught so militarily unready.Remembered: Refused to Declare War on our enemy (-80 opinion for 80 turns)(no event currently keys off this)gated byLeaderSubject SUBJECT_DIPLOMATgrantsBONUS_EVENTOPTION_DECLARE_WAR_DEMAND_NO_PLAYER_1Memory MEMORYPLAYER_DECLARE_WAR_DEMAND_NO◇ grants a memory no event currently keys off