← All story events Trigger Stories that fire on the Improvement Pillaged Enemy trigger.
How yield rewards scale ↗ turn
A yield reward like +40 Science +10/city ↗turn is not a flat number. The amount you actually receive is:
(base + per-city × your cities) × turn multiplier
- Per-city adds that much for every city you own (the rival's cities for Steal-Research-style effects).
- Turn multiplier is ×1 up through turn 60, then ×(turn ÷ 60) after — ×1.5 at turn 90, ×2 at turn 120, ×3.3 at turn 200.
The number on each chip is the ×1 (base) value. Hover a yield chip for a cities × turn table of the real reward. Example — +40 Science +10/city with 4 cities: 80 early game → 120 at turn 90 → 160 at turn 120. The mission pages also have a live calculator. ("Tiny / Small / Average / Large" in the game are just preset base/per tiers — shown here as their real numbers.)
⚠ Weights are not in-game odds. Each story is gated by character/empire conditions (some hidden in-game), so its real frequency is filtered in ways the XML can't predict — community analytics differ a lot from raw weights. Treat the weight as the XML knob, not a probability.
Pillaged Improvement
- ▸ Never fear [character]! We shall avenge this grave insult with your brave Warrior.+1 Heavy Infantry unit
-120Money-30/city↗ turn grantsBONUS_UNITCLASS_HEAVY_INFANTRYaiBonusUnits: BONUSUNITCLASS_HEAVY_INFANTRY=1BONUS_MONEY_LOSS_SMALLaiGlobalYieldsBase: YIELD_MONEY=-120aiGlobalYieldsPer: YIELD_MONEY=-30 - ▸ I sympathize with your concerns [character], but we have enough men to handle these brigands.+40 XP to the charactergrantsBONUS_XP_CHARACTER_AVERAGEiXPCharacter 40
Pillaged Industry
- ▸ We will see to it that you suffer no financial hardships from this devastation, [character].Remembered: Offered compensation for Pillaged Improvements, (+20 opinion for 20 turns)(no event currently keys off this)
-160Money-40/city↗ turn grantsBONUS_EVENTOPTION_PILLAGED_COMPENSATION_POSMemory MEMORYFAMILY_PILLAGED_COMPENSATION_POSBONUS_MONEY_LOSS_AVERAGEaiGlobalYieldsBase: YIELD_MONEY=-160aiGlobalYieldsPer: YIELD_MONEY=-40◇ grants a memory no event currently keys off - ▸ I am surprised at you [character]! In times like these, we must all make sacrifices.Remembered: Declined to offer compensation for Pillaged Improvements (-40 opinion for 20 turns)(no event currently keys off this)grantsBONUS_EVENTOPTION_PILLAGED_COMPENSATION_NEGMemory MEMORYFAMILY_PILLAGED_COMPENSATION_NEG◇ grants a memory no event currently keys off
Stolen Gods
- ▸ Refuse to rest until the statue is returned.Progress ambition: Kill 10 EnemiesgrantsBONUS_EVENTOPTION_STOLEN_GODS_OPTION_0_PLAYER_1Ambition GOAL_KILL_10_ENEMIES
- ▸ Make an oath to build a new home for the gods.Progress ambition: Eight ShrinesRemembered: Recent Ambition (7 turns)grantsBONUS_AMBITION_EIGHT_SHRINESAmbition GOAL_EIGHT_SHRINESaeBonuses: BONUS_RECENT_AMBITION
- ▸ The gods can look after themselves.Remembered: Our gods were stolen (-80 opinion for 40 turns)(no event currently keys off this)grantsBONUS_EVENTOPTION_STOLEN_GODS_OPTION_2_RELIGIONMemory MEMORYRELIGION_STOLEN_GODS◇ grants a memory no event currently keys off
Temple in Danger
- ▸ We shall make quick work of these [rival] with your brave Warrior Monks!+1 Heavy Infantry unit
-120Money-30/city↗ turn grantsBONUS_UNITCLASS_HEAVY_INFANTRYaiBonusUnits: BONUSUNITCLASS_HEAVY_INFANTRY=1BONUS_MONEY_LOSS_SMALLaiGlobalYieldsBase: YIELD_MONEY=-120aiGlobalYieldsPer: YIELD_MONEY=-30 - ▸ I admire your courage [character], but we have enough men to handle these brigands.+40 XP to the charactergrantsBONUS_XP_CHARACTER_AVERAGEiXPCharacter 40