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📜 Improvement Pillaged Enemy Events

4 events

← All story events Trigger Stories that fire on the Improvement Pillaged Enemy trigger.

How yield rewards scale ↗ turn

A yield reward like +40 Science +10/city ↗turn is not a flat number. The amount you actually receive is:

(base + per-city × your cities) × turn multiplier

  • Per-city adds that much for every city you own (the rival's cities for Steal-Research-style effects).
  • Turn multiplier is ×1 up through turn 60, then ×(turn ÷ 60) after — ×1.5 at turn 90, ×2 at turn 120, ×3.3 at turn 200.

The number on each chip is the ×1 (base) value. Hover a yield chip for a cities × turn table of the real reward. Example — +40 Science +10/city with 4 cities: 80 early game → 120 at turn 90 → 160 at turn 120. The mission pages also have a live calculator. ("Tiny / Small / Average / Large" in the game are just preset base/per tiers — shown here as their real numbers.)

Weights are not in-game odds. Each story is gated by character/empire conditions (some hidden in-game), so its real frequency is filtered in ways the XML can't predict — community analytics differ a lot from raw weights. Treat the weight as the XML knob, not a probability.

Pillaged Improvement Improvement Pillaged Enemy
Every 40 turns Tile ClaimedCity UsFamily UsFamily Head UsPlayer ThemLeader Us
  • Never fear [character]! We shall avenge this grave insult with your brave Warrior.
    +1 Heavy Infantry unit-120Money-30/city↗ turn
    grants
    BONUS_UNITCLASS_HEAVY_INFANTRY
    aiBonusUnits: BONUSUNITCLASS_HEAVY_INFANTRY=1
    BONUS_MONEY_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=-120
    aiGlobalYieldsPer: YIELD_MONEY=-30
  • I sympathize with your concerns [character], but we have enough men to handle these brigands.
    +40 XP to the character
    grants
    BONUS_XP_CHARACTER_AVERAGE
    iXPCharacter 40

✎ Gabe Campbell

Pillaged Industry Improvement Pillaged Enemy
Every 40 turns Tile ClaimedCity UsFamily UsFamily Head UsPlayer ThemLeader Us
  • We will see to it that you suffer no financial hardships from this devastation, [character].
    Remembered: Offered compensation for Pillaged Improvements, (+20 opinion for 20 turns)(no event currently keys off this)-160Money-40/city↗ turn
    grants
    BONUS_EVENTOPTION_PILLAGED_COMPENSATION_POS
    Memory MEMORYFAMILY_PILLAGED_COMPENSATION_POS
    BONUS_MONEY_LOSS_AVERAGE
    aiGlobalYieldsBase: YIELD_MONEY=-160
    aiGlobalYieldsPer: YIELD_MONEY=-40
    ◇ grants a memory no event currently keys off
  • I am surprised at you [character]! In times like these, we must all make sacrifices.
    Remembered: Declined to offer compensation for Pillaged Improvements (-40 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_PILLAGED_COMPENSATION_NEG
    Memory MEMORYFAMILY_PILLAGED_COMPENSATION_NEG
    ◇ grants a memory no event currently keys off

✎ Gabe Campbell

Stolen Gods Improvement Pillaged Enemy The Sacred and the Profane Religion event pack
Once per game Player UsPlayer ThemTile ClaimedReligion Player PaganCity Us Tile ShrinePlayer AssyriaPlayer BabyloniaPlayer Hittite
  • Refuse to rest until the statue is returned.
    Progress ambition: Kill 10 Enemies
    grants
    BONUS_EVENTOPTION_STOLEN_GODS_OPTION_0_PLAYER_1
    Ambition GOAL_KILL_10_ENEMIES
  • Make an oath to build a new home for the gods.
    Progress ambition: Eight ShrinesRemembered: Recent Ambition (7 turns)
    grants
    BONUS_AMBITION_EIGHT_SHRINES
    Ambition GOAL_EIGHT_SHRINES
    aeBonuses: BONUS_RECENT_AMBITION
  • The gods can look after themselves.
    Remembered: Our gods were stolen (-80 opinion for 40 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_STOLEN_GODS_OPTION_2_RELIGION
    Memory MEMORYRELIGION_STOLEN_GODS
    ◇ grants a memory no event currently keys off

✎ Josh Unsworth

Temple in Danger Improvement Pillaged Enemy
Every 40 turns Tile ClaimedCity UsReligion WorldUs Or ThemPlayer ThemLeader Us City TempleReligion Head
  • We shall make quick work of these [rival] with your brave Warrior Monks!
    +1 Heavy Infantry unit-120Money-30/city↗ turn
    grants
    BONUS_UNITCLASS_HEAVY_INFANTRY
    aiBonusUnits: BONUSUNITCLASS_HEAVY_INFANTRY=1
    BONUS_MONEY_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=-120
    aiGlobalYieldsPer: YIELD_MONEY=-30
  • I admire your courage [character], but we have enough men to handle these brigands.
    +40 XP to the character
    grants
    BONUS_XP_CHARACTER_AVERAGE
    iXPCharacter 40

✎ Gabe Campbell