Old World Reference
Menu

📜 Attacked City Events

6 events

← All story events Trigger Stories that fire on the Attacked City trigger.

How yield rewards scale ↗ turn

A yield reward like +40 Science +10/city ↗turn is not a flat number. The amount you actually receive is:

(base + per-city × your cities) × turn multiplier

  • Per-city adds that much for every city you own (the rival's cities for Steal-Research-style effects).
  • Turn multiplier is ×1 up through turn 60, then ×(turn ÷ 60) after — ×1.5 at turn 90, ×2 at turn 120, ×3.3 at turn 200.

The number on each chip is the ×1 (base) value. Hover a yield chip for a cities × turn table of the real reward. Example — +40 Science +10/city with 4 cities: 80 early game → 120 at turn 90 → 160 at turn 120. The mission pages also have a live calculator. ("Tiny / Small / Average / Large" in the game are just preset base/per tiers — shown here as their real numbers.)

Weights are not in-game odds. Each story is gated by character/empire conditions (some hidden in-game), so its real frequency is filtered in ways the XML can't predict — community analytics differ a lot from raw weights. Treat the weight as the XML knob, not a probability.

A Day of Rest Attacked City The Sacred and the Profane Religion event pack
50% to appear Once per game City ThemReligion WorldUnit UsUs GeneralReligion Player NoUnit SiegeChristianityJudaism
  • Bid [character] to proceed with the plan.
    Remembered: Abused the sabbath (-80 opinion for 40 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_A_DAY_OF_REST_OPTION_0_CITY
    iHPCityPercent -50
    BONUS_EVENTOPTION_A_DAY_OF_REST_OPTION_0_RELIGION
    Memory MEMORYRELIGION_ABUSED_THE_SABBATH
    ◇ grants a memory no event currently keys off
  • Work faster without using the days of rest.
    -80Training-20/city↗ turn
    grants
    BONUS_UNIT_PROMOTION_BESIEGER
    aeEffectUnits: EFFECTUNIT_BESIEGER
    BONUS_TRAINING_LOSS_AVERAGE
    aiGlobalYieldsBase: YIELD_TRAINING=-80
    aiGlobalYieldsPer: YIELD_TRAINING=-20

✎ Josh Unsworth

Calling Out the Gods Attacked City The Sacred and the Profane Religion event pack
Once per game City ThemUnit UsUsReligion Pagan GeneralReligionNot City Half Damage
  • Let us see how long the defenders retain their will to fight when they see their gods desert them.
    The character is killed
    grants
    BONUS_EVENTOPTION_CALLING_OUT_THE_GODS_OPTION_0_CITY
    iHPCityPercent -75
    BONUS_KILL_CHARACTER
    bKillCharacter 1
  • This is pure folly, refuse to waste a general’s life like this.
    Leader relationship: Disappointed With
    grants
    BONUS_LEADER_DISAPPOINTED_WITH
    AddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH

✎ Josh Unsworth Background reading ↗

Engineer Siege Attacked City
50% to appear Once per game City ThemPlayer UsUnit UsNon Leader Us Engineer
  • Study the structures for any weaknesses to exploit.
    -10 HP to the city
    grants
    BONUS_EVENTOPTION_ENGINEER_SEIGE_0
    iHPCity -10
  • Train your forces to fight within the city.
    grants
    BONUS_EVENTOPTION_ENGINEER_SEIGE_1
    aeEffectUnits: EFFECTUNIT_BESIEGER
  • Learn what you can about the building process.
    +40Science+10/city↗ turn+60 XP to the character
    grants
    BONUS_SCIENCE_GAIN_AVERAGE
    aiGlobalYieldsBase: YIELD_SCIENCE=40
    aiGlobalYieldsPer: YIELD_SCIENCE=10
    BONUS_XP_CHARACTER_LARGE
    iXPCharacter 60

✎ Josh Unsworth

Jailed Spy Attacked City
Every 80 turns City ThemPlayer UsCity Us
  • Install her as an officer in [city].
    Gain a Officer
    grants
    BONUS_EVENTOPTION_JAILED_SPY_OPTION_0_CITY_1
    aeAddSpecialistClasses: SPECIALISTCLASS_OFFICER
  • Bring her to court to advise.
    Gain a Court Soldier
    grants
    BONUS_EVENTOPTION_JAILED_SPY_OPTION_1_PLAYER
    AddCourtier: COURTIER_SOLDIER=GENDER_FEMALE

✎ Andy Auseon

New Recruits Attacked City
Every 80 turns City ThemPlayer ThemCity UsTile
  • Arm them and send them into battle.
    +1 Heavy Infantry unit-30Iron-10/city↗ turn
    grants
    BONUS_EVENTOPTION_NEW_RECRUITS_OPTION_0_TILE
    aiBonusUnits: BONUSUNITCLASS_HEAVY_INFANTRY=1
    aeBonuses: BONUS_IRON_LOSS_SMALL
  • Resolve
    100%
    0%
    grants
    100% BONUS_EVENTOPTION_RUINS_WEARY_MARAUDERS_LABOR_NEW
    aeBonuses: BONUS_ADD_CITIZEN_2, BONUS_ADD_SLUMS
    0% BONUS_EVENTOPTION_NEW_RECRUITS_OPTION_1_CITY_1
    iCitizens 2

✎ Andy Auseon

Tact and Tactics Attacked City Behind the Throne
50% to appear Once per game City ThemSpouse Of Leader UsLeader UsUnit Us BesiegerMin Cautious HiddenNot Besieger
  • What would I do without you, [character].
    -10 HP to the city
    gated by
    LeaderSubjectNotAny SUBJECT_PROUD
    grants
    BONUS_DAMAGE_CITY_HIGH
    iHPCity -10
  • I think I have the matter well in hand, thank you very much.
    Remembered: Refused my help (-20 opinion for 20 turns)(no event currently keys off this)+40 XP to the character
    grants
    BONUS_REFUSED_HELP
    Memory MEMORYCHARACTER_REFUSED_HELP
    BONUS_XP_CHARACTER_AVERAGE
    iXPCharacter 40
    ◇ grants a memory no event currently keys off

✎ Jeri Roys