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📜 Attacked City Events

6 events

← All story events Trigger Events that fire on the Attacked City trigger.

How yield rewards scale ↗ turn

A yield reward like +40 Science +10/city ↗turn grows with your cities and the turn. You receive:

(base + per-city × your cities) × turn multiplier

  • Per-city adds that much for every city you own (the rival's cities for Steal-Research-style effects).
  • Turn multiplier is ×1 up to turn 60, then turn ÷ 60: ×1.5 at turn 90, ×2 at turn 120, ×3.3 at turn 200.

Each chip shows the ×1 (base) value. Hover a yield chip for a cities × turn table of the real reward. For example, +40 Science +10/city with 4 cities pays 80 in the early game, 120 at turn 90 and 160 at turn 120. The mission pages also have a live calculator. The game's "Tiny", "Small", "Average" and "Large" rewards are shown here as their real numbers.

⚠ Weights are not in-game odds. Each event also needs its character and empire conditions to hold, and some of those are hidden in game, so how often it really fires can differ a lot from its weight. Community tracking bears this out.

A Day of Rest Attacked City CM ✓ The Sacred and the Profane
50% to appear Once per game City ThemReligion WorldUnit UsUs GeneralReligion Player NoUnit SiegeChristianityJudaism
  • ▸ Bid [character] to proceed with the plan.
    -50% HP to the cityRemembered: Abused the sabbath (-80 opinion for 40 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_A_DAY_OF_REST_OPTION_0_CITY
    iHPCityPercent -50
    BONUS_EVENTOPTION_A_DAY_OF_REST_OPTION_0_RELIGION
    Memory MEMORYRELIGION_ABUSED_THE_SABBATH
    ◇ grants a memory no event uses
  • ▸ Work faster without using the days of rest.
    The unit gains Besieger-80Training-20/city↗ turn
    grants
    BONUS_UNIT_PROMOTION_BESIEGER
    aeEffectUnits: EFFECTUNIT_BESIEGER
    BONUS_TRAINING_LOSS_AVERAGE
    aiGlobalYieldsBase: YIELD_TRAINING=-80
    aiGlobalYieldsPer: YIELD_TRAINING=-20

✎ Josh Unsworth

Calling Out the Gods Attacked City CM ✓ The Sacred and the Profane
Once per game City ThemUnit UsUsReligion Pagan GeneralReligionNot City Half Damage
  • ▸ Let us see how long the defenders retain their will to fight when they see their gods desert them.
    -75% HP to the cityThe character is killed
    grants
    BONUS_EVENTOPTION_CALLING_OUT_THE_GODS_OPTION_0_CITY
    iHPCityPercent -75
    BONUS_KILL_CHARACTER
    bKillCharacter 1
  • ▸ This is pure folly, refuse to waste a general’s life like this.
    Leader relationship: Disappointed With
    grants
    BONUS_LEADER_DISAPPOINTED_WITH
    AddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH

✎ Josh Unsworth Background reading ↗

Engineer Siege Attacked City CM ✓
50% to appear Once per game City ThemPlayer UsUnit UsNon Leader Us Engineer
  • ▸ Study the structures for any weaknesses to exploit.
    -10 HP to the city
    grants
    BONUS_EVENTOPTION_ENGINEER_SEIGE_0
    iHPCity -10
  • ▸ Train your forces to fight within the city.
    The unit gains Besieger
    grants
    BONUS_EVENTOPTION_ENGINEER_SEIGE_1
    aeEffectUnits: EFFECTUNIT_BESIEGER
  • ▸ Learn what you can about the building process.
    +40Science+10/city↗ turn+60 XP to the character
    grants
    BONUS_SCIENCE_GAIN_AVERAGE
    aiGlobalYieldsBase: YIELD_SCIENCE=40
    aiGlobalYieldsPer: YIELD_SCIENCE=10
    BONUS_XP_CHARACTER_LARGE
    iXPCharacter 60

✎ Josh Unsworth

Jailed Spy Attacked City CM ✓
Every 80 turns City ThemPlayer UsCity Us
  • ▸ Install her as an officer in [city].
    Gain a Officer
    grants
    BONUS_EVENTOPTION_JAILED_SPY_OPTION_0_CITY_1
    aeAddSpecialistClasses: SPECIALISTCLASS_OFFICER
  • ▸ Bring her to court to advise.
    Gain a Court Soldier
    grants
    BONUS_EVENTOPTION_JAILED_SPY_OPTION_1_PLAYER
    AddCourtier: COURTIER_SOLDIER=GENDER_FEMALE

✎ Andy Auseon

New Recruits Attacked City CM ✓
Every 80 turns City ThemPlayer ThemCity UsTile Unclaimed
  • ▸ Arm them and send them into battle.
    +1 Heavy Infantry unit-30Iron-10/city↗ turn
    grants
    BONUS_EVENTOPTION_NEW_RECRUITS_OPTION_0_TILE
    aiBonusUnits: BONUSUNITCLASS_HEAVY_INFANTRY=1
    aeBonuses: BONUS_IRON_LOSS_SMALL
  • ▸ Resolve
    100%
    +2 CitizensAdd Improvement: Slums
    0%
    +2 Citizens
    grants
    100% BONUS_EVENTOPTION_RUINS_WEARY_MARAUDERS_LABOR_NEW
    aeBonuses: BONUS_ADD_CITIZEN_2, BONUS_ADD_SLUMS
    0% BONUS_EVENTOPTION_NEW_RECRUITS_OPTION_1_CITY_1
    iCitizens 2

✎ Andy Auseon

Tact and Tactics Attacked City CM ✓ Behind the Throne
50% to appear Once per game City ThemSpouse Of Leader UsLeader UsUnit Us BesiegerMin Cautious HiddenNot Besieger
  • ▸ What would I do without you, [character].
    -10 HP to the city
    gated by
    LeaderSubjectNotAny SUBJECT_PROUD
    grants
    BONUS_DAMAGE_CITY_HIGH
    iHPCity -10
  • ▸ I think I have the matter well in hand, thank you very much.
    Remembered: Refused my help (-20 opinion for 20 turns)(no event currently keys off this)+40 XP to the character
    grants
    BONUS_REFUSED_HELP
    Memory MEMORYCHARACTER_REFUSED_HELP
    BONUS_XP_CHARACTER_AVERAGE
    iXPCharacter 40
    ◇ grants a memory no event uses

✎ Jeri Roys