← All story events Trigger Stories that fire on the Attacked City trigger.
How yield rewards scale ↗ turn
A yield reward like +40 Science +10/city ↗turn is not a flat number. The amount you actually receive is:
(base + per-city × your cities) × turn multiplier
- Per-city adds that much for every city you own (the rival's cities for Steal-Research-style effects).
- Turn multiplier is ×1 up through turn 60, then ×(turn ÷ 60) after — ×1.5 at turn 90, ×2 at turn 120, ×3.3 at turn 200.
The number on each chip is the ×1 (base) value. Hover a yield chip for a cities × turn table of the real reward. Example — +40 Science +10/city with 4 cities: 80 early game → 120 at turn 90 → 160 at turn 120. The mission pages also have a live calculator. ("Tiny / Small / Average / Large" in the game are just preset base/per tiers — shown here as their real numbers.)
⚠ Weights are not in-game odds. Each story is gated by character/empire conditions (some hidden in-game), so its real frequency is filtered in ways the XML can't predict — community analytics differ a lot from raw weights. Treat the weight as the XML knob, not a probability.
A Day of Rest
- ▸ Bid [character] to proceed with the plan.Remembered: Abused the sabbath (-80 opinion for 40 turns)(no event currently keys off this)grantsBONUS_EVENTOPTION_A_DAY_OF_REST_OPTION_0_CITYiHPCityPercent -50BONUS_EVENTOPTION_A_DAY_OF_REST_OPTION_0_RELIGIONMemory MEMORYRELIGION_ABUSED_THE_SABBATH◇ grants a memory no event currently keys off
- ▸ Work faster without using the days of rest.
-80Training-20/city↗ turn grantsBONUS_UNIT_PROMOTION_BESIEGERaeEffectUnits: EFFECTUNIT_BESIEGERBONUS_TRAINING_LOSS_AVERAGEaiGlobalYieldsBase: YIELD_TRAINING=-80aiGlobalYieldsPer: YIELD_TRAINING=-20
Calling Out the Gods
- ▸ Let us see how long the defenders retain their will to fight when they see their gods desert them.The character is killedgrantsBONUS_EVENTOPTION_CALLING_OUT_THE_GODS_OPTION_0_CITYiHPCityPercent -75BONUS_KILL_CHARACTERbKillCharacter 1
- ▸ This is pure folly, refuse to waste a general’s life like this.Leader relationship: Disappointed WithgrantsBONUS_LEADER_DISAPPOINTED_WITHAddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH
Engineer Siege
- ▸ Study the structures for any weaknesses to exploit.-10 HP to the citygrantsBONUS_EVENTOPTION_ENGINEER_SEIGE_0iHPCity -10
- ▸ Train your forces to fight within the city.grantsBONUS_EVENTOPTION_ENGINEER_SEIGE_1aeEffectUnits: EFFECTUNIT_BESIEGER
- ▸ Learn what you can about the building process.
+40Science+10/city↗ turn+60 XP to the character grantsBONUS_SCIENCE_GAIN_AVERAGEaiGlobalYieldsBase: YIELD_SCIENCE=40aiGlobalYieldsPer: YIELD_SCIENCE=10BONUS_XP_CHARACTER_LARGEiXPCharacter 60
Jailed Spy
- ▸ Install her as an officer in [city].Gain a OfficergrantsBONUS_EVENTOPTION_JAILED_SPY_OPTION_0_CITY_1aeAddSpecialistClasses: SPECIALISTCLASS_OFFICER
- ▸ Bring her to court to advise.Gain a Court SoldiergrantsBONUS_EVENTOPTION_JAILED_SPY_OPTION_1_PLAYERAddCourtier: COURTIER_SOLDIER=GENDER_FEMALE
New Recruits
- ▸ Arm them and send them into battle.+1 Heavy Infantry unit
-30Iron-10/city↗ turn grantsBONUS_EVENTOPTION_NEW_RECRUITS_OPTION_0_TILEaiBonusUnits: BONUSUNITCLASS_HEAVY_INFANTRY=1aeBonuses: BONUS_IRON_LOSS_SMALL - ▸ Resolve100%0%grants100% BONUS_EVENTOPTION_RUINS_WEARY_MARAUDERS_LABOR_NEWaeBonuses: BONUS_ADD_CITIZEN_2, BONUS_ADD_SLUMS0% BONUS_EVENTOPTION_NEW_RECRUITS_OPTION_1_CITY_1iCitizens 2
Tact and Tactics
- ▸ What would I do without you, [character].-10 HP to the citygated byLeaderSubjectNotAny SUBJECT_PROUDgrantsBONUS_DAMAGE_CITY_HIGHiHPCity -10
- ▸ I think I have the matter well in hand, thank you very much.Remembered: Refused my help (-20 opinion for 20 turns)(no event currently keys off this)+40 XP to the charactergrantsBONUS_REFUSED_HELPMemory MEMORYCHARACTER_REFUSED_HELPBONUS_XP_CHARACTER_AVERAGEiXPCharacter 40◇ grants a memory no event currently keys off