← All story events Event class Stories drawn from the Family Supremacy event pool. Scheduling (eventClass.xml): at most one event of this class every 5 turns.
How yield rewards scale ↗ turn
A yield reward like +40 Science +10/city ↗turn is not a flat number. The amount you actually receive is:
(base + per-city × your cities) × turn multiplier
- Per-city adds that much for every city you own (the rival's cities for Steal-Research-style effects).
- Turn multiplier is ×1 up through turn 60, then ×(turn ÷ 60) after — ×1.5 at turn 90, ×2 at turn 120, ×3.3 at turn 200.
The number on each chip is the ×1 (base) value. Hover a yield chip for a cities × turn table of the real reward. Example — +40 Science +10/city with 4 cities: 80 early game → 120 at turn 90 → 160 at turn 120. The mission pages also have a live calculator. ("Tiny / Small / Average / Large" in the game are just preset base/per tiers — shown here as their real numbers.)
⚠ Weights are not in-game odds. Each story is gated by character/empire conditions (some hidden in-game), so its real frequency is filtered in ways the XML can't predict — community analytics differ a lot from raw weights. Treat the weight as the XML knob, not a probability.
Right or Might
- ▸ Help the [family] to block [character] assumption of rule.Loses trait: Rightful Heir3 rebel units appeargrantsBONUS_FAMILY_SUPREMACYbSetFamilySupremacy 1BONUS_CAPITAL_CITYbCapitalCity 1BONUS_SEIZE_THRONE_S2iSeizeThroneSubject 2BONUS_REMOVE_TRAIT_RIGHTFUL_HEIRaeRemoveTraits: TRAIT_RIGHTFUL_HEIRBONUS_REBEL_UNITS_3iRebelUnits 3
- ▸ Rally behind [character], the Rightful Heir.3 rebel units appeargrantsBONUS_FAMILY_SUPREMACYbSetFamilySupremacy 1BONUS_CAPITAL_CITYbCapitalCity 1BONUS_SEIZE_THRONE_S2iSeizeThroneSubject 2BONUS_REBEL_UNITS_3iRebelUnits 3
- ▸ It is time to give these upstarts a reminder that it is the [family] who reign supreme.3 rebel units appear3 rebel units appearLoses trait: Rightful HeirgrantsBONUS_REBEL_UNITS_3iRebelUnits 3BONUS_REBEL_UNITS_3iRebelUnits 3BONUS_REMOVE_TRAIT_RIGHTFUL_HEIRaeRemoveTraits: TRAIT_RIGHTFUL_HEIR
Securing Control
- ▸ It is only natural that the [family] should rule.grantsBONUS_FAMILY_SUPREMACYbSetFamilySupremacy 1BONUS_CAPITAL_CITYbCapitalCity 1
- ▸ They may not be my family, but the [family] are providing essential support.1 rebel unit appeargated byIndexSubjectbHidePrereqs prereqs hidden in-gamegrantsBONUS_REBEL_UNITS_1iRebelUnits 1
- ▸ They may not be my family, but the [family] are providing essential support.2 rebel units appeargated byIndexSubjectbHidePrereqs prereqs hidden in-gamegrantsBONUS_REBEL_UNITS_2iRebelUnits 2
- ▸ They may not be my family, but the [family] are providing essential support.3 rebel units appeargated byIndexSubjectbHidePrereqs prereqs hidden in-gamegrantsBONUS_REBEL_UNITS_3iRebelUnits 3
- ▸ They may not be my family, but the [family] are providing essential support.4 rebel units appeargated byIndexSubjectbHidePrereqs prereqs hidden in-gamegrantsBONUS_REBEL_UNITS_4iRebelUnits 4
The [family] Heir
- ▸ [character] was always meant to lead us.grantsBONUS_FAMILY_SUPREMACYbSetFamilySupremacy 1BONUS_CAPITAL_CITYbCapitalCity 1BONUS_SEIZE_THRONE_S2iSeizeThroneSubject 2
- ▸ Take up arms to subdue the [family] upstarts.1 rebel unit appeargated byIndexSubjectbHidePrereqs prereqs hidden in-gamegrantsBONUS_REBEL_UNITS_1iRebelUnits 1
- ▸ Take up arms to subdue the [family] upstarts.2 rebel units appeargated byIndexSubjectbHidePrereqs prereqs hidden in-gamegrantsBONUS_REBEL_UNITS_2iRebelUnits 2
- ▸ Take up arms to subdue the [family] upstarts.3 rebel units appeargated byIndexSubjectbHidePrereqs prereqs hidden in-gamegrantsBONUS_REBEL_UNITS_3iRebelUnits 3
- ▸ Take up arms to subdue the [family] upstarts.4 rebel units appeargated byIndexSubjectbHidePrereqs prereqs hidden in-gamegrantsBONUS_REBEL_UNITS_4iRebelUnits 4
- ▸ Use your connections to avoid bloodshed.Remembered: Avoided Family Supremacy (-40 opinion for 80 turns)(no event currently keys off this)gated byIndexSubjectgrantsBONUS_MEMORY_FAMILY_CONTROL_AVOIDEDMemory MEMORY_FAMILY_CONTROL_AVOIDED◇ grants a memory no event currently keys off
The [family] Rising
- ▸ [character] is the leader we need.gated byLeaderSubjectNotAny SUBJECT_PROUDgrantsBONUS_FAMILY_SUPREMACYbSetFamilySupremacy 1BONUS_CAPITAL_CITYbCapitalCity 1BONUS_SEIZE_THRONE_S2iSeizeThroneSubject 2
- ▸ The [family] will not be cowed so easily!1 rebel unit appeargated byIndexSubjectbHidePrereqs prereqs hidden in-gamegrantsBONUS_REBEL_UNITS_1iRebelUnits 1
- ▸ The [family] will not be cowed so easily!2 rebel units appeargated byIndexSubjectbHidePrereqs prereqs hidden in-gamegrantsBONUS_REBEL_UNITS_2iRebelUnits 2
- ▸ The [family] will not be cowed so easily!3 rebel units appeargated byIndexSubjectbHidePrereqs prereqs hidden in-gamegrantsBONUS_REBEL_UNITS_3iRebelUnits 3
- ▸ The [family] will not be cowed so easily!4 rebel units appeargated byIndexSubjectbHidePrereqs prereqs hidden in-gamegrantsBONUS_REBEL_UNITS_4iRebelUnits 4
[family] Control
- ▸ This is the age of the [family].+150 XP to the charactergrantsBONUS_FAMILY_SUPREMACYbSetFamilySupremacy 1BONUS_CAPITAL_CITYbCapitalCity 1BONUS_SEIZE_THRONE_S2iSeizeThroneSubject 2BONUS_MAKE_ROYALbMakeRoyal 1BONUS_XP_CHARACTER_HUGEiXPCharacter 150
- ▸ Take up arms to subdue the [family] upstarts.1 rebel unit appeargated byIndexSubjectbHidePrereqs prereqs hidden in-gamegrantsBONUS_REBEL_UNITS_1iRebelUnits 1
- ▸ Take up arms to subdue the [family] upstarts.2 rebel units appeargated byIndexSubjectbHidePrereqs prereqs hidden in-gamegrantsBONUS_REBEL_UNITS_2iRebelUnits 2
- ▸ Take up arms to subdue the [family] upstarts.3 rebel units appeargated byIndexSubjectbHidePrereqs prereqs hidden in-gamegrantsBONUS_REBEL_UNITS_3iRebelUnits 3
- ▸ Take up arms to subdue the [family] upstarts.4 rebel units appeargated byIndexSubjectbHidePrereqs prereqs hidden in-gamegrantsBONUS_REBEL_UNITS_4iRebelUnits 4
- ▸ Use your connections to avoid bloodshed.Remembered: Avoided Family Supremacy (-40 opinion for 80 turns)(no event currently keys off this)gated byIndexSubjectgrantsBONUS_MEMORY_FAMILY_CONTROL_AVOIDEDMemory MEMORY_FAMILY_CONTROL_AVOIDED◇ grants a memory no event currently keys off