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📜 Family Supremacy Events

5 events

← All story events Event class Events drawn from the Family Supremacy pool. How often: at most one every 5 turns.

How yield rewards scale ↗ turn

A yield reward like +40 Science +10/city ↗turn grows with your cities and the turn. You receive:

(base + per-city × your cities) × turn multiplier

  • Per-city adds that much for every city you own (the rival's cities for Steal-Research-style effects).
  • Turn multiplier is ×1 up to turn 60, then turn ÷ 60: ×1.5 at turn 90, ×2 at turn 120, ×3.3 at turn 200.

Each chip shows the ×1 (base) value. Hover a yield chip for a cities × turn table of the real reward. For example, +40 Science +10/city with 4 cities pays 80 in the early game, 120 at turn 90 and 160 at turn 120. The mission pages also have a live calculator. The game's "Tiny", "Small", "Average" and "Large" rewards are shown here as their real numbers.

⚠ Weights are not in-game odds. Each event also needs its character and empire conditions to hold, and some of those are hidden in game, so how often it really fires can differ a lot from its weight. Community tracking bears this out.

Right or Might one choice: Your family gains family supremacy (+3) Family Supremacy CM ✓ Empires of the Indus
100% to appear Every 0 turns
  • ▸ Help the [family] to block [character] assumption of rule.
    Your family gains family supremacyThe city becomes the capitalYour family head seizes your throneLoses trait: Rightful Heir3 rebel units appear
    grants
    BONUS_FAMILY_SUPREMACY
    bSetFamilySupremacy 1
    BONUS_CAPITAL_CITY
    bCapitalCity 1
    BONUS_SEIZE_THRONE_S2
    iSeizeThroneSubject 2
    BONUS_REMOVE_TRAIT_RIGHTFUL_HEIR
    aeRemoveTraits: TRAIT_RIGHTFUL_HEIR
    BONUS_REBEL_UNITS_3
    iRebelUnits 3
  • ▸ Rally behind [character], the Rightful Heir.
    Your family gains family supremacyThe city becomes the capitalYour character seizes your throne3 rebel units appear
    grants
    BONUS_FAMILY_SUPREMACY
    bSetFamilySupremacy 1
    BONUS_CAPITAL_CITY
    bCapitalCity 1
    BONUS_SEIZE_THRONE_S2
    iSeizeThroneSubject 2
    BONUS_REBEL_UNITS_3
    iRebelUnits 3
  • ▸ It is time to give these upstarts a reminder that it is the [family] who reign supreme.
    3 rebel units appear3 rebel units appearLoses trait: Rightful Heir
    grants
    BONUS_REBEL_UNITS_3
    iRebelUnits 3
    BONUS_REBEL_UNITS_3
    iRebelUnits 3
    BONUS_REMOVE_TRAIT_RIGHTFUL_HEIR
    aeRemoveTraits: TRAIT_RIGHTFUL_HEIR

✎ Josh Unsworth

Securing Control one choice: Your family gains family supremacy (+1) Family Supremacy CM ✓ Empires of the Indus
100% to appear Every 0 turns
  • ▸ It is only natural that the [family] should rule.
    Your family gains family supremacyThe city becomes the capital
    grants
    BONUS_FAMILY_SUPREMACY
    bSetFamilySupremacy 1
    BONUS_CAPITAL_CITY
    bCapitalCity 1
  • ▸ They may not be my family, but the [family] are providing essential support.
    1 rebel unit appear
    gated by
    IndexSubject
    bHidePrereqs prereqs hidden in-game
    grants
    BONUS_REBEL_UNITS_1
    iRebelUnits 1
  • ▸ They may not be my family, but the [family] are providing essential support.
    2 rebel units appear
    gated by
    IndexSubject
    bHidePrereqs prereqs hidden in-game
    grants
    BONUS_REBEL_UNITS_2
    iRebelUnits 2
  • ▸ They may not be my family, but the [family] are providing essential support.
    3 rebel units appear
    gated by
    IndexSubject
    bHidePrereqs prereqs hidden in-game
    grants
    BONUS_REBEL_UNITS_3
    iRebelUnits 3
  • ▸ They may not be my family, but the [family] are providing essential support.
    4 rebel units appear
    gated by
    IndexSubject
    bHidePrereqs prereqs hidden in-game
    grants
    BONUS_REBEL_UNITS_4
    iRebelUnits 4

✎ Josh Unsworth

The [family] Heir one choice: Your family gains family supremacy (+2) Family Supremacy CM ✓ Empires of the Indus
100% to appear Every 0 turns
  • ▸ [character] was always meant to lead us.
    Your family gains family supremacyThe city becomes the capitalYour character seizes your throne
    grants
    BONUS_FAMILY_SUPREMACY
    bSetFamilySupremacy 1
    BONUS_CAPITAL_CITY
    bCapitalCity 1
    BONUS_SEIZE_THRONE_S2
    iSeizeThroneSubject 2
  • ▸ Take up arms to subdue the [family] upstarts.
    1 rebel unit appear
    gated by
    IndexSubject
    bHidePrereqs prereqs hidden in-game
    grants
    BONUS_REBEL_UNITS_1
    iRebelUnits 1
  • ▸ Take up arms to subdue the [family] upstarts.
    2 rebel units appear
    gated by
    IndexSubject
    bHidePrereqs prereqs hidden in-game
    grants
    BONUS_REBEL_UNITS_2
    iRebelUnits 2
  • ▸ Take up arms to subdue the [family] upstarts.
    3 rebel units appear
    gated by
    IndexSubject
    bHidePrereqs prereqs hidden in-game
    grants
    BONUS_REBEL_UNITS_3
    iRebelUnits 3
  • ▸ Take up arms to subdue the [family] upstarts.
    4 rebel units appear
    gated by
    IndexSubject
    bHidePrereqs prereqs hidden in-game
    grants
    BONUS_REBEL_UNITS_4
    iRebelUnits 4
  • ▸ Use your connections to avoid bloodshed.
    Remembered: Avoided Family Supremacy (-40 opinion for 80 turns)(no event currently keys off this)
    gated by
    IndexSubject
    grants
    BONUS_MEMORY_FAMILY_CONTROL_AVOIDED
    Memory MEMORY_FAMILY_CONTROL_AVOIDED
    ◇ grants a memory no event uses

✎ Josh Unsworth

The [family] Rising one choice: Your family gains family supremacy (+2) Family Supremacy CM ✓ Empires of the Indus
100% to appear Every 0 turns
  • ▸ [character] is the leader we need.
    Your family gains family supremacyThe city becomes the capitalYour character seizes your throne
    gated by
    LeaderSubjectNotAny SUBJECT_PROUD
    grants
    BONUS_FAMILY_SUPREMACY
    bSetFamilySupremacy 1
    BONUS_CAPITAL_CITY
    bCapitalCity 1
    BONUS_SEIZE_THRONE_S2
    iSeizeThroneSubject 2
  • ▸ The [family] will not be cowed so easily!
    1 rebel unit appear
    gated by
    IndexSubject
    bHidePrereqs prereqs hidden in-game
    grants
    BONUS_REBEL_UNITS_1
    iRebelUnits 1
  • ▸ The [family] will not be cowed so easily!
    2 rebel units appear
    gated by
    IndexSubject
    bHidePrereqs prereqs hidden in-game
    grants
    BONUS_REBEL_UNITS_2
    iRebelUnits 2
  • ▸ The [family] will not be cowed so easily!
    3 rebel units appear
    gated by
    IndexSubject
    bHidePrereqs prereqs hidden in-game
    grants
    BONUS_REBEL_UNITS_3
    iRebelUnits 3
  • ▸ The [family] will not be cowed so easily!
    4 rebel units appear
    gated by
    IndexSubject
    bHidePrereqs prereqs hidden in-game
    grants
    BONUS_REBEL_UNITS_4
    iRebelUnits 4

✎ Josh Unsworth

[family] Control one choice: Your family gains family supremacy (+2) Family Supremacy CM ✓ Empires of the Indus
100% to appear Every 0 turns
  • ▸ This is the age of the [family].
    Your family gains family supremacyThe city becomes the capitalYour family head seizes your throneBecomes Royal+150 XP to the character
    grants
    BONUS_FAMILY_SUPREMACY
    bSetFamilySupremacy 1
    BONUS_CAPITAL_CITY
    bCapitalCity 1
    BONUS_SEIZE_THRONE_S2
    iSeizeThroneSubject 2
    BONUS_MAKE_ROYAL
    bMakeRoyal 1
    BONUS_XP_CHARACTER_HUGE
    iXPCharacter 150
  • ▸ Take up arms to subdue the [family] upstarts.
    1 rebel unit appear
    gated by
    IndexSubject
    bHidePrereqs prereqs hidden in-game
    grants
    BONUS_REBEL_UNITS_1
    iRebelUnits 1
  • ▸ Take up arms to subdue the [family] upstarts.
    2 rebel units appear
    gated by
    IndexSubject
    bHidePrereqs prereqs hidden in-game
    grants
    BONUS_REBEL_UNITS_2
    iRebelUnits 2
  • ▸ Take up arms to subdue the [family] upstarts.
    3 rebel units appear
    gated by
    IndexSubject
    bHidePrereqs prereqs hidden in-game
    grants
    BONUS_REBEL_UNITS_3
    iRebelUnits 3
  • ▸ Take up arms to subdue the [family] upstarts.
    4 rebel units appear
    gated by
    IndexSubject
    bHidePrereqs prereqs hidden in-game
    grants
    BONUS_REBEL_UNITS_4
    iRebelUnits 4
  • ▸ Use your connections to avoid bloodshed.
    Remembered: Avoided Family Supremacy (-40 opinion for 80 turns)(no event currently keys off this)
    gated by
    IndexSubject
    grants
    BONUS_MEMORY_FAMILY_CONTROL_AVOIDED
    Memory MEMORY_FAMILY_CONTROL_AVOIDED
    ◇ grants a memory no event uses

✎ Josh Unsworth