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📜 Family Supremacy Events

5 events

← All story events Event class Stories drawn from the Family Supremacy event pool. Scheduling (eventClass.xml): at most one event of this class every 5 turns.

How yield rewards scale ↗ turn

A yield reward like +40 Science +10/city ↗turn is not a flat number. The amount you actually receive is:

(base + per-city × your cities) × turn multiplier

  • Per-city adds that much for every city you own (the rival's cities for Steal-Research-style effects).
  • Turn multiplier is ×1 up through turn 60, then ×(turn ÷ 60) after — ×1.5 at turn 90, ×2 at turn 120, ×3.3 at turn 200.

The number on each chip is the ×1 (base) value. Hover a yield chip for a cities × turn table of the real reward. Example — +40 Science +10/city with 4 cities: 80 early game → 120 at turn 90 → 160 at turn 120. The mission pages also have a live calculator. ("Tiny / Small / Average / Large" in the game are just preset base/per tiers — shown here as their real numbers.)

Weights are not in-game odds. Each story is gated by character/empire conditions (some hidden in-game), so its real frequency is filtered in ways the XML can't predict — community analytics differ a lot from raw weights. Treat the weight as the XML knob, not a probability.

Right or Might Family Supremacy Empires of the Indus
100% to appear Every 0 turns
  • Help the [family] to block [character] assumption of rule.
    Loses trait: Rightful Heir3 rebel units appear
    grants
    BONUS_FAMILY_SUPREMACY
    bSetFamilySupremacy 1
    BONUS_CAPITAL_CITY
    bCapitalCity 1
    BONUS_SEIZE_THRONE_S2
    iSeizeThroneSubject 2
    BONUS_REMOVE_TRAIT_RIGHTFUL_HEIR
    aeRemoveTraits: TRAIT_RIGHTFUL_HEIR
    BONUS_REBEL_UNITS_3
    iRebelUnits 3
  • Rally behind [character], the Rightful Heir.
    3 rebel units appear
    grants
    BONUS_FAMILY_SUPREMACY
    bSetFamilySupremacy 1
    BONUS_CAPITAL_CITY
    bCapitalCity 1
    BONUS_SEIZE_THRONE_S2
    iSeizeThroneSubject 2
    BONUS_REBEL_UNITS_3
    iRebelUnits 3
  • It is time to give these upstarts a reminder that it is the [family] who reign supreme.
    3 rebel units appear3 rebel units appearLoses trait: Rightful Heir
    grants
    BONUS_REBEL_UNITS_3
    iRebelUnits 3
    BONUS_REBEL_UNITS_3
    iRebelUnits 3
    BONUS_REMOVE_TRAIT_RIGHTFUL_HEIR
    aeRemoveTraits: TRAIT_RIGHTFUL_HEIR

✎ Josh Unsworth

Securing Control Family Supremacy Empires of the Indus
100% to appear Every 0 turns
  • It is only natural that the [family] should rule.
    grants
    BONUS_FAMILY_SUPREMACY
    bSetFamilySupremacy 1
    BONUS_CAPITAL_CITY
    bCapitalCity 1
  • They may not be my family, but the [family] are providing essential support.
    1 rebel unit appear
    gated by
    IndexSubject
    bHidePrereqs prereqs hidden in-game
    grants
    BONUS_REBEL_UNITS_1
    iRebelUnits 1
  • They may not be my family, but the [family] are providing essential support.
    2 rebel units appear
    gated by
    IndexSubject
    bHidePrereqs prereqs hidden in-game
    grants
    BONUS_REBEL_UNITS_2
    iRebelUnits 2
  • They may not be my family, but the [family] are providing essential support.
    3 rebel units appear
    gated by
    IndexSubject
    bHidePrereqs prereqs hidden in-game
    grants
    BONUS_REBEL_UNITS_3
    iRebelUnits 3
  • They may not be my family, but the [family] are providing essential support.
    4 rebel units appear
    gated by
    IndexSubject
    bHidePrereqs prereqs hidden in-game
    grants
    BONUS_REBEL_UNITS_4
    iRebelUnits 4

✎ Josh Unsworth

The [family] Heir Family Supremacy Empires of the Indus
100% to appear Every 0 turns
  • [character] was always meant to lead us.
    grants
    BONUS_FAMILY_SUPREMACY
    bSetFamilySupremacy 1
    BONUS_CAPITAL_CITY
    bCapitalCity 1
    BONUS_SEIZE_THRONE_S2
    iSeizeThroneSubject 2
  • Take up arms to subdue the [family] upstarts.
    1 rebel unit appear
    gated by
    IndexSubject
    bHidePrereqs prereqs hidden in-game
    grants
    BONUS_REBEL_UNITS_1
    iRebelUnits 1
  • Take up arms to subdue the [family] upstarts.
    2 rebel units appear
    gated by
    IndexSubject
    bHidePrereqs prereqs hidden in-game
    grants
    BONUS_REBEL_UNITS_2
    iRebelUnits 2
  • Take up arms to subdue the [family] upstarts.
    3 rebel units appear
    gated by
    IndexSubject
    bHidePrereqs prereqs hidden in-game
    grants
    BONUS_REBEL_UNITS_3
    iRebelUnits 3
  • Take up arms to subdue the [family] upstarts.
    4 rebel units appear
    gated by
    IndexSubject
    bHidePrereqs prereqs hidden in-game
    grants
    BONUS_REBEL_UNITS_4
    iRebelUnits 4
  • Use your connections to avoid bloodshed.
    Remembered: Avoided Family Supremacy (-40 opinion for 80 turns)(no event currently keys off this)
    gated by
    IndexSubject
    grants
    BONUS_MEMORY_FAMILY_CONTROL_AVOIDED
    Memory MEMORY_FAMILY_CONTROL_AVOIDED
    ◇ grants a memory no event currently keys off

✎ Josh Unsworth

The [family] Rising Family Supremacy Empires of the Indus
100% to appear Every 0 turns
  • [character] is the leader we need.
    gated by
    LeaderSubjectNotAny SUBJECT_PROUD
    grants
    BONUS_FAMILY_SUPREMACY
    bSetFamilySupremacy 1
    BONUS_CAPITAL_CITY
    bCapitalCity 1
    BONUS_SEIZE_THRONE_S2
    iSeizeThroneSubject 2
  • The [family] will not be cowed so easily!
    1 rebel unit appear
    gated by
    IndexSubject
    bHidePrereqs prereqs hidden in-game
    grants
    BONUS_REBEL_UNITS_1
    iRebelUnits 1
  • The [family] will not be cowed so easily!
    2 rebel units appear
    gated by
    IndexSubject
    bHidePrereqs prereqs hidden in-game
    grants
    BONUS_REBEL_UNITS_2
    iRebelUnits 2
  • The [family] will not be cowed so easily!
    3 rebel units appear
    gated by
    IndexSubject
    bHidePrereqs prereqs hidden in-game
    grants
    BONUS_REBEL_UNITS_3
    iRebelUnits 3
  • The [family] will not be cowed so easily!
    4 rebel units appear
    gated by
    IndexSubject
    bHidePrereqs prereqs hidden in-game
    grants
    BONUS_REBEL_UNITS_4
    iRebelUnits 4

✎ Josh Unsworth

[family] Control Family Supremacy Empires of the Indus
100% to appear Every 0 turns
  • This is the age of the [family].
    +150 XP to the character
    grants
    BONUS_FAMILY_SUPREMACY
    bSetFamilySupremacy 1
    BONUS_CAPITAL_CITY
    bCapitalCity 1
    BONUS_SEIZE_THRONE_S2
    iSeizeThroneSubject 2
    BONUS_MAKE_ROYAL
    bMakeRoyal 1
    BONUS_XP_CHARACTER_HUGE
    iXPCharacter 150
  • Take up arms to subdue the [family] upstarts.
    1 rebel unit appear
    gated by
    IndexSubject
    bHidePrereqs prereqs hidden in-game
    grants
    BONUS_REBEL_UNITS_1
    iRebelUnits 1
  • Take up arms to subdue the [family] upstarts.
    2 rebel units appear
    gated by
    IndexSubject
    bHidePrereqs prereqs hidden in-game
    grants
    BONUS_REBEL_UNITS_2
    iRebelUnits 2
  • Take up arms to subdue the [family] upstarts.
    3 rebel units appear
    gated by
    IndexSubject
    bHidePrereqs prereqs hidden in-game
    grants
    BONUS_REBEL_UNITS_3
    iRebelUnits 3
  • Take up arms to subdue the [family] upstarts.
    4 rebel units appear
    gated by
    IndexSubject
    bHidePrereqs prereqs hidden in-game
    grants
    BONUS_REBEL_UNITS_4
    iRebelUnits 4
  • Use your connections to avoid bloodshed.
    Remembered: Avoided Family Supremacy (-40 opinion for 80 turns)(no event currently keys off this)
    gated by
    IndexSubject
    grants
    BONUS_MEMORY_FAMILY_CONTROL_AVOIDED
    Memory MEMORY_FAMILY_CONTROL_AVOIDED
    ◇ grants a memory no event currently keys off

✎ Josh Unsworth