← All story events Event class Stories drawn from the Aksum Stele event pool. Scheduling (eventClass.xml): at most one event of this class every 1 turns.
How yield rewards scale ↗ turn
A yield reward like +40 Science +10/city ↗turn is not a flat number. The amount you actually receive is:
(base + per-city × your cities) × turn multiplier
- Per-city adds that much for every city you own (the rival's cities for Steal-Research-style effects).
- Turn multiplier is ×1 up through turn 60, then ×(turn ÷ 60) after — ×1.5 at turn 90, ×2 at turn 120, ×3.3 at turn 200.
The number on each chip is the ×1 (base) value. Hover a yield chip for a cities × turn table of the real reward. Example — +40 Science +10/city with 4 cities: 80 early game → 120 at turn 90 → 160 at turn 120. The mission pages also have a live calculator. ("Tiny / Small / Average / Large" in the game are just preset base/per tiers — shown here as their real numbers.)
⚠ Weights are not in-game odds. Each story is gated by character/empire conditions (some hidden in-game), so its real frequency is filtered in ways the XML can't predict — community analytics differ a lot from raw weights. Treat the weight as the XML knob, not a probability.
Honoring [character]
- grantsBONUS_ADD_STELE_1AddImprovement IMPROVEMENT_AKSUM_STELE_1iImprovementNameSubject 0
- ▸ The
Stone could be put to better use.
+30Stone+10/city↗ turn
+20Discontenteach city↗ turn grantsBONUS_EVENTOPTION_AKSUM_STELE_PLAYER_NOaeBonuses: BONUS_STONE_GAIN_SMALLaeAllCityBonuses: BONUS_DISCONTENT_GAIN_MINIMAL
Honoring [character]
- grantsBONUS_ADD_STELE_1AddImprovement IMPROVEMENT_AKSUM_STELE_1iImprovementNameSubject 0
- ▸ [character] would want to be commemorated in [city].grantsBONUS_ADD_STELE_1AddImprovement IMPROVEMENT_AKSUM_STELE_1iImprovementNameSubject 0
- ▸ The
Stone could be put to better use.
+30Stone+10/city↗ turn
+20Discontenteach city↗ turn grantsBONUS_EVENTOPTION_AKSUM_STELE_PLAYER_NOaeBonuses: BONUS_STONE_GAIN_SMALLaeAllCityBonuses: BONUS_DISCONTENT_GAIN_MINIMAL
Honoring [character]
- grantsBONUS_ADD_STELE_1AddImprovement IMPROVEMENT_AKSUM_STELE_1iImprovementNameSubject 0
- ▸ [character] would want to be commemorated in [city].grantsBONUS_ADD_STELE_1AddImprovement IMPROVEMENT_AKSUM_STELE_1iImprovementNameSubject 0
- ▸ He was always fond of [city]. Erect the
stele there. grantsBONUS_ADD_STELE_1AddImprovement IMPROVEMENT_AKSUM_STELE_1iImprovementNameSubject 0 - ▸ The
Stone could be put to better use.
+30Stone+10/city↗ turn
+20Discontenteach city↗ turn grantsBONUS_EVENTOPTION_AKSUM_STELE_PLAYER_NOaeBonuses: BONUS_STONE_GAIN_SMALLaeAllCityBonuses: BONUS_DISCONTENT_GAIN_MINIMAL
Honoring [character]
- grantsBONUS_ADD_STELE_2AddImprovement IMPROVEMENT_AKSUM_STELE_2iImprovementNameSubject 0
- ▸ The
Stone could be put to better use.
+30Stone+10/city↗ turn
+20Discontenteach city↗ turn grantsBONUS_EVENTOPTION_AKSUM_STELE_PLAYER_NOaeBonuses: BONUS_STONE_GAIN_SMALLaeAllCityBonuses: BONUS_DISCONTENT_GAIN_MINIMAL
Honoring [character]
- grantsBONUS_ADD_STELE_2AddImprovement IMPROVEMENT_AKSUM_STELE_2iImprovementNameSubject 0
- ▸ [character] would want to be commemorated in [city].grantsBONUS_ADD_STELE_2AddImprovement IMPROVEMENT_AKSUM_STELE_2iImprovementNameSubject 0
- ▸ The
Stone could be put to better use.
+30Stone+10/city↗ turn
+20Discontenteach city↗ turn grantsBONUS_EVENTOPTION_AKSUM_STELE_PLAYER_NOaeBonuses: BONUS_STONE_GAIN_SMALLaeAllCityBonuses: BONUS_DISCONTENT_GAIN_MINIMAL
Honoring [character]
- grantsBONUS_ADD_STELE_2AddImprovement IMPROVEMENT_AKSUM_STELE_2iImprovementNameSubject 0
- ▸ [character] would want to be commemorated in [city].grantsBONUS_ADD_STELE_2AddImprovement IMPROVEMENT_AKSUM_STELE_2iImprovementNameSubject 0
- ▸ He was always fond of [city]. Erect the
stele there. grantsBONUS_ADD_STELE_2AddImprovement IMPROVEMENT_AKSUM_STELE_2iImprovementNameSubject 0 - ▸ The
Stone could be put to better use.
+30Stone+10/city↗ turn
+20Discontenteach city↗ turn grantsBONUS_EVENTOPTION_AKSUM_STELE_PLAYER_NOaeBonuses: BONUS_STONE_GAIN_SMALLaeAllCityBonuses: BONUS_DISCONTENT_GAIN_MINIMAL
Honoring [character]
- grantsBONUS_ADD_STELE_3AddImprovement IMPROVEMENT_AKSUM_STELE_3iImprovementNameSubject 0
- ▸ The
Stone could be put to better use.
+30Stone+10/city↗ turn
+20Discontenteach city↗ turn grantsBONUS_EVENTOPTION_AKSUM_STELE_PLAYER_NOaeBonuses: BONUS_STONE_GAIN_SMALLaeAllCityBonuses: BONUS_DISCONTENT_GAIN_MINIMAL
Honoring [character]
- grantsBONUS_ADD_STELE_3AddImprovement IMPROVEMENT_AKSUM_STELE_3iImprovementNameSubject 0
- ▸ [character] would want to be commemorated in [city].grantsBONUS_ADD_STELE_3AddImprovement IMPROVEMENT_AKSUM_STELE_3iImprovementNameSubject 0
- ▸ The
Stone could be put to better use.
+30Stone+10/city↗ turn
+20Discontenteach city↗ turn grantsBONUS_EVENTOPTION_AKSUM_STELE_PLAYER_NOaeBonuses: BONUS_STONE_GAIN_SMALLaeAllCityBonuses: BONUS_DISCONTENT_GAIN_MINIMAL
Honoring [character]
- grantsBONUS_ADD_STELE_3AddImprovement IMPROVEMENT_AKSUM_STELE_3iImprovementNameSubject 0
- ▸ [character] would want to be commemorated in [city].grantsBONUS_ADD_STELE_3AddImprovement IMPROVEMENT_AKSUM_STELE_3iImprovementNameSubject 0
- ▸ He was always fond of [city]. Erect the
stele there. grantsBONUS_ADD_STELE_3AddImprovement IMPROVEMENT_AKSUM_STELE_3iImprovementNameSubject 0 - ▸ The
Stone could be put to better use.
+30Stone+10/city↗ turn
+20Discontenteach city↗ turn grantsBONUS_EVENTOPTION_AKSUM_STELE_PLAYER_NOaeBonuses: BONUS_STONE_GAIN_SMALLaeAllCityBonuses: BONUS_DISCONTENT_GAIN_MINIMAL
