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📜 Aksum Stele Events

9 events

← All story events Event class Stories drawn from the Aksum Stele event pool. Scheduling (eventClass.xml): at most one event of this class every 1 turns.

How yield rewards scale ↗ turn

A yield reward like +40 Science +10/city ↗turn is not a flat number. The amount you actually receive is:

(base + per-city × your cities) × turn multiplier

  • Per-city adds that much for every city you own (the rival's cities for Steal-Research-style effects).
  • Turn multiplier is ×1 up through turn 60, then ×(turn ÷ 60) after — ×1.5 at turn 90, ×2 at turn 120, ×3.3 at turn 200.

The number on each chip is the ×1 (base) value. Hover a yield chip for a cities × turn table of the real reward. Example — +40 Science +10/city with 4 cities: 80 early game → 120 at turn 90 → 160 at turn 120. The mission pages also have a live calculator. ("Tiny / Small / Average / Large" in the game are just preset base/per tiers — shown here as their real numbers.)

Weights are not in-game odds. Each story is gated by character/empire conditions (some hidden in-game), so its real frequency is filtered in ways the XML can't predict — community analytics differ a lot from raw weights. Treat the weight as the XML knob, not a probability.

Honoring [character] New Turn Sacred & the Profane (Aksum)
Was Leader Dead UsCity Family Seat Us
  • The AksumAksum SteleStele 1 will be built in [city].
    grants
    BONUS_ADD_STELE_1
    AddImprovement IMPROVEMENT_AKSUM_STELE_1
    iImprovementNameSubject 0
  • The StoneStone could be put to better use.
    +30Stone+10/city↗ turn+20Discontenteach city↗ turn
    grants
    BONUS_EVENTOPTION_AKSUM_STELE_PLAYER_NO
    aeBonuses: BONUS_STONE_GAIN_SMALL
    aeAllCityBonuses: BONUS_DISCONTENT_GAIN_MINIMAL

✎ Brodie Frehlich

Honoring [character] New Turn Sacred & the Profane (Aksum)
Was Leader Dead UsCity Family Seat UsCity Family Seat Us
  • The AksumAksum SteleStele 1 will be built in [city].
    grants
    BONUS_ADD_STELE_1
    AddImprovement IMPROVEMENT_AKSUM_STELE_1
    iImprovementNameSubject 0
  • [character] would want to be commemorated in [city].
    grants
    BONUS_ADD_STELE_1
    AddImprovement IMPROVEMENT_AKSUM_STELE_1
    iImprovementNameSubject 0
  • The StoneStone could be put to better use.
    +30Stone+10/city↗ turn+20Discontenteach city↗ turn
    grants
    BONUS_EVENTOPTION_AKSUM_STELE_PLAYER_NO
    aeBonuses: BONUS_STONE_GAIN_SMALL
    aeAllCityBonuses: BONUS_DISCONTENT_GAIN_MINIMAL

✎ Brodie Frehlich

Honoring [character] New Turn Sacred & the Profane (Aksum)
Was Leader Dead UsCity Family Seat UsCity Family Seat UsCity Family Seat Us
  • The AksumAksum SteleStele 1 will be built in [city].
    grants
    BONUS_ADD_STELE_1
    AddImprovement IMPROVEMENT_AKSUM_STELE_1
    iImprovementNameSubject 0
  • [character] would want to be commemorated in [city].
    grants
    BONUS_ADD_STELE_1
    AddImprovement IMPROVEMENT_AKSUM_STELE_1
    iImprovementNameSubject 0
  • He was always fond of [city]. Erect the Stelestele there.
    grants
    BONUS_ADD_STELE_1
    AddImprovement IMPROVEMENT_AKSUM_STELE_1
    iImprovementNameSubject 0
  • The StoneStone could be put to better use.
    +30Stone+10/city↗ turn+20Discontenteach city↗ turn
    grants
    BONUS_EVENTOPTION_AKSUM_STELE_PLAYER_NO
    aeBonuses: BONUS_STONE_GAIN_SMALL
    aeAllCityBonuses: BONUS_DISCONTENT_GAIN_MINIMAL

✎ Brodie Frehlich

Honoring [character] New Turn Sacred & the Profane (Aksum)
Was Leader Dead UsCity Family Seat Us Min Legitimacy 60
  • The AksumAksum SteleStele 2 will be built in [city].
    grants
    BONUS_ADD_STELE_2
    AddImprovement IMPROVEMENT_AKSUM_STELE_2
    iImprovementNameSubject 0
  • The StoneStone could be put to better use.
    +30Stone+10/city↗ turn+20Discontenteach city↗ turn
    grants
    BONUS_EVENTOPTION_AKSUM_STELE_PLAYER_NO
    aeBonuses: BONUS_STONE_GAIN_SMALL
    aeAllCityBonuses: BONUS_DISCONTENT_GAIN_MINIMAL

✎ Brodie Frehlich

Honoring [character] New Turn Sacred & the Profane (Aksum)
Was Leader Dead UsCity Family Seat UsCity Family Seat Us Min Legitimacy 60
  • The AksumAksum SteleStele 2 will be built in [city].
    grants
    BONUS_ADD_STELE_2
    AddImprovement IMPROVEMENT_AKSUM_STELE_2
    iImprovementNameSubject 0
  • [character] would want to be commemorated in [city].
    grants
    BONUS_ADD_STELE_2
    AddImprovement IMPROVEMENT_AKSUM_STELE_2
    iImprovementNameSubject 0
  • The StoneStone could be put to better use.
    +30Stone+10/city↗ turn+20Discontenteach city↗ turn
    grants
    BONUS_EVENTOPTION_AKSUM_STELE_PLAYER_NO
    aeBonuses: BONUS_STONE_GAIN_SMALL
    aeAllCityBonuses: BONUS_DISCONTENT_GAIN_MINIMAL

✎ Brodie Frehlich

Honoring [character] New Turn Sacred & the Profane (Aksum)
Was Leader Dead UsCity Family Seat UsCity Family Seat UsCity Family Seat Us Min Legitimacy 60
  • The AksumAksum SteleStele 2 will be built in [city].
    grants
    BONUS_ADD_STELE_2
    AddImprovement IMPROVEMENT_AKSUM_STELE_2
    iImprovementNameSubject 0
  • [character] would want to be commemorated in [city].
    grants
    BONUS_ADD_STELE_2
    AddImprovement IMPROVEMENT_AKSUM_STELE_2
    iImprovementNameSubject 0
  • He was always fond of [city]. Erect the Stelestele there.
    grants
    BONUS_ADD_STELE_2
    AddImprovement IMPROVEMENT_AKSUM_STELE_2
    iImprovementNameSubject 0
  • The StoneStone could be put to better use.
    +30Stone+10/city↗ turn+20Discontenteach city↗ turn
    grants
    BONUS_EVENTOPTION_AKSUM_STELE_PLAYER_NO
    aeBonuses: BONUS_STONE_GAIN_SMALL
    aeAllCityBonuses: BONUS_DISCONTENT_GAIN_MINIMAL

✎ Brodie Frehlich

Honoring [character] New Turn Sacred & the Profane (Aksum)
Was Leader Dead UsCity Family Seat Us Min Legitimacy 90
  • The AksumAksum SteleStele 3 will be built in [city].
    grants
    BONUS_ADD_STELE_3
    AddImprovement IMPROVEMENT_AKSUM_STELE_3
    iImprovementNameSubject 0
  • The StoneStone could be put to better use.
    +30Stone+10/city↗ turn+20Discontenteach city↗ turn
    grants
    BONUS_EVENTOPTION_AKSUM_STELE_PLAYER_NO
    aeBonuses: BONUS_STONE_GAIN_SMALL
    aeAllCityBonuses: BONUS_DISCONTENT_GAIN_MINIMAL

✎ Brodie Frehlich

Honoring [character] New Turn Sacred & the Profane (Aksum)
Was Leader Dead UsCity Family Seat UsCity Family Seat Us Min Legitimacy 90
  • The AksumAksum SteleStele 3 will be built in [city].
    grants
    BONUS_ADD_STELE_3
    AddImprovement IMPROVEMENT_AKSUM_STELE_3
    iImprovementNameSubject 0
  • [character] would want to be commemorated in [city].
    grants
    BONUS_ADD_STELE_3
    AddImprovement IMPROVEMENT_AKSUM_STELE_3
    iImprovementNameSubject 0
  • The StoneStone could be put to better use.
    +30Stone+10/city↗ turn+20Discontenteach city↗ turn
    grants
    BONUS_EVENTOPTION_AKSUM_STELE_PLAYER_NO
    aeBonuses: BONUS_STONE_GAIN_SMALL
    aeAllCityBonuses: BONUS_DISCONTENT_GAIN_MINIMAL

✎ Brodie Frehlich

Honoring [character] New Turn Sacred & the Profane (Aksum)
Was Leader Dead UsCity Family Seat UsCity Family Seat UsCity Family Seat Us Min Legitimacy 90
  • The AksumAksum SteleStele 3 will be built in [city].
    grants
    BONUS_ADD_STELE_3
    AddImprovement IMPROVEMENT_AKSUM_STELE_3
    iImprovementNameSubject 0
  • [character] would want to be commemorated in [city].
    grants
    BONUS_ADD_STELE_3
    AddImprovement IMPROVEMENT_AKSUM_STELE_3
    iImprovementNameSubject 0
  • He was always fond of [city]. Erect the Stelestele there.
    grants
    BONUS_ADD_STELE_3
    AddImprovement IMPROVEMENT_AKSUM_STELE_3
    iImprovementNameSubject 0
  • The StoneStone could be put to better use.
    +30Stone+10/city↗ turn+20Discontenteach city↗ turn
    grants
    BONUS_EVENTOPTION_AKSUM_STELE_PLAYER_NO
    aeBonuses: BONUS_STONE_GAIN_SMALL
    aeAllCityBonuses: BONUS_DISCONTENT_GAIN_MINIMAL

✎ Brodie Frehlich