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📜 Sudden Death Events

15 events

← All story events Event class Stories drawn from the Sudden Death event pool. Scheduling (eventClass.xml): 3% chance per turn (scaled by the Event Level game option) · not before turn 20 · at most one event of this class every 60 turns.

How yield rewards scale ↗ turn

A yield reward like +40 Science +10/city ↗turn is not a flat number. The amount you actually receive is:

(base + per-city × your cities) × turn multiplier

  • Per-city adds that much for every city you own (the rival's cities for Steal-Research-style effects).
  • Turn multiplier is ×1 up through turn 60, then ×(turn ÷ 60) after — ×1.5 at turn 90, ×2 at turn 120, ×3.3 at turn 200.

The number on each chip is the ×1 (base) value. Hover a yield chip for a cities × turn table of the real reward. Example — +40 Science +10/city with 4 cities: 80 early game → 120 at turn 90 → 160 at turn 120. The mission pages also have a live calculator. ("Tiny / Small / Average / Large" in the game are just preset base/per tiers — shown here as their real numbers.)

Weights are not in-game odds. Each story is gated by character/empire conditions (some hidden in-game), so its real frequency is filtered in ways the XML can't predict — community analytics differ a lot from raw weights. Treat the weight as the XML knob, not a probability.

A Long Fall
Once per game Leader UsChild Of Leader Us ChildNot Blessed
Always Gain trait: MourningThe character is killed
  • A statue in the Palacepalace garden.
    +60Civics+15/city↗ turn
    grants
    BONUS_CIVICS_GAIN_AVERAGE
    aiGlobalYieldsBase: YIELD_CIVICS=60
    aiGlobalYieldsPer: YIELD_CIVICS=15
  • A public funeral procession.
    +80Happinesseach city↗ turn
    grants
    BONUS_HAPPINESS_GAIN_AVERAGE
    aiCityYields: YIELD_HAPPINESS=80

✎ Andy Auseon

Act of Malice
Once per game Leader UsChild Of Leader UsSpouse Of Leader Us TeenagerNot Blessed
Always The character is killed
  • We should not act rashly.
    Gain trait: Mourning+1 Discipline
    grants
    BONUS_EVENTOPTION_DEATH_ACT_OF_MALICE_OPTION_0_CHARACTER
    aeAddTraits: TRAIT_MOURNING
    aeBonuses: BONUS_GAIN_DISCIPLINE_1
  • We must prepare for vengeance.
    Gain trait: Mourning+60Training+15/city↗ turn
    grants
    BONUS_EVENTOPTION_DEATH_ACT_OF_MALICE_OPTION_1_CHARACTER
    aeAddTraits: TRAIT_MOURNING
    aeBonuses: BONUS_TRAINING_GAIN_SMALL

✎ Andy Auseon

Brawl
Once per game Leader UsChild Of Leader Us Late Teenager
Always The character is killed
  • Give comfort to his closest friends.
    Gain trait: Mourning+1 Charisma
    grants
    BONUS_EVENTOPTION_DEATH_BRAWL_OPTION_0_CHARACTER
    aeAddTraits: TRAIT_MOURNING
    aeBonuses: BONUS_GAIN_CHARISMA_1
  • Make an address on public drunkenness.
    Gain trait: Mourning+1 Wisdom
    grants
    BONUS_EVENTOPTION_DEATH_BRAWL_OPTION_1_CHARACTER
    aeAddTraits: TRAIT_MOURNING
    aeBonuses: BONUS_GAIN_WISDOM_1

✎ Andy Auseon

Dark Waters
Once per game Leader UsFamily UsFamily Us Child Of Leader UsChild Or TeenagerNot Blessed
Always The character is killed
  • I will address the people about this tragedy.
    Gain trait: Mourning+1 Courage
    grants
    BONUS_EVENTOPTION_DEATH_DARK_WATERS_OPTION_0
    aeAddTraits: TRAIT_MOURNING
    aeBonuses: BONUS_GAIN_COURAGE_1
  • I will stay in the Palacepalace and comfort my family.
    Gain trait: MourningRemembered: Comforted grieving family (+40 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_GIVE_TRAIT_MOURNING
    aeAddTraits: TRAIT_MOURNING
    BONUS_EVENTOPTION_DEATH_DARK_WATERS_OPTION_1_FAMILY
    Memory MEMORYFAMILY_COMFORTED_GRIEVING_FAMILY
    ◇ grants a memory no event currently keys off

✎ Andy Auseon

Deadly Drink
Once per game Leader UsChild Of Leader Us Late TeenagerNot BlessedNot Ascetic
Always The character is killed
  • He would want the people to make merry.
    Gain trait: Mourning+60Happinesseach city↗ turn
    grants
    BONUS_EVENTOPTION_DEATH_DEADLY_DRINK_OPTION_0_CHARACTER
    aeAddTraits: TRAIT_MOURNING
    aeBonuses: BONUS_HAPPINESS_GAIN_SMALL
  • He would want a day of reflection.
    Gain trait: Mourning+40Civics+10/city↗ turn
    grants
    BONUS_EVENTOPTION_DEATH_DEADLY_DRINK_OPTION_1_CHARACTER
    aeAddTraits: TRAIT_MOURNING
    aeBonuses: BONUS_CIVICS_GAIN_SMALL

✎ Andy Auseon

Fallen to the River The Sacred and the Profane Religion event pack
Once per game Us Or ThemCity UsTile ClaimedReligion PlayerLeader Us Lover Of LeaderReligion PaganTile RiverTile No Improvement
Always The character is killed
  • Request that [character] be deified and raise a town in his honor.
    Build Town on the tile-3Orders↗ turn
    gated by
    IndexSubject
    grants
    BONUS_EVENTOPTION_FALLEN_TO_THE_RIVER_OPTION_0_TILE
    SetImprovement IMPROVEMENT_TOWN
    BONUS_ORDERS_LOSS_TINY
    aiGlobalYieldsBase: YIELD_ORDERS=-3
  • I wish to be left to my grief.
    Gain trait: Mourning
    grants
    BONUS_EVENTOPTION_FALLEN_TO_THE_RIVER_OPTION_1_CHARACTER_1
    aeAddTraits: TRAIT_MOURNING

✎ Josh Unsworth Background reading ↗

Meditations on Death Empires of the Indus
100% to appear Once per game
Always The character is killed
  • It is a powerful thing to be so certain in one’s course.
    +1 Discipline
    grants
    BONUS_GAIN_DISCIPLINE_1
    aiRatings: RATING_DISCIPLINE=1
  • Such absolute belief is itself an end.
    +1 Wisdom
    grants
    BONUS_GAIN_WISDOM_1
    aiRatings: RATING_WISDOM=1
  • How can anyone accept death? Fight to the last to live.
    +1 Courage
    grants
    BONUS_GAIN_COURAGE_1
    aiRatings: RATING_COURAGE=1

✎ Josh Unsworth

No Signs of Life
Once per game Leader 2+ Leader UsChild Of Leader UsSpouse Of Leader Us Max 2 StrengthsBabyNot Blessed
Always The character is killed
  • We summon our strength and move on.
    Gain trait: MourningGain trait: Inspiring
    grants
    BONUS_EVENTOPTION_CHILD_NO_SIGNS_OF_LIFE_OPTION_0_CHARACTER
    aeAddTraits: TRAIT_MOURNING, TRAIT_INSPIRING
  • It is right to pause and reflect on our losses.
    Gain trait: MourningGain trait: Compassionate
    grants
    BONUS_EVENTOPTION_CHILD_NO_SIGNS_OF_LIFE_OPTION_1_CHARACTER
    aeAddTraits: TRAIT_MOURNING, TRAIT_COMPASSIONATE

✎ Andy Auseon

Stricken Down
Once per game Leader UsChild Of Leader UsReligion State ChildNot Blessed
Always Gain trait: MourningThe character is killed
  • Scientists will work for a cure so no others must die.
    +20Science+5/city↗ turn
    grants
    BONUS_SCIENCE_GAIN_SMALL
    aiGlobalYieldsBase: YIELD_SCIENCE=20
    aiGlobalYieldsPer: YIELD_SCIENCE=5
  • We shall reaffirm our faith and find solace in prayer.
    Remembered: Mourned child in prayer (+80 opinion for 40 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_DEATH_STRICKEN_DOWN_OPTION_1_RELIGION
    Memory MEMORYRELIGION_MOURNED_IN_PRAYER
    ◇ grants a memory no event currently keys off

✎ Andy Auseon

The Bath Conspiracy
Once per game UsLeader UsHeir UsUsUs Plotting Against LeaderAdult
Always The character is killed
  • Banish them from [rival].
    Gain trait: Exiled+60Discontenteach city↗ turnGain trait: ExiledGain trait: Exiled
    grants
    BONUS_GIVE_TRAIT_EXILED
    aeAddTraits: TRAIT_EXILED
    BONUS_EVENTOPTION_RELATIONSHIP_BATH_HOUSE_CONSPIRACY_OPTION_0_CHARACTER_1
    aeAllCityBonuses: BONUS_DISCONTENT_GAIN_SMALL
    BONUS_GIVE_TRAIT_EXILED
    aeAddTraits: TRAIT_EXILED
    BONUS_GIVE_TRAIT_EXILED
    aeAddTraits: TRAIT_EXILED
  • Executions are in Ordersorder.
    The character is killedRemembered (all families): Executed bath-house plotters (-20 opinion for 20 turns)(no event currently keys off this)The character is killedThe character is killed
    grants
    BONUS_KILL_CHARACTER
    bKillCharacter 1
    BONUS_EVENTOPTION_RELATIONSHIP_BATH_HOUSE_CONSPIRACY_OPTION_1_CHARACTER_1
    MemoryAllFamilies MEMORYFAMILY_EXECUTED_PLOTTERS
    BONUS_KILL_CHARACTER
    bKillCharacter 1
    BONUS_KILL_CHARACTER
    bKillCharacter 1
    ◇ grants a memory no event currently keys off
  • They did us a favor.
    +20 XP to the character
    grants
    BONUS_EVENTOPTION_RELATIONSHIP_BATH_HOUSE_CONSPIRACY_OPTION_2_CHARACTER_1
    iXPCharacter 20

✎ Andy Auseon Background reading ↗

The Most Trusted Mission Finished · Rally Troops Event Empires of the Indus
Once per game
  • Accept your lot.
    The character is killed
    grants
    BONUS_SEIZE_THRONE_S0_NO_MEM
    iSeizeThroneSubject 0
    BONUS_ASSASSINATE_CHARACTER_BY_1
    bKillCharacter 1
    AddRelationshipSubjects: RELATIONSHIP_ASSASSINATED_BY=1
  • Muster the strength for one final blow.
    The character is killed
    grants
    BONUS_SEIZE_THRONE_S0_NO_MEM
    iSeizeThroneSubject 0
    BONUS_ASSASSINATE_CHARACTER_BY_1
    bKillCharacter 1
    AddRelationshipSubjects: RELATIONSHIP_ASSASSINATED_BY=1
    BONUS_MAYBE_WOUNDED
    aiTraitProbDelay: TRAIT_WOUNDED=10

✎ Josh Unsworth Background reading ↗

The Price of Power
Once per game Leader UsChild Of Leader Us Adult Under 30MiserableEstranged From LeaderNot Blessed
Always The character is killed
  • I must disown him for tainting the bloodline.
    +2 Legitimacy-1 Happiness level
    grants
    BONUS_EVENTOPTION_DEATH_THE_PRICE_OF_POWER_OPTION_0_CHARACTER
    iHappinessLevels -1
    iLegitimacy 2
  • I will stand by my son in the face of scrutiny.
    Gain trait: Mourning
    grants
    BONUS_GIVE_TRAIT_MOURNING
    aeAddTraits: TRAIT_MOURNING

✎ Andy Auseon

Trampled
Once per game Leader UsChild Of Leader UsTech Spoked Wheel Discovered Us ChildNot Blessed
Always Gain trait: MourningThe character is killed
  • Gift his favorite horse to a local Farmfarm.
    +30Food+10/city↗ turn
    grants
    BONUS_FOOD_GAIN_SMALL
    aiGlobalYieldsBase: YIELD_FOOD=30
    aiGlobalYieldsPer: YIELD_FOOD=10
  • Have the horse take to the battlefield in his name.
    +1 Melee Cavalry unit
    grants
    BONUS_UNITCLASS_MELEE_CAVALRY
    aiBonusUnits: BONUSUNITCLASS_MELEE_CAVALRY=1

✎ Andy Auseon

Vanished
Once per game Leader UsChild Of Leader Us ChildNot Blessed
Always Gain trait: MourningThe character is killed
  • Family is our most important treasure.
    +30–300 Culture (by city tier)
    grants
    BONUS_CULTURE_GAIN_AVERAGE
    aaiCultureYield: CULTURE_WEAK[YIELD_CULTURE=30], CULTURE_DEVELOPING[YIELD_CULTURE=60], CULTURE_STRONG[YIELD_CULTURE=120], CULTURE_LEGENDARY[YIELD_CULTURE=300]
  • We will find who did this and punish them.
    +80Happinesseach city↗ turn
    grants
    BONUS_HAPPINESS_GAIN_AVERAGE
    aiCityYields: YIELD_HAPPINESS=80
  • May his weakness be an example.
    +2 Legitimacy
    gated by
    LeaderSubject SUBJECT_STRICT
    grants
    BONUS_EVENTOPTION_DEATH_VANISHED_OPTION_2
    iLegitimacy 2

✎ Andy Auseon

Where Lightning Strikes The Sacred and the Profane Religion event pack
Once per game Religion Player PaganCity UsNon Leader UsPlayer Us AdultReligion RomeNot Important Us
Always The character is killed
  • Bury [character] at the spot where he fell and consecrate the space.
    +20–200 Culture (by city tier)
    grants
    BONUS_CULTURE_GAIN_SMALL
    aaiCultureYield: CULTURE_WEAK[YIELD_CULTURE=20], CULTURE_DEVELOPING[YIELD_CULTURE=40], CULTURE_STRONG[YIELD_CULTURE=80], CULTURE_LEGENDARY[YIELD_CULTURE=200]
  • Make further sacrifices in [city] to ensure the god's Wrathwrath does not extend to the city.
    +80Happinesseach city↗ turn-20Food-5/city↗ turn
    grants
    BONUS_HAPPINESS_GAIN_AVERAGE
    aiCityYields: YIELD_HAPPINESS=80
    BONUS_FOOD_LOSS_TINY
    aiGlobalYieldsBase: YIELD_FOOD=-20
    aiGlobalYieldsPer: YIELD_FOOD=-5
  • Travel to observe the site and witness Jupiter's power.
    Gain a random trait
    grants
    BONUS_EVENTOPTION_WHERE_LIGHTNING_STRIKES_OPTION_2_PLAYER
    aeRandomTraitDelay: TRAIT_SUPERSTITIOUS, TRAIT_PIOUS, TRAIT_BRAVE
    aeRandomTraitText: TEXT_BONUS_EVENTOPTION_WHERE_LIGHTNING_STRIKES_SUPERSTITIOUS, TEXT_BONUS_EVENTOPTION_WHERE_LIGHTNING_STRIKES_PIOUS, TEXT_BONUS_EVENTOPTION_WHERE_LIGHTNING_STRIKES_BRAVE

✎ Josh Unsworth Background reading ↗