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📜 Sudden Death Events

15 events

← All story events Event class Stories drawn from the Sudden Death event pool. Scheduling (eventClass.xml): 3% chance per turn (scaled by the Event Level game option) · not before turn 20 · at most one event of this class every 60 turns.

How yield rewards scale ↗ turn

A yield reward like +40 Science +10/city ↗turn is not a flat number. The amount you actually receive is:

(base + per-city × your cities) × turn multiplier

  • Per-city adds that much for every city you own (the rival's cities for Steal-Research-style effects).
  • Turn multiplier is ×1 up through turn 60, then ×(turn ÷ 60) after — ×1.5 at turn 90, ×2 at turn 120, ×3.3 at turn 200.

The number on each chip is the ×1 (base) value. Hover a yield chip for a cities × turn table of the real reward. Example — +40 Science +10/city with 4 cities: 80 early game → 120 at turn 90 → 160 at turn 120. The mission pages also have a live calculator. ("Tiny / Small / Average / Large" in the game are just preset base/per tiers — shown here as their real numbers.)

Weights are not in-game odds. Each story is gated by character/empire conditions (some hidden in-game), so its real frequency is filtered in ways the XML can't predict — community analytics differ a lot from raw weights. Treat the weight as the XML knob, not a probability.

A Long Fall CM ✓ Turn 20+
Once per game Leader UsChild Of Leader Us ChildNot Blessed
Always Gain trait: MourningThe character is killed
  • A statue in the Palacepalace garden.
    +60Civics+15/city↗ turn
    grants
    BONUS_CIVICS_GAIN_AVERAGE
    aiGlobalYieldsBase: YIELD_CIVICS=60
    aiGlobalYieldsPer: YIELD_CIVICS=15
  • A public funeral procession.
    +80Happinesseach city↗ turn
    grants
    BONUS_HAPPINESS_GAIN_AVERAGE
    aiCityYields: YIELD_HAPPINESS=80

✎ Andy Auseon

Act of Malice CM ✓ Turn 20+
Once per game Leader UsChild Of Leader UsSpouse Of Leader Us TeenagerNot Blessed
Always The character is killed
  • We should not act rashly.
    Gain trait: Mourning+1 Discipline
    grants
    BONUS_EVENTOPTION_DEATH_ACT_OF_MALICE_OPTION_0_CHARACTER
    aeAddTraits: TRAIT_MOURNING
    aeBonuses: BONUS_GAIN_DISCIPLINE_1
  • We must prepare for vengeance.
    Gain trait: Mourning+60Training+15/city↗ turn
    grants
    BONUS_EVENTOPTION_DEATH_ACT_OF_MALICE_OPTION_1_CHARACTER
    aeAddTraits: TRAIT_MOURNING
    aeBonuses: BONUS_TRAINING_GAIN_SMALL

✎ Andy Auseon

Brawl CM ✓ Turn 20+
Once per game Leader UsChild Of Leader Us Late Teenager
Always The character is killed
  • Give comfort to his closest friends.
    Gain trait: Mourning+1 Charisma
    grants
    BONUS_EVENTOPTION_DEATH_BRAWL_OPTION_0_CHARACTER
    aeAddTraits: TRAIT_MOURNING
    aeBonuses: BONUS_GAIN_CHARISMA_1
  • Make an address on public drunkenness.
    Gain trait: Mourning+1 Wisdom
    grants
    BONUS_EVENTOPTION_DEATH_BRAWL_OPTION_1_CHARACTER
    aeAddTraits: TRAIT_MOURNING
    aeBonuses: BONUS_GAIN_WISDOM_1

✎ Andy Auseon

Dark Waters CM ✓ Turn 20+
Once per game Leader UsFamily UsFamily Us Child Of Leader UsChild Or TeenagerNot Blessed
Always The character is killed
  • I will address the people about this tragedy.
    Gain trait: Mourning+1 Courage
    grants
    BONUS_EVENTOPTION_DEATH_DARK_WATERS_OPTION_0
    aeAddTraits: TRAIT_MOURNING
    aeBonuses: BONUS_GAIN_COURAGE_1
  • I will stay in the Palacepalace and comfort my family.
    Gain trait: MourningRemembered: Comforted grieving family (+40 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_GIVE_TRAIT_MOURNING
    aeAddTraits: TRAIT_MOURNING
    BONUS_EVENTOPTION_DEATH_DARK_WATERS_OPTION_1_FAMILY
    Memory MEMORYFAMILY_COMFORTED_GRIEVING_FAMILY
    ◇ grants a memory no event currently keys off

✎ Andy Auseon

Deadly Drink CM ✓ Turn 20+
Once per game Leader UsChild Of Leader Us Late TeenagerNot BlessedNot Ascetic
Always The character is killed
  • He would want the people to make merry.
    Gain trait: Mourning+60Happinesseach city↗ turn
    grants
    BONUS_EVENTOPTION_DEATH_DEADLY_DRINK_OPTION_0_CHARACTER
    aeAddTraits: TRAIT_MOURNING
    aeBonuses: BONUS_HAPPINESS_GAIN_SMALL
  • He would want a day of reflection.
    Gain trait: Mourning+40Civics+10/city↗ turn
    grants
    BONUS_EVENTOPTION_DEATH_DEADLY_DRINK_OPTION_1_CHARACTER
    aeAddTraits: TRAIT_MOURNING
    aeBonuses: BONUS_CIVICS_GAIN_SMALL

✎ Andy Auseon

Fallen to the River CM ✓ Turn 20+ The Sacred and the Profane Religion event pack
Once per game Us Or ThemCity UsTile ClaimedReligion PlayerLeader Us Lover Of LeaderReligion PaganTile RiverTile No Improvement
Always The character is killed
  • Request that [character] be deified and raise a town in his honor.
    Build Town on the tile-3Orders↗ turn
    gated by
    IndexSubject
    grants
    BONUS_EVENTOPTION_FALLEN_TO_THE_RIVER_OPTION_0_TILE
    SetImprovement IMPROVEMENT_TOWN
    BONUS_ORDERS_LOSS_TINY
    aiGlobalYieldsBase: YIELD_ORDERS=-3
  • I wish to be left to my grief.
    Gain trait: Mourning
    grants
    BONUS_EVENTOPTION_FALLEN_TO_THE_RIVER_OPTION_1_CHARACTER_1
    aeAddTraits: TRAIT_MOURNING

✎ Josh Unsworth Background reading ↗

Meditations on Death CM ✓ Turn 20+ Empires of the Indus
100% to appear Once per game
Always The character is killed
  • It is a powerful thing to be so certain in one’s course.
    +1 Discipline
    grants
    BONUS_GAIN_DISCIPLINE_1
    aiRatings: RATING_DISCIPLINE=1
  • Such absolute belief is itself an end.
    +1 Wisdom
    grants
    BONUS_GAIN_WISDOM_1
    aiRatings: RATING_WISDOM=1
  • How can anyone accept death? Fight to the last to live.
    +1 Courage
    grants
    BONUS_GAIN_COURAGE_1
    aiRatings: RATING_COURAGE=1

✎ Josh Unsworth

No Signs of Life CM ✓ Turn 20+
Once per game Leader 2+ Leader UsChild Of Leader UsSpouse Of Leader Us Max 2 StrengthsBabyNot Blessed
Always The character is killed
  • We summon our strength and move on.
    Gain trait: MourningGain trait: Inspiring
    grants
    BONUS_EVENTOPTION_CHILD_NO_SIGNS_OF_LIFE_OPTION_0_CHARACTER
    aeAddTraits: TRAIT_MOURNING, TRAIT_INSPIRING
  • It is right to pause and reflect on our losses.
    Gain trait: MourningGain trait: Compassionate
    grants
    BONUS_EVENTOPTION_CHILD_NO_SIGNS_OF_LIFE_OPTION_1_CHARACTER
    aeAddTraits: TRAIT_MOURNING, TRAIT_COMPASSIONATE

✎ Andy Auseon

Stricken Down CM ✓ Turn 20+
Once per game Leader UsChild Of Leader UsReligion State ChildNot Blessed
Always Gain trait: MourningThe character is killed
  • Scientists will work for a cure so no others must die.
    +20Science+5/city↗ turn
    grants
    BONUS_SCIENCE_GAIN_SMALL
    aiGlobalYieldsBase: YIELD_SCIENCE=20
    aiGlobalYieldsPer: YIELD_SCIENCE=5
  • We shall reaffirm our faith and find solace in prayer.
    Remembered: Mourned child in prayer (+80 opinion for 40 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_DEATH_STRICKEN_DOWN_OPTION_1_RELIGION
    Memory MEMORYRELIGION_MOURNED_IN_PRAYER
    ◇ grants a memory no event currently keys off

✎ Andy Auseon

The Bath Conspiracy CM ✓ Turn 20+
Once per game UsLeader UsHeir UsUsUs Plotting Against LeaderAdult
Always The character is killed
  • Banish them from [rival].
    Gain trait: Exiled+60Discontenteach city↗ turnGain trait: ExiledGain trait: Exiled
    grants
    BONUS_GIVE_TRAIT_EXILED
    aeAddTraits: TRAIT_EXILED
    BONUS_EVENTOPTION_RELATIONSHIP_BATH_HOUSE_CONSPIRACY_OPTION_0_CHARACTER_1
    aeAllCityBonuses: BONUS_DISCONTENT_GAIN_SMALL
    BONUS_GIVE_TRAIT_EXILED
    aeAddTraits: TRAIT_EXILED
    BONUS_GIVE_TRAIT_EXILED
    aeAddTraits: TRAIT_EXILED
  • Executions are in Ordersorder.
    The character is killedRemembered (all families): Executed bath-house plotters (-20 opinion for 20 turns)(no event currently keys off this)The character is killedThe character is killed
    grants
    BONUS_KILL_CHARACTER
    bKillCharacter 1
    BONUS_EVENTOPTION_RELATIONSHIP_BATH_HOUSE_CONSPIRACY_OPTION_1_CHARACTER_1
    MemoryAllFamilies MEMORYFAMILY_EXECUTED_PLOTTERS
    BONUS_KILL_CHARACTER
    bKillCharacter 1
    BONUS_KILL_CHARACTER
    bKillCharacter 1
    ◇ grants a memory no event currently keys off
  • They did us a favor.
    +20 XP to the character
    grants
    BONUS_EVENTOPTION_RELATIONSHIP_BATH_HOUSE_CONSPIRACY_OPTION_2_CHARACTER_1
    iXPCharacter 20

✎ Andy Auseon Background reading ↗

The Most Trusted Mission Finished · Rally Troops Event CM ✗ Turn 20+ Empires of the Indus
Once per game
  • Accept your lot.
    The character is killed
    grants
    BONUS_SEIZE_THRONE_S0_NO_MEM
    iSeizeThroneSubject 0
    BONUS_ASSASSINATE_CHARACTER_BY_1
    bKillCharacter 1
    AddRelationshipSubjects: RELATIONSHIP_ASSASSINATED_BY=1
  • Muster the strength for one final blow.
    The character is killed
    grants
    BONUS_SEIZE_THRONE_S0_NO_MEM
    iSeizeThroneSubject 0
    BONUS_ASSASSINATE_CHARACTER_BY_1
    bKillCharacter 1
    AddRelationshipSubjects: RELATIONSHIP_ASSASSINATED_BY=1
    BONUS_MAYBE_WOUNDED
    aiTraitProbDelay: TRAIT_WOUNDED=10

✎ Josh Unsworth Background reading ↗

The Price of Power CM ✓ Turn 20+
Once per game Leader UsChild Of Leader Us Adult Under 30MiserableEstranged From LeaderNot Blessed
Always The character is killed
  • I must disown him for tainting the bloodline.
    +2 Legitimacy-1 Happiness level
    grants
    BONUS_EVENTOPTION_DEATH_THE_PRICE_OF_POWER_OPTION_0_CHARACTER
    iHappinessLevels -1
    iLegitimacy 2
  • I will stand by my son in the face of scrutiny.
    Gain trait: Mourning
    grants
    BONUS_GIVE_TRAIT_MOURNING
    aeAddTraits: TRAIT_MOURNING

✎ Andy Auseon

Trampled CM ✓ Turn 20+
Once per game Leader UsChild Of Leader UsTech Spoked Wheel Discovered Us ChildNot Blessed
Always Gain trait: MourningThe character is killed
  • Gift his favorite horse to a local Farmfarm.
    +30Food+10/city↗ turn
    grants
    BONUS_FOOD_GAIN_SMALL
    aiGlobalYieldsBase: YIELD_FOOD=30
    aiGlobalYieldsPer: YIELD_FOOD=10
  • Have the horse take to the battlefield in his name.
    +1 Melee Cavalry unit
    grants
    BONUS_UNITCLASS_MELEE_CAVALRY
    aiBonusUnits: BONUSUNITCLASS_MELEE_CAVALRY=1

✎ Andy Auseon

Vanished CM ✓ Turn 20+
Once per game Leader UsChild Of Leader Us ChildNot Blessed
Always Gain trait: MourningThe character is killed
  • Family is our most important treasure.
    +30–300 Culture (by city tier)
    grants
    BONUS_CULTURE_GAIN_AVERAGE
    aaiCultureYield: CULTURE_WEAK[YIELD_CULTURE=30], CULTURE_DEVELOPING[YIELD_CULTURE=60], CULTURE_STRONG[YIELD_CULTURE=120], CULTURE_LEGENDARY[YIELD_CULTURE=300]
  • We will find who did this and punish them.
    +80Happinesseach city↗ turn
    grants
    BONUS_HAPPINESS_GAIN_AVERAGE
    aiCityYields: YIELD_HAPPINESS=80
  • May his weakness be an example.
    gated by
    LeaderSubject SUBJECT_STRICT
    grants
    BONUS_EVENTOPTION_DEATH_VANISHED_OPTION_2
    iLegitimacy 2

✎ Andy Auseon

Where Lightning Strikes CM ✓ Turn 20+ The Sacred and the Profane Religion event pack
Once per game Religion Player PaganCity UsNon Leader UsPlayer Us AdultReligion RomeNot Important Us
Always The character is killed
  • Bury [character] at the spot where he fell and consecrate the space.
    +20–200 Culture (by city tier)
    grants
    BONUS_CULTURE_GAIN_SMALL
    aaiCultureYield: CULTURE_WEAK[YIELD_CULTURE=20], CULTURE_DEVELOPING[YIELD_CULTURE=40], CULTURE_STRONG[YIELD_CULTURE=80], CULTURE_LEGENDARY[YIELD_CULTURE=200]
  • Make further sacrifices in [city] to ensure the god's Wrathwrath does not extend to the city.
    +80Happinesseach city↗ turn-20Food-5/city↗ turn
    grants
    BONUS_HAPPINESS_GAIN_AVERAGE
    aiCityYields: YIELD_HAPPINESS=80
    BONUS_FOOD_LOSS_TINY
    aiGlobalYieldsBase: YIELD_FOOD=-20
    aiGlobalYieldsPer: YIELD_FOOD=-5
  • Travel to observe the site and witness Jupiter's power.
    Gain a random trait
    grants
    BONUS_EVENTOPTION_WHERE_LIGHTNING_STRIKES_OPTION_2_PLAYER
    aeRandomTraitDelay: TRAIT_SUPERSTITIOUS, TRAIT_PIOUS, TRAIT_BRAVE
    aeRandomTraitText: TEXT_BONUS_EVENTOPTION_WHERE_LIGHTNING_STRIKES_SUPERSTITIOUS, TEXT_BONUS_EVENTOPTION_WHERE_LIGHTNING_STRIKES_PIOUS, TEXT_BONUS_EVENTOPTION_WHERE_LIGHTNING_STRIKES_BRAVE

✎ Josh Unsworth Background reading ↗