Old World Reference
Menu

📜 Stat Incremented Events

2 events

← All story events Trigger Events that fire on the Stat Incremented trigger.

How yield rewards scale ↗ turn

A yield reward like +40 Science +10/city ↗turn grows with your cities and the turn. You receive:

(base + per-city × your cities) × turn multiplier

  • Per-city adds that much for every city you own (the rival's cities for Steal-Research-style effects).
  • Turn multiplier is ×1 up to turn 60, then turn ÷ 60: ×1.5 at turn 90, ×2 at turn 120, ×3.3 at turn 200.

Each chip shows the ×1 (base) value. Hover a yield chip for a cities × turn table of the real reward. For example, +40 Science +10/city with 4 cities pays 80 in the early game, 120 at turn 90 and 160 at turn 120. The mission pages also have a live calculator. The game's "Tiny", "Small", "Average" and "Large" rewards are shown here as their real numbers.

⚠ Weights are not in-game odds. Each event also needs its character and empire conditions to hold, and some of those are hidden in game, so how often it really fires can differ a lot from its weight. Community tracking bears this out.

Defending [rival] Stat Incremented · Regular Military Lost CM ✓ Behind the Throne
Every 0 turns Player UsOccurrence Rally National Defense Active
As it opens, before you choose +1 Militia
  • ▸ Resolve
    (no gates or payload in XML)

✎ Solver

Fortified Monasteries Stat Incremented · Arrived CM ✗ Empires of the Indus
100% to appear Once per game
  • ▸ As long as they let the crown use loans too.
    Begin project: Fortified Monasteries
    grants
    BONUS_PROJECT_FORTIFIED_MONASTERIES
    aeAddProjects: PROJECT_FORTIFIED_MONASTERIES
  • ▸ Safe routes will help bring in new trade.
    +2 Caravan
    grants
    BONUS_CARAVAN_2
    aiUnits: UNIT_CARAVAN=2
  • ▸ Confiscate their wealth. [religion] needs to be kept in check.
    +320Money+80/city↗ turn
    grants
    BONUS_MONEY_GAIN_HUGE
    aiGlobalYieldsBase: YIELD_MONEY=320
    aiGlobalYieldsPer: YIELD_MONEY=80

✎ Josh Unsworth