Victoria 3 Reference
Menu
Technology

Technology

179 technologies5 eras
Click a column header to sort

Society

Technology Era Requires Own effects Unlocks
Academia 1 Rationalism +0.5% Education Access (Wealth-based) University · laws: Private Schools, Terakoya
Banking 1 Currency Standards +10% Minting-2% Loan interest rate+5% Maximum Trade Advantage from Capacity —
Bureaucracy 1 Urbanization +2 Max Law Enforcement Institution Investment Government Administration · laws: Local Police Force
Centralization 1 Bureaucracy +25 Taxation Capacity+1 Max Home Affairs Institution Investment+5% Incorporation Speed 1 PM: Filing Cabinets · decrees: Emergency Relief, Road Maintenance
Colonization 1 International Relations +2 Max Colonial Affairs Institution Investment-10% Infamy Generation against Unrecognized Powers Suez Canal · laws: Colonial Exploitation, Colonial Resettlement, Extraction Economy, Frontier Colonization
Currency Standards 1 International Trade, Centralization — laws: Per-Capita Taxation
Democracy 1 Rationalism +2 Max Social Security Institution Investment laws: Census Suffrage, Landed Voting, Parliamentary Republic, Poor Laws, Presidential Republic, Wealth Voting
Empiricism 1 Academia +25% …Influence+25% Maneuvers per Diplomatic Play+1 Max Education Institution Investment+0.5% Education Access (Wealth-based) laws: Public Schools, State Atheism, Total Separation
International Relations 1 Bureaucracy — —
International Trade 1 Bureaucracy — laws: Free Trade, Laissez-Faire, Mercantilism
Law Enforcement 1 Bureaucracy, Urban Planning +1 Max Law Enforcement Institution Investment laws: Censorship, Dedicated Police Force, National Guard, Shinsengumi
Mass Communication 1 Democracy +10% …Authority+10% Political Strength per Vote —
Medical Degrees 1 Academia +1 Max Health System Institution Investment laws: Charity Hospitals
Rationalism 1 — +1 Max Education Institution Investment+1% Education Access (Wealth-based) laws: Freedom of Conscience, Religious Schools
Romanticism 1 Academia +5% Prestige Arts Academy · laws: Agrarianism, Industry Banned · decrees: Greener Grass Campaign
Stock Exchange 1 International Trade +10% Market Access Price Impact laws: Protectionism
Urban Planning 1 Urbanization +1 Infrastructure per … Population+20 Maximum Infrastructure from Population+5 Construction Sector Max Level+5 Max Weekly Construction Progress 2 PMs: Iron-Frame Buildings, Market Squares
Urbanization 1 — +2 Infrastructure per … Population+40 Maximum Infrastructure from Population+10 Construction Sector Max Level+10 Max Weekly Construction Progress Construction Sector, Urban Center
Central Archives 2 Centralization +25 Taxation Capacity+1 Max Home Affairs Institution Investment+5% Incorporation Speed 1 PM: Standardized Filing System · laws: Secret Police, Technocracy
Central Banking 2 Banking +10% Minting-2% Loan interest rate+5% Maximum Trade Advantage from Capacity —
Corporate Charters 2 Stock Exchange +1 Max Number of Companies+2 Free Company Charters —
Dialectics 2 Empiricism +1 Max Education Institution Investment 1 PM: Philosophy Department
Egalitarianism 2 Democracy +1 Minimum Expected Standard of Living from Literacy+1 Max Social Security Institution Investment laws: Proportional Taxation, Universal Suffrage
Joint-Stock Companies 2 Banking, Corporate Charters +1 Max Number of Companies-10% Urbanization per … —
Labor Movement 2 Mass Communication, Egalitarianism +1 Minimum Expected Standard of Living from Literacy+3 Max Workplace Safety Office Institution Investment+1 Potential Agitators laws: Regulatory Bodies, Restricted Child Labor, Wage Subsidies
Modern Sewerage 2 Urban Planning +1 Infrastructure per … Population+20 Maximum Infrastructure from Population+5 Construction Sector Max Level+5 Max Weekly Construction Progress-10% Pollution Health Effects Reduction-10% … Harvest Condition Impact —
Nationalism 2 Mass Communication, International Relations +10% …Authority+10% Political Strength per Vote laws: Ethnostate · decrees: Promote National Values
Organized Sports 2 Nationalism +10% Prestige —
Pharmaceuticals 2 Medical Degrees +1 Max Health System Institution Investment-20% … Harvest Condition Impact laws: Private Health Insurance, Public Health Insurance
Postal Savings 2 Stock Exchange +15% Farmers Investment Pool contribution efficiency+15% Shopkeepers Investment Pool contribution efficiency+15% Bureaucrats Investment Pool contribution efficiency+15% Engineers Investment Pool contribution efficiency+15% Machinists Investment Pool contribution efficiency+20% Maximum Cash Reserves —
Psychiatry 2 Empiricism +25% …Influence+25% Maneuvers per Diplomatic Play-5% …Bureaucracy Population Cost Multiplier —
Quinine 2 Colonization, Pharmaceuticals +1 Max Colonial Affairs Institution Investment+1 Max Health System Institution Investment —
Realism 2 Romanticism +5% Prestige 3 PMs: Bourgeoisie Patronage, Independent Artists, Realist Art
Anarchism 3 Egalitarianism — laws: Anarchy
Camera 3 Realism +5% Prestige 1 PM: Photographic Art
Civilizing Mission 3 Quinine, Nationalism +1 Max Colonial Affairs Institution Investment-25% Infamy Generation against Unrecognized Powers Panama Canal · decrees: Establish Missions
Corporatism 3 Labor Movement, Nationalism -10% Radicals from Political Movements laws: Corporate State, Corporatized Unions, Social Monarchy
Feminism 3 Human Rights +1 Max Social Security Institution Investment laws: Women in the Workplace, Women’s Suffrage
Human Rights 3 Egalitarianism +1 Max Social Security Institution Investment laws: Compulsory Primary School, Multiculturalism, Old Age Pension, Protected Speech, Workers' Protections
Identification Documents 3 Central Archives +25 Taxation Capacity+1 Max Home Affairs Institution Investment+5% Incorporation Speed —
Investment Banks 3 Joint-Stock Companies, Mutual Funds +1 Max Number of Companies+1 Free Company Charters-15% Urbanization per … —
Mutual Funds 3 Central Banking, Postal Savings +10% Minting-2% Loan interest rate+5% Maximum Trade Advantage from Capacity 1 PM: Publicly Traded · laws: Commercialized Agriculture
Pan-nationalism 3 Nationalism +10% …Authority+25% … Strength+10% Political Strength per Vote —
Philosophical Pragmatism 3 Psychiatry +25% …Influence+25% Maneuvers per Diplomatic Play-5% …Bureaucracy Population Cost Multiplier+0.01% Literacy Growth —
Socialism 3 Labor Movement, Dialectics +1 Minimum Expected Standard of Living from Literacy+2 Max Workplace Safety Office Institution Investment laws: Collectivized Agriculture, Council Republic, Factory Councils, Graduated Taxation
Steel-Frame Buildings 3 Modern Sewerage +1 Infrastructure per … Population+20 Maximum Infrastructure from Population+5 Construction Sector Max Level+5 Max Weekly Construction Progress-5% … Harvest Condition Impact Atocha Railway Station, Statue of Liberty, The Eiffel Tower, Victoria Terminus · 2 PMs: Covered Markets, Steel-Frame Buildings
Central Planning 4 Identification Documents +25 Taxation Capacity+5% Government Dividends Efficiency+1 Max Home Affairs Institution Investment+5% Incorporation Speed+0.02% Literacy Growth 1 PM: Telephone Switchboards · laws: Command Economy
Corporate Governance 4 Investment Banks +1 Max Number of Companies-25% Urbanization per … —
Elevators 4 Steel-Frame Buildings +1 Infrastructure per … Population+20 Maximum Infrastructure from Population+5 Construction Sector Max Level+5 Max Weekly Construction Progress 1 PM: Arcades
Film 4 Camera +5% Prestige 1 PM: Film Art
International Exchange Standards 4 Mutual Funds +10% Minting-2% Loan interest rate+5% Maximum Trade Advantage from Capacity —
Malaria Prevention 4 Civilizing Mission +1 Max Colonial Affairs Institution Investment+1 Max Health System Institution Investment —
Multilateral Alliances 4 Pan-nationalism -25% Infamy Generation+50% Maneuvers per Diplomatic Play✓ Allow Multiple Alliances —
Political Agitation 4 Anarchism, Socialism, Corporatism +1 Minimum Expected Standard of Living from Literacy+10% …Authority+10% Political Strength per Vote+1 Potential Agitators laws: Outlawed Dissent, Single-Party State
Psychoanalysis 4 Philosophical Pragmatism +25% …Influence+25% Maneuvers per Diplomatic Play-5% …Bureaucracy Population Cost Multiplier —
Zeppelins 4 Steel-Frame Buildings +5% Market Access Price Impact 1 PM: Airship Mooring Post
Analytical Philosophy 5 Psychoanalysis +0.02% Literacy Growth 1 PM: Analytical Philosophy Department
Antibiotics 5 Malaria Prevention +1 Max Health System Institution Investment-15% … Harvest Condition Impact —
Behaviorism 5 Psychoanalysis +50% …Influence+50% Maneuvers per Diplomatic Play-5% …Bureaucracy Population Cost Multiplier —
Macroeconomics 5 International Exchange Standards, Corporate Governance +1 Max Number of Companies+5% Market Access Price Impact —
Mass Propaganda 5 Political Agitation, Film +10% …Authority+10% Political Strength per Vote+1 Minimum Expected Standard of Living from Literacy+1 Potential Agitators+25% … Strength —
Mass Surveillance 5 Central Planning +25 Taxation Capacity+25% … Resistance+1 Max Home Affairs Institution Investment+5% Incorporation Speed laws: Militarized Police Force
Modern Financial Instruments 5 International Exchange Standards +10% Minting-2% Loan interest rate+5% Government Dividends Efficiency —
Paved Roads 5 Elevators +0.25 Infrastructure from Pop Automobiles Consumption —

Military

Technology Era Requires Own effects Unlocks
Admiralty 1 Navigation — Naval Administration
Army Reserves 1 Line Infantry +20% Conscriptable Battalions+20% General Rank Impact —
Artillery 1 Gunsmithing — 1 PM: Cannons
Drydocks 1 Navigation — —
Gunsmithing 1 Standing Army — Arms Industries, Artillery Foundry
Line Infantry 1 Mandatory Service, Military Drill — —
Mandatory Service 1 Standing Army +20% Conscriptable Battalions+20% General Rank Impact laws: National Militia · decrees: Enlistment Efforts
Military Drill 1 Standing Army +5% Weekly Experience Gain for Armies laws: Capital Fleet, Diplomatic Fleet, Professional Army
Napoleonic Warfare 1 Line Infantry, Artillery — —
Paddle Steamer 1 Admiralty +5% Hull Attack Damage+5% Crew Attack Damage —
Standing Army 1 — — Barracks · decrees: Violent Suppression
Field Works 2 Napoleonic Warfare +10% Army Defense 1 PM: Barbed Wire Fences
General Staff 2 Army Reserves — 2 PMs: General Training, General Training
Hydraulic Cranes 2 Drydocks — 1 PM: Bulk Trading
Logistics 2 Napoleonic Warfare, Army Reserves +20% Conscriptable Battalions+20% General Rank Impact —
Percussion Cap 2 Gunsmithing — Munition Plants
Power of the Purse 2 Admiralty +25% Admiral Rank Impact —
Rifling 2 Percussion Cap — 1 PM: Rifles
Screw Frigate 2 Paddle Steamer — 1 PM: Reinforced Wooden Ships
Shell Gun 2 Artillery — 1 PM: Smoothbores
Triage 2 Logistics — —
Breech-Loading Artillery 3 Rifling, Shell Gun — 2 PMs: Breech Loaders, Reinforced Fortification
Electric Telegraph 3 Logistics -25% War Exhaustion from Casualties —
Enlistment Offices 3 Logistics +20% Conscriptable Battalions+20% General Rank Impact laws: Mass Conscription
Floating Harbor 3 Gantry Cranes — 1 PM: Mass-Scale Trading
Gantry Cranes 3 Hydraulic Cranes, Screw Frigate +10% Supply Ship Supply Capacity 4 PMs: Industrial Port, Steam Trawlers, Steam-Powered Whalers, Steamships
Handcranked Machine Gun 3 Repeaters, Breech-Loading Artillery +5 Army Defense+5% Kill Rate —
Ironclad 3 Screw Frigate — Kiel Canal
Jeune École 3 Self-Propelled Torpedoes +25% Admiral Rank Impact laws: Jeune École
Military Statistics 3 Electric Telegraph, General Staff +20% Daily Organization Gain 2 PMs: Advanced Tactics Training, Advanced Tactics Training
Modern Ironclad 3 Ironclad, Breech-Loading Artillery — —
Modern Nursing 3 Triage — —
Repeaters 3 Rifling — 1 PM: Repeating Rifles
Self-Propelled Torpedoes 3 Power of the Purse — —
Automatic Machine Guns 4 Handcranked Machine Gun, Bolt-Action Rifle — 1 PM: Recoil Mechanisms
Bolt-Action Rifle 4 Repeaters — 1 PM: Bolt Action Rifles
Concrete Dockyards 4 Floating Harbor +10% Supply Ship Supply Capacity+10 Capital Ships Max Construction Progress 1 PM: Modern Port
Defense in Depth 4 Trench Works, Handcranked Machine Gun +10% Army Defense —
Dreadnought 4 Pre-Dreadnought, Sea Lane Strategies, Concrete Dockyards, Military Aviation — —
Landing Craft 4 Jeune École, Modern Ironclad — —
Military Aviation 4 Handcranked Machine Gun — 1 PM: Aeroplane Production
Pre-Dreadnought 4 Ironclad — —
Sea Lane Strategies 4 Jeune École +25% Admiral Rank Impact —
Submarine 4 Self-Propelled Torpedoes — —
Trench Works 4 General Staff, Electric Telegraph — —
War Propaganda 4 Enlistment Offices -5% Morale Loss+20% Conscriptable Battalions —
Wargaming 4 Military Statistics +10% Army Offense+20% General Rank Impact 2 PMs: Training Method Streamlining, Training Method Streamlining
Aircraft Carrier 5 Dreadnought — —
Chemical Warfare 5 Automatic Machine Guns — —
Concrete Fortifications 5 Defense in Depth +10% Army Defense 1 PM: Advanced Fortification
Destroyer 5 Modern Ironclad — —
Flamethrowers 5 Trench Works, Automatic Machine Guns +5% Kill Rate —
Mobile Armor 5 Concrete Fortifications, NCO Training — 3 PMs: Mobile Warfare Tactics, Mobile Warfare Tactics, Tank Production
Modern Battlefleet Tactics 5 Super Dreadnought, Sea Lane Strategies +25% Admiral Rank Impact —
NCO Training 5 Wargaming, Trench Works +20% General Rank Impact 2 PMs: NCO Incorporation, NCO Incorporation
Stormtroopers 5 Wargaming, Trench Works +5% Kill Rate+5 Trench Infantry Offense+5 Squad Infantry Offense+5 Mechanized Infantry Offense —
Super Dreadnought 5 Dreadnought — —

Production

Technology Era Requires Own effects Unlocks
Cotton Gin 1 Manufacturies +25% Cotton Plantations building Throughput —
Distillation 1 Manufacturies — 2 PMs: Pot Stills, Sweeteners
Enclosure 1 — — Banana Plantations, Coffee Plantations, Cotton Plantations, Dye Plantations, Livestock Ranches, Maize Farms, Millet Farms, Opium Plantations, Rice Farms, Rye Farms, Silk Plantations, Sugar Plantations, Tea Plantations, Tobacco Plantations, Vineyards, Wheat Farms · decrees: Encourage Agricultural Industry
Lathe 1 Cotton Gin — 3 PMs: Dye Workshops, Lathes, Leaded Glass
Manufacturies 1 — — Food Industries, Furniture Manufacturies, Glassworks, Paper Mills, Textile Mills, Tooling Workshops · laws: Interventionism · decrees: Encourage Manufacturing Industry
Prospecting 1 Shaft Mining — Gold Fields, Gold Mines
Sericulture · scripted 1 — +25% Silk Plantations building Throughput —
Shaft Mining 1 Enclosure, Manufacturies — Coal Mines, Iron Mines, Lead Mines, Sulfur Mines · decrees: Encourage Resource Industry
Steelworking 1 Shaft Mining — Steel Mills · 2 PMs: Saw Mills, Wrought Iron Tools
Atmospheric Engine 2 Shaft Mining — Motor Industries · 5 PMs: Atmospheric Engine Pump, Atmospheric Engine Pump, Atmospheric Engine Pump, Atmospheric Engine Pump, …
Baking Powder 2 Fractional Distillation — 1 PM: Baking Powder
Bessemer Process 2 Steelworking — 1 PM: Bessemer Process
Canneries 2 Lathe — 2 PMs: Canned Fish, Canned Meat
Chemical Bleaching 2 Crystal Glass — 2 PMs: Bone China, Paper Bleaching
Crystal Glass 2 Lathe — 1 PM: Crystal Glass
Fractional Distillation 2 Distillation — 3 PMs: Patent Stills, Steam-Powered Mills, Sugar Beets
Intensive Agriculture 2 Enclosure — Explosives Factory, Fertilizer Plants · 3 PMs: Increased Wool Gathering, Soil-Enriching Farming, Soil-Enriching Farming
Mechanical Tools 2 Lathe, Steelworking — Pena Palace · 5 PMs: Precision Tools, Slaughterhouses, Steel Tools, Sulfite Pulping, …
Mechanized Workshops 2 Canneries, Mechanical Tools +10 Economy of Scale Building Level Cap 5 PMs: Mechanical Dryers, Mechanized Looms, Mechanized Workshops, Sewing Machines, …
Nitroglycerin 2 Intensive Agriculture, Prospecting +25% Resource Discovery Chance 6 PMs: Ammonia-soda Process, Nitroglycerin, Nitroglycerin, Nitroglycerin, …
Railways 2 Mechanical Tools, Atmospheric Engine — Railway · 5 PMs: Public Trams, Rail Transportation, Rail Transportation, Rail Transportation, …
Water-tube Boiler 2 Atmospheric Engine — 11 PMs: Condensing Engine Pump, Condensing Engine Pump, Condensing Engine Pump, Condensing Engine Pump, …
Aniline 3 Rubber Mastication — Synthetics Plants
Dynamite 3 Nitroglycerin +25% Resource Discovery Chance 7 PMs: Dynamite, Dynamite, Dynamite, Dynamite, …
Electrical Generation 3 Rotary Valve Engine — Power Plants · 4 PMs: Electric Fences, Electric Rollers, Electric Saw Mills, Electric Streetlights
Improved Fertilizer 3 Intensive Agriculture — 3 PMs: Fertilizers, Fertilizers, Improved Fertilizers
Open Hearth Process 3 Bessemer Process — 1 PM: Open Hearth Process
Pumpjacks 3 Steam Donkey, Dynamite — Oil Rigs · 10 PMs: Automatic Irrigation, Automatic Irrigation, Automatic Irrigation, Automatic Irrigation, …
Reinforced Concrete 3 Bessemer Process +15% Construction Sector building Throughput Kaiserforum, Manila Cathedral, Sagrada Família Cathedral
Rotary Valve Engine 3 Water-tube Boiler — 8 PMs: Centrifugal Machines, Rotary Valve Engine, Rotary Valve Engine, Rotary Valve Engine, …
Rubber Mastication 3 Fractional Distillation, Chemical Bleaching — Rubber Plantations
Shift Work 3 Mechanized Workshops +20 Economy of Scale Building Level Cap —
Steam Donkey 3 Intensive Agriculture — 3 PMs: Steam Donkey, Steam Donkey, Steam Donkey
Steel Railway Cars 3 Railways — 4 PMs: Joint Steam Trains, Steam Trains, Steel Passenger Carriages, Tanker Cars
Threshing Machines 3 Steam Donkey — 2 PMs: Steam-Powered Thresher Machines, Steam-Powered Thresher Machines
Vacuum Canning 3 Mechanized Workshops — 2 PMs: Efficient Canning Practices, Vacuum Packaging
Vulcanization 3 Rubber Mastication — 2 PMs: Elastics, Machined Steel Tools
Art Silk 4 Aniline — 1 PM: Rayon
Automatic Bottle Blowers 4 Vulcanization — 1 PM: Automatic Bottle Blowers
Combustion Engine 4 Rotary Valve Engine — Automotive Industries · 4 PMs: Automobile Production, Chainsaws, Combustion Engine Derricks, Public Motor Carriages
Conveyors 4 Vulcanization, Shift Work, Electrical Generation — 6 PMs: Assembly Lines, Assembly Lines, Assembly Lines, Assembly Lines, …
Electric Arc Process 4 Open Hearth Process — 1 PM: Electric Arc Process
Electric Railways 4 Electrical Capacitors, Steel Railway Cars — 7 PMs: Electric Engines, Electric Trains, Joint Electric Trains, Rail Log Carts, …
Electrical Capacitors 4 Electrical Generation — 3 PMs: Automatic Power Looms, Brine Electrolysis, Electric Sewing Machines
Mechanized Farming 4 Threshing Machines — 3 PMs: Intensive Wool Gathering, Mechanized Slaughterhouses, Tractors
Nitrogen Fixation 4 Improved Fertilizer — 3 PMs: Chemical Fertilizers, Chemical Fertilizers, Nitrogen Fixation Process
Pasteurization 4 Vacuum Canning, Electrical Capacitors — 3 PMs: Refrigerated Storage, Refrigerated Storage, Refrigerated Storage
Plastics 4 Reinforced Concrete — 1 PM: Houseware Plastics
Pneumatic Tools 4 Rotary Valve Engine, Reinforced Concrete +10% Construction Sector building Throughput+25% Building Hardwood output+25% Resource Discovery Chance Cristo Redentor, Grand Theater of Havana
Radio 4 Telephone — 2 PMs: Factory Radios, Radio Production
Steam Turbine 4 Electrical Generation — 1 PM: Coal-Fired Plant
Telephone 4 Shift Work, Electrical Generation — Electrics Industries
Arc Welding 5 Electric Arc Process, Pneumatic Tools +20 Capital Ships Max Construction Progress 2 PMs: Arc-Welded Buildings, Arc-Welded Steamships
Compression Ignition 5 Combustion Engine — 10 PMs: Compression Ignition Tractors, Diesel Engines, Diesel Pump, Diesel Pump, …
Dough Rollers 5 Conveyors — 1 PM: Automated Bakery
Flash Freezing 5 Pasteurization — 2 PMs: Flash Freezing, Flash Freezing
Oil Turbine 5 Steam Turbine — 1 PM: Oil-Fired Plant

Unlocks gathered by scanning buildings, production methods, laws, and decrees for tech gates · journal entries, units, and companies join this index as their pages are built