Victoria 3 Reference
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Economy

Pop Needs

15 needs52 goods entries
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Need In buy packages Good Weight Max share
Basic Food wealth 1–29 · 90→102 Grain · default 0.85 0.9
Fish 1 0.9
Meat 1 0.9
Fruit 1 0.9
Groceries 1.15 0.9
Communication wealth 20–99 · 16→162677 Transportation · default 1 0.75
Telephones 2 1
Crude Items wealth 5–14 · 13→8 Wood · default 1 0.5
Furniture 2 1
Free Movement wealth 10–99 · 3→162677 Transportation · default 1 0.75
Automobiles 1.25 1
Heating wealth 1–99 · 15→26 Wood · default 0.75 0.5
Fabric 0.25 0.25
Coal 2 0.8
Oil 3 1
Electricity 3 1
Household Items wealth 10–44 · 7→238 Furniture · default 1 0.75
Glass 1 0.5
Paper 0.5 0.5
Intoxicants wealth 1–99 · 23→216 Liquor · default 1 0.75
Tobacco 0.9 0.75
Opium 0.75 0.75
Wine 0.25 0.25
Leisure wealth 20–99 · 16→406693 Services · default 0.1 1
Fine Art 4 1
Small Arms 0.75 0.25
Aeroplanes 1 0.2
Automobiles 1 0.25
Radios 1 0.2
Opium 0.5 0.5
Clippers 1 0.25
Steamers 0.75 0.25
Luxury Drinks wealth 15–99 · 18→162677 Tea · default 1 0.75
Coffee 1 0.75
Wine 0.45 0.33
Luxury Food wealth 20–99 · 8→162677 Meat · default 1.25 0.75
Fruit 0.75 0.75
Groceries 1.5 1
Sugar 0.5 0.5
Luxury Items wealth 15–99 · 11→406693 Silk · default 0.5 0.25
Luxury Clothes 1 0.5
Luxury Furniture 1 0.5
Porcelain 1 0.5
Radios 1 0.5
Services wealth 10–99 · 23→244016 Services · default 1 —
Simple Clothing wealth 1–14 · 23→7 Fabric · default 1 0.5
Clothes 2 1
Standard Clothing wealth 10–39 · 7→161 Clothes · default 1 —
Stimulants wealth 6–30 · 7→20 Sugar · default 1 0.75
Tea 0.95 0.75
Coffee 0.95 0.75
Tobacco 0.8 0.75

Weights steer spending between substitutes, scaled by market supply · buy-package amounts are units per wealth level (1–99)