Victoria 3 Reference
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Politics

Interest Groups

8 interest groups

Armed Forces

Leader ideologies Jingoist, Loyalist, Patriotic Also possible Moderate, Authoritarian
Default trait Active when Effects
Patriotic Fervor loyal+ +10% Offense, +10% Defense
Veteran Consultation happy+ +10% Military Research Speed
Materiel Waste unhappy or below +15% Military Goods Cost

Devout

Leader ideologies Pious, Moralist, Patriarchal Also possible Moderate, Traditionalist
Default trait Active when Effects
Be Fruitful and Multiply loyal+ +3% Birth Rate
Divine Right happy+ +10% …Authority
Pious Fiction unhappy or below -10% Education Access

Industrialists

Leader ideologies Plutocratic, Laissez-Faire, Individualist Also possible Moderate, Market Liberal, Protectionist
Default trait Active when Effects
Job Creators loyal+ +10% Capitalists Investment Pool contribution efficiency
Engines of Progress happy+ +10% Production Research Speed
Tax Avoidance unhappy or below -10% Manufacturing Tax Income

Intelligentsia

Leader ideologies Liberal, Anti-Clerical, Republican, Anti-Slavery Also possible Moderate, Republican, Radical, Reformer, Sovereignist, Despotic Utopian, Humanitarian, Utopian
Default trait Active when Effects
Propagandists loyal+ +15% Migration Attraction
Avant-garde happy+ +10% Society Research Speed
Social Criticism unhappy or below -10% Prestige

Landowners

Leader ideologies Paternalistic, Hierarchic, Patriarchal Also possible Moderate, Traditionalist
Default trait Active when Effects
Noblesse Oblige loyal+ +10% Aristocrats Investment Pool contribution efficiency
Family Ties happy+ +10% …Influence
Noble Privileges unhappy or below -10% Agriculture Tax Income, -10% Ranching Tax Income, -10% Plantation Tax Income

Petite Bourgeoisie

Leader ideologies Reactionary, Meritocratic, Patriotic Also possible Moderate, Traditionalist, Jingoist, Protectionist, Sovereignist, Despotic Utopian
Default trait Active when Effects
Treasury Bonds loyal+ -10% Loan interest rate
Middle Managers happy+ +10% …Bureaucracy
Xenophobia unhappy or below +10% Radicalism increases for the Violent Hostility Status, +10% Radicalism increases for the Cultural Erasure Status, +10% Radicalism increases for the Open Prejudice Status, -10% …Influence

Rural Folk

Leader ideologies Agrarian, Particularist, Isolationist Also possible Moderate, Pacifist
Default trait Active when Effects
Farmer's Markets loyal+ +10% Infrastructure
Honest Work happy+ +10% Agriculture Throughput, +10% Plantations Throughput, +10% Ranches Throughput
Old Ways unhappy or below -10% Technology Spread

Trade Unions

Leader ideologies Proletarian, Egalitarian, Populist, Anti-Slavery Also possible Moderate, Reformer, Radical, Utopian, Despotic Utopian
Default trait Active when Effects
Solidarity loyal+ +5% Workforce Ratio
Industrial Organizers happy+ +10% Manufacturing Industries Throughput
Work-to-rule unhappy or below -10% State Construction Efficiency

Default traits — several countries swap in flavored traits via script (China, France, Japan, …) · approval thresholds: loyal · happy · unhappy · angry