Victoria 3 Reference
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Every number, from the game's own files

Victoria 3 Reference

32 pages built0 planned
Economy
📦Goods Every good — base price, category, who makes it, who wants it 🏭Buildings All buildings with their production methods, inputs, outputs, and jobs ⚙️Production Methods Compare PM options per building: net goods, jobs, base-price profit 👷Pop Types Wages, qualifications, dependents, political strength per profession 🛒Pop Needs Buy packages and needs — which goods compete to satisfy each 🏢Companies Company types, formation requirements, prosperity bonuses, charters
Politics
⚖️Laws All law groups — effects, requirements, interest-group stances 🗳️Interest Groups The eight IGs — traits, ideologies, pop attraction 💭Ideologies Leader and IG ideologies × law-stance matrix 🏛️Institutions Institution levels, effects, and the laws that gate them 📜Decrees State decrees — costs, effects, requirements 🎭Character Traits Commander, politician, and agitator traits with effects
Technology
🔬Technology Production, military, and society trees — prereqs and everything each tech unlocks
Military
🎖️Units Combat unit types — stats, goods upkeep, unlock techs 🎒Mobilization Mobilization options and what they cost and add 🚢Ships Ship types and modifications
Diplomacy
🎲Diplomatic Plays Plays and war goals — maneuver costs, infamy, escalation 🤝Treaties Every treaty article — requirements, effects, wargoal potential 👑Subjects Subject types and the liberty-desire machinery 🌐Power Blocs Identities and principles with per-tier effects
World
🗺️Countries Every 1836 country — tier, capital, cultures, starting setup ⛰️Locations Every state region — 1836 owner, population, buildings, goods, resources 🗺️Map Interactive world map — resources, 1836 production, and population 🌍Cultures & Religions Culture and religion catalog with traits and obsessions
Journal & Events
📖Journal Entries Journal entries — goals, timers, rewards ❗Decisions All decisions with requirements and effects ✉️Events Event browser — triggers, options, outcomes
Concepts
💡Concepts The in-game encyclopedia, auto-linked 🔢Defines The constants under the hood, curated
Tools
🧮Building Profit One building at your prices — every method in every group ranked in place ⚖️Compare Buildings Every building at its best production set for your prices — and an audit of the ones in your save 🛠Patch Notes What each patch changed in the data we track