military Obsession chance 50% Prestige factor 5 Trade quantity 4
Produced by
| Building | Production method | Output / level |
|---|---|---|
Arms Industries | Bolt Action Rifles | 100 |
| Repeating Rifles | 70 | |
| Rifles | 50 | |
| Muskets | 30 |
Used by
| Building | Production method | Input / level |
|---|---|---|
Naval Fortification | Advanced Fortification | 5 |
| Basic Fortification | 5 | |
| Reinforced Fortification | 5 |
Pop demand
| Need | Weight | Competing goods (weight) |
|---|---|---|
| Leisure | 0.75 | Services (0.1), Fine Art (4), Aeroplanes (1), Automobiles (1), Radios (1), Opium (0.5), Clippers (1), Steamers (0.75) |
Quantities are per building level at full employment · weights steer pop spending between substitute goods
Small Arms