Produced in 1836
Clothes1,320
Coal320
Grain300
Furniture200
Fertilizer192.5
Iron160
Luxury Furniture125
Meat125
Small Arms90
Fabric75
Transportation60
Artillery50
Explosives50
Merchant Marine18 Gross output per week at full staffing, at 1836 levels and methods.
Buildings at game start
| Building | Levels | Owner | Active production methods |
|---|---|---|---|
Textile Mills | 22 | GBR | Dye Workshops · Traditional Looms · Prioritize Non-Luxury Clothing |
Naval Administration | 10 | GBR | Simple Recruitment |
Rye Farms | 10 | GBR | Soil-Enriching Farming · Maintain Single Crop · Harvesting Tools |
Coal Mines | 8 | GBR | Atmospheric Engine Pump · Manual Drilling · Hand Cranked Crane · Road Carts |
Furniture Manufacturies | 5 | GBR | Lathes · Luxury Furniture Production · Hand Assembly |
Government Administration | 5 | GBR | Standardized Filing System · Professional Bureaucrats · Administrative Clergy |
Livestock Ranches | 5 | GBR | Slaughterhouses · Increased Wool Gathering · Standard Fences · Unrefrigerated |
Iron Mines | 4 | GBR | Atmospheric Engine Pump · Manual Drilling · Hand Cranked Crane · Road Carts |
Arms Industries | 3 | GBR | Muskets · Hand Assembly |
Trade Center | 3 | GBR | Regular Trading |
Artillery Foundry | 2 | GBR | Cannons · Hand Assembly |
Fertilizer Plants | 2 | GBR | Artificial Fertilizers |
Port | 2 | GBR | Cargo Port |
Railway | 2 | GBR | Experimental Trains · Wooden Passenger Carriages |
Explosives Factory | 1 | GBR | Leblanc Process |
Population
Cultures
Religions
1836 setup · the religion split counts only pops that name one; the rest follow their culture's.
Resource potential
Extraction caps
Arable land — 80 levels
1836 setup files · output is those buildings' activated methods at their starting levels · per state region · all locations · resource map