Produced in 1836
Grain200
Tools180
Clothes135
Clippers80
Wood70
Small Arms60
Meat50
Wine40
Paper40
Silk30
Merchant Marine27
Fabric25
Hardwood20
Glass20
Porcelain10 Gross output per week at full staffing, at 1836 levels and methods.
Buildings at game start
| Building | Levels | Owner | Active production methods |
|---|---|---|---|
Naval Administration | 10 | SIC | Simple Recruitment |
Wheat Farms | 10 | SIC | Simple Farming · Maintain Single Crop · Harvesting Tools |
Livestock Ranches | 5 | SIC | Open Air Stockyards · Sheep Ranch · Standard Fences · Unrefrigerated |
Trade Center | 5 | SIC | Regular Trading |
Government Administration | 4 | SIC | Administrative Clergy · Hereditary Bureaucrats · Filing Cabinets |
Port | 3 | SIC | Cargo Port |
Textile Mills | 3 | SIC | Handsewn Clothes · Prioritize Non-Luxury Clothing · Traditional Looms |
Tooling Workshops | 3 | SIC | Wrought Iron Tools · Hand Assembly |
Arms Industries | 2 | SIC | Muskets · Hand Assembly |
Construction Sector | 2 | SIC | Wooden Buildings |
Logging Camps | 2 | SIC | Hardwood Production · Saw Mills · Horse Drawn · Road Carts |
Shipyards | 2 | SIC | Wooden Ships |
Silk Plantations | 2 | SIC | Basic Production · Road Carts |
Vineyards | 2 | SIC | Basic Production · Road Carts |
Glassworks | 1 | SIC | Forest Glass · Manual Glassblowing · Ceramics |
Paper Mills | 1 | SIC | Pulp Pressing · Hand Assembly |
Population
Cultures
1836 setup · the religion split counts only pops that name one; the rest follow their culture's.
Resource potential
Extraction caps
Arable land — 90 levels
1836 setup files · output is those buildings' activated methods at their starting levels · per state region · all locations · resource map