Produced in 1836
Luxury Clothes90
Fabric90
Wood60
Grain50
Clothes45
Groceries45
Clippers40
Fruit30
Dye30
Tobacco30
Fish25
Luxury Furniture25
Furniture20
Oil20
Meat10
Sugar4 Gross output per week at full staffing, at 1836 levels and methods.
Buildings at game start
| Building | Levels | Owner | Active production methods |
|---|---|---|---|
Government Administration | 3 | JAP | Filing Cabinets · Hereditary Bureaucrats · Administrative Clergy |
Textile Mills | 3 | JAP | Handsewn Clothes · Craftsman Sewing · Traditional Looms |
Cotton Plantations | 2 | JAP | Basic Production · Road Carts |
Logging Camps | 2 | JAP | Prioritize Softwood Production · Simple Forestry · Horse Drawn · Road Carts |
Rice Farms | 2 | JAP | Fish Fertilizers · Ox-Powered Plows · Fig Orchards |
Construction Sector | 1 | JAP | Wooden Buildings |
Dye Plantations | 1 | JAP | Basic Production · Road Carts |
Fishing Wharves | 1 | JAP | Simple Fishing · Unrefrigerated |
Food Industries | 1 | JAP | Prioritize Grocery Production · Jars · Bakeries · Manual Dough Processing |
Furniture Manufacturies | 1 | JAP | Handcrafted Furniture · Hand Assembly · Luxury Furniture Production |
Shipyards | 1 | JAP | Wooden Ships |
Tobacco Plantations | 1 | JAP | Basic Production · Road Carts |
Whaling Stations | 1 | JAP | Unrefrigerated · Whaling Fleet |
Population
Cultures
1836 setup · the religion split counts only pops that name one; the rest follow their culture's.
Resource potential
Extraction caps
1836 setup files · output is those buildings' activated methods at their starting levels · per state region · all locations · resource map