Produced in 1836
Grain240
Wood180
Iron80
Fabric60
Wine60
Luxury Clothes60
Clippers40
Meat30
Silk30
Clothes30
Glass30
Merchant Marine18 Gross output per week at full staffing, at 1836 levels and methods.
Buildings at game start
| Building | Levels | Owner | Active production methods |
|---|---|---|---|
Wheat Farms | 12 | TUS | Simple Farming · Maintain Single Crop · Ox-Powered Plows |
Iron Mines | 4 | TUS | Picks and Shovels · Manual Drilling · Hand Cranked Crane · Road Carts |
Livestock Ranches | 3 | TUS | Open Air Stockyards · Sheep Ranch · Standard Fences · Unrefrigerated |
Logging Camps | 3 | TUS | Saw Mills · Prioritize Softwood Production · Horse Drawn · Road Carts |
Trade Center | 3 | TUS | Regular Trading |
Vineyards | 3 | TUS | Basic Production · Road Carts |
Government Administration | 2 | TUS | Simple Organization · Hereditary Bureaucrats · Administrative Clergy |
Port | 2 | TUS | Cargo Port |
Silk Plantations | 2 | TUS | Basic Production · Road Carts |
Textile Mills | 2 | TUS | Handsewn Clothes · Traditional Looms · Craftsman Sewing |
Construction Sector | 1 | TUS | Wooden Buildings |
Cotton Plantations | 1 | TUS | Basic Production · Road Carts |
Glassworks | 1 | TUS | Forest Glass · Manual Glassblowing · Prioritize Glass Production |
Naval Administration | 1 | TUS | Simple Recruitment |
Shipyards | 1 | TUS | Wooden Ships |
University | 1 | TUS | Scholastic Education · Clerical Educators |
Population
Cultures
Religions
1836 setup · the religion split counts only pops that name one; the rest follow their culture's.
Resource potential
Extraction caps
Arable land — 60 levels
1836 setup files · output is those buildings' activated methods at their starting levels · per state region · all locations · resource map