Produced in 1836
Fabric365
Tobacco240
Fish150
Grain140
Clothes135
Paper120
Clippers80
Opium60
Small Arms60
Sugar25
Merchant Marine18
Meat10 Gross output per week at full staffing, at 1836 levels and methods.
Buildings at game start
| Building | Levels | Owner | Active production methods |
|---|---|---|---|
Naval Administration | 15 | EGY | Simple Recruitment |
Cotton Plantations | 8 | EGY | Basic Production ยท Road Carts |
Tobacco Plantations | 8 | EGY | Basic Production ยท Road Carts |
Trade Center | 8 | EGY | Regular Trading |
Government Administration | 7 | EGY | Administrative Clergy ยท Hereditary Bureaucrats ยท Filing Cabinets |
Wheat Farms | 7 | EGY | Simple Farming ยท Maintain Single Crop ยท Ox-Powered Plows |
Fishing Wharves | 3 | EGY | Unrefrigerated ยท Fishing Trawlers |
Opium Plantations | 3 | EGY | Basic Production ยท Road Carts |
Paper Mills | 3 | EGY | Pulp Pressing ยท Hand Assembly |
Textile Mills | 3 | EGY | Handsewn Clothes ยท Prioritize Non-Luxury Clothing ยท Traditional Looms |
Arms Industries | 2 | EGY | Muskets ยท Hand Assembly |
Construction Sector | 2 | EGY | Wooden Buildings |
Port | 2 | EGY | Cargo Port |
Shipyards | 2 | EGY | Wooden Ships |
| is a dummy building that serve no gameplay mechanical purpose but still need to be reacted to by city hub graphics. It (and this text) should never show up in the UI | 1 | EGY | โ |
Livestock Ranches | 1 | EGY | Open Air Stockyards ยท Sheep Ranch ยท Standard Fences ยท Unrefrigerated |
Naval Fortification | 1 | EGY | Basic Fortification |
Sugar Plantations | 1 | EGY | Basic Production ยท Road Carts |
Population
Cultures
Religions
1836 setup ยท the religion split counts only pops that name one; the rest follow their culture's.
Resource potential
Extraction caps
Arable land โ 80 levels
1836 setup files ยท output is those buildings' activated methods at their starting levels ยท per state region ยท all locations ยท resource map