Produced in 1836
Gross output per week at full staffing, at 1836 levels and methods.
Buildings at game start
| Building | Levels | Owner | Active production methods |
|---|---|---|---|
Barracks | 13 | TUN | No Organized Training |
Logging Camps | 4 | TUN | Simple Forestry ยท Prioritize Softwood Production ยท Horse Drawn ยท Road Carts |
Wheat Farms | 2 | TUN | Simple Farming ยท Ox-Powered Plows ยท Citrus Orchards |
Livestock Ranches | 1 | TUN | Open Air Stockyards ยท Sheep Ranch ยท Standard Fences ยท Unrefrigerated |
Naval Administration | 1 | TUN | Simple Recruitment |
Port | 1 | TUN | Cargo Port |
Shipyards | 1 | TUN | Wooden Ships |
Textile Mills | 1 | TUN | Handsewn Clothes ยท Prioritize Non-Luxury Clothing ยท Traditional Looms |
Trade Center | 1 | TUN | Small-Scale Trading |
Population
Cultures
1836 setup ยท the religion split counts only pops that name one; the rest follow their culture's.
Resource potential
Extraction caps
Arable land โ 70 levels
1836 setup files ยท output is those buildings' activated methods at their starting levels ยท per state region ยท all locations ยท resource map