Produced in 1836
Fish100
Fabric90
Grain60
Luxury Furniture50
Clothes45
Furniture40
Silk30
Tobacco30
Tea20
Merchant Marine18 Gross output per week at full staffing, at 1836 levels and methods.
Buildings at game start
| Building | Levels | Owner | Active production methods |
|---|---|---|---|
Fishing Wharves | 4 | TUR | Simple Fishing ยท Unrefrigerated |
Wheat Farms | 3 | TUR | Simple Farming ยท Maintain Single Crop ยท Ox-Powered Plows |
Cotton Plantations | 2 | TUR | Basic Production ยท Road Carts |
Furniture Manufacturies | 2 | TUR | Handcrafted Furniture ยท Luxury Furniture Production ยท Hand Assembly |
Port | 2 | TUR | Cargo Port |
Silk Plantations | 2 | TUR | Basic Production ยท Road Carts |
Tea Plantations | 1 | TUR | Basic Production ยท Road Carts |
Textile Mills | 1 | TUR | Handsewn Clothes ยท Traditional Looms ยท Prioritize Non-Luxury Clothing |
Tobacco Plantations | 1 | TUR | Basic Production ยท Road Carts |
Trade Center | 1 | TUR | Regular Trading |
Population
Cultures
Religions
1836 setup ยท the religion split counts only pops that name one; the rest follow their culture's.
Resource potential
Extraction caps
Arable land โ 35 levels
1836 setup files ยท output is those buildings' activated methods at their starting levels ยท per state region ยท all locations ยท resource map