Archipelago
20 aspects Archipelago · Huge/Square Hugesquare10 players
Fairness
41.3 /100
collide CV 0.6 · yield CV 0.6
City sites
94.2 ±11.3
min 79 · max 111
Collision distance
81.1 moves
until you meet a neighbour
Bad starts
76.7%
boat-locked 73.3% · tiny-world 55% · 8.8 landmasses
Resources & yields green = lots · red = little, vs the other FFA maps
Grain
Pasture
Camp
Grove
Nets
Ore
Precious
Marble
Food
Iron
Stone
Wood
12 generated maps
Archipelago · Huge/Square · Large, Large Hugesquare10 players
Fairness
40.4 /100
collide CV 0.6 · yield CV 0.6
City sites
48.3 ±4.2
min 43 · max 58
Collision distance
77.9 moves
until you meet a neighbour
Bad starts
25%
boat-locked 25% · tiny-world 16.7% · 4.9 landmasses
Resources & yields green = lots · red = little, vs the other FFA maps
Grain
Pasture
Camp
Grove
Nets
Ore
Precious
Marble
Food
Iron
Stone
Wood
12 generated maps
Archipelago · Huge/Square · Large, Medium Hugesquare10 players
Fairness
49.9 /100
collide CV 0.5 · yield CV 0.5
City sites
69.4 ±2.9
min 63 · max 73
Collision distance
92.3 moves
until you meet a neighbour
Bad starts
27.5%
boat-locked 27.5% · tiny-world 14.2% · 4.7 landmasses
Resources & yields green = lots · red = little, vs the other FFA maps
Grain
Pasture
Camp
Grove
Nets
Ore
Precious
Marble
Food
Iron
Stone
Wood
12 generated maps
Archipelago · Huge/Square · Large, Small Hugesquare10 players
Fairness
48.6 /100
collide CV 0.5 · yield CV 0.6
City sites
84 ±2.9
min 78 · max 88
Collision distance
98.6 moves
until you meet a neighbour
Bad starts
20%
boat-locked 20% · tiny-world 6.7% · 3.6 landmasses
Resources & yields green = lots · red = little, vs the other FFA maps
Grain
Pasture
Camp
Grove
Nets
Ore
Precious
Marble
Food
Iron
Stone
Wood
12 generated maps
Archipelago · Huge/Square · Medium, Large Hugesquare10 players
Fairness
49.1 /100
collide CV 0.5 · yield CV 0.5
City sites
60.4 ±2.9
min 56 · max 65
Collision distance
87.9 moves
until you meet a neighbour
Bad starts
75.8%
boat-locked 74.2% · tiny-world 56.7% · 8.4 landmasses
Resources & yields green = lots · red = little, vs the other FFA maps
Grain
Pasture
Camp
Grove
Nets
Ore
Precious
Marble
Food
Iron
Stone
Wood
12 generated maps
Archipelago · Huge/Square · Medium, Medium Hugesquare10 players
Fairness
36.9 /100
collide CV 0.5 · yield CV 0.7
City sites
82.2 ±3.2
min 77 · max 88
Collision distance
83 moves
until you meet a neighbour
Bad starts
75.8%
boat-locked 75.8% · tiny-world 42.5% · 8.9 landmasses
Resources & yields green = lots · red = little, vs the other FFA maps
Grain
Pasture
Camp
Grove
Nets
Ore
Precious
Marble
Food
Iron
Stone
Wood
12 generated maps
Archipelago · Huge/Square · Medium, Small Hugesquare10 players
Fairness
38.5 /100
collide CV 0.6 · yield CV 0.6
City sites
96.1 ±3.9
min 90 · max 102
Collision distance
86.3 moves
until you meet a neighbour
Bad starts
27.5%
boat-locked 27.5% · tiny-world 10.8% · 5 landmasses
Resources & yields green = lots · red = little, vs the other FFA maps
Grain
Pasture
Camp
Grove
Nets
Ore
Precious
Marble
Food
Iron
Stone
Wood
12 generated maps
Archipelago · Huge/Square · Small, Large Hugesquare10 players
Fairness
51.5 /100
collide CV 0.5 · yield CV 0.5
City sites
82 ±4.5
min 72 · max 87
Collision distance
66.8 moves
until you meet a neighbour
Bad starts
83.3%
boat-locked 76.7% · tiny-world 75.8% · 8.5 landmasses
Resources & yields green = lots · red = little, vs the other FFA maps
Grain
Pasture
Camp
Grove
Nets
Ore
Precious
Marble
Food
Iron
Stone
Wood
12 generated maps
Archipelago · Huge/Square · Small, Medium Hugesquare10 players
Fairness
41.1 /100
collide CV 0.6 · yield CV 0.6
City sites
98.8 ±2.8
min 95 · max 103
Collision distance
73.8 moves
until you meet a neighbour
Bad starts
87.5%
boat-locked 87.5% · tiny-world 51.7% · 9.7 landmasses
Resources & yields green = lots · red = little, vs the other FFA maps
Grain
Pasture
Camp
Grove
Nets
Ore
Precious
Marble
Food
Iron
Stone
Wood
12 generated maps
Archipelago · Huge/Square · Small, Small Hugesquare10 players
Fairness
24.2 /100
collide CV 0.8 · yield CV 0.8
City sites
109 ±2.3
min 105 · max 113
Collision distance
77.6 moves
until you meet a neighbour
Bad starts
51.7%
boat-locked 51.7% · tiny-world 18.3% · 7.8 landmasses
Resources & yields green = lots · red = little, vs the other FFA maps
Grain
Pasture
Camp
Grove
Nets
Ore
Precious
Marble
Food
Iron
Stone
Wood
12 generated maps
Archipelago · Huge/Wide Hugewide10 players
Fairness
39 /100
collide CV 0.7 · yield CV 0.6
City sites
95.8 ±12.8
min 79 · max 114
Collision distance
81.7 moves
until you meet a neighbour
Bad starts
78.3%
boat-locked 75% · tiny-world 51.7% · 8.9 landmasses
Resources & yields green = lots · red = little, vs the other FFA maps
Grain
Pasture
Camp
Grove
Nets
Ore
Precious
Marble
Food
Iron
Stone
Wood
12 generated maps
Archipelago · Huge/Wide · Large, Large Hugewide10 players
Fairness
43.2 /100
collide CV 0.6 · yield CV 0.5
City sites
47.2 ±2.5
min 43 · max 52
Collision distance
90 moves
until you meet a neighbour
Bad starts
28.3%
boat-locked 28.3% · tiny-world 19.2% · 4.8 landmasses
Resources & yields green = lots · red = little, vs the other FFA maps
Grain
Pasture
Camp
Grove
Nets
Ore
Precious
Marble
Food
Iron
Stone
Wood
12 generated maps
Archipelago · Huge/Wide · Large, Medium Hugewide10 players
Fairness
50.8 /100
collide CV 0.5 · yield CV 0.5
City sites
68 ±2.2
min 64 · max 71
Collision distance
97.2 moves
until you meet a neighbour
Bad starts
30%
boat-locked 30% · tiny-world 10% · 5 landmasses
Resources & yields green = lots · red = little, vs the other FFA maps
Grain
Pasture
Camp
Grove
Nets
Ore
Precious
Marble
Food
Iron
Stone
Wood
12 generated maps
Archipelago · Huge/Wide · Large, Small Hugewide10 players
Fairness
52.3 /100
collide CV 0.5 · yield CV 0.5
City sites
84.8 ±2.8
min 80 · max 89
Collision distance
101.5 moves
until you meet a neighbour
Bad starts
13.3%
boat-locked 13.3% · tiny-world 5% · 3.1 landmasses
Resources & yields green = lots · red = little, vs the other FFA maps
Grain
Pasture
Camp
Grove
Nets
Ore
Precious
Marble
Food
Iron
Stone
Wood
12 generated maps
Archipelago · Huge/Wide · Medium, Large Hugewide10 players
Fairness
44.5 /100
collide CV 0.5 · yield CV 0.6
City sites
59.4 ±3.6
min 54 · max 66
Collision distance
88.2 moves
until you meet a neighbour
Bad starts
70%
boat-locked 68.3% · tiny-world 49.2% · 8.2 landmasses
Resources & yields green = lots · red = little, vs the other FFA maps
Grain
Pasture
Camp
Grove
Nets
Ore
Precious
Marble
Food
Iron
Stone
Wood
12 generated maps
Archipelago · Huge/Wide · Medium, Medium Hugewide10 players
Fairness
38.1 /100
collide CV 0.6 · yield CV 0.7
City sites
82.2 ±3.9
min 76 · max 90
Collision distance
82.7 moves
until you meet a neighbour
Bad starts
77.5%
boat-locked 77.5% · tiny-world 31.7% · 8.8 landmasses
Resources & yields green = lots · red = little, vs the other FFA maps
Grain
Pasture
Camp
Grove
Nets
Ore
Precious
Marble
Food
Iron
Stone
Wood
12 generated maps
Archipelago · Huge/Wide · Medium, Small Hugewide10 players
Fairness
40 /100
collide CV 0.6 · yield CV 0.6
City sites
96.7 ±2.3
min 91 · max 100
Collision distance
84 moves
until you meet a neighbour
Bad starts
30.8%
boat-locked 30.8% · tiny-world 9.2% · 4.8 landmasses
Resources & yields green = lots · red = little, vs the other FFA maps
Grain
Pasture
Camp
Grove
Nets
Ore
Precious
Marble
Food
Iron
Stone
Wood
12 generated maps
Archipelago · Huge/Wide · Small, Large Hugewide10 players
Fairness
48.1 /100
collide CV 0.5 · yield CV 0.5
City sites
83.9 ±2.5
min 79 · max 87
Collision distance
85.5 moves
until you meet a neighbour
Bad starts
90.8%
boat-locked 89.2% · tiny-world 85% · 9.4 landmasses
Resources & yields green = lots · red = little, vs the other FFA maps
Grain
Pasture
Camp
Grove
Nets
Ore
Precious
Marble
Food
Iron
Stone
Wood
12 generated maps
Archipelago · Huge/Wide · Small, Medium Hugewide10 players
Fairness
42.1 /100
collide CV 0.6 · yield CV 0.5
City sites
99.8 ±3
min 96 · max 105
Collision distance
80 moves
until you meet a neighbour
Bad starts
87.5%
boat-locked 87.5% · tiny-world 45.8% · 10 landmasses
Resources & yields green = lots · red = little, vs the other FFA maps
Grain
Pasture
Camp
Grove
Nets
Ore
Precious
Marble
Food
Iron
Stone
Wood
12 generated maps
Archipelago · Huge/Wide · Small, Small Hugewide10 players
Fairness
17 /100
collide CV 0.8 · yield CV 0.8
City sites
110 ±2.9
min 106 · max 117
Collision distance
78 moves
until you meet a neighbour
Bad starts
40%
boat-locked 40% · tiny-world 17.5% · 7.6 landmasses
Resources & yields green = lots · red = little, vs the other FFA maps
Grain
Pasture
Camp
Grove
Nets
Ore
Precious
Marble
Food
Iron
Stone
Wood
12 generated maps
Donut
14 aspects Donut · Huge/Square Hugesquare10 players
Fairness
60.8 /100
collide CV 0.3 · yield CV 0.4
City sites
69.1 ±4.5
min 60 · max 76
Collision distance
88.2 moves
until you meet a neighbour
Bad starts
1.7%
boat-locked 1.7% · tiny-world 0.8% · 1.2 landmasses
Resources & yields green = lots · red = little, vs the other FFA maps
Grain
Pasture
Camp
Grove
Nets
Ore
Precious
Marble
Food
Iron
Stone
Wood
12 generated maps
Donut · Huge/Square · Desert, High Hugesquare10 players
Fairness
64.3 /100
collide CV 0.3 · yield CV 0.4
City sites
66.6 ±4.1
min 61 · max 74
Collision distance
82.2 moves
until you meet a neighbour
Bad starts
0%
boat-locked 0% · tiny-world 0% · 1.1 landmasses
Resources & yields green = lots · red = little, vs the other FFA maps
Grain
Pasture
Camp
Grove
Nets
Ore
Precious
Marble
Food
Iron
Stone
Wood
12 generated maps
Donut · Huge/Square · Desert, Low Hugesquare10 players
Fairness
64.3 /100
collide CV 0.3 · yield CV 0.4
City sites
66.6 ±4.1
min 61 · max 74
Collision distance
82.2 moves
until you meet a neighbour
Bad starts
0%
boat-locked 0% · tiny-world 0% · 1.1 landmasses
Resources & yields green = lots · red = little, vs the other FFA maps
Grain
Pasture
Camp
Grove
Nets
Ore
Precious
Marble
Food
Iron
Stone
Wood
12 generated maps
Donut · Huge/Square · Desert, Medium Hugesquare10 players
Fairness
64.3 /100
collide CV 0.3 · yield CV 0.4
City sites
66.6 ±4.1
min 61 · max 74
Collision distance
82.2 moves
until you meet a neighbour
Bad starts
0%
boat-locked 0% · tiny-world 0% · 1.1 landmasses
Resources & yields green = lots · red = little, vs the other FFA maps
Grain
Pasture
Camp
Grove
Nets
Ore
Precious
Marble
Food
Iron
Stone
Wood
12 generated maps
Donut · Huge/Square · None, High Hugesquare10 players
Fairness
60.8 /100
collide CV 0.3 · yield CV 0.4
City sites
69.1 ±4.5
min 60 · max 76
Collision distance
88.2 moves
until you meet a neighbour
Bad starts
1.7%
boat-locked 1.7% · tiny-world 0.8% · 1.2 landmasses
Resources & yields green = lots · red = little, vs the other FFA maps
Grain
Pasture
Camp
Grove
Nets
Ore
Precious
Marble
Food
Iron
Stone
Wood
12 generated maps
Donut · Huge/Square · None, Low Hugesquare10 players
Fairness
60.8 /100
collide CV 0.3 · yield CV 0.4
City sites
69.1 ±4.5
min 60 · max 76
Collision distance
88.2 moves
until you meet a neighbour
Bad starts
1.7%
boat-locked 1.7% · tiny-world 0.8% · 1.2 landmasses
Resources & yields green = lots · red = little, vs the other FFA maps
Grain
Pasture
Camp
Grove
Nets
Ore
Precious
Marble
Food
Iron
Stone
Wood
12 generated maps
Donut · Huge/Square · None, Medium Hugesquare10 players
Fairness
60.8 /100
collide CV 0.3 · yield CV 0.4
City sites
69.1 ±4.5
min 60 · max 76
Collision distance
88.2 moves
until you meet a neighbour
Bad starts
1.7%
boat-locked 1.7% · tiny-world 0.8% · 1.2 landmasses
Resources & yields green = lots · red = little, vs the other FFA maps
Grain
Pasture
Camp
Grove
Nets
Ore
Precious
Marble
Food
Iron
Stone
Wood
12 generated maps
Donut · Huge/Wide Hugewide10 players
Fairness
56.1 /100
collide CV 0.4 · yield CV 0.5
City sites
69.4 ±1.8
min 67 · max 73
Collision distance
88.2 moves
until you meet a neighbour
Bad starts
1.7%
boat-locked 1.7% · tiny-world 0.8% · 1.2 landmasses
Resources & yields green = lots · red = little, vs the other FFA maps
Grain
Pasture
Camp
Grove
Nets
Ore
Precious
Marble
Food
Iron
Stone
Wood
12 generated maps
Donut · Huge/Wide · Desert, High Hugewide10 players
Fairness
55.5 /100
collide CV 0.4 · yield CV 0.5
City sites
69.5 ±1.8
min 67 · max 73
Collision distance
89.5 moves
until you meet a neighbour
Bad starts
1.7%
boat-locked 1.7% · tiny-world 0.8% · 1.2 landmasses
Resources & yields green = lots · red = little, vs the other FFA maps
Grain
Pasture
Camp
Grove
Nets
Ore
Precious
Marble
Food
Iron
Stone
Wood
12 generated maps
Donut · Huge/Wide · Desert, Low Hugewide10 players
Fairness
55.5 /100
collide CV 0.4 · yield CV 0.5
City sites
69.5 ±1.8
min 67 · max 73
Collision distance
89.5 moves
until you meet a neighbour
Bad starts
1.7%
boat-locked 1.7% · tiny-world 0.8% · 1.2 landmasses
Resources & yields green = lots · red = little, vs the other FFA maps
Grain
Pasture
Camp
Grove
Nets
Ore
Precious
Marble
Food
Iron
Stone
Wood
12 generated maps
Donut · Huge/Wide · Desert, Medium Hugewide10 players
Fairness
55.5 /100
collide CV 0.4 · yield CV 0.5
City sites
69.5 ±1.8
min 67 · max 73
Collision distance
89.5 moves
until you meet a neighbour
Bad starts
1.7%
boat-locked 1.7% · tiny-world 0.8% · 1.2 landmasses
Resources & yields green = lots · red = little, vs the other FFA maps
Grain
Pasture
Camp
Grove
Nets
Ore
Precious
Marble
Food
Iron
Stone
Wood
12 generated maps
Donut · Huge/Wide · None, High Hugewide10 players
Fairness
56.1 /100
collide CV 0.4 · yield CV 0.5
City sites
69.4 ±1.8
min 67 · max 73
Collision distance
88.2 moves
until you meet a neighbour
Bad starts
1.7%
boat-locked 1.7% · tiny-world 0.8% · 1.2 landmasses
Resources & yields green = lots · red = little, vs the other FFA maps
Grain
Pasture
Camp
Grove
Nets
Ore
Precious
Marble
Food
Iron
Stone
Wood
12 generated maps
Donut · Huge/Wide · None, Low Hugewide10 players
Fairness
56.1 /100
collide CV 0.4 · yield CV 0.5
City sites
69.4 ±1.8
min 67 · max 73
Collision distance
88.2 moves
until you meet a neighbour
Bad starts
1.7%
boat-locked 1.7% · tiny-world 0.8% · 1.2 landmasses
Resources & yields green = lots · red = little, vs the other FFA maps
Grain
Pasture
Camp
Grove
Nets
Ore
Precious
Marble
Food
Iron
Stone
Wood
12 generated maps
Donut · Huge/Wide · None, Medium Hugewide10 players
Fairness
56.1 /100
collide CV 0.4 · yield CV 0.5
City sites
69.4 ±1.8
min 67 · max 73
Collision distance
88.2 moves
until you meet a neighbour
Bad starts
1.7%
boat-locked 1.7% · tiny-world 0.8% · 1.2 landmasses
Resources & yields green = lots · red = little, vs the other FFA maps
Grain
Pasture
Camp
Grove
Nets
Ore
Precious
Marble
Food
Iron
Stone
Wood
12 generated maps