FFA Atlas

Old World · FFA Map Atlas · 10 players

Old World free-for-all maps — every script on Huge with 10 nations. The headline metric is fairness: a greedy collision model claims each tile for its nearest start by move-cost (land first, water only when there's no land route), partitioning the map into 10 territories. A map is fair when all 10 players hit a neighbour at a similar collision distance and grab similar territory yields before they do. Open any map to see the territory partition (toggle on the preview). → Rankings

Archipelago

20 aspects
Archipelago · Huge/Square Hugesquare10 players
Fairness
41.3 /100
collide CV 0.6 · yield CV 0.6
City sites
94.2 ±11.3
min 79 · max 111
Collision distance
81.1 moves
until you meet a neighbour
Bad starts
76.7%
boat-locked 73.3% · tiny-world 55% · 8.8 landmasses
Resources & yields green = lots · red = little, vs the other FFA maps
Grain
Grain
Pasture
Pasture
Camp
Camp
Grove
Grove
Nets
Nets
Ore
Ore
Precious
Precious
Marble
Marble
Food
Food
Iron
Iron
Stone
Stone
Wood
Wood
12 generated maps
Archipelago · Huge/Square · Large, Large Hugesquare10 players
Fairness
40.4 /100
collide CV 0.6 · yield CV 0.6
City sites
48.3 ±4.2
min 43 · max 58
Collision distance
77.9 moves
until you meet a neighbour
Bad starts
25%
boat-locked 25% · tiny-world 16.7% · 4.9 landmasses
Resources & yields green = lots · red = little, vs the other FFA maps
Grain
Grain
Pasture
Pasture
Camp
Camp
Grove
Grove
Nets
Nets
Ore
Ore
Precious
Precious
Marble
Marble
Food
Food
Iron
Iron
Stone
Stone
Wood
Wood
12 generated maps
Archipelago · Huge/Square · Large, Medium Hugesquare10 players
Fairness
49.9 /100
collide CV 0.5 · yield CV 0.5
City sites
69.4 ±2.9
min 63 · max 73
Collision distance
92.3 moves
until you meet a neighbour
Bad starts
27.5%
boat-locked 27.5% · tiny-world 14.2% · 4.7 landmasses
Resources & yields green = lots · red = little, vs the other FFA maps
Grain
Grain
Pasture
Pasture
Camp
Camp
Grove
Grove
Nets
Nets
Ore
Ore
Precious
Precious
Marble
Marble
Food
Food
Iron
Iron
Stone
Stone
Wood
Wood
12 generated maps
Archipelago · Huge/Square · Large, Small Hugesquare10 players
Fairness
48.6 /100
collide CV 0.5 · yield CV 0.6
City sites
84 ±2.9
min 78 · max 88
Collision distance
98.6 moves
until you meet a neighbour
Bad starts
20%
boat-locked 20% · tiny-world 6.7% · 3.6 landmasses
Resources & yields green = lots · red = little, vs the other FFA maps
Grain
Grain
Pasture
Pasture
Camp
Camp
Grove
Grove
Nets
Nets
Ore
Ore
Precious
Precious
Marble
Marble
Food
Food
Iron
Iron
Stone
Stone
Wood
Wood
12 generated maps
Archipelago · Huge/Square · Medium, Large Hugesquare10 players
Fairness
49.1 /100
collide CV 0.5 · yield CV 0.5
City sites
60.4 ±2.9
min 56 · max 65
Collision distance
87.9 moves
until you meet a neighbour
Bad starts
75.8%
boat-locked 74.2% · tiny-world 56.7% · 8.4 landmasses
Resources & yields green = lots · red = little, vs the other FFA maps
Grain
Grain
Pasture
Pasture
Camp
Camp
Grove
Grove
Nets
Nets
Ore
Ore
Precious
Precious
Marble
Marble
Food
Food
Iron
Iron
Stone
Stone
Wood
Wood
12 generated maps
Archipelago · Huge/Square · Medium, Medium Hugesquare10 players
Fairness
36.9 /100
collide CV 0.5 · yield CV 0.7
City sites
82.2 ±3.2
min 77 · max 88
Collision distance
83 moves
until you meet a neighbour
Bad starts
75.8%
boat-locked 75.8% · tiny-world 42.5% · 8.9 landmasses
Resources & yields green = lots · red = little, vs the other FFA maps
Grain
Grain
Pasture
Pasture
Camp
Camp
Grove
Grove
Nets
Nets
Ore
Ore
Precious
Precious
Marble
Marble
Food
Food
Iron
Iron
Stone
Stone
Wood
Wood
12 generated maps
Archipelago · Huge/Square · Medium, Small Hugesquare10 players
Fairness
38.5 /100
collide CV 0.6 · yield CV 0.6
City sites
96.1 ±3.9
min 90 · max 102
Collision distance
86.3 moves
until you meet a neighbour
Bad starts
27.5%
boat-locked 27.5% · tiny-world 10.8% · 5 landmasses
Resources & yields green = lots · red = little, vs the other FFA maps
Grain
Grain
Pasture
Pasture
Camp
Camp
Grove
Grove
Nets
Nets
Ore
Ore
Precious
Precious
Marble
Marble
Food
Food
Iron
Iron
Stone
Stone
Wood
Wood
12 generated maps
Archipelago · Huge/Square · Small, Large Hugesquare10 players
Fairness
51.5 /100
collide CV 0.5 · yield CV 0.5
City sites
82 ±4.5
min 72 · max 87
Collision distance
66.8 moves
until you meet a neighbour
Bad starts
83.3%
boat-locked 76.7% · tiny-world 75.8% · 8.5 landmasses
Resources & yields green = lots · red = little, vs the other FFA maps
Grain
Grain
Pasture
Pasture
Camp
Camp
Grove
Grove
Nets
Nets
Ore
Ore
Precious
Precious
Marble
Marble
Food
Food
Iron
Iron
Stone
Stone
Wood
Wood
12 generated maps
Archipelago · Huge/Square · Small, Medium Hugesquare10 players
Fairness
41.1 /100
collide CV 0.6 · yield CV 0.6
City sites
98.8 ±2.8
min 95 · max 103
Collision distance
73.8 moves
until you meet a neighbour
Bad starts
87.5%
boat-locked 87.5% · tiny-world 51.7% · 9.7 landmasses
Resources & yields green = lots · red = little, vs the other FFA maps
Grain
Grain
Pasture
Pasture
Camp
Camp
Grove
Grove
Nets
Nets
Ore
Ore
Precious
Precious
Marble
Marble
Food
Food
Iron
Iron
Stone
Stone
Wood
Wood
12 generated maps
Archipelago · Huge/Square · Small, Small Hugesquare10 players
Fairness
24.2 /100
collide CV 0.8 · yield CV 0.8
City sites
109 ±2.3
min 105 · max 113
Collision distance
77.6 moves
until you meet a neighbour
Bad starts
51.7%
boat-locked 51.7% · tiny-world 18.3% · 7.8 landmasses
Resources & yields green = lots · red = little, vs the other FFA maps
Grain
Grain
Pasture
Pasture
Camp
Camp
Grove
Grove
Nets
Nets
Ore
Ore
Precious
Precious
Marble
Marble
Food
Food
Iron
Iron
Stone
Stone
Wood
Wood
12 generated maps
Archipelago · Huge/Wide Hugewide10 players
Fairness
39 /100
collide CV 0.7 · yield CV 0.6
City sites
95.8 ±12.8
min 79 · max 114
Collision distance
81.7 moves
until you meet a neighbour
Bad starts
78.3%
boat-locked 75% · tiny-world 51.7% · 8.9 landmasses
Resources & yields green = lots · red = little, vs the other FFA maps
Grain
Grain
Pasture
Pasture
Camp
Camp
Grove
Grove
Nets
Nets
Ore
Ore
Precious
Precious
Marble
Marble
Food
Food
Iron
Iron
Stone
Stone
Wood
Wood
12 generated maps
Archipelago · Huge/Wide · Large, Large Hugewide10 players
Fairness
43.2 /100
collide CV 0.6 · yield CV 0.5
City sites
47.2 ±2.5
min 43 · max 52
Collision distance
90 moves
until you meet a neighbour
Bad starts
28.3%
boat-locked 28.3% · tiny-world 19.2% · 4.8 landmasses
Resources & yields green = lots · red = little, vs the other FFA maps
Grain
Grain
Pasture
Pasture
Camp
Camp
Grove
Grove
Nets
Nets
Ore
Ore
Precious
Precious
Marble
Marble
Food
Food
Iron
Iron
Stone
Stone
Wood
Wood
12 generated maps
Archipelago · Huge/Wide · Large, Medium Hugewide10 players
Fairness
50.8 /100
collide CV 0.5 · yield CV 0.5
City sites
68 ±2.2
min 64 · max 71
Collision distance
97.2 moves
until you meet a neighbour
Bad starts
30%
boat-locked 30% · tiny-world 10% · 5 landmasses
Resources & yields green = lots · red = little, vs the other FFA maps
Grain
Grain
Pasture
Pasture
Camp
Camp
Grove
Grove
Nets
Nets
Ore
Ore
Precious
Precious
Marble
Marble
Food
Food
Iron
Iron
Stone
Stone
Wood
Wood
12 generated maps
Archipelago · Huge/Wide · Large, Small Hugewide10 players
Fairness
52.3 /100
collide CV 0.5 · yield CV 0.5
City sites
84.8 ±2.8
min 80 · max 89
Collision distance
101.5 moves
until you meet a neighbour
Bad starts
13.3%
boat-locked 13.3% · tiny-world 5% · 3.1 landmasses
Resources & yields green = lots · red = little, vs the other FFA maps
Grain
Grain
Pasture
Pasture
Camp
Camp
Grove
Grove
Nets
Nets
Ore
Ore
Precious
Precious
Marble
Marble
Food
Food
Iron
Iron
Stone
Stone
Wood
Wood
12 generated maps
Archipelago · Huge/Wide · Medium, Large Hugewide10 players
Fairness
44.5 /100
collide CV 0.5 · yield CV 0.6
City sites
59.4 ±3.6
min 54 · max 66
Collision distance
88.2 moves
until you meet a neighbour
Bad starts
70%
boat-locked 68.3% · tiny-world 49.2% · 8.2 landmasses
Resources & yields green = lots · red = little, vs the other FFA maps
Grain
Grain
Pasture
Pasture
Camp
Camp
Grove
Grove
Nets
Nets
Ore
Ore
Precious
Precious
Marble
Marble
Food
Food
Iron
Iron
Stone
Stone
Wood
Wood
12 generated maps
Archipelago · Huge/Wide · Medium, Medium Hugewide10 players
Fairness
38.1 /100
collide CV 0.6 · yield CV 0.7
City sites
82.2 ±3.9
min 76 · max 90
Collision distance
82.7 moves
until you meet a neighbour
Bad starts
77.5%
boat-locked 77.5% · tiny-world 31.7% · 8.8 landmasses
Resources & yields green = lots · red = little, vs the other FFA maps
Grain
Grain
Pasture
Pasture
Camp
Camp
Grove
Grove
Nets
Nets
Ore
Ore
Precious
Precious
Marble
Marble
Food
Food
Iron
Iron
Stone
Stone
Wood
Wood
12 generated maps
Archipelago · Huge/Wide · Medium, Small Hugewide10 players
Fairness
40 /100
collide CV 0.6 · yield CV 0.6
City sites
96.7 ±2.3
min 91 · max 100
Collision distance
84 moves
until you meet a neighbour
Bad starts
30.8%
boat-locked 30.8% · tiny-world 9.2% · 4.8 landmasses
Resources & yields green = lots · red = little, vs the other FFA maps
Grain
Grain
Pasture
Pasture
Camp
Camp
Grove
Grove
Nets
Nets
Ore
Ore
Precious
Precious
Marble
Marble
Food
Food
Iron
Iron
Stone
Stone
Wood
Wood
12 generated maps
Archipelago · Huge/Wide · Small, Large Hugewide10 players
Fairness
48.1 /100
collide CV 0.5 · yield CV 0.5
City sites
83.9 ±2.5
min 79 · max 87
Collision distance
85.5 moves
until you meet a neighbour
Bad starts
90.8%
boat-locked 89.2% · tiny-world 85% · 9.4 landmasses
Resources & yields green = lots · red = little, vs the other FFA maps
Grain
Grain
Pasture
Pasture
Camp
Camp
Grove
Grove
Nets
Nets
Ore
Ore
Precious
Precious
Marble
Marble
Food
Food
Iron
Iron
Stone
Stone
Wood
Wood
12 generated maps
Archipelago · Huge/Wide · Small, Medium Hugewide10 players
Fairness
42.1 /100
collide CV 0.6 · yield CV 0.5
City sites
99.8 ±3
min 96 · max 105
Collision distance
80 moves
until you meet a neighbour
Bad starts
87.5%
boat-locked 87.5% · tiny-world 45.8% · 10 landmasses
Resources & yields green = lots · red = little, vs the other FFA maps
Grain
Grain
Pasture
Pasture
Camp
Camp
Grove
Grove
Nets
Nets
Ore
Ore
Precious
Precious
Marble
Marble
Food
Food
Iron
Iron
Stone
Stone
Wood
Wood
12 generated maps
Archipelago · Huge/Wide · Small, Small Hugewide10 players
Fairness
17 /100
collide CV 0.8 · yield CV 0.8
City sites
110 ±2.9
min 106 · max 117
Collision distance
78 moves
until you meet a neighbour
Bad starts
40%
boat-locked 40% · tiny-world 17.5% · 7.6 landmasses
Resources & yields green = lots · red = little, vs the other FFA maps
Grain
Grain
Pasture
Pasture
Camp
Camp
Grove
Grove
Nets
Nets
Ore
Ore
Precious
Precious
Marble
Marble
Food
Food
Iron
Iron
Stone
Stone
Wood
Wood
12 generated maps

Arid Plateau

6 aspects
Arid Plateau · Huge/Square Hugesquare10 players
Fairness
62 /100
collide CV 0.3 · yield CV 0.4
City sites
75.1 ±3.7
min 68 · max 80
Collision distance
105.6 moves
until you meet a neighbour
Bad starts
0.8%
boat-locked 0.8% · tiny-world 0.8% · 1.1 landmasses
Resources & yields green = lots · red = little, vs the other FFA maps
Grain
Grain
Pasture
Pasture
Camp
Camp
Grove
Grove
Nets
Nets
Ore
Ore
Precious
Precious
Marble
Marble
Food
Food
Iron
Iron
Stone
Stone
Wood
Wood
12 generated maps
Arid Plateau · Huge/Square · Large Seas Hugesquare10 players
Fairness
66.3 /100
collide CV 0.3 · yield CV 0.4
City sites
76.1 ±1.8
min 73 · max 79
Collision distance
110.3 moves
until you meet a neighbour
Bad starts
0%
boat-locked 0% · tiny-world 0% · 1 landmasses
Resources & yields green = lots · red = little, vs the other FFA maps
Grain
Grain
Pasture
Pasture
Camp
Camp
Grove
Grove
Nets
Nets
Ore
Ore
Precious
Precious
Marble
Marble
Food
Food
Iron
Iron
Stone
Stone
Wood
Wood
12 generated maps
Arid Plateau · Huge/Square · Small Jagged Seas Hugesquare10 players
Fairness
63.9 /100
collide CV 0.3 · yield CV 0.4
City sites
77.2 ±2.9
min 73 · max 82
Collision distance
107.9 moves
until you meet a neighbour
Bad starts
1.7%
boat-locked 1.7% · tiny-world 1.7% · 1.2 landmasses
Resources & yields green = lots · red = little, vs the other FFA maps
Grain
Grain
Pasture
Pasture
Camp
Camp
Grove
Grove
Nets
Nets
Ore
Ore
Precious
Precious
Marble
Marble
Food
Food
Iron
Iron
Stone
Stone
Wood
Wood
12 generated maps
Arid Plateau · Huge/Wide Hugewide10 players
Fairness
66.8 /100
collide CV 0.3 · yield CV 0.4
City sites
74.6 ±5.4
min 67 · max 83
Collision distance
106.7 moves
until you meet a neighbour
Bad starts
0.8%
boat-locked 0.8% · tiny-world 0.8% · 1.1 landmasses
Resources & yields green = lots · red = little, vs the other FFA maps
Grain
Grain
Pasture
Pasture
Camp
Camp
Grove
Grove
Nets
Nets
Ore
Ore
Precious
Precious
Marble
Marble
Food
Food
Iron
Iron
Stone
Stone
Wood
Wood
12 generated maps
Arid Plateau · Huge/Wide · Large Seas Hugewide10 players
Fairness
67.5 /100
collide CV 0.3 · yield CV 0.4
City sites
76.2 ±2.7
min 71 · max 81
Collision distance
108.4 moves
until you meet a neighbour
Bad starts
0%
boat-locked 0% · tiny-world 0% · 1 landmasses
Resources & yields green = lots · red = little, vs the other FFA maps
Grain
Grain
Pasture
Pasture
Camp
Camp
Grove
Grove
Nets
Nets
Ore
Ore
Precious
Precious
Marble
Marble
Food
Food
Iron
Iron
Stone
Stone
Wood
Wood
12 generated maps
Arid Plateau · Huge/Wide · Small Jagged Seas Hugewide10 players
Fairness
59.8 /100
collide CV 0.3 · yield CV 0.5
City sites
77.8 ±3.5
min 72 · max 83
Collision distance
101 moves
until you meet a neighbour
Bad starts
0.8%
boat-locked 0.8% · tiny-world 0.8% · 1.2 landmasses
Resources & yields green = lots · red = little, vs the other FFA maps
Grain
Grain
Pasture
Pasture
Camp
Camp
Grove
Grove
Nets
Nets
Ore
Ore
Precious
Precious
Marble
Marble
Food
Food
Iron
Iron
Stone
Stone
Wood
Wood
12 generated maps

Bay

4 aspects
Bay · Huge/Square Hugesquare10 players
Fairness
53.8 /100
collide CV 0.4 · yield CV 0.5
City sites
64.8 ±2.5
min 60 · max 69
Collision distance
83.8 moves
until you meet a neighbour
Bad starts
15%
boat-locked 15% · tiny-world 11.7% · 2.5 landmasses
Resources & yields green = lots · red = little, vs the other FFA maps
Grain
Grain
Pasture
Pasture
Camp
Camp
Grove
Grove
Nets
Nets
Ore
Ore
Precious
Precious
Marble
Marble
Food
Food
Iron
Iron
Stone
Stone
Wood
Wood
12 generated maps
Bay · Huge/Square · Desert, Extra Mountains, Extra Water Hugesquare10 players
Fairness
56.2 /100
collide CV 0.4 · yield CV 0.5
City sites
57.2 ±3.6
min 49 · max 62
Collision distance
80.6 moves
until you meet a neighbour
Bad starts
6.7%
boat-locked 6.7% · tiny-world 6.7% · 1.8 landmasses
Resources & yields green = lots · red = little, vs the other FFA maps
Grain
Grain
Pasture
Pasture
Camp
Camp
Grove
Grove
Nets
Nets
Ore
Ore
Precious
Precious
Marble
Marble
Food
Food
Iron
Iron
Stone
Stone
Wood
Wood
12 generated maps
Bay · Huge/Wide Hugewide10 players
Fairness
58.2 /100
collide CV 0.4 · yield CV 0.5
City sites
67.3 ±2
min 63 · max 70
Collision distance
91.8 moves
until you meet a neighbour
Bad starts
5%
boat-locked 5% · tiny-world 2.5% · 1.7 landmasses
Resources & yields green = lots · red = little, vs the other FFA maps
Grain
Grain
Pasture
Pasture
Camp
Camp
Grove
Grove
Nets
Nets
Ore
Ore
Precious
Precious
Marble
Marble
Food
Food
Iron
Iron
Stone
Stone
Wood
Wood
12 generated maps
Bay · Huge/Wide · Desert, Extra Mountains, Extra Water Hugewide10 players
Fairness
57.4 /100
collide CV 0.4 · yield CV 0.5
City sites
57.7 ±2.9
min 53 · max 64
Collision distance
79.2 moves
until you meet a neighbour
Bad starts
5%
boat-locked 5% · tiny-world 5% · 1.6 landmasses
Resources & yields green = lots · red = little, vs the other FFA maps
Grain
Grain
Pasture
Pasture
Camp
Camp
Grove
Grove
Nets
Nets
Ore
Ore
Precious
Precious
Marble
Marble
Food
Food
Iron
Iron
Stone
Stone
Wood
Wood
12 generated maps

Coastal Rain Basin

2 aspects
Coastal Rain Basin · Huge/Square Hugesquare10 players
Fairness
68.6 /100
collide CV 0.3 · yield CV 0.4
City sites
78.1 ±4.4
min 69 · max 84
Collision distance
94.8 moves
until you meet a neighbour
Bad starts
0%
boat-locked 0% · tiny-world 0% · 1 landmasses
Resources & yields green = lots · red = little, vs the other FFA maps
Grain
Grain
Pasture
Pasture
Camp
Camp
Grove
Grove
Nets
Nets
Ore
Ore
Precious
Precious
Marble
Marble
Food
Food
Iron
Iron
Stone
Stone
Wood
Wood
12 generated maps
Coastal Rain Basin · Huge/Wide Hugewide10 players
Fairness
61.2 /100
collide CV 0.3 · yield CV 0.5
City sites
78.7 ±4.2
min 73 · max 90
Collision distance
85.3 moves
until you meet a neighbour
Bad starts
0%
boat-locked 0% · tiny-world 0% · 1 landmasses
Resources & yields green = lots · red = little, vs the other FFA maps
Grain
Grain
Pasture
Pasture
Camp
Camp
Grove
Grove
Nets
Nets
Ore
Ore
Precious
Precious
Marble
Marble
Food
Food
Iron
Iron
Stone
Stone
Wood
Wood
12 generated maps

Continent

6 aspects
Continent · Huge/Square Hugesquare10 players
Fairness
62 /100
collide CV 0.3 · yield CV 0.5
City sites
71.9 ±3.1
min 66 · max 77
Collision distance
95.8 moves
until you meet a neighbour
Bad starts
0.8%
boat-locked 0.8% · tiny-world 0% · 1.1 landmasses
Resources & yields green = lots · red = little, vs the other FFA maps
Grain
Grain
Pasture
Pasture
Camp
Camp
Grove
Grove
Nets
Nets
Ore
Ore
Precious
Precious
Marble
Marble
Food
Food
Iron
Iron
Stone
Stone
Wood
Wood
12 generated maps
Continent · Huge/Square · Desert Hugesquare10 players
Fairness
62 /100
collide CV 0.3 · yield CV 0.4
City sites
68.8 ±2.3
min 64 · max 72
Collision distance
95.8 moves
until you meet a neighbour
Bad starts
1.7%
boat-locked 1.7% · tiny-world 0.8% · 1.2 landmasses
Resources & yields green = lots · red = little, vs the other FFA maps
Grain
Grain
Pasture
Pasture
Camp
Camp
Grove
Grove
Nets
Nets
Ore
Ore
Precious
Precious
Marble
Marble
Food
Food
Iron
Iron
Stone
Stone
Wood
Wood
12 generated maps
Continent · Huge/Square · None Hugesquare10 players
Fairness
62 /100
collide CV 0.3 · yield CV 0.5
City sites
71.9 ±3.1
min 66 · max 77
Collision distance
95.8 moves
until you meet a neighbour
Bad starts
0.8%
boat-locked 0.8% · tiny-world 0% · 1.1 landmasses
Resources & yields green = lots · red = little, vs the other FFA maps
Grain
Grain
Pasture
Pasture
Camp
Camp
Grove
Grove
Nets
Nets
Ore
Ore
Precious
Precious
Marble
Marble
Food
Food
Iron
Iron
Stone
Stone
Wood
Wood
12 generated maps
Continent · Huge/Wide Hugewide10 players
Fairness
60.3 /100
collide CV 0.4 · yield CV 0.4
City sites
72.2 ±2.6
min 67 · max 75
Collision distance
91.2 moves
until you meet a neighbour
Bad starts
2.5%
boat-locked 2.5% · tiny-world 1.7% · 1.3 landmasses
Resources & yields green = lots · red = little, vs the other FFA maps
Grain
Grain
Pasture
Pasture
Camp
Camp
Grove
Grove
Nets
Nets
Ore
Ore
Precious
Precious
Marble
Marble
Food
Food
Iron
Iron
Stone
Stone
Wood
Wood
12 generated maps
Continent · Huge/Wide · Desert Hugewide10 players
Fairness
64.1 /100
collide CV 0.3 · yield CV 0.4
City sites
71.7 ±2.4
min 68 · max 75
Collision distance
91.1 moves
until you meet a neighbour
Bad starts
2.5%
boat-locked 2.5% · tiny-world 1.7% · 1.3 landmasses
Resources & yields green = lots · red = little, vs the other FFA maps
Grain
Grain
Pasture
Pasture
Camp
Camp
Grove
Grove
Nets
Nets
Ore
Ore
Precious
Precious
Marble
Marble
Food
Food
Iron
Iron
Stone
Stone
Wood
Wood
12 generated maps
Continent · Huge/Wide · None Hugewide10 players
Fairness
60.3 /100
collide CV 0.4 · yield CV 0.4
City sites
72.2 ±2.6
min 67 · max 75
Collision distance
91.2 moves
until you meet a neighbour
Bad starts
2.5%
boat-locked 2.5% · tiny-world 1.7% · 1.3 landmasses
Resources & yields green = lots · red = little, vs the other FFA maps
Grain
Grain
Pasture
Pasture
Camp
Camp
Grove
Grove
Nets
Nets
Ore
Ore
Precious
Precious
Marble
Marble
Food
Food
Iron
Iron
Stone
Stone
Wood
Wood
12 generated maps

Deep Jungle

4 aspects
Deep Jungle · Huge/Square Hugesquare10 players
Fairness
61.7 /100
collide CV 0.4 · yield CV 0.4
City sites
95.3 ±2.7
min 91 · max 100
Collision distance
130.9 moves
until you meet a neighbour
Bad starts
0%
boat-locked 0% · tiny-world 0% · 1 landmasses
Resources & yields green = lots · red = little, vs the other FFA maps
Grain
Grain
Pasture
Pasture
Camp
Camp
Grove
Grove
Nets
Nets
Ore
Ore
Precious
Precious
Marble
Marble
Food
Food
Iron
Iron
Stone
Stone
Wood
Wood
12 generated maps
Deep Jungle · Huge/Square · Desert, Extra Mountains, Extra Water Hugesquare10 players
Fairness
54.1 /100
collide CV 0.4 · yield CV 0.5
City sites
95.6 ±3.5
min 89 · max 101
Collision distance
134.8 moves
until you meet a neighbour
Bad starts
0%
boat-locked 0% · tiny-world 0% · 1 landmasses
Resources & yields green = lots · red = little, vs the other FFA maps
Grain
Grain
Pasture
Pasture
Camp
Camp
Grove
Grove
Nets
Nets
Ore
Ore
Precious
Precious
Marble
Marble
Food
Food
Iron
Iron
Stone
Stone
Wood
Wood
12 generated maps
Deep Jungle · Huge/Wide Hugewide10 players
Fairness
61.7 /100
collide CV 0.3 · yield CV 0.4
City sites
96.2 ±2.7
min 94 · max 104
Collision distance
122.5 moves
until you meet a neighbour
Bad starts
0%
boat-locked 0% · tiny-world 0% · 1 landmasses
Resources & yields green = lots · red = little, vs the other FFA maps
Grain
Grain
Pasture
Pasture
Camp
Camp
Grove
Grove
Nets
Nets
Ore
Ore
Precious
Precious
Marble
Marble
Food
Food
Iron
Iron
Stone
Stone
Wood
Wood
12 generated maps
Deep Jungle · Huge/Wide · Desert, Extra Mountains, Extra Water Hugewide10 players
Fairness
59.2 /100
collide CV 0.4 · yield CV 0.4
City sites
98.3 ±3.4
min 93 · max 105
Collision distance
138.4 moves
until you meet a neighbour
Bad starts
0%
boat-locked 0% · tiny-world 0% · 1 landmasses
Resources & yields green = lots · red = little, vs the other FFA maps
Grain
Grain
Pasture
Pasture
Camp
Camp
Grove
Grove
Nets
Nets
Ore
Ore
Precious
Precious
Marble
Marble
Food
Food
Iron
Iron
Stone
Stone
Wood
Wood
12 generated maps

Desert

8 aspects
Desert · Huge/Square Hugesquare10 players
Fairness
62.2 /100
collide CV 0.3 · yield CV 0.4
City sites
52.8 ±3.1
min 47 · max 59
Collision distance
80 moves
until you meet a neighbour
Bad starts
2.5%
boat-locked 2.5% · tiny-world 2.5% · 1.2 landmasses
Resources & yields green = lots · red = little, vs the other FFA maps
Grain
Grain
Pasture
Pasture
Camp
Camp
Grove
Grove
Nets
Nets
Ore
Ore
Precious
Precious
Marble
Marble
Food
Food
Iron
Iron
Stone
Stone
Wood
Wood
12 generated maps
Desert · Huge/Square · Dry Coast Hugesquare10 players
Fairness
62.2 /100
collide CV 0.3 · yield CV 0.4
City sites
52.8 ±3.1
min 47 · max 59
Collision distance
80 moves
until you meet a neighbour
Bad starts
2.5%
boat-locked 2.5% · tiny-world 2.5% · 1.2 landmasses
Resources & yields green = lots · red = little, vs the other FFA maps
Grain
Grain
Pasture
Pasture
Camp
Camp
Grove
Grove
Nets
Nets
Ore
Ore
Precious
Precious
Marble
Marble
Food
Food
Iron
Iron
Stone
Stone
Wood
Wood
12 generated maps
Desert · Huge/Square · Lush Coast Hugesquare10 players
Fairness
65.1 /100
collide CV 0.3 · yield CV 0.4
City sites
67 ±2.9
min 63 · max 71
Collision distance
91.5 moves
until you meet a neighbour
Bad starts
2.5%
boat-locked 2.5% · tiny-world 1.7% · 1.2 landmasses
Resources & yields green = lots · red = little, vs the other FFA maps
Grain
Grain
Pasture
Pasture
Camp
Camp
Grove
Grove
Nets
Nets
Ore
Ore
Precious
Precious
Marble
Marble
Food
Food
Iron
Iron
Stone
Stone
Wood
Wood
12 generated maps
Desert · Huge/Square · None Hugesquare10 players
Fairness
60.3 /100
collide CV 0.4 · yield CV 0.4
City sites
50.6 ±2.4
min 45 · max 55
Collision distance
102.8 moves
until you meet a neighbour
Bad starts
0%
boat-locked 0% · tiny-world 0% · 1 landmasses
Resources & yields green = lots · red = little, vs the other FFA maps
Grain
Grain
Pasture
Pasture
Camp
Camp
Grove
Grove
Nets
Nets
Ore
Ore
Precious
Precious
Marble
Marble
Food
Food
Iron
Iron
Stone
Stone
Wood
Wood
12 generated maps
Desert · Huge/Wide Hugewide10 players
Fairness
60.4 /100
collide CV 0.4 · yield CV 0.4
City sites
51.2 ±2.2
min 46 · max 54
Collision distance
76.4 moves
until you meet a neighbour
Bad starts
0%
boat-locked 0% · tiny-world 0% · 1 landmasses
Resources & yields green = lots · red = little, vs the other FFA maps
Grain
Grain
Pasture
Pasture
Camp
Camp
Grove
Grove
Nets
Nets
Ore
Ore
Precious
Precious
Marble
Marble
Food
Food
Iron
Iron
Stone
Stone
Wood
Wood
12 generated maps
Desert · Huge/Wide · Dry Coast Hugewide10 players
Fairness
60.4 /100
collide CV 0.4 · yield CV 0.4
City sites
51.2 ±2.2
min 46 · max 54
Collision distance
76.4 moves
until you meet a neighbour
Bad starts
0%
boat-locked 0% · tiny-world 0% · 1 landmasses
Resources & yields green = lots · red = little, vs the other FFA maps
Grain
Grain
Pasture
Pasture
Camp
Camp
Grove
Grove
Nets
Nets
Ore
Ore
Precious
Precious
Marble
Marble
Food
Food
Iron
Iron
Stone
Stone
Wood
Wood
12 generated maps
Desert · Huge/Wide · Lush Coast Hugewide10 players
Fairness
67.3 /100
collide CV 0.2 · yield CV 0.4
City sites
62.3 ±2.5
min 59 · max 69
Collision distance
83.3 moves
until you meet a neighbour
Bad starts
0%
boat-locked 0% · tiny-world 0% · 1 landmasses
Resources & yields green = lots · red = little, vs the other FFA maps
Grain
Grain
Pasture
Pasture
Camp
Camp
Grove
Grove
Nets
Nets
Ore
Ore
Precious
Precious
Marble
Marble
Food
Food
Iron
Iron
Stone
Stone
Wood
Wood
12 generated maps
Desert · Huge/Wide · None Hugewide10 players
Fairness
63.9 /100
collide CV 0.3 · yield CV 0.4
City sites
50.8 ±2.1
min 47 · max 54
Collision distance
108.1 moves
until you meet a neighbour
Bad starts
0%
boat-locked 0% · tiny-world 0% · 1 landmasses
Resources & yields green = lots · red = little, vs the other FFA maps
Grain
Grain
Pasture
Pasture
Camp
Camp
Grove
Grove
Nets
Nets
Ore
Ore
Precious
Precious
Marble
Marble
Food
Food
Iron
Iron
Stone
Stone
Wood
Wood
12 generated maps

Desolation

2 aspects
Desolation · Huge/Square Hugesquare10 players
Fairness
66.9 /100
collide CV 0.3 · yield CV 0.4
City sites
78 ±3.1
min 73 · max 83
Collision distance
100.4 moves
until you meet a neighbour
Bad starts
0%
boat-locked 0% · tiny-world 0% · 1 landmasses
Resources & yields green = lots · red = little, vs the other FFA maps
Grain
Grain
Pasture
Pasture
Camp
Camp
Grove
Grove
Nets
Nets
Ore
Ore
Precious
Precious
Marble
Marble
Food
Food
Iron
Iron
Stone
Stone
Wood
Wood
12 generated maps
Desolation · Huge/Wide Hugewide10 players
Fairness
65.5 /100
collide CV 0.2 · yield CV 0.4
City sites
78.2 ±4.5
min 71 · max 87
Collision distance
92.6 moves
until you meet a neighbour
Bad starts
0%
boat-locked 0% · tiny-world 0% · 1 landmasses
Resources & yields green = lots · red = little, vs the other FFA maps
Grain
Grain
Pasture
Pasture
Camp
Camp
Grove
Grove
Nets
Nets
Ore
Ore
Precious
Precious
Marble
Marble
Food
Food
Iron
Iron
Stone
Stone
Wood
Wood
12 generated maps

Donut

14 aspects
Donut · Huge/Square Hugesquare10 players
Fairness
60.8 /100
collide CV 0.3 · yield CV 0.4
City sites
69.1 ±4.5
min 60 · max 76
Collision distance
88.2 moves
until you meet a neighbour
Bad starts
1.7%
boat-locked 1.7% · tiny-world 0.8% · 1.2 landmasses
Resources & yields green = lots · red = little, vs the other FFA maps
Grain
Grain
Pasture
Pasture
Camp
Camp
Grove
Grove
Nets
Nets
Ore
Ore
Precious
Precious
Marble
Marble
Food
Food
Iron
Iron
Stone
Stone
Wood
Wood
12 generated maps
Donut · Huge/Square · Desert, High Hugesquare10 players
Fairness
64.3 /100
collide CV 0.3 · yield CV 0.4
City sites
66.6 ±4.1
min 61 · max 74
Collision distance
82.2 moves
until you meet a neighbour
Bad starts
0%
boat-locked 0% · tiny-world 0% · 1.1 landmasses
Resources & yields green = lots · red = little, vs the other FFA maps
Grain
Grain
Pasture
Pasture
Camp
Camp
Grove
Grove
Nets
Nets
Ore
Ore
Precious
Precious
Marble
Marble
Food
Food
Iron
Iron
Stone
Stone
Wood
Wood
12 generated maps
Donut · Huge/Square · Desert, Low Hugesquare10 players
Fairness
64.3 /100
collide CV 0.3 · yield CV 0.4
City sites
66.6 ±4.1
min 61 · max 74
Collision distance
82.2 moves
until you meet a neighbour
Bad starts
0%
boat-locked 0% · tiny-world 0% · 1.1 landmasses
Resources & yields green = lots · red = little, vs the other FFA maps
Grain
Grain
Pasture
Pasture
Camp
Camp
Grove
Grove
Nets
Nets
Ore
Ore
Precious
Precious
Marble
Marble
Food
Food
Iron
Iron
Stone
Stone
Wood
Wood
12 generated maps
Donut · Huge/Square · Desert, Medium Hugesquare10 players
Fairness
64.3 /100
collide CV 0.3 · yield CV 0.4
City sites
66.6 ±4.1
min 61 · max 74
Collision distance
82.2 moves
until you meet a neighbour
Bad starts
0%
boat-locked 0% · tiny-world 0% · 1.1 landmasses
Resources & yields green = lots · red = little, vs the other FFA maps
Grain
Grain
Pasture
Pasture
Camp
Camp
Grove
Grove
Nets
Nets
Ore
Ore
Precious
Precious
Marble
Marble
Food
Food
Iron
Iron
Stone
Stone
Wood
Wood
12 generated maps
Donut · Huge/Square · None, High Hugesquare10 players
Fairness
60.8 /100
collide CV 0.3 · yield CV 0.4
City sites
69.1 ±4.5
min 60 · max 76
Collision distance
88.2 moves
until you meet a neighbour
Bad starts
1.7%
boat-locked 1.7% · tiny-world 0.8% · 1.2 landmasses
Resources & yields green = lots · red = little, vs the other FFA maps
Grain
Grain
Pasture
Pasture
Camp
Camp
Grove
Grove
Nets
Nets
Ore
Ore
Precious
Precious
Marble
Marble
Food
Food
Iron
Iron
Stone
Stone
Wood
Wood
12 generated maps
Donut · Huge/Square · None, Low Hugesquare10 players
Fairness
60.8 /100
collide CV 0.3 · yield CV 0.4
City sites
69.1 ±4.5
min 60 · max 76
Collision distance
88.2 moves
until you meet a neighbour
Bad starts
1.7%
boat-locked 1.7% · tiny-world 0.8% · 1.2 landmasses
Resources & yields green = lots · red = little, vs the other FFA maps
Grain
Grain
Pasture
Pasture
Camp
Camp
Grove
Grove
Nets
Nets
Ore
Ore
Precious
Precious
Marble
Marble
Food
Food
Iron
Iron
Stone
Stone
Wood
Wood
12 generated maps
Donut · Huge/Square · None, Medium Hugesquare10 players
Fairness
60.8 /100
collide CV 0.3 · yield CV 0.4
City sites
69.1 ±4.5
min 60 · max 76
Collision distance
88.2 moves
until you meet a neighbour
Bad starts
1.7%
boat-locked 1.7% · tiny-world 0.8% · 1.2 landmasses
Resources & yields green = lots · red = little, vs the other FFA maps
Grain
Grain
Pasture
Pasture
Camp
Camp
Grove
Grove
Nets
Nets
Ore
Ore
Precious
Precious
Marble
Marble
Food
Food
Iron
Iron
Stone
Stone
Wood
Wood
12 generated maps
Donut · Huge/Wide Hugewide10 players
Fairness
56.1 /100
collide CV 0.4 · yield CV 0.5
City sites
69.4 ±1.8
min 67 · max 73
Collision distance
88.2 moves
until you meet a neighbour
Bad starts
1.7%
boat-locked 1.7% · tiny-world 0.8% · 1.2 landmasses
Resources & yields green = lots · red = little, vs the other FFA maps
Grain
Grain
Pasture
Pasture
Camp
Camp
Grove
Grove
Nets
Nets
Ore
Ore
Precious
Precious
Marble
Marble
Food
Food
Iron
Iron
Stone
Stone
Wood
Wood
12 generated maps
Donut · Huge/Wide · Desert, High Hugewide10 players
Fairness
55.5 /100
collide CV 0.4 · yield CV 0.5
City sites
69.5 ±1.8
min 67 · max 73
Collision distance
89.5 moves
until you meet a neighbour
Bad starts
1.7%
boat-locked 1.7% · tiny-world 0.8% · 1.2 landmasses
Resources & yields green = lots · red = little, vs the other FFA maps
Grain
Grain
Pasture
Pasture
Camp
Camp
Grove
Grove
Nets
Nets
Ore
Ore
Precious
Precious
Marble
Marble
Food
Food
Iron
Iron
Stone
Stone
Wood
Wood
12 generated maps
Donut · Huge/Wide · Desert, Low Hugewide10 players
Fairness
55.5 /100
collide CV 0.4 · yield CV 0.5
City sites
69.5 ±1.8
min 67 · max 73
Collision distance
89.5 moves
until you meet a neighbour
Bad starts
1.7%
boat-locked 1.7% · tiny-world 0.8% · 1.2 landmasses
Resources & yields green = lots · red = little, vs the other FFA maps
Grain
Grain
Pasture
Pasture
Camp
Camp
Grove
Grove
Nets
Nets
Ore
Ore
Precious
Precious
Marble
Marble
Food
Food
Iron
Iron
Stone
Stone
Wood
Wood
12 generated maps
Donut · Huge/Wide · Desert, Medium Hugewide10 players
Fairness
55.5 /100
collide CV 0.4 · yield CV 0.5
City sites
69.5 ±1.8
min 67 · max 73
Collision distance
89.5 moves
until you meet a neighbour
Bad starts
1.7%
boat-locked 1.7% · tiny-world 0.8% · 1.2 landmasses
Resources & yields green = lots · red = little, vs the other FFA maps
Grain
Grain
Pasture
Pasture
Camp
Camp
Grove
Grove
Nets
Nets
Ore
Ore
Precious
Precious
Marble
Marble
Food
Food
Iron
Iron
Stone
Stone
Wood
Wood
12 generated maps
Donut · Huge/Wide · None, High Hugewide10 players
Fairness
56.1 /100
collide CV 0.4 · yield CV 0.5
City sites
69.4 ±1.8
min 67 · max 73
Collision distance
88.2 moves
until you meet a neighbour
Bad starts
1.7%
boat-locked 1.7% · tiny-world 0.8% · 1.2 landmasses
Resources & yields green = lots · red = little, vs the other FFA maps
Grain
Grain
Pasture
Pasture
Camp
Camp
Grove
Grove
Nets
Nets
Ore
Ore
Precious
Precious
Marble
Marble
Food
Food
Iron
Iron
Stone
Stone
Wood
Wood
12 generated maps
Donut · Huge/Wide · None, Low Hugewide10 players
Fairness
56.1 /100
collide CV 0.4 · yield CV 0.5
City sites
69.4 ±1.8
min 67 · max 73
Collision distance
88.2 moves
until you meet a neighbour
Bad starts
1.7%
boat-locked 1.7% · tiny-world 0.8% · 1.2 landmasses
Resources & yields green = lots · red = little, vs the other FFA maps
Grain
Grain
Pasture
Pasture
Camp
Camp
Grove
Grove
Nets
Nets
Ore
Ore
Precious
Precious
Marble
Marble
Food
Food
Iron
Iron
Stone
Stone
Wood
Wood
12 generated maps
Donut · Huge/Wide · None, Medium Hugewide10 players
Fairness
56.1 /100
collide CV 0.4 · yield CV 0.5
City sites
69.4 ±1.8
min 67 · max 73
Collision distance
88.2 moves
until you meet a neighbour
Bad starts
1.7%
boat-locked 1.7% · tiny-world 0.8% · 1.2 landmasses
Resources & yields green = lots · red = little, vs the other FFA maps
Grain
Grain
Pasture
Pasture
Camp
Camp
Grove
Grove
Nets
Nets
Ore
Ore
Precious
Precious
Marble
Marble
Food
Food
Iron
Iron
Stone
Stone
Wood
Wood
12 generated maps

Ebbing Sea

2 aspects
Ebbing Sea · Huge/Square Hugesquare10 players
Fairness
39.2 /100
collide CV 0.6 · yield CV 0.6
City sites
94.2 ±11.3
min 79 · max 111
Collision distance
73.2 moves
until you meet a neighbour
Bad starts
70.8%
boat-locked 59.2% · tiny-world 51.7% · 8 landmasses
Resources & yields green = lots · red = little, vs the other FFA maps
Grain
Grain
Pasture
Pasture
Camp
Camp
Grove
Grove
Nets
Nets
Ore
Ore
Precious
Precious
Marble
Marble
Food
Food
Iron
Iron
Stone
Stone
Wood
Wood
12 generated maps
Ebbing Sea · Huge/Wide Hugewide10 players
Fairness
45.1 /100
collide CV 0.6 · yield CV 0.5
City sites
95.8 ±12.8
min 79 · max 114
Collision distance
77.5 moves
until you meet a neighbour
Bad starts
81.7%
boat-locked 78.3% · tiny-world 55.8% · 8.9 landmasses
Resources & yields green = lots · red = little, vs the other FFA maps
Grain
Grain
Pasture
Pasture
Camp
Camp
Grove
Grove
Nets
Nets
Ore
Ore
Precious
Precious
Marble
Marble
Food
Food
Iron
Iron
Stone
Stone
Wood
Wood
12 generated maps

Hardwood Forest

2 aspects
Hardwood Forest · Huge/Square Hugesquare10 players
Fairness
58.2 /100
collide CV 0.3 · yield CV 0.5
City sites
58.2 ±3.7
min 51 · max 63
Collision distance
76.5 moves
until you meet a neighbour
Bad starts
3.3%
boat-locked 3.3% · tiny-world 2.5% · 1.4 landmasses
Resources & yields green = lots · red = little, vs the other FFA maps
Grain
Grain
Pasture
Pasture
Camp
Camp
Grove
Grove
Nets
Nets
Ore
Ore
Precious
Precious
Marble
Marble
Food
Food
Iron
Iron
Stone
Stone
Wood
Wood
12 generated maps
Hardwood Forest · Huge/Wide Hugewide10 players
Fairness
60.8 /100
collide CV 0.3 · yield CV 0.4
City sites
63.5 ±3.8
min 58 · max 73
Collision distance
79.1 moves
until you meet a neighbour
Bad starts
1.7%
boat-locked 1.7% · tiny-world 1.7% · 1.2 landmasses
Resources & yields green = lots · red = little, vs the other FFA maps
Grain
Grain
Pasture
Pasture
Camp
Camp
Grove
Grove
Nets
Nets
Ore
Ore
Precious
Precious
Marble
Marble
Food
Food
Iron
Iron
Stone
Stone
Wood
Wood
12 generated maps

Highlands

2 aspects
Highlands · Huge/Square Hugesquare10 players
Fairness
69.8 /100
collide CV 0.2 · yield CV 0.4
City sites
63.1 ±4.1
min 55 · max 71
Collision distance
109.1 moves
until you meet a neighbour
Bad starts
0%
boat-locked 0% · tiny-world 0% · 1 landmasses
Resources & yields green = lots · red = little, vs the other FFA maps
Grain
Grain
Pasture
Pasture
Camp
Camp
Grove
Grove
Nets
Nets
Ore
Ore
Precious
Precious
Marble
Marble
Food
Food
Iron
Iron
Stone
Stone
Wood
Wood
12 generated maps
Highlands · Huge/Wide Hugewide10 players
Fairness
66.8 /100
collide CV 0.3 · yield CV 0.4
City sites
61 ±7.2
min 53 · max 75
Collision distance
104.3 moves
until you meet a neighbour
Bad starts
0%
boat-locked 0% · tiny-world 0% · 1 landmasses
Resources & yields green = lots · red = little, vs the other FFA maps
Grain
Grain
Pasture
Pasture
Camp
Camp
Grove
Grove
Nets
Nets
Ore
Ore
Precious
Precious
Marble
Marble
Food
Food
Iron
Iron
Stone
Stone
Wood
Wood
12 generated maps

Inland Sea

2 aspects
Inland Sea · Huge/Square Hugesquare10 players
Fairness
65.6 /100
collide CV 0.3 · yield CV 0.4
City sites
89 ±3.3
min 85 · max 95
Collision distance
104.6 moves
until you meet a neighbour
Bad starts
1.7%
boat-locked 1.7% · tiny-world 0.8% · 1.2 landmasses
Resources & yields green = lots · red = little, vs the other FFA maps
Grain
Grain
Pasture
Pasture
Camp
Camp
Grove
Grove
Nets
Nets
Ore
Ore
Precious
Precious
Marble
Marble
Food
Food
Iron
Iron
Stone
Stone
Wood
Wood
12 generated maps
Inland Sea · Huge/Wide Hugewide10 players
Fairness
61.5 /100
collide CV 0.4 · yield CV 0.4
City sites
89.9 ±2.6
min 87 · max 96
Collision distance
108.5 moves
until you meet a neighbour
Bad starts
1.7%
boat-locked 1.7% · tiny-world 1.7% · 1.2 landmasses
Resources & yields green = lots · red = little, vs the other FFA maps
Grain
Grain
Pasture
Pasture
Camp
Camp
Grove
Grove
Nets
Nets
Ore
Ore
Precious
Precious
Marble
Marble
Food
Food
Iron
Iron
Stone
Stone
Wood
Wood
12 generated maps

Lakes and Gulfs

4 aspects
Lakes and Gulfs · Huge/Square Hugesquare10 players
Fairness
52.8 /100
collide CV 0.4 · yield CV 0.5
City sites
82.9 ±3.9
min 74 · max 89
Collision distance
94.3 moves
until you meet a neighbour
Bad starts
1.7%
boat-locked 1.7% · tiny-world 0% · 1.2 landmasses
Resources & yields green = lots · red = little, vs the other FFA maps
Grain
Grain
Pasture
Pasture
Camp
Camp
Grove
Grove
Nets
Nets
Ore
Ore
Precious
Precious
Marble
Marble
Food
Food
Iron
Iron
Stone
Stone
Wood
Wood
12 generated maps
Lakes and Gulfs · Huge/Square · Desert, Extra Mountains, Extra Water Hugesquare10 players
Fairness
54.4 /100
collide CV 0.4 · yield CV 0.5
City sites
82.1 ±2.9
min 77 · max 89
Collision distance
99.6 moves
until you meet a neighbour
Bad starts
5%
boat-locked 5% · tiny-world 0% · 1.7 landmasses
Resources & yields green = lots · red = little, vs the other FFA maps
Grain
Grain
Pasture
Pasture
Camp
Camp
Grove
Grove
Nets
Nets
Ore
Ore
Precious
Precious
Marble
Marble
Food
Food
Iron
Iron
Stone
Stone
Wood
Wood
12 generated maps
Lakes and Gulfs · Huge/Wide Hugewide10 players
Fairness
52.4 /100
collide CV 0.5 · yield CV 0.5
City sites
86.6 ±3.1
min 82 · max 93
Collision distance
96.7 moves
until you meet a neighbour
Bad starts
7.5%
boat-locked 7.5% · tiny-world 2.5% · 1.9 landmasses
Resources & yields green = lots · red = little, vs the other FFA maps
Grain
Grain
Pasture
Pasture
Camp
Camp
Grove
Grove
Nets
Nets
Ore
Ore
Precious
Precious
Marble
Marble
Food
Food
Iron
Iron
Stone
Stone
Wood
Wood
12 generated maps
Lakes and Gulfs · Huge/Wide · Desert, Extra Mountains, Extra Water Hugewide10 players
Fairness
54.2 /100
collide CV 0.5 · yield CV 0.4
City sites
86.6 ±2.5
min 82 · max 91
Collision distance
102.8 moves
until you meet a neighbour
Bad starts
4.2%
boat-locked 4.2% · tiny-world 0.8% · 1.7 landmasses
Resources & yields green = lots · red = little, vs the other FFA maps
Grain
Grain
Pasture
Pasture
Camp
Camp
Grove
Grove
Nets
Nets
Ore
Ore
Precious
Precious
Marble
Marble
Food
Food
Iron
Iron
Stone
Stone
Wood
Wood
12 generated maps

Mediterranean

6 aspects
Mediterranean · Huge/Square Hugesquare10 players
Fairness
52 /100
collide CV 0.5 · yield CV 0.4
City sites
99.1 ±4.2
min 90 · max 105
Collision distance
115.3 moves
until you meet a neighbour
Bad starts
5%
boat-locked 5% · tiny-world 0% · 2.4 landmasses
Resources & yields green = lots · red = little, vs the other FFA maps
Grain
Grain
Pasture
Pasture
Camp
Camp
Grove
Grove
Nets
Nets
Ore
Ore
Precious
Precious
Marble
Marble
Food
Food
Iron
Iron
Stone
Stone
Wood
Wood
12 generated maps
Mediterranean · Huge/Square · Desert, Extra Mountains, Extra Water, Peripheral Starts Hugesquare10 players
Fairness
50.7 /100
collide CV 0.6 · yield CV 0.4
City sites
90.2 ±3.2
min 82 · max 94
Collision distance
104 moves
until you meet a neighbour
Bad starts
10%
boat-locked 10% · tiny-world 0.8% · 3.3 landmasses
Resources & yields green = lots · red = little, vs the other FFA maps
Grain
Grain
Pasture
Pasture
Camp
Camp
Grove
Grove
Nets
Nets
Ore
Ore
Precious
Precious
Marble
Marble
Food
Food
Iron
Iron
Stone
Stone
Wood
Wood
12 generated maps
Mediterranean · Huge/Square · Peripheral Starts only Hugesquare10 players
Fairness
53.8 /100
collide CV 0.5 · yield CV 0.4
City sites
99.1 ±4.2
min 90 · max 105
Collision distance
119.2 moves
until you meet a neighbour
Bad starts
4.2%
boat-locked 4.2% · tiny-world 0% · 2.3 landmasses
Resources & yields green = lots · red = little, vs the other FFA maps
Grain
Grain
Pasture
Pasture
Camp
Camp
Grove
Grove
Nets
Nets
Ore
Ore
Precious
Precious
Marble
Marble
Food
Food
Iron
Iron
Stone
Stone
Wood
Wood
12 generated maps
Mediterranean · Huge/Wide Hugewide10 players
Fairness
55.3 /100
collide CV 0.4 · yield CV 0.5
City sites
101.2 ±5.1
min 94 · max 110
Collision distance
127.2 moves
until you meet a neighbour
Bad starts
8.3%
boat-locked 8.3% · tiny-world 4.2% · 2.8 landmasses
Resources & yields green = lots · red = little, vs the other FFA maps
Grain
Grain
Pasture
Pasture
Camp
Camp
Grove
Grove
Nets
Nets
Ore
Ore
Precious
Precious
Marble
Marble
Food
Food
Iron
Iron
Stone
Stone
Wood
Wood
12 generated maps
Mediterranean · Huge/Wide · Desert, Extra Mountains, Extra Water, Peripheral Starts Hugewide10 players
Fairness
39.8 /100
collide CV 0.5 · yield CV 0.7
City sites
89.8 ±4.6
min 81 · max 99
Collision distance
94.8 moves
until you meet a neighbour
Bad starts
8.3%
boat-locked 8.3% · tiny-world 4.2% · 2.7 landmasses
Resources & yields green = lots · red = little, vs the other FFA maps
Grain
Grain
Pasture
Pasture
Camp
Camp
Grove
Grove
Nets
Nets
Ore
Ore
Precious
Precious
Marble
Marble
Food
Food
Iron
Iron
Stone
Stone
Wood
Wood
12 generated maps
Mediterranean · Huge/Wide · Peripheral Starts only Hugewide10 players
Fairness
45.1 /100
collide CV 0.5 · yield CV 0.6
City sites
101.2 ±5.1
min 94 · max 110
Collision distance
96.7 moves
until you meet a neighbour
Bad starts
5.8%
boat-locked 5.8% · tiny-world 2.5% · 2.4 landmasses
Resources & yields green = lots · red = little, vs the other FFA maps
Grain
Grain
Pasture
Pasture
Camp
Camp
Grove
Grove
Nets
Nets
Ore
Ore
Precious
Precious
Marble
Marble
Food
Food
Iron
Iron
Stone
Stone
Wood
Wood
12 generated maps

Mountain Pass

2 aspects
Mountain Pass · Huge/Square Hugesquare10 players
Fairness
71.8 /100
collide CV 0.2 · yield CV 0.3
City sites
70.6 ±4.6
min 64 · max 78
Collision distance
115.9 moves
until you meet a neighbour
Bad starts
0%
boat-locked 0% · tiny-world 0% · 1 landmasses
Resources & yields green = lots · red = little, vs the other FFA maps
Grain
Grain
Pasture
Pasture
Camp
Camp
Grove
Grove
Nets
Nets
Ore
Ore
Precious
Precious
Marble
Marble
Food
Food
Iron
Iron
Stone
Stone
Wood
Wood
12 generated maps
Mountain Pass · Huge/Wide Hugewide10 players
Fairness
70.2 /100
collide CV 0.3 · yield CV 0.3
City sites
71.2 ±4.6
min 64 · max 78
Collision distance
112.8 moves
until you meet a neighbour
Bad starts
0%
boat-locked 0% · tiny-world 0% · 1 landmasses
Resources & yields green = lots · red = little, vs the other FFA maps
Grain
Grain
Pasture
Pasture
Camp
Camp
Grove
Grove
Nets
Nets
Ore
Ore
Precious
Precious
Marble
Marble
Food
Food
Iron
Iron
Stone
Stone
Wood
Wood
12 generated maps

Multiple Continents

6 aspects
Multiple Continents · Huge/Square Hugesquare10 players
Fairness
50.3 /100
collide CV 0.5 · yield CV 0.5
City sites
53.8 ±4.2
min 47 · max 61
Collision distance
63.8 moves
until you meet a neighbour
Bad starts
2.5%
boat-locked 2.5% · tiny-world 0% · 2.6 landmasses
Resources & yields green = lots · red = little, vs the other FFA maps
Grain
Grain
Pasture
Pasture
Camp
Camp
Grove
Grove
Nets
Nets
Ore
Ore
Precious
Precious
Marble
Marble
Food
Food
Iron
Iron
Stone
Stone
Wood
Wood
12 generated maps
Multiple Continents · Huge/Square · Three Continents Hugesquare10 players
Fairness
52 /100
collide CV 0.4 · yield CV 0.5
City sites
53 ±1.7
min 50 · max 56
Collision distance
61.9 moves
until you meet a neighbour
Bad starts
3.3%
boat-locked 3.3% · tiny-world 0.8% · 3.2 landmasses
Resources & yields green = lots · red = little, vs the other FFA maps
Grain
Grain
Pasture
Pasture
Camp
Camp
Grove
Grove
Nets
Nets
Ore
Ore
Precious
Precious
Marble
Marble
Food
Food
Iron
Iron
Stone
Stone
Wood
Wood
12 generated maps
Multiple Continents · Huge/Square · Two Continents Hugesquare10 players
Fairness
52.5 /100
collide CV 0.4 · yield CV 0.6
City sites
44.6 ±3.1
min 38 · max 48
Collision distance
62.2 moves
until you meet a neighbour
Bad starts
0.8%
boat-locked 0.8% · tiny-world 0% · 2.1 landmasses
Resources & yields green = lots · red = little, vs the other FFA maps
Grain
Grain
Pasture
Pasture
Camp
Camp
Grove
Grove
Nets
Nets
Ore
Ore
Precious
Precious
Marble
Marble
Food
Food
Iron
Iron
Stone
Stone
Wood
Wood
12 generated maps
Multiple Continents · Huge/Wide Hugewide10 players
Fairness
55 /100
collide CV 0.4 · yield CV 0.5
City sites
51.6 ±5.6
min 45 · max 61
Collision distance
61.2 moves
until you meet a neighbour
Bad starts
3.3%
boat-locked 3.3% · tiny-world 0.8% · 2.7 landmasses
Resources & yields green = lots · red = little, vs the other FFA maps
Grain
Grain
Pasture
Pasture
Camp
Camp
Grove
Grove
Nets
Nets
Ore
Ore
Precious
Precious
Marble
Marble
Food
Food
Iron
Iron
Stone
Stone
Wood
Wood
12 generated maps
Multiple Continents · Huge/Wide · Three Continents Hugewide10 players
Fairness
55.2 /100
collide CV 0.5 · yield CV 0.4
City sites
50.5 ±7.1
min 38 · max 63
Collision distance
62.8 moves
until you meet a neighbour
Bad starts
8.3%
boat-locked 8.3% · tiny-world 2.5% · 3.2 landmasses
Resources & yields green = lots · red = little, vs the other FFA maps
Grain
Grain
Pasture
Pasture
Camp
Camp
Grove
Grove
Nets
Nets
Ore
Ore
Precious
Precious
Marble
Marble
Food
Food
Iron
Iron
Stone
Stone
Wood
Wood
12 generated maps
Multiple Continents · Huge/Wide · Two Continents Hugewide10 players
Fairness
59.3 /100
collide CV 0.4 · yield CV 0.5
City sites
48.8 ±5.5
min 41 · max 59
Collision distance
63.9 moves
until you meet a neighbour
Bad starts
0%
boat-locked 0% · tiny-world 0% · 2 landmasses
Resources & yields green = lots · red = little, vs the other FFA maps
Grain
Grain
Pasture
Pasture
Camp
Camp
Grove
Grove
Nets
Nets
Ore
Ore
Precious
Precious
Marble
Marble
Food
Food
Iron
Iron
Stone
Stone
Wood
Wood
12 generated maps

Northern Ocean

2 aspects
Northern Ocean · Huge/Square Hugesquare10 players
Fairness
45.3 /100
collide CV 0.5 · yield CV 0.6
City sites
69.2 ±4.5
min 62 · max 75
Collision distance
87.7 moves
until you meet a neighbour
Bad starts
20.8%
boat-locked 20.8% · tiny-world 13.3% · 3.4 landmasses
Resources & yields green = lots · red = little, vs the other FFA maps
Grain
Grain
Pasture
Pasture
Camp
Camp
Grove
Grove
Nets
Nets
Ore
Ore
Precious
Precious
Marble
Marble
Food
Food
Iron
Iron
Stone
Stone
Wood
Wood
12 generated maps
Northern Ocean · Huge/Wide Hugewide10 players
Fairness
45.8 /100
collide CV 0.5 · yield CV 0.6
City sites
70.6 ±2.9
min 67 · max 77
Collision distance
79.8 moves
until you meet a neighbour
Bad starts
19.2%
boat-locked 19.2% · tiny-world 6.7% · 3.5 landmasses
Resources & yields green = lots · red = little, vs the other FFA maps
Grain
Grain
Pasture
Pasture
Camp
Camp
Grove
Grove
Nets
Nets
Ore
Ore
Precious
Precious
Marble
Marble
Food
Food
Iron
Iron
Stone
Stone
Wood
Wood
12 generated maps

Player Islands

8 aspects
Player Islands · Huge/Square Hugesquare10 players
Fairness
46.5 /100
collide CV 0.7 · yield CV 0.4
City sites
59.7 ±3.7
min 52 · max 68
Collision distance
76.2 moves
until you meet a neighbour
Bad starts
67.5%
boat-locked 67.5% · tiny-world 13.3% · 8.3 landmasses
Resources & yields green = lots · red = little, vs the other FFA maps
Grain
Grain
Pasture
Pasture
Camp
Camp
Grove
Grove
Nets
Nets
Ore
Ore
Precious
Precious
Marble
Marble
Food
Food
Iron
Iron
Stone
Stone
Wood
Wood
12 generated maps
Player Islands · Huge/Square · None, Extra Water Hugesquare10 players
Fairness
54 /100
collide CV 0.5 · yield CV 0.4
City sites
40.2 ±2.9
min 36 · max 46
Collision distance
67.4 moves
until you meet a neighbour
Bad starts
63.3%
boat-locked 55% · tiny-world 59.2% · 7.3 landmasses
Resources & yields green = lots · red = little, vs the other FFA maps
Grain
Grain
Pasture
Pasture
Camp
Camp
Grove
Grove
Nets
Nets
Ore
Ore
Precious
Precious
Marble
Marble
Food
Food
Iron
Iron
Stone
Stone
Wood
Wood
12 generated maps
Player Islands · Huge/Square · One, Extra Water Hugesquare10 players
Fairness
52.4 /100
collide CV 0.5 · yield CV 0.4
City sites
45.1 ±3.8
min 39 · max 51
Collision distance
78.9 moves
until you meet a neighbour
Bad starts
70%
boat-locked 66.7% · tiny-world 61.7% · 8.3 landmasses
Resources & yields green = lots · red = little, vs the other FFA maps
Grain
Grain
Pasture
Pasture
Camp
Camp
Grove
Grove
Nets
Nets
Ore
Ore
Precious
Precious
Marble
Marble
Food
Food
Iron
Iron
Stone
Stone
Wood
Wood
12 generated maps
Player Islands · Huge/Square · Two, Extra Water Hugesquare10 players
Fairness
43.4 /100
collide CV 0.6 · yield CV 0.5
City sites
47 ±2.5
min 44 · max 50
Collision distance
75.8 moves
until you meet a neighbour
Bad starts
66.7%
boat-locked 53.3% · tiny-world 60% · 7.7 landmasses
Resources & yields green = lots · red = little, vs the other FFA maps
Grain
Grain
Pasture
Pasture
Camp
Camp
Grove
Grove
Nets
Nets
Ore
Ore
Precious
Precious
Marble
Marble
Food
Food
Iron
Iron
Stone
Stone
Wood
Wood
12 generated maps
Player Islands · Huge/Wide Hugewide10 players
Fairness
51.8 /100
collide CV 0.6 · yield CV 0.3
City sites
61.2 ±2.7
min 55 · max 67
Collision distance
75.4 moves
until you meet a neighbour
Bad starts
75%
boat-locked 75% · tiny-world 15% · 8.8 landmasses
Resources & yields green = lots · red = little, vs the other FFA maps
Grain
Grain
Pasture
Pasture
Camp
Camp
Grove
Grove
Nets
Nets
Ore
Ore
Precious
Precious
Marble
Marble
Food
Food
Iron
Iron
Stone
Stone
Wood
Wood
12 generated maps
Player Islands · Huge/Wide · None, Extra Water Hugewide10 players
Fairness
53.4 /100
collide CV 0.5 · yield CV 0.4
City sites
39.5 ±3
min 33 · max 44
Collision distance
77.6 moves
until you meet a neighbour
Bad starts
77.5%
boat-locked 60.8% · tiny-world 67.5% · 8 landmasses
Resources & yields green = lots · red = little, vs the other FFA maps
Grain
Grain
Pasture
Pasture
Camp
Camp
Grove
Grove
Nets
Nets
Ore
Ore
Precious
Precious
Marble
Marble
Food
Food
Iron
Iron
Stone
Stone
Wood
Wood
12 generated maps
Player Islands · Huge/Wide · One, Extra Water Hugewide10 players
Fairness
53.1 /100
collide CV 0.5 · yield CV 0.4
City sites
41.5 ±2
min 38 · max 44
Collision distance
91.1 moves
until you meet a neighbour
Bad starts
88.3%
boat-locked 73.3% · tiny-world 82.5% · 8.7 landmasses
Resources & yields green = lots · red = little, vs the other FFA maps
Grain
Grain
Pasture
Pasture
Camp
Camp
Grove
Grove
Nets
Nets
Ore
Ore
Precious
Precious
Marble
Marble
Food
Food
Iron
Iron
Stone
Stone
Wood
Wood
12 generated maps
Player Islands · Huge/Wide · Two, Extra Water Hugewide10 players
Fairness
53.8 /100
collide CV 0.5 · yield CV 0.4
City sites
46.1 ±2.4
min 42 · max 50
Collision distance
86.9 moves
until you meet a neighbour
Bad starts
81.7%
boat-locked 71.7% · tiny-world 68.3% · 8.6 landmasses
Resources & yields green = lots · red = little, vs the other FFA maps
Grain
Grain
Pasture
Pasture
Camp
Camp
Grove
Grove
Nets
Nets
Ore
Ore
Precious
Precious
Marble
Marble
Food
Food
Iron
Iron
Stone
Stone
Wood
Wood
12 generated maps

Seaside

4 aspects
Seaside · Huge/Square Hugesquare10 players
Fairness
60.5 /100
collide CV 0.3 · yield CV 0.5
City sites
79.5 ±4.8
min 72 · max 87
Collision distance
100.3 moves
until you meet a neighbour
Bad starts
2.5%
boat-locked 2.5% · tiny-world 2.5% · 1.2 landmasses
Resources & yields green = lots · red = little, vs the other FFA maps
Grain
Grain
Pasture
Pasture
Camp
Camp
Grove
Grove
Nets
Nets
Ore
Ore
Precious
Precious
Marble
Marble
Food
Food
Iron
Iron
Stone
Stone
Wood
Wood
12 generated maps
Seaside · Huge/Square · Desert, Extra Mountains, Extra Water Hugesquare10 players
Fairness
64.2 /100
collide CV 0.3 · yield CV 0.5
City sites
68.2 ±3.9
min 60 · max 73
Collision distance
93.8 moves
until you meet a neighbour
Bad starts
3.3%
boat-locked 3.3% · tiny-world 3.3% · 1.3 landmasses
Resources & yields green = lots · red = little, vs the other FFA maps
Grain
Grain
Pasture
Pasture
Camp
Camp
Grove
Grove
Nets
Nets
Ore
Ore
Precious
Precious
Marble
Marble
Food
Food
Iron
Iron
Stone
Stone
Wood
Wood
12 generated maps
Seaside · Huge/Wide Hugewide10 players
Fairness
67.5 /100
collide CV 0.2 · yield CV 0.4
City sites
81.1 ±3.8
min 73 · max 86
Collision distance
102.5 moves
until you meet a neighbour
Bad starts
0%
boat-locked 0% · tiny-world 0% · 1 landmasses
Resources & yields green = lots · red = little, vs the other FFA maps
Grain
Grain
Pasture
Pasture
Camp
Camp
Grove
Grove
Nets
Nets
Ore
Ore
Precious
Precious
Marble
Marble
Food
Food
Iron
Iron
Stone
Stone
Wood
Wood
12 generated maps
Seaside · Huge/Wide · Desert, Extra Mountains, Extra Water Hugewide10 players
Fairness
64.2 /100
collide CV 0.3 · yield CV 0.4
City sites
70.1 ±2.9
min 64 · max 74
Collision distance
94.2 moves
until you meet a neighbour
Bad starts
0.8%
boat-locked 0.8% · tiny-world 0% · 1.1 landmasses
Resources & yields green = lots · red = little, vs the other FFA maps
Grain
Grain
Pasture
Pasture
Camp
Camp
Grove
Grove
Nets
Nets
Ore
Ore
Precious
Precious
Marble
Marble
Food
Food
Iron
Iron
Stone
Stone
Wood
Wood
12 generated maps

Wetlands

2 aspects
Wetlands · Huge/Square Hugesquare10 players
Fairness
29.2 /100
collide CV 0.7 · yield CV 0.7
City sites
99.6 ±3.8
min 91 · max 107
Collision distance
85.2 moves
until you meet a neighbour
Bad starts
65.8%
boat-locked 65.8% · tiny-world 22.5% · 8.4 landmasses
Resources & yields green = lots · red = little, vs the other FFA maps
Grain
Grain
Pasture
Pasture
Camp
Camp
Grove
Grove
Nets
Nets
Ore
Ore
Precious
Precious
Marble
Marble
Food
Food
Iron
Iron
Stone
Stone
Wood
Wood
12 generated maps
Wetlands · Huge/Wide Hugewide10 players
Fairness
29.2 /100
collide CV 0.7 · yield CV 0.7
City sites
101.6 ±2.6
min 95 · max 105
Collision distance
83.2 moves
until you meet a neighbour
Bad starts
57.5%
boat-locked 57.5% · tiny-world 29.2% · 7.7 landmasses
Resources & yields green = lots · red = little, vs the other FFA maps
Grain
Grain
Pasture
Pasture
Camp
Camp
Grove
Grove
Nets
Nets
Ore
Ore
Precious
Precious
Marble
Marble
Food
Food
Iron
Iron
Stone
Stone
Wood
Wood
12 generated maps